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Books > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design
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  • Destiny Grimoire Anthology: Volume 3 : Destiny - Bungie
    Destiny Grimoire Anthology: Volume 3
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    Robert Zubek
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  • Introducing Autodesk Maya - Dariush Derakhshani
    Introducing Autodesk Maya
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    Sébastien Deguy
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    RRP $94.99
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Dr. Chris  Hall
    The Metal Gear Solid Series
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    Dr. Chris Hall and PhD Steven Kielich
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  • Playing the Middle Ages : Pitfalls and Potential in Modern Games - Robert  Houghton
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    Robert Houghton
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    The Game Programmer's Guide to Torque
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    Edward F. Maurina
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  • 3D Technology in Fine Art and Craft : Exploring 3D Printing, Scanning, Sculpting and Milling - Bridgette Mongeon
    3D Technology in Fine Art and Craft
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  • Game Designer's Playlist, The : Innovative Games Every Game Designer Needs to Play - Zack Hiwiller
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    Every Game is an Island
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    Riccardo Fassone
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    On the Way to Fun
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    Roberto Dillon
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    RRP $357.00
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  • Players and Their Pets : Gaming Communities from Beta to Sunset - Mia Consalvo
    Players and Their Pets
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    Rated M for Mature
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    Matthew Wysocki and Evan W. Lauteria
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    Rated M for Mature
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    Matthew Wysocki and Evan W. Lauteria
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    Visual Design Concepts For Mobile Games
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    How to Cheat in Maya 2017
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    Paul Naas
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    Interactive Stories and Video Game Art
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    Chris Solarski
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  • How to Cheat in Adobe Animate CC - Chris Georgenes
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    High Score! Expanded
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    High Score! Expanded
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    Rusel DeMaria
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  • GPU Pro 360 Guide to Lighting - Wolfgang Engel
    GPU Pro 360 Guide to Lighting
    Wolfgang Engel
    Paperback
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    RRP $98.99
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  • GPU Pro 360 Guide to Lighting - Wolfgang Engel
    GPU Pro 360 Guide to Lighting
    Wolfgang Engel
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  • Game of X Volume 1 and Game of X v.2 Standard set - Rusel DeMaria
    Game of X Volume 1 and Game of X v.2 Standard set
    Rusel DeMaria
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    Game of X Volume 1 and Game of X v.2 Standard set
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  • The Advanced Game Narrative Toolbox - Tobias Heussner
    The Advanced Game Narrative Toolbox
    Tobias Heussner
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    The Advanced Game Narrative Toolbox
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  • Reverse Design : Super Mario World - Patrick Holleman
    Reverse Design
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    Patrick Holleman
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    Reverse Design
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    Patrick Holleman
    Paperback
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  • Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX - Stewart Jones
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
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    Andrew Gahan
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  • How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2015
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    Michael McCarthy
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    Tradigital Animate CC
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    Stephen Brooks
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  • Game Character Modeling and Animation with 3ds Max - Yancey  Clinton
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    Yancey Clinton
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  • An Introduction to Unreal Engine 4 - Andrew Sanders
    An Introduction to Unreal Engine 4
    Andrew Sanders
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  • How to Cheat in Maya 2014 : Tools and Techniques for Character Animation - Kenny Roy
    How to Cheat in Maya 2014
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    Kenny Roy
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  • Visual Design Concepts For Mobile Games - Chirstopher Carman
    Visual Design Concepts For Mobile Games
    Chirstopher Carman
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  • Holistic Mobile Game Development with Unity - Penny  de Byl
    Holistic Mobile Game Development with Unity
    Penny de Byl
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  • The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - Celia  Hodent
    The Gamer's Brain
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    Celia Hodent
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  • Games User Research - Anders Drachen
    Games User Research
    Anders Drachen, Pejman Mirza-Babaei and Lennart Nacke
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  • Multiplayer Online Games : Origins, Players, and Social Dynamics - Guo Freeman
    Multiplayer Online Games
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  • The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - Brian Beuken
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