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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
    The Slingshot Formula
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    Pascal Clarysse
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  • Game AI Uncovered : Volume Four - Paul Roberts
    Game AI Uncovered
    Volume Four
    Paul Roberts
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  • How Video Games Made the Metaverse : From Pixels to Portals - Kelly Vero
    How Video Games Made the Metaverse
    From Pixels to Portals
    Kelly Vero
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  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
    Risk Management for Video Game Professionals
    Navigating Uncertainty in Game Development
    Liam Wickham
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    January 22nd Release
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
    Foundational Techniques for Mastering Environment and Character Concept Art
    Lee Stocks
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  • The Role of Enemies in Military Shooter Video Games : On Hostile Ground - Kathrin Trattner
    The Role of Enemies in Military Shooter Video Games
    On Hostile Ground
    Kathrin Trattner
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  • Demystifying Game Studies - Michael Heron
    Demystifying Game Studies
    Michael Heron
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  • The Pocket Mentor for Game Artists : The Pocket Mentors for Games Careers - Sander Flisijn
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    Sander Flisijn
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  • Designing the User Experience of Game Development Tools - David Lightbown
    Designing the User Experience of Game Development Tools
    David Lightbown
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  • Moral Conversion and Video Games : The Case of 'Spec Ops. The Line' - Frank G. Bosman
    Moral Conversion and Video Games
    The Case of 'Spec Ops. The Line'
    Frank G. Bosman
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  • Epistemic Genres : New Formations of Play - Gerald A. Voorhees
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    New Formations of Play
    Gerald A. Voorhees, Joshua Call, Dr. Matthew Wysocki and Betsy Brey
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  • Education and Analog Role-Playing Games : Theory and Pedagogy, Volume 1 - Susan Haarman
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    Susan Haarman
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Michele Knobel
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    How an Expert Affinity Group Teaches With Games
    Michele Knobel, Colin Lankshear and Matthew Farber
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
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    Game Development for Beginners
    Jacob Habgood and Mark Overmars
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin  C. Griffiths
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    Video Games and the Remaking of Reality
    Devin C. Griffiths
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
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    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
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    The Expressive Power of Videogames
    Ian Bogost
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
    Communities of Play
    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
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    David Myers
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
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    The Pocket Mentors for Games Careers
    Doug Pennant
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
    Digital Storytelling
    A Creator's Guide to Interactive Entertainment,...
    Carolyn Handler Miller
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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
    Raising Young Coders
    A Parent's Guide to Teaching Programming at Home
    Cassandra Chin
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
    Get Into Game Dev
    Tech Interview Tactics
    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
    The Fundamentals of Video Game Literacy
    Theory, Practice, and Aesthetics
    Ryan Zhao
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
    Crafty Game Writing
    Secrets of Great Videogame Narrative
    Alex Epstein
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    $96.79
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
    Transmediality and Interactivity in the Localis...
    Dariush Robertson
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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    $102.30
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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    $118.80
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  • Practical Rendering and Computation with Direct3D 11 - Jason Zink
    Practical Rendering and Computation with Direct3D 11
    Jason Zink, Matt Pettineo and Jack Hoxley
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  • Game AI Uncovered : Volume Three - Paul Roberts
    Game AI Uncovered
    Volume Three
    Paul Roberts
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
    Cardboard Ghosts
    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • OpenGL Insights - Patrick Cozzi
    OpenGL Insights
    Patrick Cozzi and Christophe Riccio
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
    Demystifying Creativity
    On Originality in Game Development
    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 5
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    Wolfgang Engel
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  • GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel
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    Advanced Rendering Techniques
    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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    David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
    3D Graphics for Game Programming
    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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    Engineering Real-Time Applications with Wild Magic
    David Eberly
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum and Ronen Barzel
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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    Edward F. Maurina
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  • GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel
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    Advanced Rendering Techniques
    Wolfgang Engel
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
    Mastering Technical Art in Unreal Engine
    World Building
    Greg Penninck and Stuart Butler
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  • Mastering Technical Art in Unreal Engine : Materials and VFX - Greg Penninck
    Mastering Technical Art in Unreal Engine
    Materials and VFX
    Greg Penninck and Stuart Butler
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
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    Critical Essays and New Perspectives
    Steven Kielich and Chris Hall
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  • User Experience for Serious Games in Virtual Reality : T-Labs Series in Telecommunication Services - Tanja Koji?
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    T-Labs Series in Telecommunication Services
    Tanja Koji?
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
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    Christopher Coutinho
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  • Programming 2D Games - Charles Kelly
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    Charles Kelly
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  • Video Games, Crime, and Control : Getting Played - Kevin F. Steinmetz
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    Kevin F. Steinmetz
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
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    Yvens R. Serpa
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
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    A Writer's Guide to Video Games and Transmedia
    Ross Berger
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  • Paper Time Machines : Critical Game Design and Historical Board Games - Maurice W. Suckling
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    Critical Game Design and Historical Board Games
    Maurice W. Suckling
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  • Maya Python for Games and Film : A Complete Reference for the Maya Python API - Adam Mechtley
    Maya Python for Games and Film
    A Complete Reference for the Maya Python API
    Adam Mechtley and Ryan Trowbridge
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  • Game Design Theory : A New Philosophy for Understanding Games - Keith Burgun
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    Keith Burgun
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  • Game Development for iOS with Unity3D - Jeff W. Murray
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    Jeff W. Murray
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
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    Tim Fields
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  • Historical Simulation and Wargames : The Hexagon and the Sword - Riccardo Masini
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    Riccardo Masini
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
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  • Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins—10th Anniversary Edition - Kishonna L. Gray
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  • A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer! - Aaron Langille
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  • DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games - Dana Pylayeva
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    Dana Pylayeva
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
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    The Pocket Mentors for Games Careers
    Greg Lester and Jonny Sands
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