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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • How to Thrive in the Games Industry : The Long Game - Harvey Newman
    How to Thrive in the Games Industry
    The Long Game
    Harvey Newman
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  • The Psychology of Esports Performance : Routledge Research Series in Esports and Video Gaming - Benjamin T. Sharpe
    The Psychology of Esports Performance
    Routledge Research Series in Esports and Video ...
    Benjamin T. Sharpe and Dylan R. Poulus
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  • The Game Designer's Guide to Creating Licensed Tabletop Games - James Sheahan
    The Game Designer's Guide to Creating Licensed Tabletop Games
    James Sheahan
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  • Affective Learning and Serious Games - Kaoru Sumi
    Affective Learning and Serious Games
    Kaoru Sumi
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    June 2nd Release
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  • Games User Research Cookbook : Tools and Techniques for Better Player Experience - Micha? Mycka
    Games User Research Cookbook
    Tools and Techniques for Better Player Experience
    Micha? Mycka
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  • Playing Politics in Digital Spaces : Life After Social Media - Frank Chouraqui
    Playing Politics in Digital Spaces
    Life After Social Media
    Frank Chouraqui, Alex Gekker, Bram Ieven, Saniye Ince and Sara Polak
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  • Playing with Balance : Game Economy Design - Oscar Clark
    Playing with Balance
    Game Economy Design
    Oscar Clark
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  • The Laws of the Game : A Game Studies Book about Soccer - Miguel Sicart
    The Laws of the Game
    A Game Studies Book about Soccer
    Miguel Sicart and Bo Kampmann Walther
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  • The Geopolitical Economy of Esports : Routledge Research in Sport, Culture and Society - Simon Chadwick
    The Geopolitical Economy of Esports
    Routledge Research in Sport, Culture and Society
    Simon Chadwick, Yue Meng-Lewis, Donna Wong and Paul Widdop
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  • The Complete Guide to Photorealism for Visual Effects, Visualization, and Games - Eran Dinur
    The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
    Eran Dinur
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  • The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence - Jonathan Schaeffer
    The Games that Computers (and Humans) Play
    A Non-Technical Introduction to Artificial Inte...
    Jonathan Schaeffer
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  • Game AI Uncovered : Volume Five - Paul Roberts
    Game AI Uncovered
    Volume Five
    Paul Roberts
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  • The Video Games Textbook : History • Business • Technology - Brian J. Wardyga
    The Video Games Textbook
    History • Business • Technology
    Brian J. Wardyga
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  • Research Methods and Project Management in Games - Pooya Soltani
    Research Methods and Project Management in Games
    Pooya Soltani
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  • Game Engine Architecture : Volume I, Foundations and Core Engine Systems - Jason Gregory
    Game Engine Architecture
    Volume I, Foundations and Core Engine Systems
    Jason Gregory
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  • Game Engine Architecture : Volume II, Graphics, Motion, and Sound - Jason Gregory
    Game Engine Architecture
    Volume II, Graphics, Motion, and Sound
    Jason Gregory
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  • Education and Analog Role-Playing Games : TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II - Susan Haarman
    Education and Analog Role-Playing Games
    TeachRPG - Tabletop Role-Playing Games in the C...
    Susan Haarman
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
    Foundational Techniques for Mastering Environment and Character Concept Art
    Lee Stocks
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    $103.99
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  • Game AI Uncovered : Volume Four - Paul Roberts
    Game AI Uncovered
    Volume Four
    Paul Roberts
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  • Integrated Storytelling by Design : Concepts, Principles and Methods for New Narrative Dimensions - Klaus Sommer Paulsen
    Integrated Storytelling by Design
    Concepts, Principles and Methods for New Narrat...
    Klaus Sommer Paulsen
    eText
    June 29th Release
    $79.75
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  • The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - Celia Hodent
    The Gamer's Brain
    How Neuroscience and UX Can Impact Video Game D...
    Celia Hodent
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  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
    Risk Management for Video Game Professionals
    Navigating Uncertainty in Game Development
    Liam Wickham
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  • How Video Games Made the Metaverse : From Pixels to Portals - Kelly Vero
    How Video Games Made the Metaverse
    From Pixels to Portals
    Kelly Vero
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
    The Game Maker's Apprentice
    Game Development for Beginners
    Jacob Habgood and Mark Overmars
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    $54.99
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
    HTML5 Games
    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
    Persuasive Games
    The Expressive Power of Videogames
    Ian Bogost
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    $36.42
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
    Communities of Play
    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
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    $33.39
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
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    $27.31
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Matthew Farber
    Game-Based Learning in Action
    How an Expert Affinity Group Teaches With Games
    Matthew Farber
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin  C. Griffiths
    Virtual Ascendance
    Video Games and the Remaking of Reality
    Devin C. Griffiths
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    $49.49
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
    The difficult and definitive guide to what vide...
    David Myers
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  • The Video Game Writer's Guide to Surviving an Industry That Hates You - Richard Dansky
    The Video Game Writer's Guide to Surviving an Industry That Hates You
    Richard Dansky
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    $118.80
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  • Effective Serious Games Development : A Step-by-Step Guide for Beginners - Philipp Busch
    Effective Serious Games Development
    A Step-by-Step Guide for Beginners
    Philipp Busch
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    $92.99
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  • Cultural Perspectives in Video Game Audio - Mohammad R. Azadehfar
    Cultural Perspectives in Video Game Audio
    Mohammad R. Azadehfar
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    $70.39
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  • The Game Needs to Change : Towards Sustainable Game Design - Patrick Prax
    The Game Needs to Change
    Towards Sustainable Game Design
    Patrick Prax, Clayton Whittle and Trevin York
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  • Game Audio Programming 5 : Principles and Practices - Guy Somberg
    Game Audio Programming 5
    Principles and Practices
    Guy Somberg
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    $111.10
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  • Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
    Games That Haunt Us
    Gothic Game Space as a Living Nightmare
    Stephanie Farnsworth
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    $162.01
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  • Building Museum Games : A Practical Guide - Kellian Adams Pletcher
    Building Museum Games
    A Practical Guide
    Kellian Adams Pletcher
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    $51.29
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  • From the Mental State of Noise to the New Frontiers of Techno-Human Cognition : Creative Disruptions Across AI, Gaming, Modelling, French Theory, and Politics - Cécile Malaspina
    From the Mental State of Noise to the New Frontiers of Techno-Human Cognition
    Creative Disruptions Across AI, Gaming, Modelli...
    Cécile Malaspina
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  • Romance in the Digital Game : Routledge Advances in Popular Culture Studies - Amy Brierley-Beare
    Romance in the Digital Game
    Routledge Advances in Popular Culture Studies
    Amy Brierley-Beare
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  • Interaction and Player Research in Game Development : 4th International Workshop, WIPlay 2025, Belo Horizonte, Brazil, September 8, 2025, Proceedings - Ticianne Darin
    Interaction and Player Research in Game Development
    4th International Workshop, WIPlay 2025, Belo H...
    Ticianne Darin, Kamila Rios, Georgia Cruz, Leonardo Tórtoro and Diego Ricca
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    $129.00
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  • A Gamer's Introduction to Programming with MonoGame : Welcome Brave Adventurer! - Aaron Langille
    A Gamer's Introduction to Programming with MonoGame
    Welcome Brave Adventurer!
    Aaron Langille
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  • Game Development with Godot 4 : A Complete Introduction - Alan Thorn
    Game Development with Godot 4
    A Complete Introduction
    Alan Thorn
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  • Exploring Esports : Players, Fans, and the Esports Industry - Hee Jung Hong
    Exploring Esports
    Players, Fans, and the Esports Industry
    Hee Jung Hong and Sungkyung Kim
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  • The Definitive Game Narrative Guide - Brian Kindregan
    The Definitive Game Narrative Guide
    Brian Kindregan and Diandra Anne Lasrado
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  • Taking Video Out of the Game : A Game Developer's Guide to Total Blind Accessibility - Brandon Cole
    Taking Video Out of the Game
    A Game Developer's Guide to Total Blind Accessi...
    Brandon Cole
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    $117.70
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  • Designing Virtual Worlds : Volume I - Richard A. Bartle
    Designing Virtual Worlds
    Volume I
    Richard A. Bartle
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    $98.99
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  • Game Development Concepts in C++ : Elevate Your Skills with Unreal Engine - Sheikh Sohel Moon
    Game Development Concepts in C++
    Elevate Your Skills with Unreal Engine
    Sheikh Sohel Moon
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  • The Fundamentals of C/C++ Game Programming : Using Target-based Development - Brian Beuken
    The Fundamentals of C/C++ Game Programming
    Using Target-based Development
    Brian Beuken
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  • The Oak Ridge ALGOL Compiler for the Control Data Corporation 1604 : Preliminary Programmer's Manual - Bumgarner
    The Oak Ridge ALGOL Compiler for the Control Data Corporation 1604
    Preliminary Programmer's Manual
    Bumgarner
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  • IBM 1401 Programming Systems - Anonymous
    IBM 1401 Programming Systems
    Anonymous
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  • Extending and Customizing Unreal Engine Editor : Methods for Improving Workflow and More Robust Scripting - Roger Mattsson
    Extending and Customizing Unreal Engine Editor
    Methods for Improving Workflow and More Robust ...
    Roger Mattsson
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  • The Pocket Mentor for Careers in VFX : The Pocket Mentors for Games Careers - David Ferreira
    The Pocket Mentor for Careers in VFX
    The Pocket Mentors for Games Careers
    David Ferreira
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  • Esports and the World Anti-Doping Code : Routledge Research in Sport, Culture and Society - Lovely Dasgupta
    Esports and the World Anti-Doping Code
    Routledge Research in Sport, Culture and Society
    Lovely Dasgupta
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  • Education and Analog Role-Playing Games : Theory and Pedagogy, Volume 1 - Susan Haarman
    Education and Analog Role-Playing Games
    Theory and Pedagogy, Volume 1
    Susan Haarman
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  • The Official Raspberry Pi Handbook 2026 : Astounding projects with Raspberry Pi computers - The Makers of Raspberry Pi Official magazine
    The Official Raspberry Pi Handbook 2026
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    The Makers of Raspberry Pi Official magazine
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  • The Pocket Mentor for Game Artists : The Pocket Mentors for Games Careers - Sander Flisijn
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    The Pocket Mentors for Games Careers
    Sander Flisijn
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  • Moral Conversion and Video Games : The Case of 'Spec Ops. The Line' - Frank G. Bosman
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    The Case of 'Spec Ops. The Line'
    Frank G. Bosman
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  • Designing the User Experience of Game Development Tools - David Lightbown
    Designing the User Experience of Game Development Tools
    David Lightbown
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  • The Role of Enemies in Military Shooter Video Games : On Hostile Ground - Kathrin Trattner
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    On Hostile Ground
    Kathrin Trattner
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  • Epistemic Genres : New Formations of Play - Gerald A. Voorhees
    Epistemic Genres
    New Formations of Play
    Gerald A. Voorhees, Joshua Call, Dr. Matthew Wysocki and Betsy Brey
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  • Demystifying Game Studies - Michael Heron
    Demystifying Game Studies
    Michael Heron
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  • The Game Maker's Companion - Jacob Habgood
    The Game Maker's Companion
    Jacob Habgood, Martin Rijks, Nana Nielsen and Kevin Crossley
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  • Montegue Blister's Strange Games : and other odd things to do with your time - Montegue Blister
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    Montegue Blister and Alan Down
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  • Jacked : The unauthorized behind-the-scenes story of Grand Theft Auto - David Kushner
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    David Kushner
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  • Mastering Community Management : Chaos, Compassion, and Connections in Games - Victoria Tran
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    Victoria Tran
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  • Cinematic Worldbuilding : A TTRPG Approach to Storytelling - Nicholas LaRue
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    A TTRPG Approach to Storytelling
    Nicholas LaRue
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  • The World Politics of Disco Elysium : Popular Culture and World Politics - Vic Castro
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
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    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • Music in Esports : On the Convergence of the Music and Gaming Industries - Eulalia Febrer-Coll
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    Eulalia Febrer-Coll
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
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    Georgios N. Yannakakis and Julian Togelius
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
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    Tom Keegan
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
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    Massimo Nardone
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
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  • Game Magic : A Designer's Guide to Magic Systems in Theory and Practice - Jeff Howard
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  • Routledge Handbook of Esports : Routledge International Handbooks - Seth E. Jenny
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    Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote and Tobias M. Scholz
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
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    Charlie Czerkawski
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  • Video Games, Crime, and Control : Getting Played - Kevin F. Steinmetz
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
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    Yvens R. Serpa
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