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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Game AI Pro 360 : Guide to Architecture - Steve Rabin
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  • High Score! Expanded : The Illustrated History of Electronic Games 3rd Edition - Rusel DeMaria
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  • Procedural Storytelling in Game Design - Tanya X. Short
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  • Reverse Design : Final Fantasy VII - Patrick Holleman
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
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  • 3D Game Environments : Create Professional 3D Game Worlds - Luke Ahearn
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  • Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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  • Game Audio with FMOD and Unity - Ciarán Robinson
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    Ciarán Robinson
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  • Beginning C++ Game Programming : Learn to program with C   by building fun games, 2nd Edition - John Horton
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  • GPU PRO 360 Guide to GPGPU - Wolfgang Engel
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  • VR Developer Gems - William R. Sherman
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
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  • Composing Music for Games : The Art, Technology and Business of Video Game Scoring - Chance Thomas
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  • The Advanced Game Narrative Toolbox - Tobias Heussner
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  • GPU Pro 360 Guide to Lighting - Wolfgang Engel
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  • We Deserve Better Villains : A Video Game Design Survival Guide - Jai Kristjan
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  • Android Programming with Kotlin for Beginners : Build Android apps starting from zero programming experience with the new Kotlin programming language - John Horton
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    John Horton
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  • Real-Time Rendering - Tomas Akenine-Mo¨ller
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  • Game Design Deep Dive : Platformers - Joshua Bycer
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  • Complete Virtual Reality and Augmented Reality Development with Unity : Leverage the power of Unity and become a pro at creating mixed reality applications - Jesse Glover
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    Jesse Glover and Jonathan Linowes
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  • Unity 2018 Shaders and Effects Cookbook : Transform your game into a visually stunning masterpiece with over 70 recipes - John P. Doran
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    John P. Doran and Alan Zucconi
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  • Game AI Pro 3 : Collected Wisdom of Game AI Professionals - Steve Rabin
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  • Learning C# Programming with Unity 3D - Alex Okita
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    Alex Okita
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  • Architectural Approach to Level Design : Second edition - Christopher W. Totten
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  • Reverse Design : Super Mario World - Patrick Holleman
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    Patrick Holleman
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  • Game AI Pro 360 : Guide to Tactics and Strategy - Steve Rabin
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  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach - Philippe Fuchs
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  • Metaprogramming GPUs with Sh - Michael McCool
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  • Doing Things with Games : Social Impact Through Play - Lindsay Grace
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    Lindsay Grace
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  • Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods - Michael I. C. Nwogugu
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    Michael I. C. Nwogugu
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  • GPU Pro 360 Guide to 3D Engine Design - Wolfgang Engel
    GPU Pro 360 Guide to 3D Engine Design
    Wolfgang Engel
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  • Game Devs & Others : Tales from the Margins - Tanya DePass
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    Tales from the Margins
    Tanya DePass
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  • Beginning Unreal Game Development : Foundation for Simple to Complex Games Using Unreal Engine 4 - David Nixon
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    Foundation for Simple to Complex Games Using Un...
    David Nixon
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  • Social Interactions in Virtual Worlds : An Interdisciplinary Perspective - Kiran Lakkaraju
    Social Interactions in Virtual Worlds
    An Interdisciplinary Perspective
    Kiran Lakkaraju, Gita Sukthankar and Rolf T. Wigand
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  • Developing Creative Content for Games - Greg Johnson
    Developing Creative Content for Games
    Greg Johnson
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  • Real-Time Collision Detection - Christer Ericson
    Real-Time Collision Detection
    Christer Ericson
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  • Reverse Design : Final Fantasy VI - Patrick Holleman
    Reverse Design
    Final Fantasy VI
    Patrick Holleman
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  • An Introduction to GameGuru - Michael Matthew Messina
    An Introduction to GameGuru
    Michael Matthew Messina
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  • Unity 2018 Cookbook : Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition - Matt Smith
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    Matt Smith
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  • Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences - George Kalmpourtzis
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    George Kalmpourtzis
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  • 20 Essential Games to Study - Joshua Bycer
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    Joshua Bycer
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  • Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach - Michael Filimowicz
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    A Multidisciplinary Approach
    Michael Filimowicz
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  • Game AI Pro 360 : Guide to Movement and Pathfinding - Steve Rabin
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    Guide to Movement and Pathfinding
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  • Game AI Pro 360 : Guide to Character Behavior - Steve Rabin
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  • Reverse Design : Chrono Trigger - Patrick Holleman
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    Patrick Holleman
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  • Hands-On Game Development with WebAssembly : Learn WebAssembly C   programming by building a retro space game - Rick Battagline
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    Rick Battagline
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
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    Andrew Gahan
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  • Godot Engine Game Development Projects : Build five cross-platform 2D and 3D games with Godot 3.0 - Chris Bradfield
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    Chris Bradfield
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  • Game Engine Architecture - Jason Gregory
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  • Multiplayer Online Games : Origins, Players, and Social Dynamics - Guo Freeman
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    Guo Freeman
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  • Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System - Dominic Arsenault
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    The Super Nintendo Entertainment System
    Dominic Arsenault
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  • AI for Games - Ian Millington
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    Ian Millington
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  • The Aesthetic of Play : The MIT Press - Brian Upton
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    Brian Upton
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  • Reverse Design : Diablo II - Patrick Holleman
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    Patrick Holleman
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  • They Create Worlds : The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 - Alexander Smith
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    Alexander Smith
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  • GPU Pro 360 Guide to Shadows - Wolfgang Engel
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  • Breaking Out of the Games Industry : Designing Tutorials for Video Games - Matthew M. White
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  • Surviving Game School...and the Game Industry After That - Michael Lynch
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  • The Game Design Reader : A Rules of Play Anthology - Katie Salen Tekinbas
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  • Game Programming for Artists - Jarryd Huntley
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  • Beginning Android Games - Mario Zechner
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  • Video Games and Well-being : Press Start - Rachel Kowert
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  • Computer Coding for Kids : A unique step-by-step visual guide, from binary code to building games - Carol Vorderman
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  • Introduction to 3D Game Engine Design Using DirectX 9 and C# - Marshall Harrison
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  • Practical Video Game Bots : Automating Game Processes using C++, Python, and AutoIt - Ilya Shpigor
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
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  • The Art of Game Design : A Book of Lenses - Jesse Schell
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  • Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - Simon Goodwin
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  • Unity 2020 By Example : A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition - Robert Wells
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