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Books > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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  • Integrated Storytelling by Design : Concepts, Principles and Methods for New Narrative Dimensions - Klaus Sommer Paulsen
    Integrated Storytelling by Design
    Concepts, Principles and Methods for New Narrat...
    Klaus Sommer Paulsen
    Paperback
    RRP $69.99
    $66.75
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  • The Geopolitical Economy of Esports : Routledge Research in Sport, Culture and Society - Simon Chadwick
    The Geopolitical Economy of Esports
    Routledge Research in Sport, Culture and Society
    Simon Chadwick, Yue Meng-Lewis and Donna Wong
    Hardcover
    RRP $305.00
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  • The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence - Jonathan Schaeffer
    The Games that Computers (and Humans) Play
    A Non-Technical Introduction to Artificial Inte...
    Jonathan Schaeffer
    Hardcover
    RRP $307.00
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  • Real Time Cameras : A Guide for Game Designers and Developers - Mark  Haigh-Hutchinson
    Real Time Cameras
    A Guide for Game Designers and Developers
    Mark Haigh-Hutchinson
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    RRP $362.00
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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    RRP $194.00
    $171.75
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  • The Game Design Reader : A Rules of Play Anthology - Katie Salen Tekinbas
    The Game Design Reader
    A Rules of Play Anthology
    Katie Salen Tekinbas
    Hardcover
    RRP $230.00
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  • Expert's Voice in Java : Java 3D, JOGL, JInput and JOAL APIs - Andrew Davison
    Expert's Voice in Java
    Java 3D, JOGL, JInput and JOAL APIs
    Andrew Davison
    Hardcover
    $89.99
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  • Introductory Programming with Simple Games : Using Java and the Freely Available Networked Game Engine - Brian C. Ladd
    Introductory Programming with Simple Games
    Using Java and the Freely Available Networked G...
    Brian C. Ladd and Christopher James Jenkins
    Paperback
    $219.95
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  • Ray Tracing from the Ground Up : Ak Peters Ser. - Kevin Suffern
    Ray Tracing from the Ground Up
    Ak Peters Ser.
    Kevin Suffern
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    RRP $242.00
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  • Advanced Game Development with Programmable Graphics Hardware : Ak Peters Ser. - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Ak Peters Ser.
    Alan Watt and Fabio Policarpo
    Hardcover
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    RRP $305.00
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  • PSP Hacks : Tips & Tools for Your Mobile Gaming and Entertainment Handheld - C. Sample
    PSP Hacks
    Tips & Tools for Your Mobile Gaming and Enterta...
    C. Sample
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    RRP $76.00
    $39.75
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  • The Game Programmer''s Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
    The Game Programmer''s Guide to Torque
    Under the Hood of the Torque Game Engine
    Edward F. Maurina
    Paperback
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    RRP $160.00
    $143.75
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  • Real-Time Volume Graphics : Ak Peters Ser. - Christof Rezk-Salama
    Real-Time Volume Graphics
    Ak Peters Ser.
    Christof Rezk-Salama, Markus Hadwiger, Klaus Engel, Joe Kniss and Daniel Weiskopf
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    RRP $284.00
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  • Pro OGRE 3D Programming : Pro - Gregory Junker
    Pro OGRE 3D Programming
    Pro
    Gregory Junker
    Hardcover
    RRP $89.99
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  • COLLADA : Sailing the Gulf of 3D Digital Content Creation - Remi Arnaud
    COLLADA
    Sailing the Gulf of 3D Digital Content Creation
    Remi Arnaud and Mark C. Barnes
    Hardcover
    RRP $156.00
    $139.75
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  • Physics for Game Programmers : APRESSPOD - Grant Palmer
    Physics for Game Programmers
    APRESSPOD
    Grant Palmer
    Paperback
    $109.00
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  • Games Programming - No Information Available
    Games Programming
    No Information Available
    Paperback
    RRP $105.95
    $93.75
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  • Realistic Image Synthesis Using Photon Mapping : Ak Peters Ser. - Henrik Wann Jensen
    Realistic Image Synthesis Using Photon Mapping
    Ak Peters Ser.
    Henrik Wann Jensen
    Hardcover
    RRP $139.00
    $125.75
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  • Constraint-Based Agents : An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds - Alexander Nareyek
    Constraint-Based Agents
    An Architecture for Constraint-Based Modeling a...
    Alexander Nareyek
    Paperback
    $84.99
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  • Springer Professional Computing : Springer Professional Computing - Georg Glaeser
    Springer Professional Computing
    Springer Professional Computing
    Georg Glaeser and Hans-Peter Schröcker
    Hardcover
    $279.00
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
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    RRP $252.00
    $219.75
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  • Expert's Voice : Expert's Voice - Marshall Harrison
    Expert's Voice
    Expert's Voice
    Marshall Harrison
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    $64.99
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  • Expert's Voice : Expert's Voice - David Wallace Croft
    Expert's Voice
    Expert's Voice
    David Wallace Croft
    Paperback
    $69.99
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
    Hardcover
    RRP $147.00
    $132.75
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  • Real-Time Collision Detection : The Morgan Kaufmann Series In Inteacive 3-D Technolagy - Christer Ericson
    Real-Time Collision Detection
    The Morgan Kaufmann Series In Inteacive 3-D Tec...
    Christer Ericson
    Hardcover
    RRP $263.00
    $228.75
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  • Expert's Voice : Expert's Voice - Carol Hamer
    Expert's Voice
    Expert's Voice
    Carol Hamer
    Paperback
    $54.99
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David  Eberly
    3D Game Engine Architecture
    Engineering Real-Time Applications with Wild Magic
    David Eberly
    Hardcover
    Available for Backorder
    RRP $362.00
    $310.99
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  • AI for Game Developers : O'Reilly Ser. - David M. Bourg
    AI for Game Developers
    O'Reilly Ser.
    David M. Bourg
    Paperback
    RRP $75.95
    $39.75
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  • Metaprogramming GPUs with Sh : Ak Peters Ser. - Michael McCool
    Metaprogramming GPUs with Sh
    Ak Peters Ser.
    Michael McCool and Stefanus Du Toit
    Paperback
    Available for Backorder
    RRP $94.99
    $85.75
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  • Books for Professionals by Professionals : Books for Professionals by Professionals - David Weller
    Books for Professionals by Professionals
    Books for Professionals by Professionals
    David Weller, Alexandre Santos Lobao and Ellen Hatton
    Paperback
    $84.99
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  • C# and Game Programming : A Beginner's Guide - Salvatore A. Buono
    C# and Game Programming
    A Beginner's Guide
    Salvatore A. Buono
    Paperback
    Available for Backorder
    RRP $183.00
    $162.75
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  • Object-Oriented Game Development - Julian Gold
    Object-Oriented Game Development
    Julian Gold
    Paperback
    Available for Backorder
    RRP $140.86
    $136.99
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  • IFIP Advances in Information and Communication Technology : Many Games, Many Challenges - H. Jaap van den Herik
    IFIP Advances in Information and Communication Technology
    Many Games, Many Challenges
    H. Jaap van den Herik, Hiroyuki Iida and Ernst A. Heinz
    Hardcover
    $249.00
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  • Books for Professionals by Professionals the Expert's Voice : Books for Professionals by Professionals the Expert's Voice - David Weller
    Books for Professionals by Professionals the Expert's Voice
    Books for Professionals by Professionals the Ex...
    David Weller, Alexamdre S. Lobao and Ellen Hatton
    Paperback
    RRP $74.99
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
    $377.75
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  • Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes III
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
    Hardcover
    Available for Backorder
    RRP $263.00
    $228.75
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  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
    Interactive Storytelling
    Techniques for 21st Century Fiction
    Andrew Glassner
    Paperback
    Available for Backorder
    RRP $128.99
    $117.75
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  • Primer In Game Theory, A - Robert Gibbons
    Primer In Game Theory, A
    Robert Gibbons
    Paperback
    Available for Backorder
    RRP $116.60
    $115.75
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  • Real Sound Synthesis for Interactive Applications : Ak Peters Ser. - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Ak Peters Ser.
    Perry R. Cook
    Paperback
    RRP $131.00
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  • Real-Time Shading : Ak Peters Ser. - Marc Olano
    Real-Time Shading
    Ak Peters Ser.
    Marc Olano, John Hart and Wolfgang Heidrich
    Hardcover
    RRP $362.00
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  • Pro Android Web Game Apps : Using Html5, CSS3 and JavaScript - Juriy Bura
    Pro Android Web Game Apps
    Using Html5, CSS3 and JavaScript
    Juriy Bura and Paul Coates
    Paperback
    $64.99
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  • Beginning IOS 5 Games Development : Using the IOS SDK for Ipad, iPhone and iPod Touch - Lucas Jordan
    Beginning IOS 5 Games Development
    Using the IOS SDK for Ipad, iPhone and iPod Touch
    Lucas Jordan
    Paperback
    $59.99
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  • Beginning IOS 3D Unreal Games Development : APRESSUS - Robert Chin
    Beginning IOS 3D Unreal Games Development
    APRESSUS
    Robert Chin
    Paperback
    $59.99
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  • Beginning Android 4 Games Development : APRESSUS - Mario Zechner
    Beginning Android 4 Games Development
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    Mario Zechner and Robert Green
    Paperback
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  • Kinect Hacks : Tips & Tools for Motion and Pattern Detection - Jared St. Jean
    Kinect Hacks
    Tips & Tools for Motion and Pattern Detection
    Jared St. Jean
    Paperback
    RRP $66.50
    $34.99
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  • Digital Color : Acquisition, Perception, Coding and Rendering - Christine Fernandez-Maloigne
    Digital Color
    Acquisition, Perception, Coding and Rendering
    Christine Fernandez-Maloigne, Frederique Robert-Inacio and Ludovic Macaire
    Hardcover
    $386.75
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  • Digital Color Imaging : Wiley-ISTE Series - Christine Fernandez-Maloigne
    Digital Color Imaging
    Wiley-ISTE Series
    Christine Fernandez-Maloigne, Frederique Robert-Inacio and Ludovic Macaire
    Hardcover
    $386.75
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  • The Fantasy Sport Industry : Games within Games - Andrew Billings
    The Fantasy Sport Industry
    Games within Games
    Andrew Billings and Brody Ruihley
    Hardcover
    RRP $362.00
    $310.99
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
    Hardcover
    RRP $194.00
    $171.75
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  • Design Games for Architecture : Creating Digital Design Tools with Unity - Aaron  Westre
    Design Games for Architecture
    Creating Digital Design Tools with Unity
    Aaron Westre
    Hardcover
    $641.75
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  • Design Games for Architecture : Creating Digital Design Tools with Unity - Aaron  Westre
    Design Games for Architecture
    Creating Digital Design Tools with Unity
    Aaron Westre
    Paperback
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    RRP $126.00
    $114.75
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
    Game Design Theory
    A New Philosophy for Understanding Games
    Keith Burgun
    Paperback
    RRP $104.99
    $92.75
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  • Super Mario : How Nintendo Conquered America - Ryan Jeff
    Super Mario
    How Nintendo Conquered America
    Ryan Jeff and Jeff Ryan
    Paperback
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  • Approaches to Digital Game Studies : First-Person Shooter Games - Gerald A. Voorhees
    Approaches to Digital Game Studies
    First-Person Shooter Games
    Gerald A. Voorhees, Joshua Call and Katie Whitlock
    Paperback
    RRP $86.99
    $79.75
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  • Beginning Facebook Game Apps Development : APRESSUS - Wayne Graham
    Beginning Facebook Game Apps Development
    APRESSUS
    Wayne Graham
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  • Learn Gamesalad for IOS : Game Development for Iphone, Ipad, and HTML5 - David Guerineau
    Learn Gamesalad for IOS
    Game Development for Iphone, Ipad, and HTML5
    David Guerineau
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  • Practical Android 4 Games Development : APRESSUS - Jerome DiMarzio
    Practical Android 4 Games Development
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    Jerome DiMarzio
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  • Advanced Android 4 Games : APRESSUS - Vladimir Silva
    Advanced Android 4 Games
    APRESSUS
    Vladimir Silva
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  • 3D Automotive Modeling : An Insider's Guide to 3D Car Modeling and Design for Games and Film - Andrew Gahan
    3D Automotive Modeling
    An Insider's Guide to 3D Car Modeling and Desig...
    Andrew Gahan
    Paperback
    Available for Backorder
    RRP $109.99
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  • Gamers at Work : Stories Behind the Games People Play - Morgan Ramsay
    Gamers at Work
    Stories Behind the Games People Play
    Morgan Ramsay
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  • Principles of Computer Graphics : Theory and Practice Using OpenGL and Maya(r) - Shalini Govil-Pai
    Principles of Computer Graphics
    Theory and Practice Using OpenGL and Maya(r)
    Shalini Govil-Pai
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  • Casual Game Design : Designing Play for the Gamer in All of Us - Gregory Trefry
    Casual Game Design
    Designing Play for the Gamer in All of Us
    Gregory Trefry
    Paperback
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    RRP $121.99
    $111.75
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  • End-to-End Game Development : Creating Independent Serious Games and Simulations from Start to Finish - Nick Iuppa
    End-to-End Game Development
    Creating Independent Serious Games and Simulati...
    Nick Iuppa, Terry Borst and Chris Simpson
    Paperback
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    RRP $105.00
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  • Books for Professionals by Professionals : Beginning - Ben Smith
    Books for Professionals by Professionals
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    Ben Smith, Stuart Marsh, Scott Penberthy, Roderick Smith and PJ Cabrera
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  • The Essential Guide to Flash Games : Building Interactive Entertainment with ActionScript 3.0 - Jeff Fulton
    The Essential Guide to Flash Games
    Building Interactive Entertainment with ActionS...
    Jeff Fulton and Steve Fulton
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  • Computer Games : Learning Objectives, Cognitive Performance & Effects on Development - Agustin Soria
    Computer Games
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  • Making Great Games : An Insider's Guide to Designing and Developing the World's Greatest Video Games - Michael Wyman
    Making Great Games
    An Insider's Guide to Designing and Developing ...
    Michael Wyman
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    RRP $88.99
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  • Creating 3D Game Art for the iPhone with Unity : Featuring modo and Blender pipelines - Wes McDermott
    Creating 3D Game Art for the iPhone with Unity
    Featuring modo and Blender pipelines
    Wes McDermott
    Paperback
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    RRP $110.00
    $96.75
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  • Land of Lisp : Learn to Program in Lisp, One Game at a Time! - Conrad Barski
    Land of Lisp
    Learn to Program in Lisp, One Game at a Time!
    Conrad Barski
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  • PSP Game Creation for Teens : For Teens (Course Technology) - Michael  Duggan
    PSP Game Creation for Teens
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  • Game Physics - David H. Eberly
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    David H. Eberly
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