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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • The Game Designer's Guide to Creating Licensed Tabletop Games - James Sheahan
    The Game Designer's Guide to Creating Licensed Tabletop Games
    James Sheahan
    eText
    May 14th Release
    $108.89
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  • The Psychology of Esports Performance : Routledge Research Series in Esports and Video Gaming - Benjamin T. Sharpe
    The Psychology of Esports Performance
    Routledge Research Series in Esports and Video ...
    Benjamin T. Sharpe and Dylan R. Poulus
    eText
    April 29th Release
    $111.10
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  • The Complete Guide to Photorealism for Visual Effects, Visualization, and Games - Eran Dinur
    The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
    Eran Dinur
    eText
    May 6th Release
    $79.75
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  • The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence - Jonathan Schaeffer
    The Games that Computers (and Humans) Play
    A Non-Technical Introduction to Artificial Inte...
    Jonathan Schaeffer
    eText
    April 30th Release
    $108.89
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  • Game AI Uncovered : Volume Five - Paul Roberts
    Game AI Uncovered
    Volume Five
    Paul Roberts
    eText
    May 21st Release
    $108.89
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  • The Video Games Textbook : History • Business • Technology - Brian J. Wardyga
    The Video Games Textbook
    History • Business • Technology
    Brian J. Wardyga
    eText
    April 29th Release
    $144.75
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  • Research Methods and Project Management in Games - Pooya Soltani
    Research Methods and Project Management in Games
    Pooya Soltani
    eText
    May 1st Release
    $108.89
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  • Game Engine Architecture : Volume I, Foundations and Core Engine Systems - Jason Gregory
    Game Engine Architecture
    Volume I, Foundations and Core Engine Systems
    Jason Gregory
    eText
    April 22nd Release
    $144.75
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  • Game Engine Architecture : Volume II, Graphics, Motion, and Sound - Jason Gregory
    Game Engine Architecture
    Volume II, Graphics, Motion, and Sound
    Jason Gregory
    eText
    April 22nd Release
    $144.75
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  • How to Thrive in the Games Industry : The Long Game - Harvey Newman
    How to Thrive in the Games Industry
    The Long Game
    Harvey Newman
    eBook
    May 28th Release
    $103.39
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  • The Geopolitical Economy of Esports : Routledge Research in Sport, Culture and Society - Simon Chadwick
    The Geopolitical Economy of Esports
    Routledge Research in Sport, Culture and Society
    Simon Chadwick, Yue Meng-Lewis, Donna Wong and Paul Widdop
    eBook
    May 6th Release
    $87.99
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  • Building Museum Games : A Practical Guide - Kellian Adams Pletcher
    Building Museum Games
    A Practical Guide
    Kellian Adams Pletcher
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  • Playing with Balance : Game Economy Design - Oscar Clark
    Playing with Balance
    Game Economy Design
    Oscar Clark
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  • Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
    Games That Haunt Us
    Gothic Game Space as a Living Nightmare
    Stephanie Farnsworth
    eText
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  • Games User Research Cookbook : Tools and Techniques for Better Player Experience - Micha? Mycka
    Games User Research Cookbook
    Tools and Techniques for Better Player Experience
    Micha? Mycka
    eText
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  • Playing Politics in Digital Spaces : Life After Social Media - Frank Chouraqui
    Playing Politics in Digital Spaces
    Life After Social Media
    Frank Chouraqui, Alex Gekker, Bram Ieven, Saniye Ince and Sara Polak
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
    Foundational Techniques for Mastering Environment and Character Concept Art
    Lee Stocks
    eBook
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    $103.99
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  • Education and Analog Role-Playing Games : TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II - Susan Haarman
    Education and Analog Role-Playing Games
    TeachRPG - Tabletop Role-Playing Games in the C...
    Susan Haarman
    eText
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  • Game AI Uncovered : Volume Four - Paul Roberts
    Game AI Uncovered
    Volume Four
    Paul Roberts
    eText
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  • The Laws of the Game : A Game Studies Book about Soccer - Miguel Sicart
    The Laws of the Game
    A Game Studies Book about Soccer
    Miguel Sicart and Bo Kampmann Walther
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    $181.50
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  • The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - Celia Hodent
    The Gamer's Brain
    How Neuroscience and UX Can Impact Video Game D...
    Celia Hodent
    eText
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  • Afterpay
  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
    Risk Management for Video Game Professionals
    Navigating Uncertainty in Game Development
    Liam Wickham
    eText
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  • How Video Games Made the Metaverse : From Pixels to Portals - Kelly Vero
    How Video Games Made the Metaverse
    From Pixels to Portals
    Kelly Vero
    eText
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  • Epistemic Genres : New Formations of Play - Gerald A. Voorhees
    Epistemic Genres
    New Formations of Play
    Gerald A. Voorhees, Joshua Call, Dr. Matthew Wysocki and Betsy Brey
    eText
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Matthew Farber
    Game-Based Learning in Action
    How an Expert Affinity Group Teaches With Games
    Matthew Farber
    eBook
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    RRP $90.98
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
    The difficult and definitive guide to what vide...
    David Myers
    eBook
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
    The Game Maker's Apprentice
    Game Development for Beginners
    Jacob Habgood and Mark Overmars
    eText
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    $54.99
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
    HTML5 Games
    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
    eText
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    $51.69
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
    eText
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    $33.76
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
    Persuasive Games
    The Expressive Power of Videogames
    Ian Bogost
    eText
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    $41.11
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
    Communities of Play
    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
    eText
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    $37.14
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
    eText
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
    eText
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    $82.99
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin  C. Griffiths
    Virtual Ascendance
    Video Games and the Remaking of Reality
    Devin C. Griffiths
    eText
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    $49.49
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  • Swift Cookbook : Over 50 hands-on recipes to help you create apps, solve problems, and build your portfolio of projects in Swift - Cecil Costa
    Swift Cookbook
    Over 50 hands-on recipes to help you create app...
    Cecil Costa
    eText
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    $67.09
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  • Raspberry Pi Projects for Kids - Second Edition : Leverage the power of programming to use the Raspberry Pi to create awesome games - Daniel Bates
    Raspberry Pi Projects for Kids - Second Edition
    Leverage the power of programming to use the Ra...
    Daniel Bates
    eText
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    $32.99
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  • Digital Love : Romance and Sexuality in Games - Heidi McDonald
    Digital Love
    Romance and Sexuality in Games
    Heidi McDonald
    eText
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    $129.80
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  • Introduction to Game Physics with Box2D - Ian Parberry
    Introduction to Game Physics with Box2D
    Ian Parberry
    eText
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    $138.60
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  • Punk Playthings : Provocations for 21st Century Game Makers - Sean Taylor
    Punk Playthings
    Provocations for 21st Century Game Makers
    Sean Taylor and Chris Lowthorpe
    eText
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  • Situational Game Design - Brian Upton
    Situational Game Design
    Brian Upton
    eText
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    $100.09
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  • Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers - Celine Tricart
    Virtual Reality Filmmaking
    Techniques & Best Practices for VR Filmmakers
    Celine Tricart
    eText + CoachMe
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    $111.10
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  • Games User Research : A Case Study Approach - Miguel Angel Garcia-Ruiz
    Games User Research
    A Case Study Approach
    Miguel Angel Garcia-Ruiz
    eText
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  • Fluid Simulation for Computer Graphics - Robert Bridson
    Fluid Simulation for Computer Graphics
    Robert Bridson
    eText
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    $181.50
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  • Building JavaScript Games : for Phones, Tablets, and Desktop - Arjan Egges
    Building JavaScript Games
    for Phones, Tablets, and Desktop
    Arjan Egges
    eText
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    $129.00
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  • Beginning Java 8 Games Development : Professional and Applied Computing (R0) - Wallace Jackson
    Beginning Java 8 Games Development
    Professional and Applied Computing (R0)
    Wallace Jackson
    eText
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  • C++ Game Development Primer : Professional and Applied Computing (R0) - Bruce Sutherland
    C++ Game Development Primer
    Professional and Applied Computing (R0)
    Bruce Sutherland
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  • Learn Unity3D Programming with UnityScript : Unity's JavaScript for Beginners - Janine Suvak
    Learn Unity3D Programming with UnityScript
    Unity's JavaScript for Beginners
    Janine Suvak
    eText
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  • Beginning RPG Maker VX Ace : Professional and Applied Computing (R0) - Darrin Perez
    Beginning RPG Maker VX Ace
    Professional and Applied Computing (R0)
    Darrin Perez
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  • Pro Android Games : L Edition - Massimo Nardone
    Pro Android Games
    L Edition
    Massimo Nardone and Vladimir Silva
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  • Storytelling for Virtual Reality : Methods and Principles for Crafting Immersive Narratives - John Bucher
    Storytelling for Virtual Reality
    Methods and Principles for Crafting Immersive N...
    John Bucher
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    $96.79
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  • Technology in Physical Activity and Health Promotion : Routledge Research in Physical Activity and Health - Zan Gao
    Technology in Physical Activity and Health Promotion
    Routledge Research in Physical Activity and Health
    Zan Gao
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    $102.29
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  • Introduction to Web Interaction Design : With HTML and CSS - Michael Macaulay
    Introduction to Web Interaction Design
    With HTML and CSS
    Michael Macaulay
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  • Spying in America : Espionage from the Revolutionary War to the Dawn of the Cold War - Michael J. Sulick
    Spying in America
    Espionage from the Revolutionary War to the Daw...
    Michael J. Sulick
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  • 2D to VR with Unity5 and Google Cardboard - Roberto Dillon
    2D to VR with Unity5 and Google Cardboard
    Roberto Dillon
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  • Storytelling for Interactive Digital Media and Video Games - Nicholas B. Zeman
    Storytelling for Interactive Digital Media and Video Games
    Nicholas B. Zeman
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  • Procedural Generation in Game Design - Tarn Adams
    Procedural Generation in Game Design
    Tarn Adams and Tanya Short
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  • Ray Tracing from the Ground Up - Kevin Suffern
    Ray Tracing from the Ground Up
    Kevin Suffern
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  • The GameMaker Standard : Focal Press Game Design Workshops - David Vinciguerra
    The GameMaker Standard
    Focal Press Game Design Workshops
    David Vinciguerra and Andrew Howell
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  • The Indie Game Developer Handbook - Richard Hill-Whittall
    The Indie Game Developer Handbook
    Richard Hill-Whittall
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  • A Practical Guide to Indie Game Marketing - Joel Dreskin
    A Practical Guide to Indie Game Marketing
    Joel Dreskin
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  • Create 2D Mobile Games with Corona SDK : For iOS and Android - David Mekersa
    Create 2D Mobile Games with Corona SDK
    For iOS and Android
    David Mekersa
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  • Designing Gamified Systems : Meaningful Play in Interactive Entertainment, Marketing and Education - Sari Gilbert
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    Meaningful Play in Interactive Entertainment, M...
    Sari Gilbert
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  • Learn to Implement Games with Code - John M. Quick
    Learn to Implement Games with Code
    John M. Quick
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  • 3D Game Textures : Create Professional Game Art Using Photoshop - Luke Ahearn
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    Create Professional Game Art Using Photoshop
    Luke Ahearn
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  • Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing - Jere Miles
    Unity 3D and PlayMaker Essentials
    Game Development from Concept to Publishing
    Jere Miles
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  • Successful ScrumButt : Learn to Modify Scrum Project Management for Student and Virtual Teams - Noah Dyer
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    Noah Dyer
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  • An Introduction to HTML5 Game Development with Phaser.js - Travis Faas
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    Travis Faas
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  • Fluid Engine Development - Doyub Kim
    Fluid Engine Development
    Doyub Kim
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  • No-Code Video Game Development Using Unity and Playmaker - Michael Kelley
    No-Code Video Game Development Using Unity and Playmaker
    Michael Kelley
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  • Simulating Heterogeneous Crowds with Interactive Behaviors - Nuria Pelechano
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    Nuria Pelechano
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
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    Andrew Sanders
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  • Game Audio Programming : Principles and Practices - Guy Somberg
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    Principles and Practices
    Guy Somberg
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  • The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - Celia Hodent
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    Celia Hodent
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  • Philosophical Perspectives on Play - Wendy Russell and Emily Ryall Malcolm MacLean
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    Wendy Russell and Emily Ryall Malcolm MacLean
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  • Mastering Cocos2d Game Development : Master game development with Cocos2d to develop amazing mobile games for iOS - Alex Ogorek
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    Alex Ogorek
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  • Stencyl Essentials : Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset - Richard Sneyd
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    Richard Sneyd
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  • Make a 2D RPG in a Weekend : With RPG Maker VX Ace - Darrin Perez
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  • Windows 8 and Windows Phone 8 Game Development : Professional and Applied Computing (R0) - Adam Dawes
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    Adam Dawes
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    Wallace Jackson
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  • HTML5 Game Programming with enchant.js : Professional and Applied Computing (R0) - Ryo Shimizu
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    Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka and enchantj
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  • Advanced Game Design with HTML5 and JavaScript : Professional and Applied Computing (R0) - Rex van der Spuy
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  • Sudoku Programming with C : Professional and Applied Computing (R0) - Giulio Zambon
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  • Online Game Pioneers at Work - Morgan Ramsay
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  • Introduction to Computer Graphics : A Practical Learning Approach - Fabio Ganovelli
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    Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik and Marco Di Benedetto
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  • HTML5 Game Engines : App Development and Distribution - Dan Nagle
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    Dan Nagle
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  • Blender for Animation and Film-Based Production - Michelangelo Manrique
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    Michelangelo Manrique
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