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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Swift Game Programming for Absolute Beginners - Arjan Egges
    Swift Game Programming for Absolute Beginners
    Arjan Egges
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  • Beginning HTML5 Games with CreateJS - Brad Manderscheid
    Beginning HTML5 Games with CreateJS
    Brad Manderscheid
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  • Android Game Recipes : A Problem-Solution Approach - Jerome DiMarzio
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    A Problem-Solution Approach
    Jerome DiMarzio
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  • Emotion in Video Game Soundtracking : Computer Science (R0) - Author
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    Computer Science (R0)
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  • Designing Immersive Video Games Using 3DUI Technologies : Improving the Gamer's User Experience - Arun K. Kulshreshth
    Designing Immersive Video Games Using 3DUI Technologies
    Improving the Gamer's User Experience
    Arun K. Kulshreshth and Joseph J. LaViola Jr.
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  • Beginning Python Games Development : With PyGame - Will McGugan
    Beginning Python Games Development
    With PyGame
    Will McGugan and Harrison Kinsley
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  • Build your own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL - Kelvin Sung
    Build your own 2D Game Engine and Create Great Web Games
    Using HTML5, JavaScript, and WebGL
    Kelvin Sung, Jebediah Pavleas, Fernando Arnez and Jason Pace
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  • The Unity Game Engine and the Circuits of Cultural Software - Benjamin Nicoll
    The Unity Game Engine and the Circuits of Cultural Software
    Benjamin Nicoll and Brendan Keogh
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  • Beginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua - Jaken Chandler Herman
    Beginning Game Development with Amazon Lumberyard
    Create 3D Games Using Amazon Lumberyard and Lua
    Jaken Chandler Herman
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  • C++ for Lazy Programmers : Quick, Easy, and Fun C++ for Beginners - Will Briggs
    C++ for Lazy Programmers
    Quick, Easy, and Fun C++ for Beginners
    Will Briggs
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  • Practical GameMaker Projects : Build Games with GameMaker Studio 2 - Ben Tyers
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    Ben Tyers
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  • Character Rigging and Advanced Animation : Bring Your Character to Life Using Autodesk 3ds Max - Purushothaman Raju
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    Purushothaman Raju
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  • Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems - Claudia Doppioslash
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    Develop Custom Lighting Systems
    Claudia Doppioslash
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  • Gambling in Everyday Life : Spaces, Moments and Products of Enjoyment - Fiona Nicoll
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    Spaces, Moments and Products of Enjoyment
    Fiona Nicoll
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  • Jane Jensen : Gabriel Knight, Adventure Games, Hidden Objects - Anastasia Salter
    Jane Jensen
    Gabriel Knight, Adventure Games, Hidden Objects
    Anastasia Salter
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  • Gameful Second and Foreign Language Teaching and Learning : Theory, Research, and Practice - Jonathon Reinhardt
    Gameful Second and Foreign Language Teaching and Learning
    Theory, Research, and Practice
    Jonathon Reinhardt
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  • Practical Shader Development : Vertex and Fragment Shaders for Game Developers - Kyle Halladay
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    Vertex and Fragment Shaders for Game Developers
    Kyle Halladay
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  • Developing Games on the Raspberry Pi : App Programming with Lua and LÖVE - Seth Kenlon
    Developing Games on the Raspberry Pi
    App Programming with Lua and LÖVE
    Seth Kenlon
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
    Apply Lean Frameworks to the Process of Game De...
    Julia Naomi Rosenfield Boeira
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  • Neural Networks in Unity : C# Programming for Windows 10 - Abhishek Nandy
    Neural Networks in Unity
    C# Programming for Windows 10
    Abhishek Nandy and Manisha Biswas
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  • Cross Over to HTML5 Game Development : Use Your Programming Experience to Create Mobile Games - Zarrar Chishti
    Cross Over to HTML5 Game Development
    Use Your Programming Experience to Create Mobil...
    Zarrar Chishti
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  • Program Arcade Games : With Python and Pygame - Paul Craven
    Program Arcade Games
    With Python and Pygame
    Paul Craven
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  • Beginning Android C++ Game Development - Bruce Sutherland
    Beginning Android C++ Game Development
    Bruce Sutherland
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  • MMOs from the Outside In : The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life - Richard A. Bartle
    MMOs from the Outside In
    The Massively-Multiplayer Online Role-Playing G...
    Richard A. Bartle
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  • Beginning Android 3D Game Development - Robert Chin
    Beginning Android 3D Game Development
    Robert Chin
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  • Make a 2D RPG in a Weekend : With RPG Maker MV - Darrin Perez
    Make a 2D RPG in a Weekend
    With RPG Maker MV
    Darrin Perez
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  • Learn 2D Game Development with C# : For iOS, Android, Windows Phone, Playstation Mobile and More - Kelvin Sung
    Learn 2D Game Development with C#
    For iOS, Android, Windows Phone, Playstation Mo...
    Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu and Jebediah Pavleas
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  • Physics for JavaScript Games, Animation, and Simulations : with HTML5 Canvas - Adrian Dobre
    Physics for JavaScript Games, Animation, and Simulations
    with HTML5 Canvas
    Adrian Dobre and Dev Ramtal
    eText
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  • Game Development with Construct 2 : From Design to Realization - LEE STEMKOSKI
    Game Development with Construct 2
    From Design to Realization
    LEE STEMKOSKI and Evan Leider
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  • Beginning Platino Game Engine - Abhishek Nandy
    Beginning Platino Game Engine
    Abhishek Nandy and Debashree Chanda
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  • Introduction to DevOps with Chocolate, LEGO and Scrum Game - Dana Pylayeva
    Introduction to DevOps with Chocolate, LEGO and Scrum Game
    Dana Pylayeva
    eText
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  • Bottlenecks : Aligning UX Design with User Psychology - David C. Evans
    Bottlenecks
    Aligning UX Design with User Psychology
    David C. Evans
    eText
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  • Pro HTML5 Games : Learn to Build your Own Games using HTML5 and JavaScript - Aditya Ravi Shankar
    Pro HTML5 Games
    Learn to Build your Own Games using HTML5 and J...
    Aditya Ravi Shankar
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  • Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - Simon Goodwin
    Beep to Boom
    The Development of Advanced Runtime Sound Syste...
    Simon Goodwin
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    $138.60
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  • Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 - Rachel Cordone
    Unreal Engine 4 Game Development Quick Start Guide
    Programming professional 3D games with Unreal E...
    Rachel Cordone
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  • Limited Force and the Fight for the Just War Tradition - Christian Nikolaus Braun
    Limited Force and the Fight for the Just War Tradition
    Christian Nikolaus Braun
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  • Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities - Poppy Wilde
    Posthuman Gaming
    Avatars, Gamers, and Entangled Subjectivities
    Poppy Wilde
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  • Esports in the Asia-Pacific : Ecosystem, Communities, and Identities - Filippo Gilardi
    Esports in the Asia-Pacific
    Ecosystem, Communities, and Identities
    Filippo Gilardi and Paul Martin
    eBook
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  • Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity's Shader Tool - Álvaro Alda
    Beginner's Guide to Unity Shader Graph
    Create Immersive Game Worlds Using Unity's Shad...
    Álvaro Alda
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  • Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks - Simon Jackson
    Accelerating Unity Through Automation
    Power Up Your Unity Workflow by Offloading Inte...
    Simon Jackson
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  • The Influence of Delay on Cloud Gaming Quality of Experience : T-Labs Series in Telecommunication Services - Saeed Shafiee Sabet
    The Influence of Delay on Cloud Gaming Quality of Experience
    T-Labs Series in Telecommunication Services
    Saeed Shafiee Sabet
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  • Representations of Poverty in Videogames - Adam Crowley
    Representations of Poverty in Videogames
    Adam Crowley
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  • Sound and Music for Games : The Basics of Digital Audio for Video Games - Robert Ciesla
    Sound and Music for Games
    The Basics of Digital Audio for Video Games
    Robert Ciesla
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  • Human-Computer Interaction in Game Development with Python : Design and Develop a Game Interface Using HCI Technologies and Techniques - Joseph Thachil George
    Human-Computer Interaction in Game Development with Python
    Design and Develop a Game Interface Using HCI T...
    Joseph Thachil George and Meghna Joseph George
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  • Unity® Virtual Reality Development with VRTK4 : A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps - Christopher Coutinho
    Unity® Virtual Reality Development with VRTK4
    A No-Coding Approach to Developing Immersive VR...
    Christopher Coutinho
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  • Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders - Daniel Ilett
    Building Quality Shaders for Unity®
    Using Shader Graphs and HLSL Shaders
    Daniel Ilett
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  • The Management of Continuous Product Development : Empirical Research in the Online Game Industry - Wei Huang
    The Management of Continuous Product Development
    Empirical Research in the Online Game Industry
    Wei Huang
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  • The Way We Play : Theory of Game Design - Michael Killick
    The Way We Play
    Theory of Game Design
    Michael Killick
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  • Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games - Keith Zizza
    Game Audio Fundamentals
    An Introduction to the Theory, Planning, and Pr...
    Keith Zizza
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  • The Routledge Handbook of Media and Technology Domestication - Maren Hartmann
    The Routledge Handbook of Media and Technology Domestication
    Maren Hartmann
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  • The Structure of Game Design : Computer Science (R0) - Wallace Wang
    The Structure of Game Design
    Computer Science (R0)
    Wallace Wang
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  • The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals - J. Martin
    The Ludotronics Game Design Methodology
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    J. Martin
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  • Get the Damn Story : Homer Bigart and the Great Age of American Newspapers - Thomas W. Lippman
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    Thomas W. Lippman
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  • Introduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games - Victor G. Brusca
    Introduction to Java Through Game Development
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    Victor G. Brusca
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  • Learn JavaFX Game and App Development : With FXGL 17 - Almas Baimagambetov
    Learn JavaFX Game and App Development
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    Almas Baimagambetov
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  • Let Us C - Kanetkar Yashavant
    Let Us C
    Kanetkar Yashavant
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  • Assessing the Quality of Experience of Cloud Gaming Services : T-Labs Series in Telecommunication Services - Steven Schmidt
    Assessing the Quality of Experience of Cloud Gaming Services
    T-Labs Series in Telecommunication Services
    Steven Schmidt
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
    Artificial Intelligence and Games
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    Georgios N. Yannakakis and Julian Togelius
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
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    Gino van den Bergen and Dirk Gregorius
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    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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    Nicolas Deneschau
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    Christopher Buckingham
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  • Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 - Andrés Cruz Yoris
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    Andrés Cruz Yoris
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  • Game Design for Free-to-Play Live Service : Synthesis Collection of Technology (R0) - Stanislav Stankovi?
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    Synthesis Collection of Technology (R0)
    Stanislav Stankovi?
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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  • DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games - Dana Pylayeva
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
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    Steven Kielich and Chris Hall
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
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  • Eugene Jarvis : King of the Arcade - Matthew Thomas Payne
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
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