
Basic Math for Game Development with Unity 3D
A Beginner's Guide to Mathematical Foundations
By: Kelvin Sung, Gregory Smith
eText | 19 December 2023 | Edition Number 2
At a Glance
eText
$89.99
or
Instant online reading in your Booktopia eTextbook Library *
Why choose an eTextbook?
Instant Access *
Purchase and read your book immediately
Read Aloud
Listen and follow along as Bookshelf reads to you
Study Tools
Built-in study tools like highlights and more
* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.
ISBN: 9781484298855
ISBN-10: 1484298853
Series: Professional and Applied Computing (R0)
Published: 19th December 2023
Format: ePUB
Language: English
Publisher: Springer Nature
Edition Number: 2
You Can Find This eBook In
Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy GuidesComputer Programming & Software DevelopmentGames Development & ProgrammingDatabasesData Capture & AnalysisComputer ScienceMathematical Theory of ComputationMaths for Computer ScientistsMathematics
This product is categorised by
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentGames Development & Programming
- Non-FictionComputing & I.T.DatabasesData Capture & Analysis
- Non-FictionComputing & I.T.Computer ScienceMathematical Theory of ComputationMaths for Computer Scientists
- Non-FictionMathematicsApplied Mathematics
























