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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Unity for Absolute Beginners - Sue Blackman
    Unity for Absolute Beginners
    Sue Blackman and Jenny Wang
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  • Game Development Tool Essentials - Paula Berinstein
    Game Development Tool Essentials
    Paula Berinstein, Remi Arnaud, Alessandro Ardolino, Simon Franco and Ni
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  • Understanding Game Application Development : With Xamarin.Forms and ASP.NET - Vincent Maverick S. Durano
    Understanding Game Application Development
    With Xamarin.Forms and ASP.NET
    Vincent Maverick S. Durano
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  • Learn RPGs in GameMaker: Studio : Build and Design Role Playing Games - Ben Tyers
    Learn RPGs in GameMaker: Studio
    Build and Design Role Playing Games
    Ben Tyers
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  • GameMaker : Studio 100 Programming Challenges - Ben Tyers
    GameMaker
    Studio 100 Programming Challenges
    Ben Tyers
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  • Python, PyGame, and Raspberry Pi Game Development - Sloan Kelly
    Python, PyGame, and Raspberry Pi Game Development
    Sloan Kelly
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  • BBC micro: bit Recipes : Learn Programming with Microsoft MakeCode Blocks - Pradeeka Seneviratne
    BBC micro: bit Recipes
    Learn Programming with Microsoft MakeCode Blocks
    Pradeeka Seneviratne
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  • Learn Unity for Windows 10 Game Development - Sue Blackman
    Learn Unity for Windows 10 Game Development
    Sue Blackman and Adam Tuliper
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  • Augmented Reality Games I : Understanding the Pokemon GO Phenomenon - Vladimir Geroimenko
    Augmented Reality Games I
    Understanding the Pokemon GO Phenomenon
    Vladimir Geroimenko
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  • Augmented Reality Games II : The Gamification of Education, Medicine and Art - Vladimir Geroimenko
    Augmented Reality Games II
    The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
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  • Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine - Robert Ciesla
    Game Development with Ren'Py
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    Robert Ciesla
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  • The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 - Rex van der Spuy
    The Advanced Game Developer's Toolkit
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    Rex van der Spuy
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  • Let's Build a Multiplayer Phaser Game : With TypeScript, Socket.IO, and Phaser - Oscar Lodriguez
    Let's Build a Multiplayer Phaser Game
    With TypeScript, Socket.IO, and Phaser
    Oscar Lodriguez
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  • Gambling in Everyday Life : Spaces, Moments and Products of Enjoyment - Fiona Nicoll
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    Spaces, Moments and Products of Enjoyment
    Fiona Nicoll
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  • Video Games : A Medium That Demands Our Attention - Nicholas David Bowman
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    A Medium That Demands Our Attention
    Nicholas David Bowman
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  • Game Audio Programming 2 : Principles and Practices - Author
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  • Video Game Law : Everything you need to know about Legal and Business Issues in the Game Industry - S. Gregory Boyd
    Video Game Law
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    S. Gregory Boyd, Brian Pyne and Sean F. Kane
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Artificial Intelligence (R0)
    Georgios N. Yannakakis and Julian Togelius
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
    The Complete Guide to Videogame Performance Directing
    Place, Time, Action
    Tom Keegan
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
    Game Design Deep Dive
    Metroidvania
    Joshua Bycer
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 1, Software Architecture and the Softwar...
    Rodney Quaye
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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  • Blender for Animation and Film-Based Production - Michelangelo Manrique
    Blender for Animation and Film-Based Production
    Michelangelo Manrique
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  • Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers - Celine Tricart
    Virtual Reality Filmmaking
    Techniques & Best Practices for VR Filmmakers
    Celine Tricart
    eText + CoachMe
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  • Introduction to Game Physics with Box2D - Ian Parberry
    Introduction to Game Physics with Box2D
    Ian Parberry
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    $138.60
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  • GPU PRO 360 Guide to GPGPU - Wolfgang Engel
    GPU PRO 360 Guide to GPGPU
    Wolfgang Engel
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    $108.89
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  • VR Developer Gems - William R. Sherman
    VR Developer Gems
    William R. Sherman
    eText
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    $94.59
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
    Storytelling and Worldbuilding in Video Games
    Eddie Paterson, Will Cordner and Timothy Williams
    eText
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  • Reverse Design : Half-Life - Patrick Holleman
    Reverse Design
    Half-Life
    Patrick Holleman
    eText
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    $104.49
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  • Game AI Pro 360 : Guide to Character Behavior - Steve Rabin
    Game AI Pro 360
    Guide to Character Behavior
    Steve Rabin
    eText
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    $89.09
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  • GPU Pro 360 Guide to Shadows - Wolfgang Engel
    GPU Pro 360 Guide to Shadows
    Wolfgang Engel
    eText
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  • Reverse Design : Diablo II - Patrick Holleman
    Reverse Design
    Diablo II
    Patrick Holleman
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
    Understanding Kids, Play, and Interactive Design
    How to Create Games Children Love
    Mark Schlichting
    eText
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    $155.10
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  • Feminist War Games? : Mechanisms of War, Feminist Values, and Interventional Games - Jon Saklofske
    Feminist War Games?
    Mechanisms of War, Feminist Values, and Interve...
    Jon Saklofske, Alyssa Arbuckle and Jon Bath
    eText
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  • The Craft and Science of Game Design : A Video Game Designer's Manual - Philippe O'Connor
    The Craft and Science of Game Design
    A Video Game Designer's Manual
    Philippe O'Connor
    eText
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  • Independent Videogames : Cultures, Networks, Techniques and Politics - Paolo Ruffino
    Independent Videogames
    Cultures, Networks, Techniques and Politics
    Paolo Ruffino
    eText
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  • Better Game Characters by Design : A Psychological Approach - Katherine Isbister
    Better Game Characters by Design
    A Psychological Approach
    Katherine Isbister
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    $132.00
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  • Beginner's Guide to Code Algorithms : Experiments to Enhance Productivity and Solve Problems - Deepankar Maitra
    Beginner's Guide to Code Algorithms
    Experiments to Enhance Productivity and Solve P...
    Deepankar Maitra
    eText
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    $111.10
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  • Freelance Video Game Writing : The Life & Business of the Digital Mercenary for Hire - Toiya Finley
    Freelance Video Game Writing
    The Life & Business of the Digital Mercenary fo...
    Toiya Finley
    eText
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    $81.39
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  • Esports Insights : Sport Business Insights - Emily Hayday
    Esports Insights
    Sport Business Insights
    Emily Hayday, Holly Collison-Randall and Sarah Kelly
    eText
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    $45.09
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  • Game Design Deep Dive : Roguelikes - Joshua Bycer
    Game Design Deep Dive
    Roguelikes
    Joshua Bycer
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    $79.19
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  • Interactive Storytelling for the Screen : PERFORM - Sylke Rene Meyer
    Interactive Storytelling for the Screen
    PERFORM
    Sylke Rene Meyer
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  • Game Dev Stories Volume 1 : Interviews About Game Development and Culture - David L. Craddock
    Game Dev Stories Volume 1
    Interviews About Game Development and Culture
    David L. Craddock
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  • JavaScript for Sound Artists : Learn to Code with the Web Audio API - William Turner
    JavaScript for Sound Artists
    Learn to Code with the Web Audio API
    William Turner and Steve Leonard
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  • Software Engineering Perspectives in Computer Game Development - Kendra M. L. Cooper
    Software Engineering Perspectives in Computer Game Development
    Kendra M. L. Cooper
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
    Learn to Play
    Designing Tutorials for Video Games
    Matthew M. White
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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    $198.00
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
    eText
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 4
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Engine Gems 2 - Eric Lengyel
    Game Engine Gems 2
    Eric Lengyel
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Computer Coding Games in Scratch for Kids : DK Help Your Kids With - Carol Vorderman
    Computer Coding Games in Scratch for Kids
    DK Help Your Kids With
    Carol Vorderman
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • Longing, Ruin, and Connection in Hideo Kojima's Death Stranding : Routledge Advances in Game Studies - Amy M. Green
    Longing, Ruin, and Connection in Hideo Kojima's Death Stranding
    Routledge Advances in Game Studies
    Amy M. Green
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  • Extending and Customizing Unreal Engine Editor : Methods for Improving Workflow and More Robust Scripting - Roger Mattsson
    Extending and Customizing Unreal Engine Editor
    Methods for Improving Workflow and More Robust ...
    Roger Mattsson
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  • The Pocket Mentor for Careers in VFX : The Pocket Mentors for Games Careers - David Ferreira
    The Pocket Mentor for Careers in VFX
    The Pocket Mentors for Games Careers
    David Ferreira
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  • Esports and the World Anti-Doping Code : Routledge Research in Sport, Culture and Society - Lovely Dasgupta
    Esports and the World Anti-Doping Code
    Routledge Research in Sport, Culture and Society
    Lovely Dasgupta
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  • The Fundamentals of C/C++ Game Programming : Using Target-based Development - Brian Beuken
    The Fundamentals of C/C++ Game Programming
    Using Target-based Development
    Brian Beuken
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  • The Game Needs to Change : Towards Sustainable Game Design - Patrick Prax
    The Game Needs to Change
    Towards Sustainable Game Design
    Patrick Prax, Clayton Whittle and Trevin York
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  • Game Audio Programming 5 : Principles and Practices - Guy Somberg
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    Guy Somberg
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  • The Official Raspberry Pi Handbook 2026 : Astounding projects with Raspberry Pi computers - The Makers of Raspberry Pi Official magazine
    The Official Raspberry Pi Handbook 2026
    Astounding projects with Raspberry Pi computers
    The Makers of Raspberry Pi Official magazine
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  • Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations - Kelvin Sung
    Basic Math for Game Development with Unity 3D
    A Beginner's Guide to Mathematical Foundations
    Kelvin Sung and Gregory Smith
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  • Representation of Disability in Children's Video Games : Routledge Research in Disability and Media Studies - Krystina Madej
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    Routledge Research in Disability and Media Studies
    Krystina Madej
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  • Flame Game Development : Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 - Andrés Cruz Yoris
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    Andrés Cruz Yoris
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    A Complete Beginner's Guide
    Casey Hardman
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  • Unreal Game Development - Ashish Amresh
    Unreal Game Development
    Ashish Amresh and Alex Okita
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  • Thematic Integration in Board Game Design : CRC Press Guides to Tabletop Game Design - Sarah Shipp
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    CRC Press Guides to Tabletop Game Design
    Sarah Shipp
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  • The Game Design Toolbox - Martin Annander
    The Game Design Toolbox
    Martin Annander
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  • Lean Game Development : Apply Lean Frameworks to the Process of Game Development - Julia Naomi Rosenfield Boeira
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    Julia Naomi Rosenfield Boeira
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  • Halo : A Space Opera from Bungie - Loïc Ralet
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    Loïc Ralet
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