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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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    July 31st Release
    $27.99
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
    The Slingshot Formula
    How Angry Birds Launched Their Way from Indie G...
    Pascal Clarysse
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    November 6th Release
    $16.99
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
    The Complete Guide to Videogame Performance Directing
    Place, Time, Action
    Tom Keegan
    eText
    July 22nd Release
    $104.50
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 1, Software Architecture and the Softwar...
    Rodney Quaye
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    July 25th Release
    $102.30
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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    July 25th Release
    $102.30
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Eugene Jarvis : King of the Arcade - Dr Matthew Thomas Payne
    Eugene Jarvis
    King of the Arcade
    Dr Matthew Thomas Payne
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
    Transmediality and Interactivity in the Localis...
    Dariush Robertson
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  • Artificial Intelligence and Games - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Georgios N. Yannakakis and Julian Togelius
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
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    The Pocket Mentors for Games Careers
    Doug Pennant
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
    Game Design Deep Dive
    Metroidvania
    Joshua Bycer
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • The Video Game Writer's Guide to Surviving an Industry That Hates You - Richard Dansky
    The Video Game Writer's Guide to Surviving an Industry That Hates You
    Richard Dansky
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    August 27th Release
    $113.30
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  • Cinematic Worldbuilding : A TTRPG Approach to Storytelling - Nicholas LaRue
    Cinematic Worldbuilding
    A TTRPG Approach to Storytelling
    Nicholas LaRue
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    July 29th Release
    $92.40
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  • Music in Esports : On the Convergence of the Music and Gaming Industries - Eulalia Febrer-Coll
    Music in Esports
    On the Convergence of the Music and Gaming Indu...
    Eulalia Febrer-Coll
    eText
    July 21st Release
    $332.20
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  • Mastering Community Management : Chaos, Compassion, and Connections in Games - Victoria Tran
    Mastering Community Management
    Chaos, Compassion, and Connections in Games
    Victoria Tran
    eText
    July 18th Release
    $92.40
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  • Designing Virtual Worlds : Volume I - Richard A. Bartle
    Designing Virtual Worlds
    Volume I
    Richard A. Bartle
    eText
    August 8th Release
    $104.50
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  • Game Development Concepts in C++ : Elevate Your Skills with Unreal Engine - Sheikh Sohel Moon
    Game Development Concepts in C++
    Elevate Your Skills with Unreal Engine
    Sheikh Sohel Moon
    eText
    July 19th Release
    $89.00
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
    Digital Storytelling
    A Creator's Guide to Interactive Entertainment,...
    Carolyn Handler Miller
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
    Tech Interview Tactics
    Matthew Ventures
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
    Crafty Game Writing
    Secrets of Great Videogame Narrative
    Alex Epstein
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • The World Politics of Disco Elysium : Popular Culture and World Politics - Vic Castro
    The World Politics of Disco Elysium
    Popular Culture and World Politics
    Vic Castro and Nicholas Kiersey
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    $89.09
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Michele Knobel
    Game-Based Learning in Action
    How an Expert Affinity Group Teaches With Games
    Michele Knobel, Colin Lankshear and Matthew Farber
    eBook
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    $92.99
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
    The Game Maker's Apprentice
    Game Development for Beginners
    Jacob Habgood and Mark Overmars
    eText
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    $54.99
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin C. Griffiths
    Virtual Ascendance
    Video Games and the Remaking of Reality
    Devin C. Griffiths
    eText
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    $75.85
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
    HTML5 Games
    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
    eText
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    $51.69
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
    Persuasive Games
    The Expressive Power of Videogames
    Ian Bogost
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
    Communities of Play
    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
    The difficult and definitive guide to what vide...
    David Myers
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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
    Raising Young Coders
    A Parent's Guide to Teaching Programming at Home
    Cassandra Chin
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
    Demystifying Creativity
    On Originality in Game Development
    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
    eText
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    $93.50
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
    The Pocket Mentor for Video Game UX UI
    The Pocket Mentors for Games Careers
    Simon Brewer
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer and Andy Petroski
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
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    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
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    Vincent Hui, Ryan Scavnicky and Tatiana Estrina
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
    Graphics and Visualization
    Principles & Algorithms
    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
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    Using D* in Graphics and Game Programming
    Brian Guenter and Sung-Hee Lee
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
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    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
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    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
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    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
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    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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    David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
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    Yvens R. Serpa
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
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    Ross Berger
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  • Game Engine Gems 3 - Eric Lengyel
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    Eric Lengyel
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
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    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Paper Time Machines : Critical Game Design and Historical Board Games - Maurice W. Suckling
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    Critical Game Design and Historical Board Games
    Maurice W. Suckling
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