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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Corona SDK Mobile Game Development- Second Edition : Learn, explore, and create commercially successful mobile games for iOS and Android - Michelle M Fernandez
    Corona SDK Mobile Game Development- Second Edition
    Learn, explore, and create commercially success...
    Michelle M Fernandez
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  • Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition : Create stunning 3D graphics in your browser using the Three.js JavaScript library - Jos Dirksen
    Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
    Create stunning 3D graphics in your browser usi...
    Jos Dirksen
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  • Building JavaScript Games : for Phones, Tablets, and Desktop - Arjan Egges
    Building JavaScript Games
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    Arjan Egges
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  • Beginning Java 8 Games Development : Professional and Applied Computing (R0) - Wallace Jackson
    Beginning Java 8 Games Development
    Professional and Applied Computing (R0)
    Wallace Jackson
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  • C++ Game Development Primer : Professional and Applied Computing (R0) - Bruce Sutherland
    C++ Game Development Primer
    Professional and Applied Computing (R0)
    Bruce Sutherland
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  • Simulating Heterogeneous Crowds with Interactive Behaviors - Nuria Pelechano
    Simulating Heterogeneous Crowds with Interactive Behaviors
    Nuria Pelechano
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  • Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing - Jere Miles
    Unity 3D and PlayMaker Essentials
    Game Development from Concept to Publishing
    Jere Miles
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  • Successful ScrumButt : Learn to Modify Scrum Project Management for Student and Virtual Teams - Noah Dyer
    Successful ScrumButt
    Learn to Modify Scrum Project Management for St...
    Noah Dyer
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  • An Introduction to HTML5 Game Development with Phaser.js - Travis Faas
    An Introduction to HTML5 Game Development with Phaser.js
    Travis Faas
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  • Fluid Engine Development - Doyub Kim
    Fluid Engine Development
    Doyub Kim
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  • Learn to Implement Games with Code - John M. Quick
    Learn to Implement Games with Code
    John M. Quick
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  • 3D Game Textures : Create Professional Game Art Using Photoshop - Luke Ahearn
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    Create Professional Game Art Using Photoshop
    Luke Ahearn
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  • Test Drive Blender : A Starter Manual for New Users - John M. Blain
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    John M. Blain
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  • Talking to Artists / Talking to Programmers : How to Get Programmers and Artists Communicating - Wendy Despain
    Talking to Artists / Talking to Programmers
    How to Get Programmers and Artists Communicating
    Wendy Despain
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
    Basic Math for Game Development with Unity 3D
    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • Representation of Disability in Children's Video Games : Routledge Research in Disability and Media Studies - Krystina Madej
    Representation of Disability in Children's Video Games
    Routledge Research in Disability and Media Studies
    Krystina Madej
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  • Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 - Andrés Cruz Yoris
    Flame Game Development
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    Andrés Cruz Yoris
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  • Game Programming with Unity and C# : A Complete Beginner's Guide - Casey Hardman
    Game Programming with Unity and C#
    A Complete Beginner's Guide
    Casey Hardman
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  • Game AI Uncovered : Volume One - Paul Roberts
    Game AI Uncovered
    Volume One
    Paul Roberts
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  • Unreal Game Development - Ashish Amresh
    Unreal Game Development
    Ashish Amresh and Alex Okita
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  • Computer Coding Games in Scratch for Kids : DK Help Your Kids With - Carol Vorderman
    Computer Coding Games in Scratch for Kids
    DK Help Your Kids With
    Carol Vorderman
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  • Thematic Integration in Board Game Design : CRC Press Guides to Tabletop Game Design - Sarah Shipp
    Thematic Integration in Board Game Design
    CRC Press Guides to Tabletop Game Design
    Sarah Shipp
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  • Business Planning for Games - Christopher Buckingham
    Business Planning for Games
    Christopher Buckingham
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
    Apply Lean Frameworks to the Process of Game De...
    Julia Naomi Rosenfield Boeira
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  • Roblox Lua Scripting Essentials : A Step-by-Step Guide - Christopher Coutinho
    Roblox Lua Scripting Essentials
    A Step-by-Step Guide
    Christopher Coutinho
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  • Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities - Poppy Wilde
    Posthuman Gaming
    Avatars, Gamers, and Entangled Subjectivities
    Poppy Wilde
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  • Graph Databases : Applications on Social Media Analytics and Smart Cities - Christos Tjortjis
    Graph Databases
    Applications on Social Media Analytics and Smar...
    Christos Tjortjis
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
    Game Design Deep Dive
    Role Playing Games
    Joshua Bycer
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  • A Complete Guide to Character Rigging for Games Using Blender - Armin Hala?
    A Complete Guide to Character Rigging for Games Using Blender
    Armin Hala?
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  • Interactive Storytelling : A Cross-Media Approach to Writing, Producing and Editing with AI - Antonio Pizzo
    Interactive Storytelling
    A Cross-Media Approach to Writing, Producing an...
    Antonio Pizzo, Vincenzo Lombardo and Rossana Damiano
    eText
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  • Making it HUGE in Video Games : Memoirs of Composer Chance Thomas - Chance Thomas
    Making it HUGE in Video Games
    Memoirs of Composer Chance Thomas
    Chance Thomas
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  • Narrative Design for Mobile and Live Games - Valentina Tamer
    Narrative Design for Mobile and Live Games
    Valentina Tamer
    eText
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  • Game Audio Programming 4 : Principles and Practices - Guy Somberg
    Game Audio Programming 4
    Principles and Practices
    Guy Somberg
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  • Traveling through Video Games : Routledge Advances in Game Studies - Tom van Nuenen
    Traveling through Video Games
    Routledge Advances in Game Studies
    Tom van Nuenen
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    $45.09
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  • Esports in the Asia-Pacific : Ecosystem, Communities, and Identities - Filippo Gilardi
    Esports in the Asia-Pacific
    Ecosystem, Communities, and Identities
    Filippo Gilardi and Paul Martin
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  • Building a Game Pitch : How to Bottle Lightning - Arran Topalian
    Building a Game Pitch
    How to Bottle Lightning
    Arran Topalian
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  • Technical Animation in Video Games - Matthew Lake
    Technical Animation in Video Games
    Matthew Lake
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  • Meaningful Game Design : The Methodology and Psychology of Tabletop Games - Devon Allcoat
    Meaningful Game Design
    The Methodology and Psychology of Tabletop Games
    Devon Allcoat and Chris Evans
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  • The Pocket Mentor for Video Game Testing : The Pocket Mentors for Games Careers - Harun H. Ali
    The Pocket Mentor for Video Game Testing
    The Pocket Mentors for Games Careers
    Harun H. Ali
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  • The Game Design Toolbox - Martin Annander
    The Game Design Toolbox
    Martin Annander
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  • The Pocket Mentor for Video Game Writers : The Pocket Mentors for Games Careers - Anna Megill
    The Pocket Mentor for Video Game Writers
    The Pocket Mentors for Games Careers
    Anna Megill
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  • The Science of Esports - Craig McNulty
    The Science of Esports
    Craig McNulty, Remco Polman, Matthew Watson and Kabir Bubna
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  • The Theory and Practice of Writing Music for Games - Steve Horowitz
    The Theory and Practice of Writing Music for Games
    Steve Horowitz and Scott Looney
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    $141.90
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  • Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity's Shader Tool - Álvaro Alda
    Beginner's Guide to Unity Shader Graph
    Create Immersive Game Worlds Using Unity's Shad...
    Álvaro Alda
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  • Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks - Simon Jackson
    Accelerating Unity Through Automation
    Power Up Your Unity Workflow by Offloading Inte...
    Simon Jackson
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  • Representations of Poverty in Videogames : Literature, Cultural and Media Studies (R0) - Adam Crowley
    Representations of Poverty in Videogames
    Literature, Cultural and Media Studies (R0)
    Adam Crowley
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  • Artificial Intelligence in Games - Paul Roberts
    Artificial Intelligence in Games
    Paul Roberts
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  • The Influence of Delay on Cloud Gaming Quality of Experience : T-Labs Series in Telecommunication Services - Saeed Shafiee Sabet
    The Influence of Delay on Cloud Gaming Quality of Experience
    T-Labs Series in Telecommunication Services
    Saeed Shafiee Sabet
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  • Game Design Deep Dive : Free-to-Play - Joshua Bycer
    Game Design Deep Dive
    Free-to-Play
    Joshua Bycer
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  • Computer Graphics Through OpenGL® : From Theory to Experiments - Sumanta Guha
    Computer Graphics Through OpenGL®
    From Theory to Experiments
    Sumanta Guha
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  • The Definitive Guide to Taxes for Indie Game Developers - Rachel Presser
    The Definitive Guide to Taxes for Indie Game Developers
    Rachel Presser
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  • Manifestations of Queerness in Video Games : Routledge Advances in Game Studies - Gaspard Pelurson
    Manifestations of Queerness in Video Games
    Routledge Advances in Game Studies
    Gaspard Pelurson
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  • The Intersection of Animation, Video Games, and Music : Making Movement Sing - Lisa Scoggin and Dana Plank
    The Intersection of Animation, Video Games, and Music
    Making Movement Sing
    Lisa Scoggin and Dana Plank
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  • GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games - Ben Tyers
    GameMaker Fundamentals
    Learn GML Programming to Start Making Amazing G...
    Ben Tyers
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  • Better Game Characters by Design : A Psychological Approach - Katherine Isbister
    Better Game Characters by Design
    A Psychological Approach
    Katherine Isbister
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  • Learn JavaFX Game and App Development : With FXGL 17 - Almas Baimagambetov
    Learn JavaFX Game and App Development
    With FXGL 17
    Almas Baimagambetov
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  • Assessing the Quality of Experience of Cloud Gaming Services : Engineering (R0) - Steven Schmidt
    Assessing the Quality of Experience of Cloud Gaming Services
    Engineering (R0)
    Steven Schmidt
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  • Sound and Music for Games : The Basics of Digital Audio for Video Games - Robert Ciesla
    Sound and Music for Games
    The Basics of Digital Audio for Video Games
    Robert Ciesla
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  • Video Games in Psychotherapy - Robert Rice
    Video Games in Psychotherapy
    Robert Rice
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  • JavaScript for Sound Artists : Learn to Code with the Web Audio API - William Turner
    JavaScript for Sound Artists
    Learn to Code with the Web Audio API
    William Turner and Steve Leonard
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  • Artificial Intelligence and Playable Media - Eric Freedman
    Artificial Intelligence and Playable Media
    Eric Freedman
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  • Approaching a Pedagogy of Game Writing - Seth Hudson
    Approaching a Pedagogy of Game Writing
    Seth Hudson
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  • Let Us C - Kanetkar Yashavant
    Let Us C
    Kanetkar Yashavant
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  • Virtual and Augmented Reality for Architecture and Design - Ernesto Filgueiras and Francisco Rebelo Elisângela Vilar
    Virtual and Augmented Reality for Architecture and Design
    Ernesto Filgueiras and Francisco Rebelo Elisângela Vilar
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  • Writing for Games : Theory and Practice - Hannah Nicklin
    Writing for Games
    Theory and Practice
    Hannah Nicklin
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  • Quests : Design, Theory, and History in Games and Narratives - Jeff Howard
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    Jeff Howard
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  • Storytelling for New Technologies and Platforms : A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More - Ross Berger
    Storytelling for New Technologies and Platforms
    A Writer's Guide to Theme Parks, Virtual Realit...
    Ross Berger
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  • Freelance Video Game Writing : The Life & Business of the Digital Mercenary for Hire - Toiya Finley
    Freelance Video Game Writing
    The Life & Business of the Digital Mercenary fo...
    Toiya Finley
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  • The Business of Indie Games : Everything You Need to Know to Conquer the Indie Games Industry - Alex Josef
    The Business of Indie Games
    Everything You Need to Know to Conquer the Indi...
    Alex Josef, Alex Van Lepp and Marshal D. Carper
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  • The Game Designer's Playbook : An Introduction to Game Interaction Design - Samantha Stahlke
    The Game Designer's Playbook
    An Introduction to Game Interaction Design
    Samantha Stahlke and Pejman Mirza-Babaei
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  • Branching Story, Unlocked Dialogue : Designing and Writing Visual Novels - Toiya Kristen Finley
    Branching Story, Unlocked Dialogue
    Designing and Writing Visual Novels
    Toiya Kristen Finley
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  • The Way We Play : Theory of Game Design - Michael Killick
    The Way We Play
    Theory of Game Design
    Michael Killick
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  • Human-Computer Interaction in Game Development with Python : Design and Develop a Game Interface Using HCI Technologies and Techniques - Joseph Thachil George
    Human-Computer Interaction in Game Development with Python
    Design and Develop a Game Interface Using HCI T...
    Joseph Thachil George and Meghna Joseph George
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  • Unity® Virtual Reality Development with VRTK4 : A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps - Christopher Coutinho
    Unity® Virtual Reality Development with VRTK4
    A No-Coding Approach to Developing Immersive VR...
    Christopher Coutinho
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  • Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders - Daniel Ilett
    Building Quality Shaders for Unity®
    Using Shader Graphs and HLSL Shaders
    Daniel Ilett
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  • Character Development and Storytelling for Games - Lee Sheldon
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    Lee Sheldon
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  • Game Development 2042 : The Future of Game Design, Development, and Publishing - Tim Fields
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    Tim Fields
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  • Robot Play for All : Developing Toys and Games for Disability - Andrea Bonarini
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    Andrea Bonarini and Serenella Besio
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  • Fifty Key Video Games : Routledge Key Guides - Bernard Perron
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  • Game Design Tools : Cognitive, Psychological, and Practical Approaches - Diego Ricchiuti
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    Diego Ricchiuti
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  • Gaming Disability : Disability Perspectives on Contemporary Video Games - Katie Ellis
    Gaming Disability
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    Katie Ellis, Tama Leaver and Mike Kent
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  • Introduction to Unity ML-Agents : Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package - Dylan Engelbrecht
    Introduction to Unity ML-Agents
    Understand the Interplay of Neural Networks and...
    Dylan Engelbrecht
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  • The Management of Continuous Product Development : Empirical Research in the Online Game Industry - Wei Huang
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    Empirical Research in the Online Game Industry
    Wei Huang
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  • The Board Game Designer's Guide to Careers in the Industry - Joe Slack
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    Joe Slack
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