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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System - Dominic Arsenault
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    The Super Nintendo Entertainment System
    Dominic Arsenault
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  • AI for Games - Ian Millington
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    Ian Millington
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  • They Create Worlds : The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 - Alexander Smith
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    Alexander Smith
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  • Reverse Design : Chrono Trigger - Patrick Holleman
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    Patrick Holleman
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  • Surviving Game School...and the Game Industry After That - Michael Lynch
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    Michael Lynch and Adrian Earle
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  • The Game Design Reader : A Rules of Play Anthology - Katie Salen Tekinbas
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    Katie Salen Tekinbas and Eric Zimmerman
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  • Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach - Michael Filimowicz
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    Michael Filimowicz
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  • Building Virtual Reality with Unity and SteamVR - Jeff W Murray
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    Jeff W Murray
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  • Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee - Ezra Thess Mendoza Guevarra
    Modeling and Animation Using Blender
    Blender 2.80: The Rise of Eevee
    Ezra Thess Mendoza Guevarra
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  • Virtual Reality with VRTK4 : Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit - Rakesh Baruah
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    Rakesh Baruah
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  • Learning Java with Games : Computer Science (R0) - Chong-wei Xu
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    Chong-wei Xu
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  • Interdisciplinary Perspectives on Virtual Place-Based Learning : Education (R0) - Reneta D. Lansiquot
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    Reneta D. Lansiquot and Sean P. MacDonald
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  • Developing 2D Games with Unity : Independent Game Programming with C# - Jared Halpern
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    Jared Halpern
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  • Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS - Yadu Rajiv
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    Yadu Rajiv
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  • Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# - Allan Fowler
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    Allan Fowler
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
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    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • GPU Pro 360 Guide to Image Space - Wolfgang Engel
    GPU Pro 360 Guide to Image Space
    Wolfgang Engel
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  • The Publishing Challenge for Independent Video Game Developers : A Practical Guide - Odile Limpach
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    A Practical Guide
    Odile Limpach
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  • Beginning C++ Game Programming : Learn to program with C++ by building fun games - John Horton
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    Learn to program with C++ by building fun games
    John Horton
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  • GPU PRO 360 Guide to GPGPU - Wolfgang Engel
    GPU PRO 360 Guide to GPGPU
    Wolfgang Engel
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  • Game AI Pro 360 : Guide to Architecture - Steve Rabin
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    Guide to Architecture
    Steve Rabin
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  • High Score! Expanded : The Illustrated History of Electronic Games 3rd Edition - Rusel DeMaria
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    Rusel DeMaria
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  • Procedural Storytelling in Game Design - Tanya X. Short
    Procedural Storytelling in Game Design
    Tanya X. Short
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  • Reverse Design : Final Fantasy VII - Patrick Holleman
    Reverse Design
    Final Fantasy VII
    Patrick Holleman
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  • Indie Games : The Complete Introduction to Indie Gaming - Mike Diver
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    The Complete Introduction to Indie Gaming
    Mike Diver
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  • Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes III
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • Game Audio with FMOD and Unity - Ciarán Robinson
    Game Audio with FMOD and Unity
    Ciarán Robinson
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  • Learning Java by Building Android Games : Learn Java and Android from scratch by building six exciting games - John Horton
    Learning Java by Building Android Games
    Learn Java and Android from scratch by building...
    John Horton
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  • Game Development and Simulation with Unreal Technology - Alireza Tavakkoli
    Game Development and Simulation with Unreal Technology
    Alireza Tavakkoli
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  • We Deserve Better Villains : A Video Game Design Survival Guide - Jai Kristjan
    We Deserve Better Villains
    A Video Game Design Survival Guide
    Jai Kristjan
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  • VR Developer Gems - William R. Sherman
    VR Developer Gems
    William R. Sherman
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
    Storytelling and Worldbuilding in Video Games
    Eddie Paterson, Timothy Williams and Will Cordner
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  • Game AI Pro 3 : Collected Wisdom of Game AI Professionals - Steve Rabin
    Game AI Pro 3
    Collected Wisdom of Game AI Professionals
    Steve Rabin
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  • Reverse Design : Super Mario World - Patrick Holleman
    Reverse Design
    Super Mario World
    Patrick Holleman
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  • Game AI Pro 360 : Guide to Tactics and Strategy - Steve Rabin
    Game AI Pro 360
    Guide to Tactics and Strategy
    Steve Rabin
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  • Composing Music for Games : The Art, Technology and Business of Video Game Scoring - Chance Thomas
    Composing Music for Games
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    Chance Thomas
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  • Learn Unity ML-Agents - Fundamentals of Unity Machine Learning : Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games - Micheal Lanham
    Learn Unity ML-Agents - Fundamentals of Unity Machine Learning
    Incorporate new powerful ML algorithms such as ...
    Micheal Lanham
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  • Android Programming with Kotlin for Beginners : Build Android apps starting from zero programming experience with the new Kotlin programming language - John Horton
    Android Programming with Kotlin for Beginners
    Build Android apps starting from zero programmi...
    John Horton
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  • Doing Things with Games : Social Impact Through Play - Lindsay Grace
    Doing Things with Games
    Social Impact Through Play
    Lindsay Grace
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  • Real-Time Rendering - Tomas Akenine-Mo¨ller
    Real-Time Rendering
    Tomas Akenine-Mo¨ller, Eric Haines and Naty Hoffman
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
    Understanding Kids, Play, and Interactive Design
    How to Create Games Children Love
    Mark Schlichting
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  • 3D Game Environments : Create Professional 3D Game Worlds - Luke Ahearn
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    Create Professional 3D Game Worlds
    Luke Ahearn
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  • Rules of Play : Game Design Fundamentals - Katie Salen Tekinbas
    Rules of Play
    Game Design Fundamentals
    Katie Salen Tekinbas and Eric Zimmerman
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  • Game Design Deep Dive : Platformers - Joshua Bycer
    Game Design Deep Dive
    Platformers
    Joshua Bycer
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  • Complete Virtual Reality and Augmented Reality Development with Unity : Leverage the power of Unity and become a pro at creating mixed reality applications - Jesse Glover
    Complete Virtual Reality and Augmented Reality Development with Unity
    Leverage the power of Unity and become a pro at...
    Jesse Glover and Jonathan Linowes
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  • Unity 2018 Shaders and Effects Cookbook : Transform your game into a visually stunning masterpiece with over 70 recipes - John P. Doran
    Unity 2018 Shaders and Effects Cookbook
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    John P. Doran and Alan Zucconi
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  • Learning C# Programming with Unity 3D - Alex Okita
    Learning C# Programming with Unity 3D
    Alex Okita
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  • Architectural Approach to Level Design : Second edition - Christopher W. Totten
    Architectural Approach to Level Design
    Second edition
    Christopher W. Totten
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  • The Advanced Game Narrative Toolbox - Tobias Heussner
    The Advanced Game Narrative Toolbox
    Tobias Heussner
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  • GPU Pro 360 Guide to Lighting - Wolfgang Engel
    GPU Pro 360 Guide to Lighting
    Wolfgang Engel
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  • Game Devs & Others : Tales from the Margins - Tanya DePass
    Game Devs & Others
    Tales from the Margins
    Tanya DePass
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  • Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods - Michael I. C. Nwogugu
    Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods
    Michael I. C. Nwogugu
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  • GPU Pro 360 Guide to 3D Engine Design - Wolfgang Engel
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    Wolfgang Engel
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  • Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 - Rachel Cordone
    Unreal Engine 4 Game Development Quick Start Guide
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    Rachel Cordone
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  • An Introduction to GameGuru - Michael Matthew Messina
    An Introduction to GameGuru
    Michael Matthew Messina
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  • Unity 2018 Cookbook : Over 160 recipes to take your 2D and 3D game development to the next level - Matt Smith
    Unity 2018 Cookbook
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    Matt Smith, Chico Queiroz and Jate Wittayabundit
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  • Women in Game Development : Breaking the Glass Level-Cap - Jennifer Brandes Hepler
    Women in Game Development
    Breaking the Glass Level-Cap
    Jennifer Brandes Hepler
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  • Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming - Penny de Byl
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    Penny de Byl
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  • Reverse Design : Half-Life - Patrick Holleman
    Reverse Design
    Half-Life
    Patrick Holleman
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  • The Pyramid of Game Design : Designing, Producing and Launching Service Games - Nicholas Lovell
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    Designing, Producing and Launching Service Games
    Nicholas Lovell
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  • Real-Time Collision Detection - Christer Ericson
    Real-Time Collision Detection
    Christer Ericson
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  • Reverse Design : Final Fantasy VI - Patrick Holleman
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    Patrick Holleman
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  • Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences - George Kalmpourtzis
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    George Kalmpourtzis
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    Joshua Bycer
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  • Social Interactions in Virtual Worlds : An Interdisciplinary Perspective - Kiran Lakkaraju
    Social Interactions in Virtual Worlds
    An Interdisciplinary Perspective
    Kiran Lakkaraju, Gita Sukthankar and Rolf T. Wigand
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  • Computer Coding Projects for Kids : A unique step-by-step visual guide, from binary code to building games - Carol Vorderman
    Computer Coding Projects for Kids
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    Carol Vorderman
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  • C# and Game Programming : A Beginner's Guide - Salvatore A. Buono
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    Salvatore A. Buono
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  • C++ Game Development By Example : Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming - Siddharth Shekar
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  • Mastering UI Development with Unity : An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 - Dr. Ashley Godbold
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  • Strategy, Evolution, and War : From Apes to Artificial Intelligence - Kenneth Payne
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    Kenneth Payne
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  • Virtual Reality Blueprints : Create compelling VR experiences for mobile and desktop - Charles Palmer
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    Charles Palmer and John Williamson
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  • Introduction to Computer Graphics with OpenGL ES - JungHyun Han
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    JungHyun Han
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  • Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018 - Jonathan Linowes
    Unity Virtual Reality Projects
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    Jonathan Linowes
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  • Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games - Adam Watkins
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    Adam Watkins
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
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  • Games As A Service : How Free to Play Design Can Make Better Games - Oscar Clark
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  • Production Pipeline Fundamentals for Film and Games - Renee Dunlop
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  • Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time - Bill Loguidice
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Steve Horowitz
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  • Montegue Blister's Strange Games : and other odd things to do with your time - Montegue Blister
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