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Books > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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  • Advanced Game Development with Programmable Graphics Hardware : Ak Peters Ser. - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Ak Peters Ser.
    Alan Watt and Fabio Policarpo
    Hardcover
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    RRP $305.00
    $263.75
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  • PSP Hacks : Tips & Tools for Your Mobile Gaming and Entertainment Handheld - C. Sample
    PSP Hacks
    Tips & Tools for Your Mobile Gaming and Enterta...
    C. Sample
    Paperback
    RRP $76.00
    $39.75
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
    The Game Programmer's Guide to Torque
    Under the Hood of the Torque Game Engine
    Edward F. Maurina
    Paperback
    Available for Backorder
    RRP $160.00
    $143.75
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  • Real-Time Volume Graphics : Ak Peters Ser. - Klaus Engel
    Real-Time Volume Graphics
    Ak Peters Ser.
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
    Hardcover
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    RRP $284.00
    $246.75
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  • Pro OGRE 3D Programming : Pro - Gregory Junker
    Pro OGRE 3D Programming
    Pro
    Gregory Junker
    Hardcover
    RRP $89.99
    $81.75
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  • COLLADA : Sailing the Gulf of 3D Digital Content Creation - Remi Arnaud
    COLLADA
    Sailing the Gulf of 3D Digital Content Creation
    Remi Arnaud and Mark C. Barnes
    Hardcover
    RRP $156.00
    $139.75
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  • Games Programming - Eric Solomon
    Games Programming
    Eric Solomon
    Paperback
    RRP $105.95
    $93.75
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
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    RRP $252.00
    $219.75
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  • Realistic Image Synthesis Using Photon Mapping : Ak Peters Ser. - Henrik Wann Jensen
    Realistic Image Synthesis Using Photon Mapping
    Ak Peters Ser.
    Henrik Wann Jensen
    Hardcover
    RRP $139.00
    $125.75
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  • Constraint-Based Agents : An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds - Alexander Nareyek
    Constraint-Based Agents
    An Architecture for Constraint-Based Modeling a...
    Alexander Nareyek
    Paperback
    $84.99
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  • Springer Professional Computing : Springer Professional Computing - Georg Glaeser
    Springer Professional Computing
    Springer Professional Computing
    Georg Glaeser and Hans-Peter Schröcker
    Hardcover
    $279.00
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  • Expert's Voice : Expert's Voice - Marshall Harrison
    Expert's Voice
    Expert's Voice
    Marshall Harrison
    Paperback
    $64.99
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
    Hardcover
    RRP $147.00
    $132.75
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  • Real-Time Collision Detection : The Morgan Kaufmann Series In Inteacive 3-D Technolagy - Christer Ericson
    Real-Time Collision Detection
    The Morgan Kaufmann Series In Inteacive 3-D Tec...
    Christer Ericson
    Hardcover
    RRP $221.00
    $193.75
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  • Expert's Voice : Expert's Voice - Carol Hamer
    Expert's Voice
    Expert's Voice
    Carol Hamer
    Paperback
    $54.99
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
    3D Game Engine Architecture
    Engineering Real-Time Applications with Wild Magic
    David Eberly
    Hardcover
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    RRP $305.00
    $263.75
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  • AI for Game Developers : O'Reilly Ser. - David M. Bourg
    AI for Game Developers
    O'Reilly Ser.
    David M. Bourg
    Paperback
    RRP $75.95
    $60.76
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  • Metaprogramming GPUs with Sh : Ak Peters Ser. - Michael McCool
    Metaprogramming GPUs with Sh
    Ak Peters Ser.
    Michael McCool and Stefanus Du Toit
    Paperback
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    RRP $94.99
    $85.75
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  • Real Sound Synthesis for Interactive Applications : Ak Peters Ser. - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Ak Peters Ser.
    Perry R. Cook
    Paperback
    RRP $131.00
    $102.75
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  • Real-Time Shading : Ak Peters Ser. - Marc Olano
    Real-Time Shading
    Ak Peters Ser.
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
    Hardcover
    RRP $305.00
    $263.75
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  • Expert's Voice : Expert's Voice - David Wallace Croft
    Expert's Voice
    Expert's Voice
    David Wallace Croft
    Paperback
    $69.99
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  • Object-Oriented Game Development - Julian Gold
    Object-Oriented Game Development
    Julian Gold
    Paperback
    Available for Backorder
    RRP $140.86
    $136.99
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  • IFIP Advances in Information and Communication Technology : Many Games, Many Challenges - H. Jaap van den Herik
    IFIP Advances in Information and Communication Technology
    Many Games, Many Challenges
    H. Jaap van den Herik, Hiroyuki Iida and Ernst A. Heinz
    Hardcover
    $249.00
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  • Books for Professionals by Professionals the Expert's Voice : Books for Professionals by Professionals the Expert's Voice - David Weller
    Books for Professionals by Professionals the Expert's Voice
    Books for Professionals by Professionals the Ex...
    David Weller, Alexamdre S. Lobao and Ellen Hatton
    Paperback
    RRP $74.99
    $74.75
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
    $351.99
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  • Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes III
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
    Available for Backorder
    RRP $252.00
    $219.75
    13%
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  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
    Interactive Storytelling
    Techniques for 21st Century Fiction
    Andrew Glassner
    Paperback
    Available for Backorder
    RRP $122.00
    $111.75
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  • Primer In Game Theory, A - Robert Gibbons
    Primer In Game Theory, A
    Robert Gibbons
    Paperback
    Available for Backorder
    RRP $116.60
    $115.75
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  • Pro Android Web Game Apps : Using Html5, CSS3 and JavaScript - Juriy Bura
    Pro Android Web Game Apps
    Using Html5, CSS3 and JavaScript
    Juriy Bura and Paul Coates
    Paperback
    $64.99
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  • Beginning IOS 5 Games Development : Using the IOS SDK for Ipad, iPhone and iPod Touch - Lucas Jordan
    Beginning IOS 5 Games Development
    Using the IOS SDK for Ipad, iPhone and iPod Touch
    Lucas Jordan
    Paperback
    $59.99
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  • Beginning IOS 3D Unreal Games Development : APRESSUS - Robert Chin
    Beginning IOS 3D Unreal Games Development
    APRESSUS
    Robert Chin
    Paperback
    $59.99
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  • Beginning Android 4 Games Development : APRESSUS - Mario Zechner
    Beginning Android 4 Games Development
    APRESSUS
    Mario Zechner and Robert Green
    Paperback
    $59.99
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  • Practical Android 4 Games Development : APRESSUS - Jerome DiMarzio
    Practical Android 4 Games Development
    APRESSUS
    Jerome DiMarzio
    Paperback
    $59.99
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  • Kinect Hacks : Tips & Tools for Motion and Pattern Detection - Jared St. Jean
    Kinect Hacks
    Tips & Tools for Motion and Pattern Detection
    Jared St. Jean
    Paperback
    RRP $66.50
    $34.99
    47%
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  • Digital Color : Acquisition, Perception, Coding and Rendering - Christine Fernandez-Maloigne
    Digital Color
    Acquisition, Perception, Coding and Rendering
    Christine Fernandez-Maloigne, Frederique Robert-Inacio and Ludovic Macaire
    Hardcover
    $374.75
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  • Digital Color Imaging : Wiley-ISTE Series - Christine Fernandez-Maloigne
    Digital Color Imaging
    Wiley-ISTE Series
    Christine Fernandez-Maloigne, Frederique Robert-Inacio and Ludovic Macaire
    Hardcover
    $374.75
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  • The Fantasy Sport Industry : Games within Games - Andrew Billings
    The Fantasy Sport Industry
    Games within Games
    Andrew Billings and Brody Ruihley
    Hardcover
    RRP $336.00
    $289.75
    14%
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
    Hardcover
    RRP $194.00
    $171.75
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  • Advanced Android 4 Games : APRESSUS - Vladimir Silva
    Advanced Android 4 Games
    APRESSUS
    Vladimir Silva
    Paperback
    $64.99
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  • Introduction to 3D Game Programming w DirectX11 (Book/CD) : MERCURY LEARNING - Frank Luna
    Introduction to 3D Game Programming w DirectX11 (Book/CD)
    MERCURY LEARNING
    Frank Luna
    Paperback
    $90.75
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  • Beginning Facebook Game Apps Development : APRESSUS - Wayne Graham
    Beginning Facebook Game Apps Development
    APRESSUS
    Wayne Graham
    Paperback
    $59.99
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  • Learn Gamesalad for IOS : Game Development for Iphone, Ipad, and HTML5 - David Guerineau
    Learn Gamesalad for IOS
    Game Development for Iphone, Ipad, and HTML5
    David Guerineau
    Paperback
    $74.99
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  • Design Games for Architecture : Creating Digital Design Tools with Unity - Aaron Westre
    Design Games for Architecture
    Creating Digital Design Tools with Unity
    Aaron Westre
    Hardcover
    Available for Backorder
    RRP $420.00
    $359.75
    14%
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  • Design Games for Architecture : Creating Digital Design Tools with Unity - Aaron Westre
    Design Games for Architecture
    Creating Digital Design Tools with Unity
    Aaron Westre
    Paperback
    Available for Backorder
    RRP $126.00
    $114.75
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
    Game Design Theory
    A New Philosophy for Understanding Games
    Keith Burgun
    Paperback
    RRP $101.00
    $89.99
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  • Super Mario : How Nintendo Conquered America - Ryan Jeff
    Super Mario
    How Nintendo Conquered America
    Ryan Jeff and Jeff Ryan
    Paperback
    RRP $45.00
    $30.75
    32%
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  • Approaches to Digital Game Studies : First-Person Shooter Games - Gerald A. Voorhees
    Approaches to Digital Game Studies
    First-Person Shooter Games
    Gerald A. Voorhees, Joshua Call and Katie Whitlock
    Paperback
    RRP $86.99
    $79.75
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  • Computer Graphics : From Pixels to Programmable Graphics Hardware - Alexey Boreskov
    Computer Graphics
    From Pixels to Programmable Graphics Hardware
    Alexey Boreskov and Evgeniy Shikin
    Hardcover
    Available for Backorder
    RRP $185.00
    $163.99
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  • Game Engine Gems 2 - Eric Lengyel
    Game Engine Gems 2
    Eric Lengyel
    Hardcover
    Available for Backorder
    RRP $305.00
    $263.75
    14%
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
    Hardcover
    Available for Backorder
    RRP $284.00
    $246.75
    13%
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  • 3D Math Primer for Graphics and Game Development - Fletcher Dunn
    3D Math Primer for Graphics and Game Development
    Fletcher Dunn and Ian Parberry
    Hardcover
     
    (2 reviews)
    RRP $242.00
    $211.75
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  • Real-World Flash Game Development : How to Follow Best Practices AND Keep Your Sanity - Christopher Griffith
    Real-World Flash Game Development
    How to Follow Best Practices AND Keep Your Sanity
    Christopher Griffith
    Paperback
    RRP $110.00
    $96.75
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
    Hardcover
    Available for Backorder
    RRP $284.00
    $246.75
    13%
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  • Introduction to Computer Graphics : A Practical Learning Approach - Fabio Ganovelli
    Introduction to Computer Graphics
    A Practical Learning Approach
    Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik and Marco Di Benedetto
    Hardcover
    Available for Backorder
    RRP $200.00
    $176.75
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  • Beginning 3D Game Development with Unity : All-In-One, Multi-Platform Game Development - Sue Blackman
    Beginning 3D Game Development with Unity
    All-In-One, Multi-Platform Game Development
    Sue Blackman
    Paperback
    $109.75
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  • The Golden Age of Video Games : The Birth of a Multibillion Dollar Industry - Roberto Dillon
    The Golden Age of Video Games
    The Birth of a Multibillion Dollar Industry
    Roberto Dillon
    Paperback
    RRP $101.00
    $89.99
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  • 3D Engine Design for Virtual Globes - Kevin  Ring
    3D Engine Design for Virtual Globes
    Kevin Ring and Patrick Cozzi
    Hardcover
    $376.99
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  • Realistic Ray Tracing - Peter Shirley
    Realistic Ray Tracing
    Peter Shirley and R. Keith Morley
    Paperback
    RRP $116.00
    $100.75
    13%
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
    Hardcover
    RRP $305.00
    $263.75
    14%
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  • GPU Pro 2 : GPU Pro - Wolfgang Engel
    GPU Pro 2
    GPU Pro
    Wolfgang Engel
    Hardcover
    Available for Backorder
    RRP $305.00
    $263.75
    14%
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  • Learn iPhone and iPad Cocos2d Game Development : The Leading Framework for Building 2D Graphical and Interactive Applications - Steffen Itterheim
    Learn iPhone and iPad Cocos2d Game Development
    The Leading Framework for Building 2D Graphical...
    Steffen Itterheim
    Paperback
    $54.99
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  • The Game Audio Tutorial : A Practical Guide to Creating and Implementing Sound and Music for Interactive Games - Richard Stevens
    The Game Audio Tutorial
    A Practical Guide to Creating and Implementing ...
    Richard Stevens and Dave Raybould
    Paperback
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    RRP $112.00
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
    Paperback
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    RRP $116.00
    $100.75
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  • Basics of Game Design - Michael Moore
    Basics of Game Design
    Michael Moore
    Paperback
    RRP $162.00
    $144.75
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  • Graphics Shaders : Theory and Practice, Second Edition - Mike Bailey
    Graphics Shaders
    Theory and Practice, Second Edition
    Mike Bailey and Steve Cunningham
    Hardcover
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    RRP $196.00
    $172.99
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
    Buttonless
    Incredible iPhone and iPad Games and the Storie...
    Ryan Rigney
    Paperback
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    RRP $110.00
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  • Technology in Action : Mars Base Command - Christopher Smith
    Technology in Action
    Mars Base Command
    Christopher Smith and James Floyd Kelly
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  • Springerbriefs in Computer Science : SpringerBriefs in Computer Science - Cameron Browne
    Springerbriefs in Computer Science
    SpringerBriefs in Computer Science
    Cameron Browne
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  • Technology in Action : Technology in Action - Brian Evans
    Technology in Action
    Technology in Action
    Brian Evans
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
    Hardcover
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    RRP $162.00
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  • GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel
    GPU PRO 3
    Advanced Rendering Techniques
    Wolfgang Engel
    Hardcover
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    RRP $305.00
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  • Physics for Flash Games, Animation, and Simulations : FRIENDS OF ED - Adrian Dobre
    Physics for Flash Games, Animation, and Simulations
    FRIENDS OF ED
    Adrian Dobre and Dev Ramtal
    Paperback
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