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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Technology in Physical Activity and Health Promotion : Routledge Research in Physical Activity and Health - Zan Gao
    Technology in Physical Activity and Health Promotion
    Routledge Research in Physical Activity and Health
    Zan Gao
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  • Procedural Generation in Game Design - Tarn Adams
    Procedural Generation in Game Design
    Tarn Adams and Tanya Short
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  • Ray Tracing from the Ground Up - Kevin Suffern
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    Kevin Suffern
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  • Introduction to Computer Graphics : A Practical Learning Approach - Fabio Ganovelli
    Introduction to Computer Graphics
    A Practical Learning Approach
    Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik and Marco Di Benedetto
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  • HTML5 Game Engines : App Development and Distribution - Dan Nagle
    HTML5 Game Engines
    App Development and Distribution
    Dan Nagle
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  • Blender for Animation and Film-Based Production - Michelangelo Manrique
    Blender for Animation and Film-Based Production
    Michelangelo Manrique
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  • 3D Math Primer for Graphics and Game Development - Fletcher Dunn
    3D Math Primer for Graphics and Game Development
    Fletcher Dunn and Ian Parberry
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  • Game AI Pro 2 : Collected Wisdom of Game AI Professionals - Steven Rabin
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    Collected Wisdom of Game AI Professionals
    Steven Rabin
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  • Blender for Visual Effects - Sam Vila
    Blender for Visual Effects
    Sam Vila
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
    An Introduction to Unreal Engine 4
    Andrew Sanders
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  • Game Audio Programming : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • Mastering UI Development with Unity : An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 - Dr. Ashley Godbold
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    Dr. Ashley Godbold
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  • Role-Playing Game Studies : Transmedia Foundations - Sebastian Deterding
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    Sebastian Deterding
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  • GPU Pro 360 Guide to Geometry Manipulation - Wolfgang Engel
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    Wolfgang Engel
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  • Practical Game Design : Learn the art of game design through applicable skills and cutting-edge insights - Ennio De Nucci
    Practical Game Design
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    Ennio De Nucci and Adam Kramarzewski
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  • GPU Pro 360 Guide to Rendering - Wolfgang Engel
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    Wolfgang Engel
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  • Getting Started with Unity 2018 : A Beginner's Guide to 2D and 3D game development with Unity - Dr. Edward Lavieri Jr.
    Getting Started with Unity 2018
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    Dr. Edward Lavieri Jr.
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  • Strategy, Evolution, and War : From Apes to Artificial Intelligence - Kenneth Payne
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    From Apes to Artificial Intelligence
    Kenneth Payne
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  • Introduction to Computer Graphics with OpenGL ES - JungHyun Han
    Introduction to Computer Graphics with OpenGL ES
    JungHyun Han
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  • Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018 - Jonathan Linowes
    Unity Virtual Reality Projects
    Learn Virtual Reality by developing more than 1...
    Jonathan Linowes
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  • Translation and Localisation in Video Games : Making Entertainment Software Global - Miguel Á. Bernal-Merino
    Translation and Localisation in Video Games
    Making Entertainment Software Global
    Miguel Á. Bernal-Merino
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  • Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids - Carla Fisher
    Designing Games for Children
    Developmental, Usability, and Design Considerat...
    Carla Fisher
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  • Raspberry Pi Projects for Kids (Second Edition) : Leverage the power of programming to use the Raspberry Pi to create awesome games - Daniel Leonard Bates
    Raspberry Pi Projects for Kids (Second Edition)
    Leverage the power of programming to use the Ra...
    Daniel Leonard Bates
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  • Philosophical Perspectives on Play - Wendy Russell and Emily Ryall Malcolm MacLean
    Philosophical Perspectives on Play
    Wendy Russell and Emily Ryall Malcolm MacLean
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan Thorn
    How to Cheat in Unity 5
    Tips and Tricks for Game Development
    Alan Thorn
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  • Windows 8 and Windows Phone 8 Game Development : Professional and Applied Computing (R0) - Adam Dawes
    Windows 8 and Windows Phone 8 Game Development
    Professional and Applied Computing (R0)
    Adam Dawes
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  • Learn Android App Development : Professional and Applied Computing (R0) - Wallace Jackson
    Learn Android App Development
    Professional and Applied Computing (R0)
    Wallace Jackson
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  • HTML5 Game Programming with enchant.js : Professional and Applied Computing (R0) - Ryo Shimizu
    HTML5 Game Programming with enchant.js
    Professional and Applied Computing (R0)
    Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka and enchantj
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  • Advanced Game Design with HTML5 and JavaScript : Professional and Applied Computing (R0) - Rex van der Spuy
    Advanced Game Design with HTML5 and JavaScript
    Professional and Applied Computing (R0)
    Rex van der Spuy
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  • Pro Android Graphics : Professional and Applied Computing (R0) - Wallace Jackson
    Pro Android Graphics
    Professional and Applied Computing (R0)
    Wallace Jackson
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  • Sudoku Programming with C : Professional and Applied Computing (R0) - Giulio Zambon
    Sudoku Programming with C
    Professional and Applied Computing (R0)
    Giulio Zambon
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  • Online Game Pioneers at Work - Morgan Ramsay
    Online Game Pioneers at Work
    Morgan Ramsay
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  • Make a 2D RPG in a Weekend : With RPG Maker VX Ace - Darrin Perez
    Make a 2D RPG in a Weekend
    With RPG Maker VX Ace
    Darrin Perez
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  • Corona SDK Mobile Game Development- Second Edition : Learn, explore, and create commercially successful mobile games for iOS and Android - Michelle M Fernandez
    Corona SDK Mobile Game Development- Second Edition
    Learn, explore, and create commercially success...
    Michelle M Fernandez
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  • Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition : Create stunning 3D graphics in your browser using the Three.js JavaScript library - Jos Dirksen
    Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
    Create stunning 3D graphics in your browser usi...
    Jos Dirksen
    eText
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    $67.09
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  • Building JavaScript Games : for Phones, Tablets, and Desktop - Arjan Egges
    Building JavaScript Games
    for Phones, Tablets, and Desktop
    Arjan Egges
    eText
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  • Beginning Java 8 Games Development : Professional and Applied Computing (R0) - Wallace Jackson
    Beginning Java 8 Games Development
    Professional and Applied Computing (R0)
    Wallace Jackson
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  • C++ Game Development Primer : Professional and Applied Computing (R0) - Bruce Sutherland
    C++ Game Development Primer
    Professional and Applied Computing (R0)
    Bruce Sutherland
    eText
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  • Cinematic Worldbuilding : A TTRPG Approach to Storytelling - Nicholas LaRue
    Cinematic Worldbuilding
    A TTRPG Approach to Storytelling
    Nicholas LaRue
    eText
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    $108.89
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  • The World Politics of Disco Elysium : Popular Culture and World Politics - Vic Castro
    The World Politics of Disco Elysium
    Popular Culture and World Politics
    Vic Castro
    eText
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    $94.59
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
    eText
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Artificial Intelligence (R0)
    Georgios N. Yannakakis and Julian Togelius
    eText
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  • Music in Esports : On the Convergence of the Music and Gaming Industries - Eulalia Febrer-Coll
    Music in Esports
    On the Convergence of the Music and Gaming Indu...
    Eulalia Febrer-Coll
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
    The Pocket Mentor for Game Production
    The Pocket Mentors for Games Careers
    Doug Pennant
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  • Mastering Community Management : Chaos, Compassion, and Connections in Games - Victoria Tran
    Mastering Community Management
    Chaos, Compassion, and Connections in Games
    Victoria Tran
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
    Game Magic
    A Designer's Guide to Magic Systems in Theory a...
    Jeff Howard
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  • Routledge Handbook of Esports : Routledge International Handbooks - Seth E. Jenny
    Routledge Handbook of Esports
    Routledge International Handbooks
    Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote and Tobias M. Scholz
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
    Graphic Design for Board Games
    CRC Press Guides to Tabletop Game Design
    Daniel Solis
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
    Game Economy Design
    Metagame, Monetization and Live Operations
    Charlie Czerkawski
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
    Tech Interview Tactics
    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
    Digital Storytelling
    A Creator's Guide to Interactive Entertainment,...
    Carolyn Handler Miller
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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
    Raising Young Coders
    A Parent's Guide to Teaching Programming at Home
    Cassandra Chin
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • Historical Simulation and Wargames : The Hexagon and the Sword - Riccardo Masini
    Historical Simulation and Wargames
    The Hexagon and the Sword
    Riccardo Masini
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
    Demystifying Creativity
    On Originality in Game Development
    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
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    John David Funge
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
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    The Art of Augmenting Imagination
    Rob Morgan
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
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    Erwan Cario
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
    Dramatic Storytelling and Narrative Design
    A Writer's Guide to Video Games and Transmedia
    Ross Berger
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
    Fundamental Level Design and Analysis
    A to B
    Michael Beardwood
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  • Clockwork Game Design - Keith Burgun
    Clockwork Game Design
    Keith Burgun
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  • Game Narrative Design and UX Fundamentals : Tools for Player-Centric Storytelling - Abigail Rindo
    Game Narrative Design and UX Fundamentals
    Tools for Player-Centric Storytelling
    Abigail Rindo
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  • Interactive Sound and Music : Beyond Pressing Play - Lucy Ann Harrison
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    Lucy Ann Harrison
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  • Game Engine Gems 2 - Eric Lengyel
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
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    Steven Rabin
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  • Game Design Deep Dive : Real-Time Strategy - Joshua Bycer
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  • Eugene Jarvis : King of the Arcade - Dr Matthew Thomas Payne
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  • 2D Graphics Programming for Games - Jr. John Pile
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  • OpenGL Insights - Patrick Cozzi
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - PhD Steven Kielich
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    Critical Essays and New Perspectives
    PhD Steven Kielich and Dr. Chris Hall
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
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    Christopher Coutinho
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