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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
    Story Structure and Development
    A Guide for Animators, VFX Artists, Game Design...
    Craig Caldwell
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
    Isosurfaces
    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
    Game Design Theory
    A New Philosophy for Understanding Games
    Keith Burgun
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  • AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games - Mark Liu
    AlphaGo Simplified
    Rule-Based AI and Deep Learning in Everyday Games
    Mark Liu
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
    Video Game Level Design
    How to Create Video Games with Emotion, Interac...
    Michael Salmond
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  • Game Physics - David H. Eberly
    Game Physics
    David H. Eberly
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes, Luiz Velho and Mario Costa Sousa
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  • The Art of Fluid Animation - Jos Stam
    The Art of Fluid Animation
    Jos Stam
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  • Augmented Reality Games II : The Gamification of Education, Medicine and Art - Vladimir Geroimenko
    Augmented Reality Games II
    The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
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  • How and Why We Make Games : The Creative Confusion - Marta Fijak
    How and Why We Make Games
    The Creative Confusion
    Marta Fijak and Artur Ganszyniec
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  • Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath
    Introduction to Game Programming using Processing
    For Designers, Artists, Players, Non-Tech Peopl...
    Daniel Cermak-Sassenrath
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  • Designing Games Meant for Sharing - Ioana-Iulia Cazacu
    Designing Games Meant for Sharing
    Ioana-Iulia Cazacu
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  • Retro Gaming with Raspberry Pi : Nearly 200 Pages of Video Game Projects - The Makers of The MagPi magazine
    Retro Gaming with Raspberry Pi
    Nearly 200 Pages of Video Game Projects
    The Makers of The MagPi magazine
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  • Code the Classics Volume II - Simon Brew
    Code the Classics Volume II
    Simon Brew, Allister Brimble, David Crookes and Andrew Gillett
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  • Universal Design in Video Games : Active Participation Through Accessible Play - Adam Palmquist
    Universal Design in Video Games
    Active Participation Through Accessible Play
    Adam Palmquist, Izabella Jedel and Ole Goethe
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  • Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins—10th Anniversary Edition - Kishonna L. Gray
    Race, Gender, and Deviance in Xbox Live
    Theoretical Perspectives from the Virtual Margi...
    Kishonna L. Gray
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  • Introduction to Game Analysis - Clara Fernández-Vara
    Introduction to Game Analysis
    Clara Fernández-Vara
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  • Working with Video Gamers and Games in Therapy : A Clinician's Guide - Anthony M. Bean
    Working with Video Gamers and Games in Therapy
    A Clinician's Guide
    Anthony M. Bean
    eText
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    $89.09
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  • Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming - Penny de Byl
    Holistic Game Development with Unity 3e
    An All-in-One Guide to Implementing Game Mechan...
    Penny de Byl
    eText
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  • Reverse Design : Half-Life - Patrick Holleman
    Reverse Design
    Half-Life
    Patrick Holleman
    eText
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  • The Pyramid of Game Design : Designing, Producing and Launching Service Games - Nicholas Lovell
    The Pyramid of Game Design
    Designing, Producing and Launching Service Games
    Nicholas Lovell
    eText
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    $96.79
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  • Real-Time Collision Detection - Christer Ericson
    Real-Time Collision Detection
    Christer Ericson
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  • Women in Game Development : Breaking the Glass Level-Cap - Jennifer Brandes Hepler
    Women in Game Development
    Breaking the Glass Level-Cap
    Jennifer Brandes Hepler
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    $104.49
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  • Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 - Rachel Cordone
    Unreal Engine 4 Game Development Quick Start Guide
    Programming professional 3D games with Unreal E...
    Rachel Cordone
    eText
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  • Computer Coding Projects for Kids : A unique step-by-step visual guide, from binary code to building games - Carol Vorderman
    Computer Coding Projects for Kids
    A unique step-by-step visual guide, from binary...
    Carol Vorderman
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  • Computer Graphics : From Pixels to Programmable Graphics Hardware - Alexey Boreskov
    Computer Graphics
    From Pixels to Programmable Graphics Hardware
    Alexey Boreskov and Evgeniy Shikin
    eText
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  • ComMODify : User Creativity at the Intersection of Commerce and Community - Shenja van der Graaf
    ComMODify
    User Creativity at the Intersection of Commerce...
    Shenja van der Graaf
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  • Beginning RPG Maker MV : Professional and Applied Computing (R0) - Darrin Perez
    Beginning RPG Maker MV
    Professional and Applied Computing (R0)
    Darrin Perez
    eText
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    $64.99
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  • Pro Java 9 Games Development : Leveraging the JavaFX APIs - Wallace Jackson
    Pro Java 9 Games Development
    Leveraging the JavaFX APIs
    Wallace Jackson
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    $74.99
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  • Practical Video Game Bots : Automating Game Processes using C++, Python, and AutoIt - Ilya Shpigor
    Practical Video Game Bots
    Automating Game Processes using C++, Python, an...
    Ilya Shpigor
    eText
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  • Java Game Development with LibGDX : From Beginner to Professional - Lee Stemkoski
    Java Game Development with LibGDX
    From Beginner to Professional
    Lee Stemkoski
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  • Mostly Codeless Game Development : New School Game Engines - Robert Ciesla
    Mostly Codeless Game Development
    New School Game Engines
    Robert Ciesla
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  • Beginning Java Game Development with LibGDX : Professional and Applied Computing (R0) - LEE STEMKOSKI
    Beginning Java Game Development with LibGDX
    Professional and Applied Computing (R0)
    LEE STEMKOSKI
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  • Make a 2D Arcade Game in a Weekend : With Unity - Jodessiah Sumpter
    Make a 2D Arcade Game in a Weekend
    With Unity
    Jodessiah Sumpter
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  • Gameful Second and Foreign Language Teaching and Learning : Theory, Research, and Practice - Jonathon Reinhardt
    Gameful Second and Foreign Language Teaching and Learning
    Theory, Research, and Practice
    Jonathon Reinhardt
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  • Practical Shader Development : Vertex and Fragment Shaders for Game Developers - Kyle Halladay
    Practical Shader Development
    Vertex and Fragment Shaders for Game Developers
    Kyle Halladay
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  • Developing Games on the Raspberry Pi : App Programming with Lua and LÖVE - Seth Kenlon
    Developing Games on the Raspberry Pi
    App Programming with Lua and LÖVE
    Seth Kenlon
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
    Lean Game Development
    Apply Lean Frameworks to the Process of Game De...
    Julia Naomi Rosenfield Boeira
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  • Handbook of Game-Based Learning : The MIT Press - Jan L. Plass
    Handbook of Game-Based Learning
    The MIT Press
    Jan L. Plass, Richard E. Mayer and Bruce D. Homer
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  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach - Philippe Fuchs
    Virtual Reality Headsets - A Theoretical and Pragmatic Approach
    Philippe Fuchs
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  • Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - Simon Goodwin
    Beep to Boom
    The Development of Advanced Runtime Sound Syste...
    Simon Goodwin
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  • Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS - Yadu Rajiv
    Developing Turn-Based Multiplayer Games
    with GameMaker Studio 2 and NodeJS
    Yadu Rajiv
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  • Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# - Allan Fowler
    Beginning iOS AR Game Development
    Developing Augmented Reality Apps with Unity an...
    Allan Fowler
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
    Basic Math for Game Development with Unity 3D
    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • GPU Pro 360 Guide to Image Space - Wolfgang Engel
    GPU Pro 360 Guide to Image Space
    Wolfgang Engel
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  • The Publishing Challenge for Independent Video Game Developers : A Practical Guide - Odile Limpach
    The Publishing Challenge for Independent Video Game Developers
    A Practical Guide
    Odile Limpach
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  • The Art of Game Design : A Book of Lenses, Third Edition - Jesse Schell
    The Art of Game Design
    A Book of Lenses, Third Edition
    Jesse Schell
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  • Game AI Pro 360 : Guide to Architecture - Steve Rabin
    Game AI Pro 360
    Guide to Architecture
    Steve Rabin
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  • High Score! Expanded : The Illustrated History of Electronic Games 3rd Edition - Rusel DeMaria
    High Score! Expanded
    The Illustrated History of Electronic Games 3rd...
    Rusel DeMaria
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  • Procedural Storytelling in Game Design - Tanya X. Short
    Procedural Storytelling in Game Design
    Tanya X. Short
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  • Reverse Design : Final Fantasy VII - Patrick Holleman
    Reverse Design
    Final Fantasy VII
    Patrick Holleman
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  • Indie Games : The Complete Introduction to Indie Gaming - Mike Diver
    Indie Games
    The Complete Introduction to Indie Gaming
    Mike Diver
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  • C# and Game Programming : A Beginner's Guide - Salvatore A. Buono
    C# and Game Programming
    A Beginner's Guide
    Salvatore A. Buono
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  • C++ Game Development By Example : Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming - Siddharth Shekar
    C++ Game Development By Example
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    Siddharth Shekar
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  • Building Virtual Reality with Unity and SteamVR - Jeff W Murray
    Building Virtual Reality with Unity and SteamVR
    Jeff W Murray
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  • Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee - Ezra Thess Mendoza Guevarra
    Modeling and Animation Using Blender
    Blender 2.80: The Rise of Eevee
    Ezra Thess Mendoza Guevarra
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  • Virtual Reality with VRTK4 : Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit - Rakesh Baruah
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  • Learning Java with Games : Computer Science (R0) - Chong-wei Xu
    Learning Java with Games
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    Chong-wei Xu
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  • Interdisciplinary Perspectives on Virtual Place-Based Learning : Education (R0) - Reneta D. Lansiquot
    Interdisciplinary Perspectives on Virtual Place-Based Learning
    Education (R0)
    Reneta D. Lansiquot and Sean P. MacDonald
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  • Developing 2D Games with Unity : Independent Game Programming with C# - Jared Halpern
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    Independent Game Programming with C#
    Jared Halpern
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  • Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games - Adam Watkins
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    How to Develop Fun and Marketable 3D Games
    Adam Watkins
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  • How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast - Michael McCarthy
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
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  • Games As A Service : How Free to Play Design Can Make Better Games - Oscar Clark
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  • Production Pipeline Fundamentals for Film and Games - Renee Dunlop
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  • Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time - Bill Loguidice
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Steve Horowitz
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  • Hands-On Game Development with WebAssembly : Learn WebAssembly C++ programming by building a retro space game - Rick Battagline
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    Rick Battagline
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