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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Role-Playing Game Studies : Transmedia Foundations - Sebastian Deterding
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    Sebastian Deterding
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  • GPU Pro 360 Guide to Geometry Manipulation - Wolfgang Engel
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    Wolfgang Engel
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  • Practical Game Design : Learn the art of game design through applicable skills and cutting-edge insights - Adam Kramarzewski
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  • GPU Pro 360 Guide to Rendering - Wolfgang Engel
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  • Mastering UI Development with Unity : An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 - Ashley Godbold
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  • Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing - Jere Miles
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    Jere Miles
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  • Corona SDK Mobile Game Development- Second Edition : Beginner's Guide - Second Edition - Michelle M Fernandez
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  • Learning Three.js : The JavaScript 3D Library for WebGL - Second Edition - Jos Dirksen
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  • The GameMaker Standard : Focal Press Game Design Workshops - David Vinciguerra
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    David Vinciguerra and Andrew Howell
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  • The Indie Game Developer Handbook - Richard Hill-Whittall
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  • Create 2D Mobile Games with Corona SDK : For iOS and Android - David Mekersa
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  • Designing Gamified Systems : Meaningful Play in Interactive Entertainment, Marketing and Education - Sari Gilbert
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  • Learn to Implement Games with Code - John M. Quick
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  • 3D Game Textures : Create Professional Game Art Using Photoshop - Luke Ahearn
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  • Technology in Physical Activity and Health Promotion : Routledge Research in Physical Activity and Health - Zan Gao
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  • 2D to VR with Unity5 and Google Cardboard - Roberto Dillon
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  • Storytelling for Interactive Digital Media and Video Games - Nicholas B. Zeman
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  • Spying in America : Espionage from the Revolutionary War to the Dawn of the Cold War - Michael J. Sulick
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  • Procedural Generation in Game Design - Tanya Short
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    Tanya Short
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  • Successful ScrumButt : Learn to Modify Scrum Project Management for Student and Virtual Teams - Noah Dyer
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  • Fluid Engine Development - Doyub Kim
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  • Test Drive Blender : A Starter Manual for New Users - John M. Blain
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    John M. Blain
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  • Talking to Artists / Talking to Programmers : How to Get Programmers and Artists Communicating - Wendy Despain
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    Wendy Despain
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  • Introduction to Computer Graphics : A Practical Learning Approach - Fabio Ganovelli
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    Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik and Marco Di Benedetto
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  • HTML5 Game Engines : App Development and Distribution - Dan Nagle
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    Dan Nagle
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  • Blender for Animation and Film-Based Production - Michelangelo Manrique
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  • 3D Math Primer for Graphics and Game Development - Fletcher Dunn
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    Fletcher Dunn and Ian Parberry
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  • Game AI Pro 2 : Collected Wisdom of Game AI Professionals - Steven Rabin
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    Steven Rabin
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  • Blender for Visual Effects - Sam Vila
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    Sam Vila
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  • Ray Tracing from the Ground Up - Kevin Suffern
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    Kevin Suffern
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan Thorn
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    Alan Thorn
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  • No-Code Video Game Development Using Unity and Playmaker - Michael Kelley
    No-Code Video Game Development Using Unity and Playmaker
    Michael Kelley
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
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    Andrew Sanders
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  • Game Audio Programming : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games - Adam Watkins
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    How to Develop Fun and Marketable 3D Games
    Adam Watkins
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  • How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast - Michael McCarthy
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    Michael McCarthy
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  • iOS Game Programming with Xcode and Cocos2d - Justin Dike
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    Justin Dike
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
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    Alan Thorn
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  • Games As A Service : How Free to Play Design Can Make Better Games - Oscar Clark
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    Oscar Clark
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  • Production Pipeline Fundamentals for Film and Games - Renee Dunlop
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    Renee Dunlop
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  • Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time - Bill Loguidice
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    Bill Loguidice
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Steve Horowitz
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    The Theory and Practice of Sound for Games
    Steve Horowitz and Scott Looney
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  • Holistic Mobile Game Development with Unity - Penny de Byl
    Holistic Mobile Game Development with Unity
    Penny de Byl
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  • A Framework for Scientific Discovery through Video Games : ACM Books - Seth Cooper
    A Framework for Scientific Discovery through Video Games
    ACM Books
    Seth Cooper
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  • Montegue Blister's Strange Games : and other odd things to do with your time - Montegue Blister
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    Montegue Blister and Alan Down
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  • The Game Maker's Companion - Jacob Habgood
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    Jacob Habgood, Nana Nielsen, Kevin Crossley and Martin Rijks
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  • Jacked : The unauthorized behind-the-scenes story of Grand Theft Auto - David Kushner
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    David Kushner
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  • The Fantasy Sport Industry : Games within Games - Andrew Billings
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    Games within Games
    Andrew Billings and Brody Ruihley
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  • Sports Videogames - Mia Consalvo
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    Mia Consalvo
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  • Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - Simon Goodwin
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    Simon Goodwin
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  • Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee - Ezra Thess Mendoza Guevarra
    Modeling and Animation Using Blender
    Blender 2.80: The Rise of Eevee
    Ezra Thess Mendoza Guevarra
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  • Virtual Reality with VRTK4 : Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit - Rakesh Baruah
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    Rakesh Baruah
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  • Learning Java with Games : Computer Science (R0) - Chong-wei Xu
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    Chong-wei Xu
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  • Interdisciplinary Perspectives on Virtual Place-Based Learning - Reneta D. Lansiquot
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    Reneta D. Lansiquot and Sean P. MacDonald
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  • Developing 2D Games with Unity : Independent Game Programming with C# - Jared Halpern
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    Jared Halpern
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  • Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS - Yadu Rajiv
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  • Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# - Allan Fowler
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
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    Kelvin Sung and Gregory Smith
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  • GPU Pro 360 Guide to Image Space - Wolfgang Engel
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    Wolfgang Engel
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  • The Publishing Challenge for Independent Video Game Developers : A Practical Guide - Odile Limpach
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    Odile Limpach
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  • The Art of Game Design : A Book of Lenses - Jesse Schell
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  • Computer Graphics : From Pixels to Programmable Graphics Hardware - Alexey Boreskov
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    Alexey Boreskov and Evgeniy Shikin
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  • A Complete Guide to Character Rigging for Games Using Blender - Armin Hala?
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    Armin Hala?
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  • Interactive Storytelling : A Cross-Media Approach to Writing, Producing and Editing with AI - Antonio Pizzo
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    Antonio Pizzo, Vincenzo Lombardo and Rossana Damiano
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  • The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals - J. Martin
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    J. Martin
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  • Computer Graphics Through OpenGL® : From Theory to Experiments - Sumanta Guha
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    Sumanta Guha
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  • The Definitive Guide to Taxes for Indie Game Developers - Rachel Presser
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    Rachel Presser
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  • Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone - Rhett Loban
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  • The Structure of Game Design : Computer Science (R0) - Wallace Wang
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    Wallace Wang
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  • Heritage, Memory and Identity in Postcolonial Board Games - Michal Mochocki
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    Michal Mochocki
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  • The Game Narrative Toolbox : Focal Press Game Design Workshops - Tobias Heussner
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    Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler and Ann Lemay
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  • Game Audio Programming 4 : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • Traveling through Video Games : Routledge Advances in Game Studies - Tom van Nuenen
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  • Esports in the Asia-Pacific : Ecosystem, Communities, and Identities - Filippo Gilardi
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    Filippo Gilardi and Paul Martin
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  • Building a Game Pitch : How to Bottle Lightning - Arran Topalian
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  • Technical Animation in Video Games - Matthew Lake
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  • The Theory and Practice of Writing Music for Games - Steve Horowitz
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    Steve Horowitz and Scott Looney
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  • The Pocket Mentor for Video Game Testing : The Pocket Mentors for Games Careers - Harun H. Ali
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    Harun H. Ali
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  • Meaningful Game Design : The Methodology and Psychology of Tabletop Games - Devon Allcoat
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    Devon Allcoat and Chris Evans
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  • The Pocket Mentor for Video Game Writers : The Pocket Mentors for Games Careers - Anna Megill
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  • Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities - Poppy Wilde
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
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  • Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity's Shader Tool - Álvaro Alda
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  • Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks - Simon Jackson
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  • Graph Databases : Applications on Social Media Analytics and Smart Cities - Christos Tjortjis
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  • Fifty Key Video Games : Routledge Key Guides - Bernard Perron
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  • The Influence of Delay on Cloud Gaming Quality of Experience : T-Labs Series in Telecommunication Services - Saeed Shafiee Sabet
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