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Books > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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  • Constraint-Based Agents : An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds - Alexander Nareyek
    Constraint-Based Agents
    An Architecture for Constraint-Based Modeling a...
    Alexander Nareyek
    Paperback
    $84.99
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  • Springer Professional Computing : Springer Professional Computing - Georg Glaeser
    Springer Professional Computing
    Springer Professional Computing
    Georg Glaeser and Hans-Peter Schröcker
    Hardcover
    $279.00
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  • Expert's Voice : Expert's Voice - Marshall Harrison
    Expert's Voice
    Expert's Voice
    Marshall Harrison
    Paperback
    $64.99
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
    Hardcover
    RRP $147.00
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  • Real-Time Collision Detection : The Morgan Kaufmann Series In Inteacive 3-D Technolagy - Christer Ericson
    Real-Time Collision Detection
    The Morgan Kaufmann Series In Inteacive 3-D Tec...
    Christer Ericson
    Hardcover
    RRP $221.00
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  • Expert's Voice : Expert's Voice - Carol Hamer
    Expert's Voice
    Expert's Voice
    Carol Hamer
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    $54.99
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  • AI for Game Developers : O'Reilly Ser. - David M. Bourg
    AI for Game Developers
    O'Reilly Ser.
    David M. Bourg
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    RRP $75.95
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  • Metaprogramming GPUs with Sh : Ak Peters Ser. - Michael McCool
    Metaprogramming GPUs with Sh
    Ak Peters Ser.
    Michael McCool and Stefanus Du Toit
    Paperback
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    RRP $94.99
    $85.75
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  • Books for Professionals by Professionals : Books for Professionals by Professionals - David Weller
    Books for Professionals by Professionals
    Books for Professionals by Professionals
    David Weller, Alexandre Santos Lobao and Ellen Hatton
    Paperback
    RRP $84.99
    $84.75
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  • Real Sound Synthesis for Interactive Applications : Ak Peters Ser. - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Ak Peters Ser.
    Perry R. Cook
    Paperback
    RRP $131.00
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  • Real-Time Shading : Ak Peters Ser. - Marc Olano
    Real-Time Shading
    Ak Peters Ser.
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
    Hardcover
    RRP $305.00
    $263.75
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  • X3D : Extensible 3D Graphics for Web Authors - Leonard Daly
    X3D
    Extensible 3D Graphics for Web Authors
    Leonard Daly and Don Brutzman
    Paperback
    RRP $153.95
    $142.75
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  • The Game Design Reader : A Rules of Play Anthology - Katie Salen Tekinbas
    The Game Design Reader
    A Rules of Play Anthology
    Katie Salen Tekinbas
    Hardcover
    RRP $230.00
    $169.75
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
    Hardcover
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    RRP $194.00
    $171.75
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
    The Game Programmer's Guide to Torque
    Under the Hood of the Torque Game Engine
    Edward F. Maurina
    Paperback
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    RRP $160.00
    $143.75
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  • Real-Time Volume Graphics : Ak Peters Ser. - Klaus Engel
    Real-Time Volume Graphics
    Ak Peters Ser.
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
    Hardcover
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    RRP $284.00
    $246.75
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  • Pro OGRE 3D Programming : Pro - Gregory Junker
    Pro OGRE 3D Programming
    Pro
    Gregory Junker
    Hardcover
    RRP $89.99
    $82.99
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  • COLLADA : Sailing the Gulf of 3D Digital Content Creation - Remi Arnaud
    COLLADA
    Sailing the Gulf of 3D Digital Content Creation
    Remi Arnaud and Mark C. Barnes
    Hardcover
    RRP $156.00
    $139.75
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  • Expert's Voice in Java : Java 3D, JOGL, JInput and JOAL APIs - Andrew Davison
    Expert's Voice in Java
    Java 3D, JOGL, JInput and JOAL APIs
    Andrew Davison
    Hardcover
    $89.99
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  • Introductory Programming with Simple Games : Using Java and the Freely Available Networked Game Engine - Brian C. Ladd
    Introductory Programming with Simple Games
    Using Java and the Freely Available Networked G...
    Brian C. Ladd and Christopher James Jenkins
    Paperback
    $219.95
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  • C# and Game Programming : A Beginner's Guide - Salvatore A. Buono
    C# and Game Programming
    A Beginner's Guide
    Salvatore A. Buono
    Paperback
    Available for Backorder
    RRP $183.00
    $162.75
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  • Physics for Game Programmers : APRESSPOD - Grant Palmer
    Physics for Game Programmers
    APRESSPOD
    Grant Palmer
    Paperback
    $109.00
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  • Expert's Voice : Expert's Voice - David Wallace Croft
    Expert's Voice
    Expert's Voice
    David Wallace Croft
    Paperback
    $69.99
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  • Object-Oriented Game Development - Julian Gold
    Object-Oriented Game Development
    Julian Gold
    Paperback
    Available for Backorder
    RRP $140.86
    $136.99
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  • IFIP Advances in Information and Communication Technology : Many Games, Many Challenges - H. Jaap van den Herik
    IFIP Advances in Information and Communication Technology
    Many Games, Many Challenges
    H. Jaap van den Herik, Hiroyuki Iida and Ernst A. Heinz
    Hardcover
    $249.75
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  • Books for Professionals by Professionals the Expert's Voice : Books for Professionals by Professionals the Expert's Voice - David Weller
    Books for Professionals by Professionals the Expert's Voice
    Books for Professionals by Professionals the Ex...
    David Weller, Alexamdre S. Lobao and Ellen Hatton
    Paperback
    RRP $74.99
    $73.75
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
    $359.75
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  • Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes III
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
    Available for Backorder
    RRP $252.00
    $219.75
    13%
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  • Primer In Game Theory, A - Robert Gibbons
    Primer In Game Theory, A
    Robert Gibbons
    Paperback
    Available for Backorder
    RRP $116.60
    $115.75
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  • Advanced Game Development with Programmable Graphics Hardware : Ak Peters Ser. - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Ak Peters Ser.
    Alan Watt and Fabio Policarpo
    Hardcover
    Available for Backorder
    RRP $305.00
    $263.75
    14%
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  • PSP Hacks : Tips & Tools for Your Mobile Gaming and Entertainment Handheld - C. Sample
    PSP Hacks
    Tips & Tools for Your Mobile Gaming and Enterta...
    C. Sample
    Paperback
    RRP $76.00
    $39.75
    48%
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  • Routledge Studies in European Communication Research and Edu : History, Theory and Practice - Hartmut Koenitz
    Routledge Studies in European Communication Research and Edu
    History, Theory and Practice
    Hartmut Koenitz, Gabriele Ferri, Mads Haahr, DiÄ?dem Sezen and Tonguç İbrahim Sezen
    Paperback
    Available for Backorder
    RRP $108.00
    $94.99
    BACKORDER
  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Matthew Farber
    Game-Based Learning in Action
    How an Expert Affinity Group Teaches With Games
    Matthew Farber
    Paperback
    $63.47
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
    Hardcover
    Available for Backorder
    RRP $389.00
    $333.75
    14%
    OFF
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
    Honoring the Code
    Conversations with Great Game Designers
    Matt Barton
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
    14%
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  • Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time - Bill Loguidice
    Vintage Game Consoles
    An Inside Look at Apple, Atari, Commodore, Nint...
    Bill Loguidice and Matt Barton
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
    14%
    OFF
    BACKORDER
  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
    Hardcover
    Available for Backorder
    RRP $420.00
    $359.75
    14%
    OFF
    BACKORDER
  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
    Interactive Storytelling
    Techniques for 21st Century Fiction
    Andrew Glassner
    Hardcover
    RRP $399.00
    $341.75
    14%
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
    Unity 4 Fundamentals
    Get Started at Making Games with Unity
    Alan Thorn
    Hardcover
    Available for Backorder
    RRP $399.00
    $341.75
    14%
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  • Essential Skills in Character Rigging - Nicholas B. Zeman
    Essential Skills in Character Rigging
    Nicholas B. Zeman
    Hardcover
    RRP $378.00
    $324.75
    14%
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  • Game Audio Implementation : A Practical Guide Using the Unreal Engine - Dave  Raybould
    Game Audio Implementation
    A Practical Guide Using the Unreal Engine
    Dave Raybould and Richard Stevens
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
    14%
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan Thorn
    How to Cheat in Unity 5
    Tips and Tricks for Game Development
    Alan Thorn
    Hardcover
    Available for Backorder
    RRP $399.00
    $341.75
    14%
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
    All-in-One: Learn Maya, 3ds Max, ZBrush, and Ph...
    Andrew Gahan
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
    14%
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Steve Horowitz
    The Essential Guide to Game Audio
    The Theory and Practice of Sound for Games
    Steve Horowitz and Scott Looney
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
    14%
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  • How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2015
    Get Spectacular Results Fast
    Michael McCarthy
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
    14%
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  • The Animatorâs Sketchbook : How to See, Interpret & Draw Like a Master Animator - Tony White
    The Animatorâs Sketchbook
    How to See, Interpret & Draw Like a Master Anim...
    Tony White
    Hardcover
    Available for Backorder
    RRP $399.00
    $341.75
    14%
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  • Composing Music for Games : The Art, Technology and Business of Video Game Scoring - Chance Thomas
    Composing Music for Games
    The Art, Technology and Business of Video Game ...
    Chance Thomas
    Hardcover
    RRP $378.00
    $324.75
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  • Production Pipeline Fundamentals for Film and Games - Renee Dunlop
    Production Pipeline Fundamentals for Film and Games
    Renee Dunlop
    Hardcover
    Available for Backorder
    RRP $389.00
    $333.75
    14%
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  • Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time - Bill Loguidice
    Vintage Games
    An Insider Look at the History of Grand Theft A...
    Bill Loguidice and Matt Barton
    Hardcover
    Available for Backorder
    RRP $378.00
    $324.75
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  • HTML5 Mobile Websites : Turbocharging HTML5 with jQuery Mobile, Sencha Touch, and Other Frameworks - Matthew David
    HTML5 Mobile Websites
    Turbocharging HTML5 with jQuery Mobile, Sencha ...
    Matthew David
    Hardcover
    Available for Backorder
    RRP $399.00
    $341.75
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
    Learn to Play
    Designing Tutorials for Video Games
    Matthew M. White
    Hardcover
    RRP $399.00
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  • Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids - Carla Fisher
    Designing Games for Children
    Developmental, Usability, and Design Considerat...
    Carla Fisher
    Hardcover
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    RRP $378.00
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
    Hardcover
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    RRP $378.00
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  • The Golden Age of Video Games : The Birth of a Multibillion Dollar Industry - Roberto Dillon
    The Golden Age of Video Games
    The Birth of a Multibillion Dollar Industry
    Roberto Dillon
    Hardcover
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
    Extending Virtual Worlds
    Advanced Design for Virtual Environments
    Ann Latham Cudworth
    Hardcover
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  • iOS Game Programming with Xcode and Cocos2d - Justin Dike
    iOS Game Programming with Xcode and Cocos2d
    Justin Dike
    Hardcover
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
    Modeling and Texturing Techniques with Maya and...
    Michael Ingrassia
    Hardcover
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    RRP $378.00
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  • The Indie Game Developer Handbook - Richard Hill-Whittall
    The Indie Game Developer Handbook
    Richard Hill-Whittall
    Hardcover
    RRP $378.00
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
    An Introduction to Unreal Engine 4
    Andrew Sanders
    Hardcover
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  • No-Code Video Game Development Using Unity and Playmaker - Michael Kelley
    No-Code Video Game Development Using Unity and Playmaker
    Michael Kelley
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  • The Art of Fluid Animation - Jos Stam
    The Art of Fluid Animation
    Jos Stam
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • How to Cheat in Maya 2014 : Tools and Techniques for Character Animation - Kenny Roy
    How to Cheat in Maya 2014
    Tools and Techniques for Character Animation
    Kenny Roy
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
    HTML5 Game Development from the Ground Up with Construct 2
    Roberto Dillon
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  • Photoshop 3D for Animators - Rafiq Elmansy
    Photoshop 3D for Animators
    Rafiq Elmansy
    Hardcover
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  • Learn to Implement Games with Code - John M. Quick
    Learn to Implement Games with Code
    John M. Quick
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