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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
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    Pascal Clarysse
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  • Game AI Uncovered : Volume Four - Paul Roberts
    Game AI Uncovered
    Volume Four
    Paul Roberts
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  • How Video Games Made the Metaverse : From Pixels to Portals - Kelly Vero
    How Video Games Made the Metaverse
    From Pixels to Portals
    Kelly Vero
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  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
    Risk Management for Video Game Professionals
    Navigating Uncertainty in Game Development
    Liam Wickham
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    January 22nd Release
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
    Foundational Techniques for Mastering Environment and Character Concept Art
    Lee Stocks
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  • The Pocket Mentor for Game Artists : The Pocket Mentors for Games Careers - Sander Flisijn
    The Pocket Mentor for Game Artists
    The Pocket Mentors for Games Careers
    Sander Flisijn
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  • Demystifying Game Studies - Michael Heron
    Demystifying Game Studies
    Michael Heron
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  • The Role of Enemies in Military Shooter Video Games : On Hostile Ground - Kathrin Trattner
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    Kathrin Trattner
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  • Education and Analog Role-Playing Games : Theory and Pedagogy, Volume 1 - Susan Haarman
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    Theory and Pedagogy, Volume 1
    Susan Haarman
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  • Designing the User Experience of Game Development Tools - David Lightbown
    Designing the User Experience of Game Development Tools
    David Lightbown
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  • Moral Conversion and Video Games : The Case of 'Spec Ops. The Line' - Frank G. Bosman
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    Frank G. Bosman
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  • Epistemic Genres : New Formations of Play - Gerald A. Voorhees
    Epistemic Genres
    New Formations of Play
    Gerald A. Voorhees, Joshua Call, Dr. Matthew Wysocki and Betsy Brey
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Michele Knobel
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    How an Expert Affinity Group Teaches With Games
    Michele Knobel, Colin Lankshear and Matthew Farber
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
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    Game Development for Beginners
    Jacob Habgood and Mark Overmars
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin  C. Griffiths
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    Video Games and the Remaking of Reality
    Devin C. Griffiths
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
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    The Expressive Power of Videogames
    Ian Bogost
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
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    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
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    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
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    David Myers
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Artificial Intelligence (R0)
    Georgios N. Yannakakis and Julian Togelius
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
    Game Design Deep Dive
    Metroidvania
    Joshua Bycer
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
    The Complete Guide to Videogame Performance Directing
    Place, Time, Action
    Tom Keegan
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    $111.10
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
    Demystifying Creativity
    On Originality in Game Development
    Fawzi Mesmar
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    $81.39
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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    $100.09
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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  • Learn to Code with Games - John M. Quick
    Learn to Code with Games
    John M. Quick
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  • Artificial Intelligence for Computer Games : An Introduction - John David Funge
    Artificial Intelligence for Computer Games
    An Introduction
    John David Funge
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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    $102.30
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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    $94.59
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  • Zombies, Consumption, and Satire in Capcom's Dead Rising : Routledge Advances in Game Studies - Connor Jackson
    Zombies, Consumption, and Satire in Capcom's Dead Rising
    Routledge Advances in Game Studies
    Connor Jackson
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  • AI for Games and Animation : A Cognitive Modeling Approach - John David Funge
    AI for Games and Animation
    A Cognitive Modeling Approach
    John David Funge
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  • 3D Engine Design for Virtual Globes - Patrick Cozzi
    3D Engine Design for Virtual Globes
    Patrick Cozzi and Kevin Ring
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  • Unity Cookbook : Core Recipes for Game Developers - Christopher Coutinho
    Unity Cookbook
    Core Recipes for Game Developers
    Christopher Coutinho
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
    Advanced Rendering Techniques
    Wolfgang Engel
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    $281.60
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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    $187.00
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 5
    Advanced Rendering Techniques
    Wolfgang Engel
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  • GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 6
    Advanced Rendering Techniques
    Wolfgang Engel
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
    iOS Game Development
    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer and Andy Petroski
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
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    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
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    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
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    Craig Caldwell
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
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    The Pocket Mentors for Games Careers
    Doug Pennant
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
    Event-Database Architecture for Computer Games
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    Rodney Quaye
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
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    Inside a Gaming Phenomenon
    James Cartlidge
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
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    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
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    Nima Badizadegan
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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    Carolyn Handler Miller
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  • Raising Young Coders : A Parent's Guide to Teaching Programming at Home - Cassandra Chin
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    Cassandra Chin
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
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    Dariush Robertson
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
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    Theory, Practice, and Aesthetics
    Ryan Zhao
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
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    Alex Epstein
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
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    Vincent Hui, Ryan Scavnicky and Tatiana Estrina
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
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    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
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    Brian Guenter and Sung-Hee Lee
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
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    Ryan Rigney
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
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    Yvens R. Serpa
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
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    Ross Berger
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
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    Using Physical Games to Model and Critique Systems
    Amabel Holland
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