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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • GPU Pro 360 Guide to 3D Engine Design - Wolfgang Engel
    GPU Pro 360 Guide to 3D Engine Design
    Wolfgang Engel
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  • GPU PRO 360 Guide to GPGPU - Wolfgang Engel
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    Wolfgang Engel
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  • We Deserve Better Villains : A Video Game Design Survival Guide - Jai Kristjan
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    Jai Kristjan
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  • Reverse Design : Super Mario World - Patrick Holleman
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    Patrick Holleman
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  • Game AI Pro 360 : Guide to Tactics and Strategy - Steve Rabin
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  • VR Developer Gems - William R. Sherman
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
    Storytelling and Worldbuilding in Video Games
    Eddie Paterson, Will Cordner and Timothy Williams
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  • Android Programming with Kotlin for Beginners : Build Android apps starting from zero programming experience with the new Kotlin programming language - John Horton
    Android Programming with Kotlin for Beginners
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    John Horton
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  • The Advanced Game Narrative Toolbox - Tobias Heussner
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    Tobias Heussner
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  • GPU Pro 360 Guide to Lighting - Wolfgang Engel
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    Wolfgang Engel
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  • Game AI Pro 3 : Collected Wisdom of Game AI Professionals - Steve Rabin
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  • Learn Unity ML-Agents - Fundamentals of Unity Machine Learning : Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games - Micheal Lanham
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    Micheal Lanham
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  • Composing Music for Games : The Art, Technology and Business of Video Game Scoring - Chance Thomas
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    Chance Thomas
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  • Architectural Approach to Level Design : Second edition - Christopher W. Totten
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    Christopher W. Totten
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  • Game Design Deep Dive : Platformers - Joshua Bycer
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    Joshua Bycer
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  • Complete Virtual Reality and Augmented Reality Development with Unity : Leverage the power of Unity and become a pro at creating mixed reality applications - Jesse Glover
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    Jesse Glover and Jonathan Linowes
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  • Unity 2018 Shaders and Effects Cookbook : Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition - Alan Zucconi John P. Doran
    Unity 2018 Shaders and Effects Cookbook
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    Alan Zucconi John P. Doran
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  • Learning Java by Building Android Games : Learn Java and Android from scratch by building six exciting games, 2nd Edition - John Horton
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    John Horton
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  • Game Development and Simulation with Unreal Technology, Second Edition - Alireza Tavakkoli
    Game Development and Simulation with Unreal Technology, Second Edition
    Alireza Tavakkoli
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
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    Mark Schlichting
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  • Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • Game Audio with FMOD and Unity - Ciarán Robinson
    Game Audio with FMOD and Unity
    Ciarán Robinson
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  • 3D Game Environments : Create Professional 3D Game Worlds - Luke Ahearn
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    Luke Ahearn
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  • Rules of Play : Game Design Fundamentals - Katie Salen Tekinbas
    Rules of Play
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    Katie Salen Tekinbas and Eric Zimmerman
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  • Real-Time Rendering - Tomas Akenine-Mo¨ller
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    Tomas Akenine-Mo¨ller, Eric Haines and Naty Hoffman
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  • Learning C# Programming with Unity 3D - Alex Okita
    Learning C# Programming with Unity 3D
    Alex Okita
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  • Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach - Michael Filimowicz
    Foundations in Sound Design for Interactive Media
    A Multidisciplinary Approach
    Michael Filimowicz
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  • Beginning Unreal Game Development : Foundation for Simple to Complex Games Using Unreal Engine 4 - David Nixon
    Beginning Unreal Game Development
    Foundation for Simple to Complex Games Using Un...
    David Nixon
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  • Developing Creative Content for Games - Greg Johnson
    Developing Creative Content for Games
    Greg Johnson
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  • Game AI Pro 360 : Guide to Character Behavior - Steve Rabin
    Game AI Pro 360
    Guide to Character Behavior
    Steve Rabin
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  • Game Engine Architecture - Jason Gregory
    Game Engine Architecture
    Jason Gregory
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  • Multiplayer Online Games : Origins, Players, and Social Dynamics - Guo Freeman
    Multiplayer Online Games
    Origins, Players, and Social Dynamics
    Guo Freeman
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  • Game Programming for Artists - Jarryd Huntley
    Game Programming for Artists
    Jarryd Huntley and Hanna Brady
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  • Game AI Pro 360 : Guide to Movement and Pathfinding - Steve Rabin
    Game AI Pro 360
    Guide to Movement and Pathfinding
    Steve Rabin
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  • Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System - Dominic Arsenault
    Super Power, Spoony Bards, and Silverware
    The Super Nintendo Entertainment System
    Dominic Arsenault
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  • AI for Games - Ian Millington
    AI for Games
    Ian Millington
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  • Reverse Design : Chrono Trigger - Patrick Holleman
    Reverse Design
    Chrono Trigger
    Patrick Holleman
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  • Surviving Game School...and the Game Industry After That - Michael Lynch
    Surviving Game School...and the Game Industry After That
    Michael Lynch and Adrian Earle
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  • The Game Design Reader : A Rules of Play Anthology - Katie Salen Tekinbas
    The Game Design Reader
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    Katie Salen Tekinbas and Eric Zimmerman
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  • Reverse Design : Final Fantasy VI - Patrick Holleman
    Reverse Design
    Final Fantasy VI
    Patrick Holleman
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  • Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences - George Kalmpourtzis
    Educational Game Design Fundamentals
    A Journey to Creating Intrinsically Motivating ...
    George Kalmpourtzis
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  • 20 Essential Games to Study - Joshua Bycer
    20 Essential Games to Study
    Joshua Bycer
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  • Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 - Rachel Cordone
    Unreal Engine 4 Game Development Quick Start Guide
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    Rachel Cordone
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  • An Introduction to GameGuru - Michael Matthew Messina
    An Introduction to GameGuru
    Michael Matthew Messina
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  • Unity 2018 Cookbook : Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition - Matt Smith
    Unity 2018 Cookbook
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    Matt Smith
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  • Women in Game Development : Breaking the Glass Level-Cap - Jennifer Brandes Hepler
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    Breaking the Glass Level-Cap
    Jennifer Brandes Hepler
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  • The Pyramid of Game Design : Designing, Producing and Launching Service Games - Nicholas Lovell
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    Designing, Producing and Launching Service Games
    Nicholas Lovell
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  • Real-Time Collision Detection - Christer Ericson
    Real-Time Collision Detection
    Christer Ericson
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  • Social Interactions in Virtual Worlds : An Interdisciplinary Perspective - Kiran Lakkaraju
    Social Interactions in Virtual Worlds
    An Interdisciplinary Perspective
    Kiran Lakkaraju, Gita Sukthankar and Rolf T. Wigand
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  • Computer Coding Projects for Kids : A unique step-by-step visual guide, from binary code to building games - Carol Vorderman
    Computer Coding Projects for Kids
    A unique step-by-step visual guide, from binary...
    Carol Vorderman
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  • Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming - Penny de Byl
    Holistic Game Development with Unity 3e
    An All-in-One Guide to Implementing Game Mechan...
    Penny de Byl
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  • Reverse Design : Half-Life - Patrick Holleman
    Reverse Design
    Half-Life
    Patrick Holleman
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  • Unity 2020 Mobile Game Development : Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition - John P. Doran
    Unity 2020 Mobile Game Development
    Discover practical techniques and examples to c...
    John P. Doran
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  • Unity 2020 By Example : A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition - Robert Wells
    Unity 2020 By Example
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    Robert Wells
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  • Software Engineering Perspectives in Computer Game Development - Kendra M. L. Cooper
    Software Engineering Perspectives in Computer Game Development
    Kendra M. L. Cooper
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel Reardon
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    A History of Bethesda, BioWare, and CD Projekt Red
    Daniel Reardon and David Wright
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  • Aaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers - Aaron Marks
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    Aaron Marks
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  • How to Make a Game : Go From Idea to Publication Avoiding the Common Pitfalls Along the Way - Minhaz-Us-Salakeen Fahme
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    Minhaz-Us-Salakeen Fahme and Tanimul Haque Khan
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  • Hands-On Unity 2021 Game Development : Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition - Nicolas Alejandro Borromeo
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    Nicolas Alejandro Borromeo
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  • Introduction to Video Game Engine Development : Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine - Victor G Brusca
    Introduction to Video Game Engine Development
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  • Learning C# by Developing Games with Unity 2021 : Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition - Harrison Ferrone
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  • Smart Pedagogy of Game-based Learning : Education (R0) - Author
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  • Environment Art in the Game Industry : A Guide to Rich and Realistic Environments Using Substance Designer - Henry Kelly
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    Henry Kelly
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  • Understanding Game Scoring : The Evolution of Compositional Practice for and through Gaming - Mack Enns
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  • The Red House - Roz Watkins
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    Roz Watkins
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  • Unity Networking Fundamentals : Creating Multiplayer Games with Unity - Sloan Kelly
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    Sloan Kelly and Khagendra Kumar
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  • What UX is Really About : Introducing a Mindset for Great Experiences - Celia Hodent
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  • Beginning Game Development with Godot : Learn to Create and Publish Your First 2D Platform Game - Maithili Dhule
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    Maithili Dhule
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  • Simulation and Gaming for Social Design : Business and Management (R0) - Toshiyuki Kaneda
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    Toshiyuki Kaneda, Ryoju Hamada and Terukazu Kumazawa
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  • One-Week Dungeons : Diaries of a Seven-Day Roguelike Challenge - David L. Craddock
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    David L. Craddock
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  • Level Design : Processes and Experiences - Christopher W. Totten
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    Christopher W. Totten
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  • Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch - Abhishek Kumar
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    Abhishek Kumar
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  • Longing, Ruin, and Connection in Hideo Kojima's Death Stranding : Routledge Advances in Game Studies - Amy M. Green
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  • Game Development with MonoGame : Build a 2D Game Using Your Own Reusable and Performant Game Engine - Louis Salin
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    Louis Salin and Rami Morrar
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  • Resident Evil - Volume 1 : Of Zombies and Men - Nicolas Courcier
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  • Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL2 - Kelvin Sung
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