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Games Development & Programming eTextbooks

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Demystifying Game Studies - Michael Heron

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Computer Animation : Algorithms and Techniques - Rick Parent

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Game Engine Gems 3 - Eric Lengyel

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Learn to Code with Games - John M. Quick

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Virtual World Design - Ann Cudworth

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Programming 2D Games - Charles Kelly

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GPU Pro : Advanced Rendering Techniques - Wolfgang Engel

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Learning Java Through Games - Lubomir Stanchev

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GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel

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GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel

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Game Development Tools - Marwan Ansari

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3D Engine Design for Virtual Globes - Patrick Cozzi

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Game AI Uncovered : Volume Three - Paul Roberts

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GPGPU Programming for Games and Science - David H. Eberly

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3D Graphics for Game Programming - JungHyun Han

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$198.00

GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel

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Game Engine Gems 2 - Eric Lengyel

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Eugene Jarvis : King of the Arcade - Matthew Thomas Payne

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2D Graphics Programming for Games - Jr. John Pile

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OpenGL Insights - Patrick Cozzi

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GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel

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GPU Pro 2 - Wolfgang Engel

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GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel

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Real-Time Shading - Marc Olano

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Game Physics Pearls - Gino van den Bergen

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Real-Time Shadows - Elmar Eisemann

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Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger

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Creating High-Quality Vegetation for Games - Chico Spans

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Game Design Deep Dive : Shooters - Joshua Bycer

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The Science of Esports - Craig McNulty

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