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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
    Raising Young Coders
    A Parent's Guide to Teaching Programming at Home
    Cassandra Chin
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • Historical Simulation and Wargames : The Hexagon and the Sword - Riccardo Masini
    Historical Simulation and Wargames
    The Hexagon and the Sword
    Riccardo Masini
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  • Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Matthew John Dyet
    Great Games Need Great Leaders
    Multiclassing to Lead Game Development Teams
    Matthew John Dyet
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - PhD Steven Kielich
    The Metal Gear Solid Series
    Critical Essays and New Perspectives
    PhD Steven Kielich and Dr. Chris Hall
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
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    On Originality in Game Development
    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
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    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
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    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
    Dramatic Storytelling and Narrative Design
    A Writer's Guide to Video Games and Transmedia
    Ross Berger
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  • Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes - Kate Galloway
    Music and Sonic Environments in Video Games
    Listening to and Performing Ludic Soundscapes
    Kate Galloway and Elizabeth Hambleton
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  • A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! - Aaron Langille
    A Gamer's Introduction to Programming in C#
    Welcome Brave Adventurer!
    Aaron Langille
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  • DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games - Dana Pylayeva
    DevSecOps Adventures
    A Game-Changing Approach with Chocolate, LEGO, ...
    Dana Pylayeva
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
    User Experience for Serious Games in Virtual Reality
    Engineering (R0)
    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
    Unity Cookbook
    Core Recipes for Game Developers
    Christopher Coutinho
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
    Advanced Rendering Techniques
    Wolfgang Engel
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    $302.50
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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    $198.00
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 5
    Advanced Rendering Techniques
    Wolfgang Engel
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  • GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 6
    Advanced Rendering Techniques
    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
    iOS Game Development
    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
    Cardboard Ghosts
    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • From the Mental State of Noise to the New Frontiers of Techno-Human Cognition : Creative Disruptions Across AI, Gaming, Modelling, French Theory, and Politics - Cécile Malaspina
    From the Mental State of Noise to the New Frontiers of Techno-Human Cognition
    Creative Disruptions Across AI, Gaming, Modelli...
    Cécile Malaspina
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  • Game Development with Godot 4 : A Complete Introduction - Alan Thorn
    Game Development with Godot 4
    A Complete Introduction
    Alan Thorn
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  • Game Development Concepts in C++ : Elevate Your Skills with Unreal Engine - Sheikh Sohel Moon
    Game Development Concepts in C++
    Elevate Your Skills with Unreal Engine
    Sheikh Sohel Moon
    eText
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
    Architecture and Videogames
    Intersecting Worlds
    Vincent Hui, Ryan Scavnicky and Tatiana Estrina
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
    Story Structure and Development
    A Guide for Animators, VFX Artists, Game Design...
    Craig Caldwell
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
    The Fundamentals of Video Game Literacy
    Theory, Practice, and Aesthetics
    Ryan Zhao
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    $125.40
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
    Crafty Game Writing
    Secrets of Great Videogame Narrative
    Alex Epstein
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
    The Pocket Mentor for Video Game UX UI
    The Pocket Mentors for Games Careers
    Simon Brewer
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
    Graphics and Visualization
    Principles & Algorithms
    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
    Symbolic Dynamics and Geometry
    Using D* in Graphics and Game Programming
    Brian Guenter and Sung-Hee Lee
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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  • Game Narrative Design and UX Fundamentals : Tools for Player-Centric Storytelling - Abigail Rindo
    Game Narrative Design and UX Fundamentals
    Tools for Player-Centric Storytelling
    Abigail Rindo
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  • Interactive Sound and Music : Beyond Pressing Play - Lucy Ann Harrison
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    Beyond Pressing Play
    Lucy Ann Harrison
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  • Game Engine Gems 2 - Eric Lengyel
    Game Engine Gems 2
    Eric Lengyel
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
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    Collected Wisdom of Game AI Professionals
    Steven Rabin
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  • Game Design Deep Dive : Real-Time Strategy - Joshua Bycer
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    Joshua Bycer
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  • Eugene Jarvis : King of the Arcade - Dr Matthew Thomas Payne
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    King of the Arcade
    Dr Matthew Thomas Payne
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
    Mastering Technical Art in Unreal Engine
    World Building
    Greg Penninck and Stuart Butler
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  • Mastering Technical Art in Unreal Engine : Materials and VFX - Greg Penninck
    Mastering Technical Art in Unreal Engine
    Materials and VFX
    Greg Penninck and Stuart Butler
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  • 2D Graphics Programming for Games - Jr. John Pile
    2D Graphics Programming for Games
    Jr. John Pile
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  • OpenGL Insights - Patrick Cozzi
    OpenGL Insights
    Patrick Cozzi and Christophe Riccio
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 4
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    Wolfgang Engel
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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    David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
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    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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    David Eberly
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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    Edward F. Maurina
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  • GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
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    Charles Palmer and Andy Petroski
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
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    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
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    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
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    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
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    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Ken Greenebaum and Ronen Barzel
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
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    Michael Beardwood
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  • Clockwork Game Design - Keith Burgun
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
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    Ryan Rigney
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
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    Ann Latham Cudworth
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  • Game Development with GameMaker : A Primer on Game Development and Design - Sebastiano M. Cossu
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    Sebastiano M. Cossu
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  • Running a Successful Live Service Game : Live Outside of Game Updates - Sergei Vasiuk
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  • Central and Eastern European Histories and Heritages in Video Games : Routledge Advances in Game Studies - Micha? Mochocki
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