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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
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    Kenny K.N. Chow
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  • Programming 2D Games - Charles Kelly
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    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
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    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
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    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
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    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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    Edward F. Maurina
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
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  • Mastering Technical Art in Unreal Engine : Materials and VFX - Greg Penninck
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    Greg Penninck and Stuart Butler
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
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    Simon Brewer
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
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    Craig Caldwell
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
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    Vincent Hui, Ryan Scavnicky and Tatiana Estrina
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
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    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
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    Brian Guenter and Sung-Hee Lee
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
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    James Cartlidge
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  • GPU Pro 2 - Wolfgang Engel
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    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
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    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
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    Ian Millington
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Ken Greenebaum
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
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    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • 2D Graphics Programming for Games - Jr. John Pile
    2D Graphics Programming for Games
    Jr. John Pile
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  • OpenGL Insights - Patrick Cozzi
    OpenGL Insights
    Patrick Cozzi and Christophe Riccio
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
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    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
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    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - PhD Steven Kielich
    The Metal Gear Solid Series
    Critical Essays and New Perspectives
    PhD Steven Kielich and Dr. Chris Hall
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  • User Experience for Serious Games in Virtual Reality : Engineering (R0) - Tanja Koji?
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    Engineering (R0)
    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
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    Core Recipes for Game Developers
    Christopher Coutinho
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
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    A Designer's Guide to Magic Systems in Theory a...
    Jeff Howard
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  • Routledge Handbook of Esports : Routledge International Handbooks - Seth E. Jenny
    Routledge Handbook of Esports
    Routledge International Handbooks
    Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote and Tobias M. Scholz
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    CRC Press Guides to Tabletop Game Design
    Daniel Solis
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
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    Metagame, Monetization and Live Operations
    Charlie Czerkawski
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  • Running a Successful Live Service Game : Live Outside of Game Updates - Sergei Vasiuk
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    Live Outside of Game Updates
    Sergei Vasiuk
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  • Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes - Kate Galloway and Elizabeth Hambleton
    Music and Sonic Environments in Video Games
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    Kate Galloway and Elizabeth Hambleton
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  • Game Development for iOS with Unity3D - Jeff W. Murray
    Game Development for iOS with Unity3D
    Jeff W. Murray
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
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    Tim Fields
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  • Game Narrative Design and UX Fundamentals : Tools for Player-Centric Storytelling - Abigail Rindo
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    Abigail Rindo
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  • Interactive Sound and Music : Beyond Pressing Play - Lucy Ann Harrison
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    Lucy Ann Harrison
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  • Game Engine Gems 2 - Eric Lengyel
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    Eric Lengyel
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
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    Steven Rabin
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  • Game Design Deep Dive : Real-Time Strategy - Joshua Bycer
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    Joshua Bycer
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  • Eugene Jarvis : King of the Arcade - Dr Matthew Thomas Payne
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  • Game Development with GameMaker : A Primer on Game Development and Design - Sebastiano M. Cossu
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    Sebastiano M. Cossu
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
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    Michael Beardwood
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
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    Tiow Wee Tan
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  • The Routledge Handbook of Role-Playing Game Studies : Routledge Media and Cultural Studies Handbooks - José P. Zagal
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    José P. Zagal
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
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    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
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    Ethan Ham
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  • Central and Eastern European Histories and Heritages in Video Games : Routledge Advances in Game Studies - Micha? Mochocki
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    Micha? Mochocki, Pawe? Schreiber, Jakub Majewski and Yaraslau I. Kot
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
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  • The Pocket Mentor for Animators : The Pocket Mentors for Games Careers - Hollie Newsham
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    Hollie Newsham
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  • Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath
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  • Extending Virtual Worlds : Advanced Design for Virtual Environments - Ann Latham Cudworth
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
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    Jason van Gumster and Stefan Maurus
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  • The Fundamentals of Tabletop Miniatures Game Design : A Designer's Handbook - Glenn Ford
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    Glenn Ford and Mike Hutchinson
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  • Science Fiction Video Games - Neal Roger Tringham
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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
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  • Shadow Algorithms Data Miner - Andrew Woo
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  • Real Time Cameras : A Guide for Game Designers and Developers - Mark Haigh-Hutchinson
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  • Critical Perspectives on Esports : ICSSPE Perspectives - Annette R. Hofmann
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  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
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  • Computer Games and Software Engineering : Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series - Kendra M. L. Cooper
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  • Game Feel : A Game Designer's Guide to Virtual Sensation - Steve Swink
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