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Books > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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  • Computer Animation Complete : All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques - Rick Parent
    Computer Animation Complete
    All-in-One: Learn Motion Capture, Characteristi...
    Rick Parent
    Paperback
    RRP $127.95
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  • Real World Modo : The Authorized Guide - Wes McDermott
    Real World Modo
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    Wes McDermott
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  • The Video Editor's Guide to Soundtrack Pro : Workflows, Tools, and Techniques - David  Liban
    The Video Editor's Guide to Soundtrack Pro
    Workflows, Tools, and Techniques
    David Liban and Sam McGuire
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    RRP $96.99
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  • Realistic Architectural Visualization with 3ds Max and mental ray : Autodesk Media and Entertainment Techniques - Jamie Cardoso
    Realistic Architectural Visualization with 3ds Max and mental ray
    Autodesk Media and Entertainment Techniques
    Jamie Cardoso and Roger Cusson
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  • 3D Graphics for Game Programming - JungHyun Han
    3D Graphics for Game Programming
    JungHyun Han
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  • How To Cheat In Adobe Flash CS5 : The Art of Design and Animation - Chris Georgenes
    How To Cheat In Adobe Flash CS5
    The Art of Design and Animation
    Chris Georgenes
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    RRP $79.99
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  • The Art and Technique of Matchmoving : Solutions for the VFX Artist - Erica Hornung
    The Art and Technique of Matchmoving
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    Erica Hornung
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  • Creating Motion Graphics with After Effects : Essential and Advanced Techniques - Chris Meyer
    Creating Motion Graphics with After Effects
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    Chris Meyer and Trish Meyer
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  • How To Cheat In 3ds Max 2011 : Get Spectacular Results Fast - Michele Bousquet
    How To Cheat In 3ds Max 2011
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    Michele Bousquet
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  • Interactive InDesign CS5 : Take your Print Skills to the Web and Beyond - Mira  Rubin
    Interactive InDesign CS5
    Take your Print Skills to the Web and Beyond
    Mira Rubin
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    RRP $103.00
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  • Unreal Game Development : Ak Peters - Alex Okita
    Unreal Game Development
    Ak Peters
    Alex Okita and Ashish Amresh
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • The Handbook of MPEG Applications : Standards in Practice - Marios C. Angelides
    The Handbook of MPEG Applications
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    Marios C. Angelides and Harry Agius
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  • On the Way to Fun : An Emotion-Based Approach to Successful Game Design - Roberto Dillon
    On the Way to Fun
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    Roberto Dillon
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  • Making Great Games : An Insider's Guide to Designing and Developing the World's Greatest Games - Michael Wyman
    Making Great Games
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    Michael Wyman
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    RRP $83.99
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  • Flash + After Effects : Add Broadcast Features to Your Flash Designs - Chris  Jackson
    Flash + After Effects
    Add Broadcast Features to Your Flash Designs
    Chris Jackson
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    RRP $105.00
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  • Blender Foundations : The Essential Guide to Learning Blender 2. 5 - Roland Hess
    Blender Foundations
    The Essential Guide to Learning Blender 2. 5
    Roland Hess
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    RRP $103.00
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  • Layout and Composition for Animation - Ed Ghertner
    Layout and Composition for Animation
    Ed Ghertner
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  • Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time - Bill Loguidice
    Vintage Games
    An Insider Look at the History of Grand Theft A...
    Bill Loguidice and Matt Barton
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    RRP $73.99
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  • Fix It In Post : Solutions for Postproduction Problems - Jack James
    Fix It In Post
    Solutions for Postproduction Problems
    Jack James
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    RRP $88.99
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  • The Visual Effects Arsenal : VFX Solutions for the Independent Filmmaker - Bill Byrne
    The Visual Effects Arsenal
    VFX Solutions for the Independent Filmmaker
    Bill Byrne
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    RRP $67.99
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  • How to Make Animated Films : Tony White's Complete Masterclass on the Traditional Principals of Animation - Tony White
    How to Make Animated Films
    Tony White's Complete Masterclass on the Tradit...
    Tony White
    Paperback
    RRP $103.00
    $91.75
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  • Digital Art Masters : Volume 4 - 3dtotal.Com
    Digital Art Masters
    Volume 4
    3dtotal.Com
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    RRP $77.99
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  • Computer Animation : Computer Science, Technology and Applications - Jaron S Wright
    Computer Animation
    Computer Science, Technology and Applications
    Jaron S Wright and Lloyd M Hughes
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  • Voice-Over for Animation : Morgan Kaufmann Series in Interactive 3d Technology - Jean Ann Wright
    Voice-Over for Animation
    Morgan Kaufmann Series in Interactive 3d Techno...
    Jean Ann Wright and M.J. Lallo
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    RRP $67.99
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  • Vue 7 : From The Ground Up - Ami Chopine
    Vue 7
    From The Ground Up
    Ami Chopine and Vladimir Chopine
    Paperback
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    RRP $77.99
    $73.75
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  • The DVB-H Handbook : The Functioning and Planning of Mobile TV - Jyrki T. J. Penttinen
    The DVB-H Handbook
    The Functioning and Planning of Mobile TV
    Jyrki T. J. Penttinen, Petri Jolma, Erkki Aaltonen and Jani Väre
    Hardcover
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  • Getting Started with Flex 3 : Adobe Developer Library - Emily Kim
    Getting Started with Flex 3
    Adobe Developer Library
    Emily Kim
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  • How to Cheat in Motion : How to Cheat in - Patrick Sheffield
    How to Cheat in Motion
    How to Cheat in
    Patrick Sheffield
    Paperback
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    RRP $88.99
    $81.75
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
    All-in-One: Learn Maya, 3ds Max, ZBrush, and Ph...
    Andrew Gahan
    Paperback
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    RRP $110.00
    $96.75
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  • The Art of 3D Computer Animation and Effects - Isaac V. Kerlow
    The Art of 3D Computer Animation and Effects
    Isaac V. Kerlow
    Paperback
    RRP $127.95
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
    Symbolic Dynamics and Geometry
    Using D* in Graphics and Game Programming
    Brian Guenter and Sung-Hee Lee
    Hardcover
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    RRP $336.00
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  • Computer Facial Animation : Ak Peters Ser. - Frederic I. Parke
    Computer Facial Animation
    Ak Peters Ser.
    Frederic I. Parke and Keith Waters
    Hardcover
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    RRP $263.00
    $228.75
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
    Mechanics, Content, and Technology
    Morgan McGuire and Odest Chadwicke Jenkins
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    RRP $183.00
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  • Essential CG Lighting Techniques with 3ds Max : Autodesk Media and Entertainment Techniques - Darren Brooker
    Essential CG Lighting Techniques with 3ds Max
    Autodesk Media and Entertainment Techniques
    Darren Brooker
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    RRP $88.99
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  • Deconstructing the Elements with 3ds Max : Create natural fire, earth, air and water without plug-ins - Pete Draper
    Deconstructing the Elements with 3ds Max
    Create natural fire, earth, air and water witho...
    Pete Draper
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    RRP $103.00
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  • After Effects Expressions - Marcus Geduld
    After Effects Expressions
    Marcus Geduld
    Paperback
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    RRP $88.99
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
    Modeling and Texturing Techniques with Maya and...
    Michael Ingrassia
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    RRP $98.99
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  • Cinematic Game Secrets for Creative Directors and Producers : Inspired Techniques From Industry Legends - Rich Newman
    Cinematic Game Secrets for Creative Directors and Producers
    Inspired Techniques From Industry Legends
    Rich Newman
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    PowerPoint 2007 Graphics & Animation Made Easy
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    Basics Animation 03
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    Multiplayer Gaming and Engine Coding for the Torque Game Engine
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    Visual Thinking
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    Camtasia Studio 5
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    Daniel Park
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  • Stop Motion : Passion, Process and Performance - Barry Purves
    Stop Motion
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    Barry Purves
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    MoCap for Artists
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    Brian , Ohio State University, USA) Windsor and Midori program, University of Texas at Dallas (UTD), USA) Kitagawa
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  • Getting Started in 3D with Maya : Create a Project from Start to Finish¢
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  • How to Cheat in Adobe Flash CS6 : The Art of Design and Animation - Chris Georgenes
    How to Cheat in Adobe Flash CS6
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  • Set the Action! : Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Elvin  Hernandez
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