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GPU Pro : Advanced Rendering Techniques - Wolfgang Engel

GPU Pro

Advanced Rendering Techniques

By: Wolfgang Engel (Editor)

Hardcover | 14 June 2010 | Edition Number 1

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Brought to you by Wolfgang Engel and the same team of editors who made the Shader X series a success. this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and IPod touch. Contributing editors include Wessam Bahnassi, Kristof Beets, Carsten Dachsbacher, Sam Martin, Christopher Oat, Sebastien St-Laurent, and Natasha Tatarchuk.

"Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color---it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided."---Eric Haines, co-author of Real-Time Rendering
Industry Reviews
Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided. --Eric Haines, February 2010, co-author of Real-Time Rendering I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting! --Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010

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