Get Free Shipping on orders over $79
Unit Operations : An Approach to Videogame Criticism - Ian Bogost
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Go digital and save!

Unit Operations

An Approach to Videogame Criticism

By: Ian Bogost

Paperback | 25 January 2008

At a Glance

Paperback


RRP $85.00

$65.99

22%OFF

or 4 interest-free payments of $16.50 with

 or 

Ships in 25 to 30 business days

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium-from videogames to poetry, literature, cinema, or art-can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."

The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Industry Reviews
"Bogost challenges humanists and technologists to pay attention to one another, something they desperately need to do as computation accelerates us into the red zones of widespread virtual reality. This book gives us what we need to meet that challenge: a general theory for understanding creativity under computation, one that will apply increasingly to all creativity in the future. Not only that, but we get an outstanding theory of videogame criticism in the mix as well. Highly recommended."--Edward Castronova, Department of Telecommunications, Indiana University, author of *Synthetic Worlds: The Business and Culture of Online Games*

More in Media Studies

Gilded Rage : Elon Musk and the Radicalization of Silicon Valley - Jacob Silverman
Hack Attack : How the truth caught up with Rupert Murdoch - Nick Davies
Brand Principles : How to be a 21st Century brand - Kevin Finn

RRP $34.99

$13.00

63%
OFF
Reportage : Essays on the New World Order - James Corbett
Manufacturing Consent : The Political Economy of the Mass Media - Noam Chomsky
The Rise and Rise of Kerry Packer 'Uncut' - Paul Barry

RRP $26.99

$22.99

15%
OFF
Down the Drain - Julia Fox

RRP $24.99

$21.75

13%
OFF
Darkly Dreaming Dexter (#1) : Dexter - Jeff Lindsay

RRP $22.99

$18.99

17%
OFF
Black Witness : Shortlisted for the 2025 Stella Prize - Amy McQuire
Building Back Truth in an Age of Misinformation - Leslie F. Stebbins