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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming

Games Development & Programming

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  • Effective Serious Games Development : A Step-by-Step Guide for Beginners - Philipp Busch
    Effective Serious Games Development
    A Step-by-Step Guide for Beginners
    Philipp Busch
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  • Exploring Esports : Players, Fans, and the Esports Industry - Hee Jung Hong
    Exploring Esports
    Players, Fans, and the Esports Industry
    Hee Jung Hong and Sungkyung Kim
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  • The Definitive Game Narrative Guide - Brian Kindregan
    The Definitive Game Narrative Guide
    Brian Kindregan and Diandra Anne Lasrado
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  • Taking Video Out of the Game : A Game Developer's Guide to Total Blind Accessibility - Brandon Cole
    Taking Video Out of the Game
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    Brandon Cole
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  • Designing Virtual Worlds : Volume I - Richard A. Bartle
    Designing Virtual Worlds
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    Richard A. Bartle
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  • Game Development Concepts in C++ : Elevate Your Skills with Unreal Engine - Sheikh Sohel Moon
    Game Development Concepts in C++
    Elevate Your Skills with Unreal Engine
    Sheikh Sohel Moon
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
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    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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    Carolyn Handler Miller
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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
    Raising Young Coders
    A Parent's Guide to Teaching Programming at Home
    Cassandra Chin
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
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    Dariush Robertson
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  • Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Matthew John Dyet
    Great Games Need Great Leaders
    Multiclassing to Lead Game Development Teams
    Matthew John Dyet
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  • Routledge Handbook of Esports : Routledge International Handbooks - Seth E. Jenny
    Routledge Handbook of Esports
    Routledge International Handbooks
    Seth E. Jenny
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    CRC Press Guides to Tabletop Game Design
    Daniel Solis
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
    Game Economy Design
    Metagame, Monetization and Live Operations
    Charlie Czerkawski
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  • Video Games, Crime, and Control : Getting Played - Kevin F. Steinmetz
    Video Games, Crime, and Control
    Getting Played
    Kevin F. Steinmetz and Jonathan A. Grubb
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • Historical Simulation and Wargames : The Hexagon and the Sword - Riccardo Masini
    Historical Simulation and Wargames
    The Hexagon and the Sword
    Riccardo Masini
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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    $124.29
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
    Cardboard Ghosts
    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
    Architecture and Videogames
    Intersecting Worlds
    Vincent Hui, Ryan Scavnicky and Tatiana Estrina
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
    Graphics and Visualization
    Principles & Algorithms
    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
    Symbolic Dynamics and Geometry
    Using D* in Graphics and Game Programming
    Brian Guenter and Sung-Hee Lee
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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    $116.59
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
    The Pocket Mentor for Video Game UX UI
    The Pocket Mentors for Games Careers
    Simon Brewer
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    $68.19
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
    Dramatic Storytelling and Narrative Design
    A Writer's Guide to Video Games and Transmedia
    Ross Berger
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  • Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes - Kate Galloway
    Music and Sonic Environments in Video Games
    Listening to and Performing Ludic Soundscapes
    Kate Galloway and Elizabeth Hambleton
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  • Game Development with GameMaker : A Primer on Game Development and Design - Sebastiano M. Cossu
    Game Development with GameMaker
    A Primer on Game Development and Design
    Sebastiano M. Cossu
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
    Extending Virtual Worlds
    Advanced Design for Virtual Environments
    Ann Latham Cudworth
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
    Buttonless
    Incredible iPhone and iPad Games and the Storie...
    Ryan Rigney
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
    Game Magic
    A Designer's Guide to Magic Systems in Theory a...
    Jeff Howard
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  • Running a Successful Live Service Game : Live Outside of Game Updates - Sergei Vasiuk
    Running a Successful Live Service Game
    Live Outside of Game Updates
    Sergei Vasiuk
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
    The Pocket Mentor for Game Audio
    The Pocket Mentors for Games Careers
    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
    Learning Video Game Design on the Tabletop
    Ethan Ham
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  • Central and Eastern European Histories and Heritages in Video Games : Routledge Advances in Game Studies - Micha? Mochocki
    Central and Eastern European Histories and Heritages in Video Games
    Routledge Advances in Game Studies
    Micha? Mochocki, Pawe? Schreiber, Jakub Majewski and Yaraslau I. Kot
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
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    A Step-by-step Guide to Creating, Optimizing an...
    Jason van Gumster and Stefan Maurus
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  • Science Fiction Video Games - Neal Roger Tringham
    Science Fiction Video Games
    Neal Roger Tringham
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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
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    Concept, Theory, and Practice
    Rudolf Kremers
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
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    The Pocket Mentors for Games Careers
    Doug Pennant
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
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    Place, Time, Action
    Tom Keegan
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
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    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
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    Rodney Quaye
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
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    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
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    Joshua Bycer
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  • Game Physics - David H. Eberly
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    David H. Eberly
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes, Luiz Velho and Mario Costa Sousa
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  • The Art of Fluid Animation - Jos Stam
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    Jos Stam
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - PhD Steven Kielich
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    PhD Steven Kielich and Dr. Chris Hall
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
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    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
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    Christopher Coutinho
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  • Clockwork Game Design - Keith Burgun
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    Keith Burgun
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  • Programming 2D Games - Charles Kelly
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    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
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    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
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    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Thomas Lucka
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
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    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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  • 2D Graphics Programming for Games - Jr. John Pile
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  • OpenGL Insights - Patrick Cozzi
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
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    Fawzi Mesmar
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