Get Free Shipping on orders over $79
Game Engine Gems 2 - Eric Lengyel

Game Engine Gems 2

By: Eric Lengyel (Editor)

Hardcover | 14 February 2011 | Edition Number 1

Sorry, we are not able to source the book you are looking for right now.

We did a search for other books with a similar title, however there were no matches. You can try selecting from a similar category, click on the author's name, or use the search box above to find your book.

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net

More in Games Development & Programming

Pattern Language for Game Design - Christopher Barney
Fundamentals of Computer Graphics - Steve Marschner
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$68.60

20%
OFF
Pattern Language for Game Design - Christopher Barney
Videogame Architecture : Building Virtual Spaces - Luke Caspar Pearson

RRP $100.00

$70.99

29%
OFF
Game Design Deep Dive : Cozy Games - Joshua Bycer
Game Design Deep Dive : Cozy Games - Joshua Bycer