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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
    The Complete Guide to Videogame Performance Directing
    Place, Time, Action
    Tom Keegan
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • Cinematic Worldbuilding : A TTRPG Approach to Storytelling - Nicholas LaRue
    Cinematic Worldbuilding
    A TTRPG Approach to Storytelling
    Nicholas LaRue
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  • The World Politics of Disco Elysium : Popular Culture and World Politics - Vic Castro
    The World Politics of Disco Elysium
    Popular Culture and World Politics
    Vic Castro
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  • The Definitive Game Narrative Guide - Brian Kindregan
    The Definitive Game Narrative Guide
    Brian Kindregan and Diandra Anne Lasrado
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  • Taking Video Out of the Game : A Game Developer's Guide to Total Blind Accessibility - Brandon Cole
    Taking Video Out of the Game
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    Brandon Cole
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  • Designing Virtual Worlds : Volume I - Richard A. Bartle
    Designing Virtual Worlds
    Volume I
    Richard A. Bartle
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  • The Video Game Writer's Guide to Surviving an Industry That Hates You - Richard Dansky
    The Video Game Writer's Guide to Surviving an Industry That Hates You
    Richard Dansky
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  • Effective Serious Games Development : A Step-by-Step Guide for Beginners - Philipp Busch
    Effective Serious Games Development
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    Philipp Busch
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  • Exploring Esports : Players, Fans, and the Esports Industry - Hee Jung Hong
    Exploring Esports
    Players, Fans, and the Esports Industry
    Hee Jung Hong and Sungkyung Kim
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  • Game Development Concepts in C++ : Elevate Your Skills with Unreal Engine - Sheikh Sohel Moon
    Game Development Concepts in C++
    Elevate Your Skills with Unreal Engine
    Sheikh Sohel Moon
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  • From the Mental State of Noise to the New Frontiers of Techno-Human Cognition : Creative Disruptions Across AI, Gaming, Modelling, French Theory, and Politics - Cécile Malaspina
    From the Mental State of Noise to the New Frontiers of Techno-Human Cognition
    Creative Disruptions Across AI, Gaming, Modelli...
    Cécile Malaspina
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  • Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games - Adam Watkins
    Creating Games with Unity and Maya
    How to Develop Fun and Marketable 3D Games
    Adam Watkins
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  • How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2014
    Get Spectacular Results Fast
    Michael McCarthy
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  • iOS Game Programming with Xcode and Cocos2d - Justin Dike
    iOS Game Programming with Xcode and Cocos2d
    Justin Dike
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
    Unity 4 Fundamentals
    Get Started at Making Games with Unity
    Alan Thorn
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  • Game Programming with Unity and C# : A Complete Beginner's Guide - Casey Hardman
    Game Programming with Unity and C#
    A Complete Beginner's Guide
    Casey Hardman
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  • Game AI Uncovered : Volume One - Paul Roberts
    Game AI Uncovered
    Volume One
    Paul Roberts
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
    Basic Math for Game Development with Unity 3D
    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • Representation of Disability in Children's Video Games : Routledge Research in Disability and Media Studies - Krystina Madej
    Representation of Disability in Children's Video Games
    Routledge Research in Disability and Media Studies
    Krystina Madej
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  • Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 - Andrés Cruz Yoris
    Flame Game Development
    Your Guide to Creating Cross-Platform Games in ...
    Andrés Cruz Yoris
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
    Apply Lean Frameworks to the Process of Game De...
    Julia Naomi Rosenfield Boeira
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  • Halo : A Space Opera from Bungie - Loïc Ralet
    Halo
    A Space Opera from Bungie
    Loïc Ralet
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  • The Legend of Final Fantasy X - Damien Mecheri
    The Legend of Final Fantasy X
    Damien Mecheri
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  • Directing Game Animation : Building a Vision and a Team with Intent - Mike Jungbluth
    Directing Game Animation
    Building a Vision and a Team with Intent
    Mike Jungbluth
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  • Metagames : Games about Games - Agata Waszkiewicz
    Metagames
    Games about Games
    Agata Waszkiewicz
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  • On Soulsring Worlds : Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring - Marco Caracciolo
    On Soulsring Worlds
    Narrative Complexity, Digital Communities, and ...
    Marco Caracciolo
    eText
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
    Collaboration in Media Studies
    Doing and Being Together
    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
    eText
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
    Game Design Workshop
    A Playcentric Approach to Creating Innovative G...
    Tracy Fullerton
    eText
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    $115.75
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
    Graphic Design for Board Games
    CRC Press Guides to Tabletop Game Design
    Daniel Solis
    eText
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    $113.29
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
    Game Economy Design
    Metagame, Monetization and Live Operations
    Charlie Czerkawski
    eText
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    $104.49
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  • Video Games, Crime, and Control : Getting Played - Kevin F. Steinmetz
    Video Games, Crime, and Control
    Getting Played
    Kevin F. Steinmetz
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
    eText
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  • Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Matthew John Dyet
    Great Games Need Great Leaders
    Multiclassing to Lead Game Development Teams
    Matthew John Dyet
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
    eBook
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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    $21.99
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
    eText
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    $96.79
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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    $144.09
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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    $200.75
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
    eText
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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    $94.59
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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    $27.99
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
    eText
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • Historical Simulation and Wargames : The Hexagon and the Sword - Riccardo Masini
    Historical Simulation and Wargames
    The Hexagon and the Sword
    Riccardo Masini
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
    Buttonless
    Incredible iPhone and iPad Games and the Storie...
    Ryan Rigney
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
    Story Structure and Development
    A Guide for Animators, VFX Artists, Game Design...
    Craig Caldwell
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
    Crafty Game Writing
    Secrets of Great Videogame Narrative
    Alex Epstein
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
    Tech Interview Tactics
    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 1, Software Architecture and the Softwar...
    Rodney Quaye
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
    Game Design Deep Dive
    Metroidvania
    Joshua Bycer
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  • Game Physics - David H. Eberly
    Game Physics
    David H. Eberly
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes, Luiz Velho and Mario Costa Sousa
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  • The Art of Fluid Animation - Jos Stam
    The Art of Fluid Animation
    Jos Stam
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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    Advanced Rendering Techniques
    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
    GPGPU Programming for Games and Science
    David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
    3D Graphics for Game Programming
    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
    3D Game Engine Architecture
    Engineering Real-Time Applications with Wild Magic
    David Eberly
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  • Clockwork Game Design - Keith Burgun
    Clockwork Game Design
    Keith Burgun
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
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    Ross Berger
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
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    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
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    Ethan Ham
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  • 2D Graphics Programming for Games - Jr. John Pile
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  • OpenGL Insights - Patrick Cozzi
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
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    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
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    Morgan McGuire and Odest Chadwicke Jenkins
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
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    Steven Kielich and Chris Hall
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
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    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
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  • Game Narrative Design and UX Fundamentals : Tools for Player-Centric Storytelling - Abigail Rindo
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  • Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes - Kate Galloway and Elizabeth Hambleton
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