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3D Engine Design for Virtual Globes - Patrick Cozzi

3D Engine Design for Virtual Globes

By: Patrick Cozzi, Kevin Ring

eText | 24 June 2011 | Edition Number 1

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Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout

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Desktop
Tablet
Mobile

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