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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Make a 2D Arcade Game in a Weekend : With Unity - Jodessiah Sumpter
    Make a 2D Arcade Game in a Weekend
    With Unity
    Jodessiah Sumpter
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  • Gameful Second and Foreign Language Teaching and Learning : Theory, Research, and Practice - Jonathon Reinhardt
    Gameful Second and Foreign Language Teaching and Learning
    Theory, Research, and Practice
    Jonathon Reinhardt
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  • Practical Shader Development : Vertex and Fragment Shaders for Game Developers - Kyle Halladay
    Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Kyle Halladay
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  • Developing Games on the Raspberry Pi : App Programming with Lua and LÖVE - Seth Kenlon
    Developing Games on the Raspberry Pi
    App Programming with Lua and LÖVE
    Seth Kenlon
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
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    Julia Naomi Rosenfield Boeira
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  • Jane Jensen : Gabriel Knight, Adventure Games, Hidden Objects - Anastasia Salter
    Jane Jensen
    Gabriel Knight, Adventure Games, Hidden Objects
    Anastasia Salter
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Artificial Intelligence (R0)
    Georgios N. Yannakakis and Julian Togelius
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
    Tech Interview Tactics
    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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    Carolyn Handler Miller
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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
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    A Parent's Guide to Teaching Programming at Home
    Cassandra Chin
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
    The Fundamentals of Video Game Literacy
    Theory, Practice, and Aesthetics
    Ryan Zhao
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
    Crafty Game Writing
    Secrets of Great Videogame Narrative
    Alex Epstein
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
    Transmediality and Interactivity in the Localis...
    Dariush Robertson
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
    Demystifying Creativity
    On Originality in Game Development
    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
    Story Structure and Development
    A Guide for Animators, VFX Artists, Game Design...
    Craig Caldwell
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
    eText
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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    $111.10
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
    eText
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer and Andy Petroski
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
    eText
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
    Isosurfaces
    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
    Game Design Deep Dive
    Metroidvania
    Joshua Bycer
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
    The Complete Guide to Videogame Performance Directing
    Place, Time, Action
    Tom Keegan
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
    The Pocket Mentor for Game Production
    The Pocket Mentors for Games Careers
    Doug Pennant
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 1, Software Architecture and the Softwar...
    Rodney Quaye
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
    Dramatic Storytelling and Narrative Design
    A Writer's Guide to Video Games and Transmedia
    Ross Berger
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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  • Paper Time Machines : Critical Game Design and Historical Board Games - Maurice W. Suckling
    Paper Time Machines
    Critical Game Design and Historical Board Games
    Maurice W. Suckling
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  • Maya Python for Games and Film : A Complete Reference for the Maya Python API - Adam Mechtley
    Maya Python for Games and Film
    A Complete Reference for the Maya Python API
    Adam Mechtley and Ryan Trowbridge
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
    Game Design Theory
    A New Philosophy for Understanding Games
    Keith Burgun
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  • Game AI Uncovered : Volume One - Paul Roberts
    Game AI Uncovered
    Volume One
    Paul Roberts
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  • Historical Simulation and Wargames : The Hexagon and the Sword - Riccardo Masini
    Historical Simulation and Wargames
    The Hexagon and the Sword
    Riccardo Masini
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
    Buttonless
    Incredible iPhone and iPad Games and the Storie...
    Ryan Rigney
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  • The Fundamentals of Tabletop Miniatures Game Design : A Designer's Handbook - Glenn Ford
    The Fundamentals of Tabletop Miniatures Game Design
    A Designer's Handbook
    Glenn Ford and Mike Hutchinson
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  • Anatomy of Game Design - Tom Smith
    Anatomy of Game Design
    Tom Smith
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
    Extending Virtual Worlds
    Advanced Design for Virtual Environments
    Ann Latham Cudworth
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    $115.50
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
    User Experience for Serious Games in Virtual Reality
    Engineering (R0)
    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
    Unity Cookbook
    Core Recipes for Game Developers
    Christopher Coutinho
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
    iOS Game Development
    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
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    The Pocket Mentors for Games Careers
    Simon Brewer
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
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    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
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    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
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    Steven Kielich and Chris Hall
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
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    Amabel Holland
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
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    Materials and VFX
    Greg Penninck and Stuart Butler
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
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    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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    David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
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    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
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