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Creating 3D Game Art for the iPhone with Unity : Featuring modo and Blender pipelines - Wes McDermott

Creating 3D Game Art for the iPhone with Unity

Featuring modo and Blender pipelines

By: Wes McDermott

Paperback | 12 October 2010 | Edition Number 1

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Paperback


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iPhone application development is a phenomenon, with games the hottest commodity on the App Store. And Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. With these two killer platforms (iPhone and Unity) game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. Art in this medium must adhere to specific specs like: texture size, polygon count, and shader support, so that the 3D content looks great and runs optimally. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance.

Learn how to create stunning 3D game assets using Luxology's artist-friendly modo, and Blender, the free open-source 3D app. And optimize your art for the iPhone through exercises in modelling characters and environmental assets, texturing painting, animating skinned characters, UV Mapping and baking light information, as well as importing the assets and setting up shaders.

The companion web site offers the assets and scene files in the book, and several video walkthrough further illustrating concepts covered in the book. **The author will also deploy a demo of the game assets to the App Store in the form of an iPhone/iPad app that mimics the look and feel of the book. The app will be available free

--Illustrates the entire process of creating game assets from concept to completion of actually deploying the content on the the iPhone, iPod Touch, or NEW** iPad.


--Provides a unique look at creating 3D assets specifically optimized for the iPhone, which can be a very tricky platform for artists. Wes teaches artists how to circumvent the potential pitfalls of this unique medium.

--Featuring no-cost to low-cost alternatives with focus on 3d art tools (modo and Blender) this book allows for easy entree into the world of 3d game art creation for the iPhone.

--Author will deploy a demo of the game assets to the App Store in the form of an iPhone/iPad app that mimics the look and feel of the book. The app will be available free and can be a great marketing tool for the book, showcasing the assets in real-time in an actual iPhone/iPad demo.

--Author is a recognized voice in the 3d community. He has a popular 3D blog that speaks to thousands of devoted visitors worldwide. He is a successful self-marketer via social media outlets: Twitter and Facebook - he has over 200 Twitter followers: where modo users come, hungry for training and their looking for content to fill the void.

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