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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
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    Ian Millington
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
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    Gamification for Performance
    Charles Palmer and Andy Petroski
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
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    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
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    Craig Caldwell
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
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    Inside a Gaming Phenomenon
    James Cartlidge
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  • The Fundamentals of Tabletop Miniatures Game Design : A Designer's Handbook - Glenn Ford
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    A Designer's Handbook
    Glenn Ford and Mike Hutchinson
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  • Anatomy of Game Design - Tom Smith
    Anatomy of Game Design
    Tom Smith
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  • Game AI Uncovered : Volume One - Paul Roberts
    Game AI Uncovered
    Volume One
    Paul Roberts
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  • Meaningful Game Design : The Methodology and Psychology of Tabletop Games - Devon Allcoat
    Meaningful Game Design
    The Methodology and Psychology of Tabletop Games
    Devon Allcoat and Chris Evans
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  • Metagames : Games about Games - Agata Waszkiewicz
    Metagames
    Games about Games
    Agata Waszkiewicz
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  • On Soulsring Worlds : Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring - Marco Caracciolo
    On Soulsring Worlds
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    Marco Caracciolo
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  • Directing Game Animation : Building a Vision and a Team with Intent - Mike Jungbluth
    Directing Game Animation
    Building a Vision and a Team with Intent
    Mike Jungbluth
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  • Traveling through Video Games : Routledge Advances in Game Studies - Tom van Nuenen
    Traveling through Video Games
    Routledge Advances in Game Studies
    Tom van Nuenen
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
    Extending Virtual Worlds
    Advanced Design for Virtual Environments
    Ann Latham Cudworth
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  • Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes - Kate Galloway and Elizabeth Hambleton
    Music and Sonic Environments in Video Games
    Listening to and Performing Ludic Soundscapes
    Kate Galloway and Elizabeth Hambleton
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  • Game Development with GameMaker : A Primer on Game Development and Design - Sebastiano M. Cossu
    Game Development with GameMaker
    A Primer on Game Development and Design
    Sebastiano M. Cossu
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
    Video Game Level Design
    How to Create Video Games with Emotion, Interac...
    Michael Salmond
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  • Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins—10th Anniversary Edition - Kishonna L. Gray
    Race, Gender, and Deviance in Xbox Live
    Theoretical Perspectives from the Virtual Margi...
    Kishonna L. Gray
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
    The Pocket Mentor for Game Audio
    The Pocket Mentors for Games Careers
    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
    Learning Video Game Design on the Tabletop
    Ethan Ham
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  • Central and Eastern European Histories and Heritages in Video Games : Routledge Advances in Game Studies - Micha? Mochocki
    Central and Eastern European Histories and Heritages in Video Games
    Routledge Advances in Game Studies
    Micha? Mochocki, Pawe? Schreiber, Jakub Majewski and Yaraslau I. Kot
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
    Farming Simulator Modding with Blender
    A Step-by-step Guide to Creating, Optimizing an...
    Jason van Gumster and Stefan Maurus
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  • Running a Successful Live Service Game : Live Outside of Game Updates - Sergei Vasiuk
    Running a Successful Live Service Game
    Live Outside of Game Updates
    Sergei Vasiuk
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
    Game Development with Unreal Engine 5 Volume 1
    Design Phase
    Tiow Wee Tan
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • Graphics Shaders : Theory and Practice, Second Edition - Mike Bailey
    Graphics Shaders
    Theory and Practice, Second Edition
    Mike Bailey and Steve Cunningham
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  • Game Design Deep Dive : Shooters - Joshua Bycer
    Game Design Deep Dive
    Shooters
    Joshua Bycer
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  • Game Narrative Design and UX Fundamentals : Tools for Player-Centric Storytelling - Abigail Rindo
    Game Narrative Design and UX Fundamentals
    Tools for Player-Centric Storytelling
    Abigail Rindo
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  • Interactive Sound and Music : Beyond Pressing Play - Lucy Ann Harrison
    Interactive Sound and Music
    Beyond Pressing Play
    Lucy Ann Harrison
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  • Game Engine Gems 2 - Eric Lengyel
    Game Engine Gems 2
    Eric Lengyel
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
    Game AI Pro
    Collected Wisdom of Game AI Professionals
    Steven Rabin
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  • Game Design Deep Dive : Real-Time Strategy - Joshua Bycer
    Game Design Deep Dive
    Real-Time Strategy
    Joshua Bycer
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  • Eugene Jarvis : King of the Arcade - Matthew Thomas Payne
    Eugene Jarvis
    King of the Arcade
    Matthew Thomas Payne
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
    Fundamental Level Design and Analysis
    A to B
    Michael Beardwood
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  • Augmented Reality Games II : The Gamification of Education, Medicine and Art - Vladimir Geroimenko
    Augmented Reality Games II
    The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
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  • How and Why We Make Games : The Creative Confusion - Marta Fijak
    How and Why We Make Games
    The Creative Confusion
    Marta Fijak and Artur Ganszyniec
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  • Universal Design in Video Games : Active Participation Through Accessible Play - Adam Palmquist
    Universal Design in Video Games
    Active Participation Through Accessible Play
    Adam Palmquist, Izabella Jedel and Ole Goethe
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  • Retro Gaming with Raspberry Pi : Nearly 200 Pages of Video Game Projects - The Makers of The MagPi magazine
    Retro Gaming with Raspberry Pi
    Nearly 200 Pages of Video Game Projects
    The Makers of The MagPi magazine
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  • Code the Classics Volume II - David Crookes
    Code the Classics Volume II
    David Crookes, Andrew Gillett, Liz Upton, Simon Brew and Sean M. Tracey
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  • Game AI Uncovered : Volume Two - Paul Roberts
    Game AI Uncovered
    Volume Two
    Paul Roberts
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  • The Routledge Handbook of Role-Playing Game Studies : Routledge Media and Cultural Studies Handbooks - José P. Zagal
    The Routledge Handbook of Role-Playing Game Studies
    Routledge Media and Cultural Studies Handbooks
    José P. Zagal
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  • Introduction to Game Analysis - Clara Fernández-Vara
    Introduction to Game Analysis
    Clara Fernández-Vara
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  • Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath
    Introduction to Game Programming using Processing
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    Daniel Cermak-Sassenrath
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  • Designing Games Meant for Sharing - Ioana-Iulia Cazacu
    Designing Games Meant for Sharing
    Ioana-Iulia Cazacu
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  • Paper Time Machines : Critical Game Design and Historical Board Games - Maurice W. Suckling
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    Critical Game Design and Historical Board Games
    Maurice W. Suckling
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  • Maya Python for Games and Film : A Complete Reference for the Maya Python API - Adam Mechtley
    Maya Python for Games and Film
    A Complete Reference for the Maya Python API
    Adam Mechtley and Ryan Trowbridge
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
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    A New Philosophy for Understanding Games
    Keith Burgun
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  • Game Design for Free-to-Play Live Service : Synthesis Collection of Technology (R0) - Stanislav Stankovi?
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    Synthesis Collection of Technology (R0)
    Stanislav Stankovi?
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  • The Pocket Mentor for Animators : The Pocket Mentors for Games Careers - Hollie Newsham
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    The Pocket Mentors for Games Careers
    Hollie Newsham
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
    Collaboration in Media Studies
    Doing and Being Together
    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
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    Tracy Fullerton
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
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    Wallace Wang and Tonnetta Walcott
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  • Tabletop Game Accessibility : Meeple Centred Design - Michael James Heron
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    Meeple Centred Design
    Michael James Heron
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  • Game Physics - David H. Eberly
    Game Physics
    David H. Eberly
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes, Luiz Velho and Mario Costa Sousa
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  • The Art of Fluid Animation - Jos Stam
    The Art of Fluid Animation
    Jos Stam
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  • Game Audio Programming 4 : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
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    Joshua Bycer
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  • Pervasive Games : Theory and Design - Markus Montola
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    Markus Montola, Jaakko Stenros and Annika Waern
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
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    Gregory Trefry
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
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    Matt Barton
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
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    Michael Ingrassia
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  • Real Time Cameras : A Guide for Game Designers and Developers - Mark Haigh-Hutchinson
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    Mark Haigh-Hutchinson
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  • Critical Perspectives on Esports : ICSSPE Perspectives - Annette R. Hofmann
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    Annette R. Hofmann and Pascal Mamudou Camara
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  • Basics of Game Design - Michael Moore
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    Michael Moore
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  • Mathematics of Game Development : A Collection of Applied Lessons - Jacob Enfield
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    Jacob Enfield
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  • Secure Development for Mobile Apps : How to Design and Code Secure Mobile Applications with PHP and JavaScript - J. D. Glaser
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    J. D. Glaser
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  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
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    Andrew Glassner
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
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    Matthew M. White
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  • Computer Games and Software Engineering : Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series - Kendra M. L. Cooper
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    Kendra M. L. Cooper and Walt Scacchi
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  • Game Feel : A Game Designer's Guide to Virtual Sensation - Steve Swink
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    Steve Swink
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  • Digital Media as Ambient Therapy : The Ecological Self between Resonance and Alienation - Francis Russell
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  • Building a Game Pitch : How to Bottle Lightning - Arran Topalian
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    Arran Topalian
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  • Technical Animation in Video Games - Matthew Lake
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  • The Theory and Practice of Writing Music for Games - Steve Horowitz
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  • Science Fiction Video Games - Neal Roger Tringham
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    Neal Roger Tringham
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