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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Anatomy of Game Design - Tom Smith
    Anatomy of Game Design
    Tom Smith
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  • Game Physics - David H. Eberly
    Game Physics
    David H. Eberly
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes
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  • The Art of Fluid Animation - Jos Stam
    The Art of Fluid Animation
    Jos Stam
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  • Digital Character Development : Theory and Practice, Second Edition - Rob O'Neill
    Digital Character Development
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    Rob O'Neill
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
    Game Development with Unreal Engine 5 Volume 1
    Design Phase
    Tiow Wee Tan
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
    The Pocket Mentor for Game Audio
    The Pocket Mentors for Games Careers
    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
    Learning Video Game Design on the Tabletop
    Ethan Ham
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  • Central and Eastern European Histories and Heritages in Video Games : Routledge Advances in Game Studies - Micha? Mochocki
    Central and Eastern European Histories and Heritages in Video Games
    Routledge Advances in Game Studies
    Micha? Mochocki, Pawe? Schreiber, Jakub Majewski and Yaraslau I. Kot
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
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    Jason van Gumster and Stefan Maurus
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  • Game Design for Free-to-Play Live Service : Synthesis Collection of Technology (R0) - Stanislav Stankovi?
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    Synthesis Collection of Technology (R0)
    Stanislav Stankovi?
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  • The Pocket Mentor for Animators : The Pocket Mentors for Games Careers - Hollie Newsham
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    The Pocket Mentors for Games Careers
    Hollie Newsham
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  • Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath
    Introduction to Game Programming using Processing
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    Daniel Cermak-Sassenrath
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
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    Jeff Howard
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  • Routledge Handbook of Esports : Routledge International Handbooks - Seth E. Jenny
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    Routledge International Handbooks
    Seth E. Jenny
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    Daniel Solis
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
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    Metagame, Monetization and Live Operations
    Charlie Czerkawski
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  • Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins—10th Anniversary Edition - Kishonna L. Gray
    Race, Gender, and Deviance in Xbox Live
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    Kishonna L. Gray
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  • A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! - Aaron Langille
    A Gamer's Introduction to Programming in C#
    Welcome Brave Adventurer!
    Aaron Langille
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  • DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games - Dana Pylayeva
    DevSecOps Adventures
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    Dana Pylayeva
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  • Designing Games Meant for Sharing - Ioana-Iulia Cazacu
    Designing Games Meant for Sharing
    Ioana-Iulia Cazacu
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  • Augmented Reality Games II : The Gamification of Education, Medicine and Art - Vladimir Geroimenko
    Augmented Reality Games II
    The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
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  • How and Why We Make Games : The Creative Confusion - Marta Fijak
    How and Why We Make Games
    The Creative Confusion
    Marta Fijak and Artur Ganszyniec
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  • Graphics Shaders : Theory and Practice, Second Edition - Mike Bailey
    Graphics Shaders
    Theory and Practice, Second Edition
    Mike Bailey and Steve Cunningham
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  • Game Design Deep Dive : Shooters - Joshua Bycer
    Game Design Deep Dive
    Shooters
    Joshua Bycer
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
    Video Game Level Design
    How to Create Video Games with Emotion, Interac...
    Michael Salmond
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
    Collaboration in Media Studies
    Doing and Being Together
    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
    Game Design Workshop
    A Playcentric Approach to Creating Innovative G...
    Tracy Fullerton
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
    Programming for Game Design
    A Hands-On Guide with Godot
    Wallace Wang and Tonnetta Walcott
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  • Tabletop Game Accessibility : Meeple Centred Design - Michael James Heron
    Tabletop Game Accessibility
    Meeple Centred Design
    Michael James Heron
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  • Pervasive Games : Theory and Design - Markus Montola
    Pervasive Games
    Theory and Design
    Markus Montola, Jaakko Stenros and Annika Waern
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
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    Designing Play for the Gamer in ALL of Us
    Gregory Trefry
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
    Honoring the Code
    Conversations with Great Game Designers
    Matt Barton
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
    Modeling and Texturing Techniques with Maya and...
    Michael Ingrassia
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  • Metagames : Games about Games - Agata Waszkiewicz
    Metagames
    Games about Games
    Agata Waszkiewicz
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  • On Soulsring Worlds : Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring - Marco Caracciolo
    On Soulsring Worlds
    Narrative Complexity, Digital Communities, and ...
    Marco Caracciolo
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  • Directing Game Animation : Building a Vision and a Team with Intent - Mike Jungbluth
    Directing Game Animation
    Building a Vision and a Team with Intent
    Mike Jungbluth
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  • The Routledge Handbook of Role-Playing Game Studies : Routledge Media and Cultural Studies Handbooks - José P. Zagal
    The Routledge Handbook of Role-Playing Game Studies
    Routledge Media and Cultural Studies Handbooks
    José P. Zagal
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  • Universal Design in Video Games : Active Participation Through Accessible Play - Adam Palmquist
    Universal Design in Video Games
    Active Participation Through Accessible Play
    Adam Palmquist, Izabella Jedel and Ole Goethe
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  • Introduction to Game Analysis - Clara Fernández-Vara
    Introduction to Game Analysis
    Clara Fernández-Vara
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  • Real Time Cameras : A Guide for Game Designers and Developers - Mark Haigh-Hutchinson
    Real Time Cameras
    A Guide for Game Designers and Developers
    Mark Haigh-Hutchinson
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  • Critical Perspectives on Esports : ICSSPE Perspectives - Annette R. Hofmann
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    ICSSPE Perspectives
    Annette R. Hofmann
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  • Basics of Game Design - Michael Moore
    Basics of Game Design
    Michael Moore
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  • Mathematics of Game Development : A Collection of Applied Lessons - Jacob Enfield
    Mathematics of Game Development
    A Collection of Applied Lessons
    Jacob Enfield
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  • Secure Development for Mobile Apps : How to Design and Code Secure Mobile Applications with PHP and JavaScript - J. D. Glaser
    Secure Development for Mobile Apps
    How to Design and Code Secure Mobile Applicatio...
    J. D. Glaser
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  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
    Interactive Storytelling
    Techniques for 21st Century Fiction
    Andrew Glassner
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
    Learn to Play
    Designing Tutorials for Video Games
    Matthew M. White
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  • Computer Games and Software Engineering : Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series - Kendra M. L. Cooper
    Computer Games and Software Engineering
    Chapman & Hall/CRC Innovations in Software Engi...
    Kendra M. L. Cooper and Walt Scacchi
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  • Game Feel : A Game Designer's Guide to Virtual Sensation - Steve Swink
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    A Game Designer's Guide to Virtual Sensation
    Steve Swink
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  • Digital Media as Ambient Therapy : The Ecological Self between Resonance and Alienation - Francis Russell
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    Francis Russell
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  • Science Fiction Video Games - Neal Roger Tringham
    Science Fiction Video Games
    Neal Roger Tringham
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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
    Level Design
    Concept, Theory, and Practice
    Rudolf Kremers
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
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  • Retro Gaming with Raspberry Pi : Nearly 200 Pages of Video Game Projects - The Makers of The MagPi magazine
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    Nearly 200 Pages of Video Game Projects
    The Makers of The MagPi magazine
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  • Code the Classics Volume II - David Crookes
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    David Crookes, Andrew Gillett, Liz Upton, Simon Brew and Sean M. Tracey
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  • Game AI Uncovered : Volume Two - Paul Roberts
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    Paul Roberts
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
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    Joshua Bycer
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
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    Roberto Dillon
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  • Machine Learning, Animated : Chapman & Hall/CRC Machine Learning & Pattern Recognition - Mark Liu
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
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    Andrew Sanders
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  • Game Audio Programming : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • New Realities in Audio : A Practical Guide for VR, AR, MR and 360 Video. - Stephan Schütze
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    A Practical Guide for VR, AR, MR and 360 Video.
    Stephan Schütze and Anna Irwin-Schütze
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  • Unity 2017 Game AI Programming - Third Edition : Leverage the power of Artificial Intelligence to program smart entities for your games - Ray Barrera
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    Ray Barrera, Aung Sithu Kyaw and Thet Naing Swe
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  • Virtual Reality Blueprints : Create compelling VR experiences for mobile and desktop - John Williamson Charles Palmer
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  • Role-Playing Game Studies : Transmedia Foundations - Sebastian Deterding
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  • GPU Pro 360 Guide to Geometry Manipulation - Wolfgang Engel
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    Wolfgang Engel
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  • Practical Game Design : Learn the art of game design through applicable skills and cutting-edge insights - Adam Kramarzewski
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  • Swift Cookbook : Over 50 hands-on recipes to help you create apps, solve problems, and build your portfolio of projects in Swift - Cecil Costa
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  • Raspberry Pi Projects for Kids (Second Edition) : Leverage the power of programming to use the Raspberry Pi to create awesome games - Daniel Leonard Bates
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  • Situational Game Design - Brian Upton
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  • Digital Love : Romance and Sexuality in Games - Heidi McDonald
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  • Introduction to Game Physics with Box2D - Ian Parberry
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  • Learning C# 7 By Developing Games with Unity 2017 - Third Edition : Develop your first interactive 2D and 3D platform game by learning the fundamentals of C# - Greg Lukosek Micael DaGraça
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