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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
    Level Design
    Concept, Theory, and Practice
    Rudolf Kremers
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
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  • Understanding Video Games : The Essential Introduction - Simon Egenfeldt-Nielsen
    Understanding Video Games
    The Essential Introduction
    Simon Egenfeldt-Nielsen, Jonas Heide Smith and Susana Pajares Tosca
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
    Game Design Deep Dive
    Soulslike
    Joshua Bycer
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
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    Julia Naomi Rosenfield Boeira
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
    Basic Math for Game Development with Unity 3D
    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • Representation of Disability in Children's Video Games : Routledge Research in Disability and Media Studies - Krystina Madej
    Representation of Disability in Children's Video Games
    Routledge Research in Disability and Media Studies
    Krystina Madej
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  • Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 - Andrés Cruz Yoris
    Flame Game Development
    Your Guide to Creating Cross-Platform Games in ...
    Andrés Cruz Yoris
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  • Universal Design in Video Games : Active Participation Through Accessible Play - Adam Palmquist
    Universal Design in Video Games
    Active Participation Through Accessible Play
    Adam Palmquist, Izabella Jedel and Ole Goethe
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  • Augmented Reality Games II : The Gamification of Education, Medicine and Art - Vladimir Geroimenko
    Augmented Reality Games II
    The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
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  • How and Why We Make Games : The Creative Confusion - Marta Fijak
    How and Why We Make Games
    The Creative Confusion
    Marta Fijak and Artur Ganszyniec
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  • The Routledge Handbook of Role-Playing Game Studies : Routledge Media and Cultural Studies Handbooks - José P. Zagal
    The Routledge Handbook of Role-Playing Game Studies
    Routledge Media and Cultural Studies Handbooks
    José P. Zagal
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  • Retro Gaming with Raspberry Pi : Nearly 200 Pages of Video Game Projects - The Makers of The MagPi magazine
    Retro Gaming with Raspberry Pi
    Nearly 200 Pages of Video Game Projects
    The Makers of The MagPi magazine
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  • Code the Classics Volume II - Simon Brew
    Code the Classics Volume II
    Simon Brew, Allister Brimble, David Crookes and Andrew Gillett
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  • Introduction to Game Analysis - Clara Fernández-Vara
    Introduction to Game Analysis
    Clara Fernández-Vara
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  • Game AI Uncovered : Volume One - Paul Roberts
    Game AI Uncovered
    Volume One
    Paul Roberts
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  • Digital Character Development : Theory and Practice, Second Edition - Rob O'Neill
    Digital Character Development
    Theory and Practice, Second Edition
    Rob O'Neill
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  • Game Development for iOS with Unity3D - Jeff W. Murray
    Game Development for iOS with Unity3D
    Jeff W. Murray
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  • Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath
    Introduction to Game Programming using Processing
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    Daniel Cermak-Sassenrath
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  • Designing Games Meant for Sharing - Ioana-Iulia Cazacu
    Designing Games Meant for Sharing
    Ioana-Iulia Cazacu
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  • Paper Time Machines : Critical Game Design and Historical Board Games - Maurice W. Suckling
    Paper Time Machines
    Critical Game Design and Historical Board Games
    Maurice W. Suckling
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  • Maya Python for Games and Film : A Complete Reference for Maya Python and the Maya Python API - Adam Mechtley
    Maya Python for Games and Film
    A Complete Reference for Maya Python and the Ma...
    Adam Mechtley and Ryan Trowbridge
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
    Game Design Theory
    A New Philosophy for Understanding Games
    Keith Burgun
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  • Game Design for Free-to-Play Live Service : Synthesis Collection of Technology (R0) - Stanislav Stankovi?
    Game Design for Free-to-Play Live Service
    Synthesis Collection of Technology (R0)
    Stanislav Stankovi?
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
    The Slingshot Formula
    How Angry Birds Launched Their Way from Indie G...
    Pascal Clarysse
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  • The Pocket Mentor for Animators : The Pocket Mentors for Games Careers - Hollie Newsham
    The Pocket Mentor for Animators
    The Pocket Mentors for Games Careers
    Hollie Newsham
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
    HTML5 Game Development from the Ground Up with Construct 2
    Roberto Dillon
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  • Machine Learning, Animated : Chapman & Hall/CRC Machine Learning & Pattern Recognition - Mark Liu
    Machine Learning, Animated
    Chapman & Hall/CRC Machine Learning & Pattern R...
    Mark Liu
    eText
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    $157.30
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
    Collaboration in Media Studies
    Doing and Being Together
    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
    eText
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
    Game Design Workshop
    A Playcentric Approach to Creating Innovative G...
    Tracy Fullerton
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    $115.75
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
    Programming for Game Design
    A Hands-On Guide with Godot
    Wallace Wang and Tonnetta Walcott
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  • Tabletop Game Accessibility : Meeple Centred Design - Michael James Heron
    Tabletop Game Accessibility
    Meeple Centred Design
    Michael James Heron
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  • Pervasive Games : Theory and Design - Markus Montola
    Pervasive Games
    Theory and Design
    Markus Montola, Jaakko Stenros and Annika Waern
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
    Casual Game Design
    Designing Play for the Gamer in ALL of Us
    Gregory Trefry
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
    Honoring the Code
    Conversations with Great Game Designers
    Matt Barton
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  • Game AI Uncovered : Volume Two - Paul Roberts
    Game AI Uncovered
    Volume Two
    Paul Roberts
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  • Gamification Mindset : Computer Science (R0) - Ole Goethe
    Gamification Mindset
    Computer Science (R0)
    Ole Goethe
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  • Location-Based Mobile Games : Design Perspectives - Davide Spallazzo
    Location-Based Mobile Games
    Design Perspectives
    Davide Spallazzo and Ilaria Mariani
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  • ComMODify : User Creativity at the Intersection of Commerce and Community - Shenja van der Graaf
    ComMODify
    User Creativity at the Intersection of Commerce...
    Shenja van der Graaf
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  • Beginning RPG Maker MV : Professional and Applied Computing (R0) - Darrin Perez
    Beginning RPG Maker MV
    Professional and Applied Computing (R0)
    Darrin Perez
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  • Pro Java 9 Games Development : Leveraging the JavaFX APIs - Wallace Jackson
    Pro Java 9 Games Development
    Leveraging the JavaFX APIs
    Wallace Jackson
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  • Practical Video Game Bots : Automating Game Processes using C++, Python, and AutoIt - Ilya Shpigor
    Practical Video Game Bots
    Automating Game Processes using C++, Python, an...
    Ilya Shpigor
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  • Java Game Development with LibGDX : From Beginner to Professional - Lee Stemkoski
    Java Game Development with LibGDX
    From Beginner to Professional
    Lee Stemkoski
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  • Mostly Codeless Game Development : New School Game Engines - Robert Ciesla
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    New School Game Engines
    Robert Ciesla
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  • Beginning Java Game Development with LibGDX : Professional and Applied Computing (R0) - LEE STEMKOSKI
    Beginning Java Game Development with LibGDX
    Professional and Applied Computing (R0)
    LEE STEMKOSKI
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  • Make a 2D Arcade Game in a Weekend : With Unity - Jodessiah Sumpter
    Make a 2D Arcade Game in a Weekend
    With Unity
    Jodessiah Sumpter
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  • Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - Simon Goodwin
    Beep to Boom
    The Development of Advanced Runtime Sound Syste...
    Simon Goodwin
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  • Working with Video Gamers and Games in Therapy : A Clinician's Guide - Anthony M. Bean
    Working with Video Gamers and Games in Therapy
    A Clinician's Guide
    Anthony M. Bean
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  • Women in Game Development : Breaking the Glass Level-Cap - Jennifer Brandes Hepler
    Women in Game Development
    Breaking the Glass Level-Cap
    Jennifer Brandes Hepler
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  • Computer Graphics : From Pixels to Programmable Graphics Hardware - Alexey Boreskov
    Computer Graphics
    From Pixels to Programmable Graphics Hardware
    Alexey Boreskov and Evgeniy Shikin
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  • Handbook of Game-Based Learning : The MIT Press - Jan L. Plass
    Handbook of Game-Based Learning
    The MIT Press
    Jan L. Plass, Richard E. Mayer and Bruce D. Homer
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  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach - Philippe Fuchs
    Virtual Reality Headsets - A Theoretical and Pragmatic Approach
    Philippe Fuchs
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  • The Game Audio Strategy Guide : A Practical Course - Gina Zdanowicz
    The Game Audio Strategy Guide
    A Practical Course
    Gina Zdanowicz and Spencer Bambrick
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  • Feminist War Games? : Mechanisms of War, Feminist Values, and Interventional Games - Jon Saklofske
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    Jon Saklofske, Alyssa Arbuckle and Jon Bath
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  • Israel's Long War with Hezbollah : Military Innovation and Adaptation Under Fire - Raphael D. Marcus
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    Military Innovation and Adaptation Under Fire
    Raphael D. Marcus
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  • The Russian Understanding of War : Blurring the Lines between War and Peace - Oscar Jonsson
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    Blurring the Lines between War and Peace
    Oscar Jonsson
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  • Gameful Second and Foreign Language Teaching and Learning : Theory, Research, and Practice - Jonathon Reinhardt
    Gameful Second and Foreign Language Teaching and Learning
    Theory, Research, and Practice
    Jonathon Reinhardt
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  • Practical Shader Development : Vertex and Fragment Shaders for Game Developers - Kyle Halladay
    Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Kyle Halladay
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  • Developing Games on the Raspberry Pi : App Programming with Lua and LÖVE - Seth Kenlon
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    App Programming with Lua and LÖVE
    Seth Kenlon
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
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    Julia Naomi Rosenfield Boeira
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  • Game Devs & Others : Tales from the Margins - Tanya DePass
    Game Devs & Others
    Tales from the Margins
    Tanya DePass
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  • Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods - Michael I. C. Nwogugu
    Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods
    Michael I. C. Nwogugu
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  • GPU Pro 360 Guide to 3D Engine Design - Wolfgang Engel
    GPU Pro 360 Guide to 3D Engine Design
    Wolfgang Engel
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  • Neural Networks in Unity : C# Programming for Windows 10 - Abhishek Nandy
    Neural Networks in Unity
    C# Programming for Windows 10
    Abhishek Nandy and Manisha Biswas
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  • Cross Over to HTML5 Game Development : Use Your Programming Experience to Create Mobile Games - Zarrar Chishti
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    Zarrar Chishti
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  • Program Arcade Games : With Python and Pygame - Paul Craven
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    Paul Craven
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  • Beginning Android C++ Game Development : Professional and Applied Computing (R0) - Bruce Sutherland
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    Bruce Sutherland
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  • MMOs from the Outside In : The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life - Richard A. Bartle
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  • Beginning Android 3D Game Development : Professional and Applied Computing (R0) - Robert Chin
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  • Make a 2D RPG in a Weekend : With RPG Maker MV - Darrin Perez
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  • Learn 2D Game Development with C# : For iOS, Android, Windows Phone, Playstation Mobile and More - Kelvin Sung
    Learn 2D Game Development with C#
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  • Physics for JavaScript Games, Animation, and Simulations : with HTML5 Canvas - Dev Ramtal
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    Dev Ramtal and Adrian Dobre
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  • Game Development with Construct 2 : From Design to Realization - LEE STEMKOSKI
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  • Bottlenecks : Aligning UX Design with User Psychology - David C. Evans
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  • Pro HTML5 Games : Learn to Build your Own Games using HTML5 and JavaScript - Aditya Ravi Shankar
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  • Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 - Rachel Cordone
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  • Social Interactions in Virtual Worlds : An Interdisciplinary Perspective - Kiran Lakkaraju
    Social Interactions in Virtual Worlds
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    Kiran Lakkaraju, Gita Sukthankar and Rolf T. Wigand
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  • Computer Coding Projects for Kids : A unique step-by-step visual guide, from binary code to building games - Carol Vorderman
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