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3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic

By: David Eberly

eText | 17 December 2004 | Edition Number 1

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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is

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