Get Free Shipping on orders over $79
Artificial Intelligence for Computer Games : An Introduction - John David Funge

Artificial Intelligence for Computer Games

An Introduction

By: John David Funge

eText | 29 July 2004 | Edition Number 1

At a Glance

eText


$129.80

or 4 interest-free payments of $32.45 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

on
Desktop
Tablet
Mobile

Other Editions and Formats

Paperback

Published: 2nd December 2019

More in Computer Games & Online Games Strategy Guides

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

Pokemon and Philosophy : Pop Culture and Philosophy - Nicolas Michaud

eBOOK

Of Floating Isles : On Growing Pains and Video Games - Kawika Guillermo

eBOOK