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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • The Theory and Practice of Writing Music for Games - Steve Horowitz
    The Theory and Practice of Writing Music for Games
    Steve Horowitz and Scott Looney
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  • Traveling through Video Games : Routledge Advances in Game Studies - Tom van Nuenen
    Traveling through Video Games
    Routledge Advances in Game Studies
    Tom van Nuenen
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  • The Pocket Mentor for Video Game Testing : The Pocket Mentors for Games Careers - Harun H. Ali
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    The Pocket Mentors for Games Careers
    Harun H. Ali
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  • The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals - J. Martin
    The Ludotronics Game Design Methodology
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    J. Martin
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  • Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone - Rhett Loban
    Embedding Culture into Video Games and Game Design
    The Palm, the Dogai and the Tombstone
    Rhett Loban
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  • The Game Narrative Toolbox : Focal Press Game Design Workshops - Tobias Heussner
    The Game Narrative Toolbox
    Focal Press Game Design Workshops
    Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler and Ann Lemay
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  • The Structure of Game Design : Computer Science (R0) - Wallace Wang
    The Structure of Game Design
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    Wallace Wang
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  • Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games - Keith Zizza
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    Keith Zizza
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  • The Routledge Handbook of Media and Technology Domestication - Maren Hartmann
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    Maren Hartmann
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  • Game Design Deep Dive : Trading and Collectible Card Games - Joshua Bycer
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    Joshua Bycer
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  • Computer Graphics Through OpenGL® : From Theory to Experiments - Sumanta Guha
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    Sumanta Guha
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  • The Definitive Guide to Taxes for Indie Game Developers - Rachel Presser
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    Rachel Presser
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  • JavaScript for Sound Artists : Learn to Code with the Web Audio API - William Turner
    JavaScript for Sound Artists
    Learn to Code with the Web Audio API
    William Turner and Steve Leonard
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  • Artificial Intelligence and Playable Media - Eric Freedman
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    Eric Freedman
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  • The Authoring Problem : Challenges in Supporting Authoring for Interactive Digital Narratives - Charlie Hargood
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    Charlie Hargood, David E. Millard, Alex Mitchell and Ulrike Spierling
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  • GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games - Ben Tyers
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    Ben Tyers
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  • Manifestations of Queerness in Video Games : Routledge Advances in Game Studies - Gaspard Pelurson
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    Routledge Advances in Game Studies
    Gaspard Pelurson
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  • Representations of Poverty in Videogames - Adam Crowley
    Representations of Poverty in Videogames
    Adam Crowley
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  • Artificial Intelligence in Games - Paul Roberts
    Artificial Intelligence in Games
    Paul Roberts
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  • Procedural Generation in Godot : Learn to Generate Enjoyable Content for Your Games - Christopher Pitt
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    Learn to Generate Enjoyable Content for Your Games
    Christopher Pitt
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  • Gaming Disability : Disability Perspectives on Contemporary Video Games - Katie Ellis
    Gaming Disability
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    Katie Ellis, Tama Leaver and Mike Kent
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
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    Matthew Guzdial, Sam Snodgrass and Adam J. Summerville
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  • Game Jams - History, Technology, and Organisation : Computer Science (R0) - Allan Fowler
    Game Jams - History, Technology, and Organisation
    Computer Science (R0)
    Allan Fowler and Foaad Khosmood
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  • Exploring Game Mechanics : Principles and Techniques to Make Fun, Engaging Games - Maithili Dhule
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    Maithili Dhule
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  • Game Backend Development : With Microsoft Azure and PlayFab - Balint Bors
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    Balint Bors
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  • A Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production - Benjamin Bauer
    A Practical Guide to Level Design
    From Theory to Practice, Diplomacy and Production
    Benjamin Bauer
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  • Collaborative Worldbuilding for Video Games - Kaitlin Tremblay
    Collaborative Worldbuilding for Video Games
    Kaitlin Tremblay
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  • Introduction to Unity ML-Agents : Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package - Dylan Engelbrecht
    Introduction to Unity ML-Agents
    Understand the Interplay of Neural Networks and...
    Dylan Engelbrecht
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  • The Board Game Designer's Guide to Careers in the Industry - Joe Slack
    The Board Game Designer's Guide to Careers in the Industry
    Joe Slack
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  • The Board Game Designer's Guide to Getting Published : How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed - Joe Slack
    The Board Game Designer's Guide to Getting Published
    How to Find the Right Publisher, Know What to L...
    Joe Slack
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  • Robot Play for All : Developing Toys and Games for Disability - Andrea Bonarini
    Robot Play for All
    Developing Toys and Games for Disability
    Andrea Bonarini and Serenella Besio
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  • Limited Force and the Fight for the Just War Tradition - Christian Nikolaus Braun
    Limited Force and the Fight for the Just War Tradition
    Christian Nikolaus Braun
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  • A Complete Guide to Character Rigging for Games Using Blender - Armin Hala?
    A Complete Guide to Character Rigging for Games Using Blender
    Armin Hala?
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  • Interactive Storytelling : A Cross-Media Approach to Writing, Producing and Editing with AI - Antonio Pizzo
    Interactive Storytelling
    A Cross-Media Approach to Writing, Producing an...
    Antonio Pizzo, Vincenzo Lombardo and Rossana Damiano
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  • Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities - Poppy Wilde
    Posthuman Gaming
    Avatars, Gamers, and Entangled Subjectivities
    Poppy Wilde
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
    Game Design Deep Dive
    Role Playing Games
    Joshua Bycer
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  • Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity's Shader Tool - Álvaro Alda
    Beginner's Guide to Unity Shader Graph
    Create Immersive Game Worlds Using Unity's Shad...
    Álvaro Alda
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  • Graph Databases : Applications on Social Media Analytics and Smart Cities - Christos Tjortjis
    Graph Databases
    Applications on Social Media Analytics and Smar...
    Christos Tjortjis
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  • Making it HUGE in Video Games : Memoirs of Composer Chance Thomas - Chance Thomas
    Making it HUGE in Video Games
    Memoirs of Composer Chance Thomas
    Chance Thomas
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  • Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning : Strategies & Resources - David Seelow
    Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
    Strategies & Resources
    David Seelow
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  • On-Screen Language in Video Games : A Translation Perspective - Miko?aj Deckert
    On-Screen Language in Video Games
    A Translation Perspective
    Miko?aj Deckert and Krzysztof Hejduk
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  • Sound and Music for Games : The Basics of Digital Audio for Video Games - Robert Ciesla
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    The Basics of Digital Audio for Video Games
    Robert Ciesla
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  • Game Development 2042 : The Future of Game Design, Development, and Publishing - Tim Fields
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    The Future of Game Design, Development, and Pub...
    Tim Fields
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  • Human-Computer Interaction in Game Development with Python : Design and Develop a Game Interface Using HCI Technologies and Techniques - Joseph Thachil George
    Human-Computer Interaction in Game Development with Python
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    Joseph Thachil George and Meghna Joseph George
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  • Unity® Virtual Reality Development with VRTK4 : A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps - Christopher Coutinho
    Unity® Virtual Reality Development with VRTK4
    A No-Coding Approach to Developing Immersive VR...
    Christopher Coutinho
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  • The Game Designer's Playbook : An Introduction to Game Interaction Design - Samantha Stahlke
    The Game Designer's Playbook
    An Introduction to Game Interaction Design
    Samantha Stahlke and Pejman Mirza-Babaei
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  • Character Development and Storytelling for Games - Lee Sheldon
    Character Development and Storytelling for Games
    Lee Sheldon
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    $104.49
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  • Branching Story, Unlocked Dialogue : Designing and Writing Visual Novels - Toiya Kristen Finley
    Branching Story, Unlocked Dialogue
    Designing and Writing Visual Novels
    Toiya Kristen Finley
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  • Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders - Daniel Ilett
    Building Quality Shaders for Unity®
    Using Shader Graphs and HLSL Shaders
    Daniel Ilett
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  • The Management of Continuous Product Development : Empirical Research in the Online Game Industry - Wei Huang
    The Management of Continuous Product Development
    Empirical Research in the Online Game Industry
    Wei Huang
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  • The Way We Play : Theory of Game Design - Michael Killick
    The Way We Play
    Theory of Game Design
    Michael Killick
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  • The Influence of Delay on Cloud Gaming Quality of Experience : T-Labs Series in Telecommunication Services - Saeed Shafiee Sabet
    The Influence of Delay on Cloud Gaming Quality of Experience
    T-Labs Series in Telecommunication Services
    Saeed Shafiee Sabet
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  • Game Design Deep Dive : Free-to-Play - Joshua Bycer
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    Joshua Bycer
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  • The Business of Indie Games : Everything You Need to Know to Conquer the Indie Games Industry - Alex Josef
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    Alex Josef, Alex Van Lepp and Marshal D. Carper
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  • Freelance Video Game Writing : The Life & Business of the Digital Mercenary for Hire - Toiya Finley
    Freelance Video Game Writing
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    Toiya Finley
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  • Fifty Key Video Games : Routledge Key Guides - Bernard Perron
    Fifty Key Video Games
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    Bernard Perron, Kelly Boudreau, Mark J.P. Wolf and Dominic Arsenault
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  • Better Game Characters by Design : A Psychological Approach - Katherine Isbister
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    Katherine Isbister
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    Seth Hudson
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  • Assessing the Quality of Experience of Cloud Gaming Services : T-Labs Series in Telecommunication Services - Steven Schmidt
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    Steven Schmidt
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    Claire Fitch
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  • Game Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames - Katherine Isbister
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    Katherine Isbister
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  • Learn JavaFX Game and App Development : With FXGL 17 - Almas Baimagambetov
    Learn JavaFX Game and App Development
    With FXGL 17
    Almas Baimagambetov
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  • Virtual and Augmented Reality for Architecture and Design - Ernesto Filgueiras and Francisco Rebelo Elisângela Vilar
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    Ernesto Filgueiras and Francisco Rebelo Elisângela Vilar
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    Hannah Nicklin
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    Alex Riviere
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  • The Game Writing Guide : Get Your Dream Job and Keep It - Anna Megill
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    Anna Megill
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    Jenny Harder
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  • Get the Damn Story : Homer Bigart and the Great Age of American Newspapers - Thomas W. Lippman
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  • The Game Music Toolbox : Composition Techniques and Production Tools from 20 Iconic Game Soundtracks - Marios Aristopoulos
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    Marios Aristopoulos
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  • The Routledge Companion to Video Game Studies : Routledge Media and Cultural Studies Companions - Mark J. P. Wolf
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    Mark J. P. Wolf
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  • The Video Games Textbook : History • Business • Technology - Brian J. Wardyga
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    Brian J. Wardyga
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  • Introduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games - Victor G. Brusca
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  • Computer Graphics : From Pixels to Programmable Graphics Hardware - Alexey Boreskov
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  • Working with Video Gamers and Games in Therapy : A Clinician's Guide - Anthony M. Bean
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  • C++ Game Development By Example : Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming - Siddharth Shekar
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  • Computer Coding Projects for Kids : A unique step-by-step visual guide, from binary code to building games - Carol Vorderman
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  • Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 - Rachel Cordone
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