Get Free Shipping on orders over $89
Game Engine Gems 2 - Eric Lengyel

Game Engine Gems 2

By: Eric Lengyel (Editor)

eText | 14 February 2011 | Edition Number 1

At a Glance

eText


$302.50

or 4 interest-free payments of $75.63 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

This book contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice on game engine development. The 31 chapters cover three broad categories: graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials can be found on the book's website.

on
Desktop
Tablet
Mobile

More in Graphical & Digital Media Applications

Typography 34 - Type Directors Club

eBOOK

$18.99

Mise en Mode - Donnie D'Amato

eBOOK

RRP $47.29

$42.99

Next Level : Making Games That Make Themselves - Dr Mike Cook

eBOOK

Outer Wilds - Lost in Cult

eBOOK

$34.99

The New-Wave Cinema : Evolution of Society's Art System - Golnaz Sarkar-Farshi

eBOOK