Get Free Shipping on orders over $89
Level Design : Concept, Theory, and Practice - Rudolf Kremers

Level Design

Concept, Theory, and Practice

By: Rudolf Kremers

Paperback | 21 October 2009 | Edition Number 1

At a Glance

Paperback


$237.99

or 4 interest-free payments of $59.50 with

 or 

Ships in 5 to 10 business days

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
Industry Reviews
A book on level design comprehensive and relevant enough that I can recommend it to professional colleagues and students alike. The industry has needed a book like this for years. Kremers leaves no stone unturned, touching upon the relationship between level design and the game's lighting, audio, story, artificial intelligence, mechanics, puzzles ... It's a truly grand task to take in the domain of 'level design' and try to wrap it up into a book of manageable length. Kremers has succeeded in doing so, unafraid to mix in the relevant considerations of game design, art, and psychology where applicable. --Chris DeLeon, February 2010 This is not just another book that deals with the discipline of level design. ... This book covers relevant concepts and theories behind designing levels. Instruction in building levels is replaced by fascinating examinations behind the reasons why. --A. Chen, CHOICE Magazine, June 2010

More in Games Development & Programming

Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$68.60

20%
OFF
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
Building Museum Games : A Practical Guide - Kellian Adams  Pletcher
Building Museum Games : A Practical Guide - Kellian Adams  Pletcher

RRP $190.00

$167.99

12%
OFF
Pattern Language for Game Design - Christopher Barney

RRP $118.00

$102.75

13%
OFF
Game Engine Architecture - Jason Gregory

RRP $185.00

$153.99

17%
OFF