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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
    Tech Interview Tactics
    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
    Digital Storytelling
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    Carolyn Handler Miller
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
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    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 5
    Advanced Rendering Techniques
    Wolfgang Engel
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  • GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 6
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    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
    iOS Game Development
    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
    GPGPU Programming for Games and Science
    David H. Eberly
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - PhD Steven Kielich
    The Metal Gear Solid Series
    Critical Essays and New Perspectives
    PhD Steven Kielich and Dr. Chris Hall
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
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    Engineering (R0)
    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
    Unity Cookbook
    Core Recipes for Game Developers
    Christopher Coutinho
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
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    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • 2D Graphics Programming for Games - Jr. John Pile
    2D Graphics Programming for Games
    Jr. John Pile
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  • OpenGL Insights - Patrick Cozzi
    OpenGL Insights
    Patrick Cozzi and Christophe Riccio
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 4
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
    Mastering Technical Art in Unreal Engine
    World Building
    Greg Penninck and Stuart Butler
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  • Mastering Technical Art in Unreal Engine : Materials and VFX - Greg Penninck
    Mastering Technical Art in Unreal Engine
    Materials and VFX
    Greg Penninck and Stuart Butler
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  • 3D Graphics for Game Programming - JungHyun Han
    3D Graphics for Game Programming
    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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    Engineering Real-Time Applications with Wild Magic
    David Eberly
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
    The Game Programmer's Guide to Torque
    Under the Hood of the Torque Game Engine
    Edward F. Maurina
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  • GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel
    GPU PRO 3
    Advanced Rendering Techniques
    Wolfgang Engel
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
    HTML5 Game Development from the Ground Up with Construct 2
    Roberto Dillon
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  • Machine Learning, Animated : Chapman & Hall/CRC Machine Learning & Pattern Recognition - Mark Liu
    Machine Learning, Animated
    Chapman & Hall/CRC Machine Learning & Pattern R...
    Mark Liu
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  • Game Physics - David H. Eberly
    Game Physics
    David H. Eberly
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes, Luiz Velho and Mario Costa Sousa
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  • The Art of Fluid Animation - Jos Stam
    The Art of Fluid Animation
    Jos Stam
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
    Fundamental Level Design and Analysis
    A to B
    Michael Beardwood
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  • Clockwork Game Design - Keith Burgun
    Clockwork Game Design
    Keith Burgun
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
    Dramatic Storytelling and Narrative Design
    A Writer's Guide to Video Games and Transmedia
    Ross Berger
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
    The Pocket Mentor for Game Audio
    The Pocket Mentors for Games Careers
    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
    Learning Video Game Design on the Tabletop
    Ethan Ham
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  • Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes - Kate Galloway and Elizabeth Hambleton
    Music and Sonic Environments in Video Games
    Listening to and Performing Ludic Soundscapes
    Kate Galloway and Elizabeth Hambleton
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  • Game Development with GameMaker : A Primer on Game Development and Design - Sebastiano M. Cossu
    Game Development with GameMaker
    A Primer on Game Development and Design
    Sebastiano M. Cossu
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
    Extending Virtual Worlds
    Advanced Design for Virtual Environments
    Ann Latham Cudworth
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  • Game Narrative Design and UX Fundamentals : Tools for Player-Centric Storytelling - Abigail Rindo
    Game Narrative Design and UX Fundamentals
    Tools for Player-Centric Storytelling
    Abigail Rindo
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  • Interactive Sound and Music : Beyond Pressing Play - Lucy Ann Harrison
    Interactive Sound and Music
    Beyond Pressing Play
    Lucy Ann Harrison
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  • Game Engine Gems 2 - Eric Lengyel
    Game Engine Gems 2
    Eric Lengyel
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
    Game AI Pro
    Collected Wisdom of Game AI Professionals
    Steven Rabin
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  • Game Design Deep Dive : Real-Time Strategy - Joshua Bycer
    Game Design Deep Dive
    Real-Time Strategy
    Joshua Bycer
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  • Eugene Jarvis : King of the Arcade - Dr Matthew Thomas Payne
    Eugene Jarvis
    King of the Arcade
    Dr Matthew Thomas Payne
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  • Running a Successful Live Service Game : Live Outside of Game Updates - Sergei Vasiuk
    Running a Successful Live Service Game
    Live Outside of Game Updates
    Sergei Vasiuk
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  • The Fundamentals of Tabletop Miniatures Game Design : A Designer's Handbook - Glenn Ford
    The Fundamentals of Tabletop Miniatures Game Design
    A Designer's Handbook
    Glenn Ford and Mike Hutchinson
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  • Anatomy of Game Design - Tom Smith
    Anatomy of Game Design
    Tom Smith
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
    Transmediality and Interactivity in the Localis...
    Dariush Robertson
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
    Isosurfaces
    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • Digital Character Development : Theory and Practice, Second Edition - Rob O'Neill
    Digital Character Development
    Theory and Practice, Second Edition
    Rob O'Neill
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
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    A Designer's Guide to Magic Systems in Theory a...
    Jeff Howard
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  • Routledge Handbook of Esports : Routledge International Handbooks - Seth E. Jenny
    Routledge Handbook of Esports
    Routledge International Handbooks
    Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote and Tobias M. Scholz
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    CRC Press Guides to Tabletop Game Design
    Daniel Solis
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  • A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! - Aaron Langille
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    Aaron Langille
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  • DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games - Dana Pylayeva
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    Dana Pylayeva
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  • The Routledge Handbook of Role-Playing Game Studies : Routledge Media and Cultural Studies Handbooks - José P. Zagal
    The Routledge Handbook of Role-Playing Game Studies
    Routledge Media and Cultural Studies Handbooks
    José P. Zagal
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
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    Tiow Wee Tan
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • Graphics Shaders : Theory and Practice, Second Edition - Mike Bailey
    Graphics Shaders
    Theory and Practice, Second Edition
    Mike Bailey and Steve Cunningham
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  • Game Design Deep Dive : Shooters - Joshua Bycer
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    Shooters
    Joshua Bycer
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  • Central and Eastern European Histories and Heritages in Video Games : Routledge Advances in Game Studies - Micha? Mochocki
    Central and Eastern European Histories and Heritages in Video Games
    Routledge Advances in Game Studies
    Micha? Mochocki, Pawe? Schreiber, Jakub Majewski and Yaraslau I. Kot
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
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    Jason van Gumster and Stefan Maurus
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
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  • Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins—10th Anniversary Edition - Kishonna L. Gray
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
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    Keith Burgun
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  • AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games - Mark Liu
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    Mark Liu
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
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    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
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    Wallace Wang and Tonnetta Walcott
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  • Tabletop Game Accessibility : Meeple Centred Design - Michael James Heron
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  • Pervasive Games : Theory and Design - Markus Montola
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    Markus Montola
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
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    Matt Barton
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
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  • Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath
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  • Designing Games Meant for Sharing - Ioana-Iulia Cazacu
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  • Real Time Cameras : A Guide for Game Designers and Developers - Mark Haigh-Hutchinson
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  • Critical Perspectives on Esports : ICSSPE Perspectives - Annette R. Hofmann
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  • Basics of Game Design - Michael Moore
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    Michael Moore
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  • Mathematics of Game Development : A Collection of Applied Lessons - Jacob Enfield
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    Jacob Enfield
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