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3D Math Primer for Graphics and Game Development - Fletcher Dunn

3D Math Primer for Graphics and Game Development

By: Fletcher Dunn, Ian Parberry

eText | 2 November 2011 | Edition Number 2

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for

on
Desktop
Tablet
Mobile

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