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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Exploring Game Mechanics : Principles and Techniques to Make Fun, Engaging Games - Maithili Dhule
    Exploring Game Mechanics
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    Maithili Dhule
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  • Game Backend Development : With Microsoft Azure and PlayFab - Balint Bors
    Game Backend Development
    With Microsoft Azure and PlayFab
    Balint Bors
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  • The Intersection of Animation, Video Games, and Music : Making Movement Sing - Lisa Scoggin and Dana Plank
    The Intersection of Animation, Video Games, and Music
    Making Movement Sing
    Lisa Scoggin and Dana Plank
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  • The Game Writing Guide : Get Your Dream Job and Keep It - Anna Megill
    The Game Writing Guide
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    Anna Megill
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  • Creative Character Design for Games and Animation - Jenny Harder
    Creative Character Design for Games and Animation
    Jenny Harder
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  • Get the Damn Story : Homer Bigart and the Great Age of American Newspapers - Thomas W. Lippman
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    Thomas W. Lippman
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  • Working with Sound : The Future of Audio Work in Interactive Entertainment - Rob Bridgett
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    Rob Bridgett
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  • Australian Stories
  • The Routledge Companion to Video Game Studies : Routledge Media and Cultural Studies Companions - Mark J. P. Wolf
    The Routledge Companion to Video Game Studies
    Routledge Media and Cultural Studies Companions
    Mark J. P. Wolf
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  • The Game Music Toolbox : Composition Techniques and Production Tools from 20 Iconic Game Soundtracks - Marios Aristopoulos
    The Game Music Toolbox
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    Marios Aristopoulos
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  • Introduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games - Victor G. Brusca
    Introduction to Java Through Game Development
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    Victor G. Brusca
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  • When Washington Burned : The British Invasion of the Capital and a Nation's Rise from the Ashes - Robert P. Watson
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    Robert P. Watson
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  • Game Audio Mixing : Insights to Improve Your Mixing Performance - Alex Riviere
    Game Audio Mixing
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    Alex Riviere
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  • Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games - Keith Zizza
    Game Audio Fundamentals
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    Keith Zizza
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  • The Routledge Handbook of Media and Technology Domestication - Maren Hartmann
    The Routledge Handbook of Media and Technology Domestication
    Maren Hartmann
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  • Game Design Deep Dive : Trading and Collectible Card Games - Joshua Bycer
    Game Design Deep Dive
    Trading and Collectible Card Games
    Joshua Bycer
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  • The Ludotronics Game Design Methodology : From First Ideas to Spectacular Pitches and Proposals - J. Martin
    The Ludotronics Game Design Methodology
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    J. Martin
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  • The Structure of Game Design : Computer Science (R0) - Wallace Wang
    The Structure of Game Design
    Computer Science (R0)
    Wallace Wang
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  • Heritage, Memory and Identity in Postcolonial Board Games - Michal Mochocki
    Heritage, Memory and Identity in Postcolonial Board Games
    Michal Mochocki
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  • The Game Narrative Toolbox : Focal Press Game Design Workshops - Tobias Heussner
    The Game Narrative Toolbox
    Focal Press Game Design Workshops
    Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler and Ann Lemay
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  • Game AI Pro 360 : Guide to Character Behavior - Steve Rabin
    Game AI Pro 360
    Guide to Character Behavior
    Steve Rabin
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  • Hands-On Game Development with WebAssembly : Learn WebAssembly C++ programming by building a retro space game - Rick Battagline
    Hands-On Game Development with WebAssembly
    Learn WebAssembly C++ programming by building a...
    Rick Battagline
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  • The Aesthetic of Play : The MIT Press - Brian Upton
    The Aesthetic of Play
    The MIT Press
    Brian Upton
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  • Reverse Design : Diablo II - Patrick Holleman
    Reverse Design
    Diablo II
    Patrick Holleman
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
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    Andrew Gahan
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  • Godot Engine Game Development Projects : Build five cross-platform 2D and 3D games with Godot 3.0 - Chris Bradfield
    Godot Engine Game Development Projects
    Build five cross-platform 2D and 3D games with ...
    Chris Bradfield
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  • GPU Pro 360 Guide to Mobile Devices - Wolfgang Engel
    GPU Pro 360 Guide to Mobile Devices
    Wolfgang Engel
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  • Surviving Game School...and the Game Industry After That - Michael Lynch
    Surviving Game School...and the Game Industry After That
    Michael Lynch and Adrian Earle
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  • The Game Design Reader : A Rules of Play Anthology - Katie Salen Tekinbas
    The Game Design Reader
    A Rules of Play Anthology
    Katie Salen Tekinbas and Eric Zimmerman
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  • Game Programming for Artists - Jarryd Huntley
    Game Programming for Artists
    Jarryd Huntley and Hanna Brady
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  • Game AI Pro 360 : Guide to Movement and Pathfinding - Steve Rabin
    Game AI Pro 360
    Guide to Movement and Pathfinding
    Steve Rabin
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  • They Create Worlds : The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 - Alexander Smith
    They Create Worlds
    The Story of the People and Companies That Shap...
    Alexander Smith
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  • GPU Pro 360 Guide to Shadows - Wolfgang Engel
    GPU Pro 360 Guide to Shadows
    Wolfgang Engel
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  • Breaking Out of the Games Industry : Designing Tutorials for Video Games - Matthew M. White
    Breaking Out of the Games Industry
    Designing Tutorials for Video Games
    Matthew M. White
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  • Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System - Dominic Arsenault
    Super Power, Spoony Bards, and Silverware
    The Super Nintendo Entertainment System
    Dominic Arsenault
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  • AI for Games - Ian Millington
    AI for Games
    Ian Millington
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  • Multiplayer Online Games : Origins, Players, and Social Dynamics - Guo Freeman
    Multiplayer Online Games
    Origins, Players, and Social Dynamics
    Guo Freeman
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  • The Persistence of Code in Game Engine Culture - Eric Freedman
    The Persistence of Code in Game Engine Culture
    Eric Freedman
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  • Visual Computing for Cultural Heritage : Computer Science (R0) - Fotis Liarokapis
    Visual Computing for Cultural Heritage
    Computer Science (R0)
    Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis and Anastasios Doulamis
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  • Python 3 Image Processing - Pajankar Ashwin
    Python 3 Image Processing
    Pajankar Ashwin
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  • Understanding Game Scoring : The Evolution of Compositional Practice for and through Gaming - Mack Enns
    Understanding Game Scoring
    The Evolution of Compositional Practice for and...
    Mack Enns
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  • The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition : Learn How to Script Games, Code Objects and Settings, and Create Your Own World! - Heath Haskins
    The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition
    Learn How to Script Games, Code Objects and Set...
    Heath Haskins
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  • Videogames and the Gothic : Routledge Advances in Game Studies - Ewan Kirkland
    Videogames and the Gothic
    Routledge Advances in Game Studies
    Ewan Kirkland
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  • Smart Pedagogy of Game-based Learning : Education (R0) - Author
    Smart Pedagogy of Game-based Learning
    Education (R0)
    Author
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  • AI for Games : AI for Everything - Ian Millington
    AI for Games
    AI for Everything
    Ian Millington
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  • The Translation of Realia and Irrealia in Game Localization : Culture-Specificity between Realism and Fictionality - Silvia Pettini
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    Silvia Pettini
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  • Language, Gender and Videogames : Using Corpora to Analyse the Representation of Gender in Fantasy Videogames - Frazer Heritage
    Language, Gender and Videogames
    Using Corpora to Analyse the Representation of ...
    Frazer Heritage
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  • Environment Art in the Game Industry : A Guide to Rich and Realistic Environments Using Substance Designer - Henry Kelly
    Environment Art in the Game Industry
    A Guide to Rich and Realistic Environments Usin...
    Henry Kelly
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  • Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces - Adriana de Souza e Silva
    Hybrid Play
    Crossing Boundaries in Game Design, Players Ide...
    Adriana de Souza e Silva and Ragan Glover-Rijkse
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  • Practical Rust Projects : Building Game, Physical Computing, and Machine Learning Applications - Shing Lyu
    Practical Rust Projects
    Building Game, Physical Computing, and Machine ...
    Shing Lyu
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  • Level Design : Processes and Experiences - Christopher W. Totten
    Level Design
    Processes and Experiences
    Christopher W. Totten
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  • Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms - Geoffrey Engelstein
    Building Blocks of Tabletop Game Design
    An Encyclopedia of Mechanisms
    Geoffrey Engelstein and Isaac Shalev
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  • Playing with Reality : Denying, Manipulating, Converting, and Enhancing What Is There - Sidney Homan
    Playing with Reality
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    Sidney Homan
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  • Longing, Ruin, and Connection in Hideo Kojima's Death Stranding : Routledge Advances in Game Studies - Amy M. Green
    Longing, Ruin, and Connection in Hideo Kojima's Death Stranding
    Routledge Advances in Game Studies
    Amy M. Green
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  • Beginner's Guide to Code Algorithms : Experiments to Enhance Productivity and Solve Problems - Deepankar Maitra
    Beginner's Guide to Code Algorithms
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    Deepankar Maitra
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  • Passion and Play : A Guide to Designing Sexual Content in Games - Michelle Clough
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    A Guide to Designing Sexual Content in Games
    Michelle Clough
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  • Beginning Game Development with Godot : Learn to Create and Publish Your First 2D Platform Game - Maithili Dhule
    Beginning Game Development with Godot
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    Maithili Dhule
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  • Simulation and Gaming for Social Design : Business and Management (R0) - Toshiyuki Kaneda
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    Toshiyuki Kaneda, Ryoju Hamada and Terukazu Kumazawa
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  • One-Week Dungeons : Diaries of a Seven-Day Roguelike Challenge - David L. Craddock
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    David L. Craddock
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  • 3D Game Development with Unity - Franz Lanzinger
    3D Game Development with Unity
    Franz Lanzinger
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  • Esports Insights : Sport Business Insights - Emily Hayday
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    Emily Hayday, Holly Collison-Randall and Sarah Kelly
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  • Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch - Abhishek Kumar
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    Create Industry-Standard Visual Effects from Sc...
    Abhishek Kumar
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  • The Craft and Science of Game Design : A Video Game Designer's Manual - Philippe O'Connor
    The Craft and Science of Game Design
    A Video Game Designer's Manual
    Philippe O'Connor
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  • Game Development Projects with Unreal Engine : Learn to build your first games and bring your ideas to life using UE4 and C++ - Hammad Fozi
    Game Development Projects with Unreal Engine
    Learn to build your first games and bring your ...
    Hammad Fozi, David Pereira, Devin Sherry, Gustavo Reis and Gonçalo Marques
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  • Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - Kassandra Arevalo
    Creating Games with Unreal Engine, Substance Painter, & Maya
    Models, Textures, Animation, & Blueprint
    Kassandra Arevalo, Matthew Tovar and Jingtian Li
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  • Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Jingtian Li
    Creating Games with Unity, Substance Painter, & Maya
    Models, Textures, Animation, & Code
    Jingtian Li, Adam Watkins, Kassandra Arevalo and Matthew Tovar
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  • The Legend of Final Fantasy IX : Creation - Universe - Decryption - Collective
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  • Unity 2021 Cookbook : Over 140 recipes to take your Unity game development skills to the next level - Matt Smith
    Unity 2021 Cookbook
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    Matt Smith and Shaun Ferns
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  • Software Engineering Perspectives in Computer Game Development - Kendra M. L. Cooper
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    Kendra M. L. Cooper
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel Reardon
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    A History of Bethesda, BioWare, and CD Projekt Red
    Daniel Reardon and David Wright
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  • Leading with Sound : Proactive Sound Practices in Video Game Development - Rob Bridgett
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  • VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4 - Abhishek Kumar
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  • Unity 2020 By Example : A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch - Robert Wells
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    Robert Wells
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  • Beginning Game AI with Unity : Programming Artificial Intelligence with C# - Sebastiano M. Cossu
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  • Hands-On C++ Game Animation Programming : Learn modern animation techniques from theory to implementation with C++ and OpenGL - Gabor Szauer
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  • Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users - Alan Thorn
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  • Game Programming with Unity and C# : A Complete Beginner's Guide - Casey Hardman
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  • Exploring Roguelike Games - John Harris
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  • Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro - Satheesh Pv
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  • Immersive 3D Design Visualization : With Autodesk Maya and Unreal Engine 4 - Abhishek Kumar
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  • Game Writing : Narrative Skills for Videogames - Chris Bateman
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