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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Universal Design in Video Games : Active Participation Through Accessible Play - Adam Palmquist
    Universal Design in Video Games
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    Adam Palmquist, Izabella Jedel and Ole Goethe
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  • Augmented Reality Games II : The Gamification of Education, Medicine and Art - Vladimir Geroimenko
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    The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
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  • Game AI Uncovered : Volume Two - Paul Roberts
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    Paul Roberts
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  • Retro Gaming with Raspberry Pi : Nearly 200 Pages of Video Game Projects - The Makers of The MagPi magazine
    Retro Gaming with Raspberry Pi
    Nearly 200 Pages of Video Game Projects
    The Makers of The MagPi magazine
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  • Code the Classics Volume II - Simon Brew
    Code the Classics Volume II
    Simon Brew, Allister Brimble, David Crookes and Andrew Gillett
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
    HTML5 Game Development from the Ground Up with Construct 2
    Roberto Dillon
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  • Machine Learning, Animated : Chapman & Hall/CRC Machine Learning & Pattern Recognition - Mark Liu
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    Mark Liu
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
    Game Design Deep Dive
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    Joshua Bycer
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
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  • Understanding Video Games : The Essential Introduction - Simon Egenfeldt-Nielsen
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    Simon Egenfeldt-Nielsen, Jonas Heide Smith and Susana Pajares Tosca
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  • Science Fiction Video Games - Neal Roger Tringham
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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
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    Rudolf Kremers
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  • The Science of Esports - Craig McNulty
    The Science of Esports
    Craig McNulty, Remco Polman, Matthew Watson and Kabir Bubna
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  • Meaningful Game Design : The Methodology and Psychology of Tabletop Games - Devon Allcoat
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    Devon Allcoat and Chris Evans
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  • Narrative Design for Mobile and Live Games - Valentina Tamer
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    Valentina Tamer
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  • Game Audio Programming 4 : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • Traveling through Video Games : Routledge Advances in Game Studies - Tom van Nuenen
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    Tom van Nuenen
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  • The Game Design Toolbox - Martin Annander
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    Martin Annander
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  • The Pocket Mentor for Video Game Testing : The Pocket Mentors for Games Careers - Harun H. Ali
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    The Pocket Mentors for Games Careers
    Harun H. Ali
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  • The Pocket Mentor for Video Game Writers : The Pocket Mentors for Games Careers - Anna Megill
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    Anna Megill
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
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    Joshua Bycer
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  • Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity's Shader Tool - Álvaro Alda
    Beginner's Guide to Unity Shader Graph
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    Álvaro Alda
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  • Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks - Simon Jackson
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    Simon Jackson
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  • Game Programming with Unity and C# : A Complete Beginner's Guide - Casey Hardman
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    A Complete Beginner's Guide
    Casey Hardman
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  • Game AI Uncovered : Volume One - Paul Roberts
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    Paul Roberts
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
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    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • Representation of Disability in Children's Video Games : Routledge Research in Disability and Media Studies - Krystina Madej
    Representation of Disability in Children's Video Games
    Routledge Research in Disability and Media Studies
    Krystina Madej
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  • Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 - Andrés Cruz Yoris
    Flame Game Development
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    Andrés Cruz Yoris
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  • Halo : A Space Opera from Bungie - Loïc Ralet
    Halo
    A Space Opera from Bungie
    Loïc Ralet
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  • The Legend of Final Fantasy X - Damien Mecheri
    The Legend of Final Fantasy X
    Damien Mecheri
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  • Metagames : Games about Games - Agata Waszkiewicz
    Metagames
    Games about Games
    Agata Waszkiewicz
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  • On Soulsring Worlds : Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring - Marco Caracciolo
    On Soulsring Worlds
    Narrative Complexity, Digital Communities, and ...
    Marco Caracciolo
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  • Directing Game Animation : Building a Vision and a Team with Intent - Mike Jungbluth
    Directing Game Animation
    Building a Vision and a Team with Intent
    Mike Jungbluth
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
    Programming for Game Design
    A Hands-On Guide with Godot
    Wallace Wang and Tonnetta Walcott
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  • Tabletop Game Accessibility : Meeple Centred Design - Michael James Heron
    Tabletop Game Accessibility
    Meeple Centred Design
    Michael James Heron
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  • Pervasive Games : Theory and Design - Markus Montola
    Pervasive Games
    Theory and Design
    Markus Montola, Jaakko Stenros and Annika Waern
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
    Casual Game Design
    Designing Play for the Gamer in ALL of Us
    Gregory Trefry
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  • Honoring the Code : Conversations with Great Game Designers - Matt Barton
    Honoring the Code
    Conversations with Great Game Designers
    Matt Barton
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
    Modeling and Texturing Techniques with Maya and...
    Michael Ingrassia
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  • Real Time Cameras : A Guide for Game Designers and Developers - Mark Haigh-Hutchinson
    Real Time Cameras
    A Guide for Game Designers and Developers
    Mark Haigh-Hutchinson
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  • Critical Perspectives on Esports : ICSSPE Perspectives - Annette R. Hofmann
    Critical Perspectives on Esports
    ICSSPE Perspectives
    Annette R. Hofmann
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  • Basics of Game Design - Michael Moore
    Basics of Game Design
    Michael Moore
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  • Mathematics of Game Development : A Collection of Applied Lessons - Jacob Enfield
    Mathematics of Game Development
    A Collection of Applied Lessons
    Jacob Enfield
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  • Secure Development for Mobile Apps : How to Design and Code Secure Mobile Applications with PHP and JavaScript - J. D. Glaser
    Secure Development for Mobile Apps
    How to Design and Code Secure Mobile Applicatio...
    J. D. Glaser
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  • Interactive Storytelling : Techniques for 21st Century Fiction - Andrew Glassner
    Interactive Storytelling
    Techniques for 21st Century Fiction
    Andrew Glassner
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
    Learn to Play
    Designing Tutorials for Video Games
    Matthew M. White
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  • Computer Games and Software Engineering : Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series - Kendra M. L. Cooper
    Computer Games and Software Engineering
    Chapman & Hall/CRC Innovations in Software Engi...
    Kendra M. L. Cooper and Walt Scacchi
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  • Game Feel : A Game Designer's Guide to Virtual Sensation - Steve Swink
    Game Feel
    A Game Designer's Guide to Virtual Sensation
    Steve Swink
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  • Digital Media as Ambient Therapy : The Ecological Self between Resonance and Alienation - Francis Russell
    Digital Media as Ambient Therapy
    The Ecological Self between Resonance and Alien...
    Francis Russell
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
    Collaboration in Media Studies
    Doing and Being Together
    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
    Game Design Workshop
    A Playcentric Approach to Creating Innovative G...
    Tracy Fullerton
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  • The Theory and Practice of Writing Music for Games - Steve Horowitz
    The Theory and Practice of Writing Music for Games
    Steve Horowitz and Scott Looney
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  • When Washington Burned : The British Invasion of the Capital and a Nation's Rise from the Ashes - Robert P. Watson
    When Washington Burned
    The British Invasion of the Capital and a Natio...
    Robert P. Watson
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  • A Complete Guide to Character Rigging for Games Using Blender - Armin Hala?
    A Complete Guide to Character Rigging for Games Using Blender
    Armin Hala?
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  • Interactive Storytelling : A Cross-Media Approach to Writing, Producing and Editing with AI - Antonio Pizzo
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    Antonio Pizzo, Vincenzo Lombardo and Rossana Damiano
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  • Limited Force and the Fight for the Just War Tradition - Christian Nikolaus Braun
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    Christian Nikolaus Braun
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  • Posthuman Gaming : Avatars, Gamers, and Entangled Subjectivities - Poppy Wilde
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    Poppy Wilde
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  • Making it HUGE in Video Games : Memoirs of Composer Chance Thomas - Chance Thomas
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  • Graph Databases : Applications on Social Media Analytics and Smart Cities - Christos Tjortjis
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  • Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone - Rhett Loban
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  • Procedural Generation in Godot : Learn to Generate Enjoyable Content for Your Games - Christopher Pitt
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    Christopher Pitt
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  • A Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production - Benjamin Bauer
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    Benjamin Bauer
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  • Collaborative Worldbuilding for Video Games - Kaitlin Tremblay
    Collaborative Worldbuilding for Video Games
    Kaitlin Tremblay
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  • Videogames and Agency : Routledge Advances in Game Studies - Bettina Bódi
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    Routledge Advances in Game Studies
    Bettina Bódi
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  • Exploring Game Mechanics : Principles and Techniques to Make Fun, Engaging Games - Maithili Dhule
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  • Game Design Tools : Cognitive, Psychological, and Practical Approaches - Diego Ricchiuti
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    Diego Ricchiuti
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  • Gaming Disability : Disability Perspectives on Contemporary Video Games - Katie Ellis
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
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    Matthew Guzdial, Sam Snodgrass and Adam J. Summerville
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  • Game Jams - History, Technology, and Organisation : Computer Science (R0) - Allan Fowler
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    Allan Fowler and Foaad Khosmood
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  • The Board Game Designer's Guide to Careers in the Industry - Joe Slack
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    Joe Slack
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  • The Board Game Designer's Guide to Getting Published : How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed - Joe Slack
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    Joe Slack
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  • Introduction to Unity ML-Agents : Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package - Dylan Engelbrecht
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    Dylan Engelbrecht
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  • Game Backend Development : With Microsoft Azure and PlayFab - Balint Bors
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    Balint Bors
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  • The Authoring Problem : Challenges in Supporting Authoring for Interactive Digital Narratives - Charlie Hargood
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  • GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games - Ben Tyers
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    Ben Tyers
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  • Game Design Deep Dive : Trading and Collectible Card Games - Joshua Bycer
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    Joshua Bycer
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  • Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games - Keith Zizza
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    Keith Zizza
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  • The Routledge Handbook of Media and Technology Domestication - Maren Hartmann
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    Maren Hartmann
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  • Heritage, Memory and Identity in Postcolonial Board Games - Michal Mochocki
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    Michal Mochocki
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  • The Game Narrative Toolbox : Focal Press Game Design Workshops - Tobias Heussner
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    Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler and Ann Lemay
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  • The Routledge Companion to Video Game Studies : Routledge Media and Cultural Studies Companions - Mark J. P. Wolf
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    Routledge Media and Cultural Studies Companions
    Mark J. P. Wolf
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  • Game Audio Mixing : Insights to Improve Your Mixing Performance - Alex Riviere
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  • The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals - J. Martin
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    J. Martin
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  • The Structure of Game Design : Computer Science (R0) - Wallace Wang
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