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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
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    Erwan Cario
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  • The Art of Warhammer Video Games - Andy Hall
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    Andy Hall
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  • How a Game Lives - Jacob Geller
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    Jacob Geller
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  • Playmakers : The Inside Stories of 30 Iconic Videogames, From Pong to Baldur's Gate 3 - Edge Magazine
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    Edge Magazine
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  • Next Level : Making Games That Make Themselves - Dr Michael Cook
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    Dr Michael Cook
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    Joshua Call, Betsy Brey, Gerald A. Voorhees and Dr. Matthew Wysocki
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  • The Pocket Mentor for Game Artists : The Pocket Mentors for Games Careers - Sander Flisijn
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    Sander Flisijn
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  • This is esports (and How to Spell it) : An Insider's Guide to the World of Pro Gaming - Paul Chaloner
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  • Designing Video Games : A step-by-step guide to creating great games - Stuart Maine
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  • Nostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic - Vincent E. Rone
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    Vincent E. Rone, Can Aksoy and Sarah Pozderac-Chenevey
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  • The Music of Nobuo Uematsu in the Final Fantasy Series : Studies in Game Sound and Music - Richard Anatone
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    Richard Anatone
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  • The SNES Encyclopedia : Every Game Released for the Super Nintendo Entertainment System - Chris Scullion
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  • Make games with Python : Create your own entertainment with Raspberry Pi - Sean M. Tracey
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    Sean M. Tracey
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  • The Pocket Mentor for Careers in VFX : The Pocket Mentors for Games Careers - David Ferreira
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    David Ferreira
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  • The First World War in Computer Games - C. Kempshall
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    C. Kempshall
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  • Subjective Experiences of Interactive Nostalgia - Ryan Lizardi
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    Ryan Lizardi
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  • Gaming Utopia : Ludic Worlds in Art, Design, and Media - Claudia Costa Pederson
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    Claudia Costa Pederson
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
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    Nicolas Deneschau and Bruno Provezza
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
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  • Playtesting Best Practices : Real World and Online - Chris Backe
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    Chris Backe
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • Story Mode : The Creative Writer's Guide to Narrative Video Game Design - Professor Julialicia Case
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    Professor Julialicia Case, Professor Eric Freeze and Professor Salvatore Pane
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  • Push Play : Gaming For a Better World - Songyee Yoon
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  • Animation Craft : For 3D and 2D Animators - Jonathan Annand
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    Jonathan Annand
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
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    James Cartlidge
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
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    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
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    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Playful Classics : Classical Reception as a Creative Process - Dr Juliette Harrisson
    Playful Classics
    Classical Reception as a Creative Process
    Dr Juliette Harrisson, Dr Martin Lindner and Luis Unceta Gómez
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
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    Steven Kielich and Chris Hall
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  • Allegorithmic : The Company That Brought Substance to the World of 3D - Sébastien Deguy
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    Sébastien Deguy
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  • Creating High-Quality Vegetation for Games - Chico Spans
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    Chico Spans
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  • Face It : A Visual Reference for Multi-Ethnic Facial Modeling - Patricia Beckmann-Wells
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    Patricia Beckmann-Wells and Scott Wells
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
    The Pocket Mentor for Video Game UX UI
    The Pocket Mentors for Games Careers
    Simon Brewer
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
    Mastering Technical Art in Unreal Engine
    World Building
    Greg Penninck and Stuart Butler
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  • Mastering Technical Art in the Unreal Engine : Worldbuilding - Greg Penninck
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    Worldbuilding
    Greg Penninck and Stuart Butler
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    CRC Press Guides to Tabletop Game Design
    Daniel Solis
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
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    Michael Salmond
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
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    Jason van Gumster and Stefan Maurus
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  • The Pocket Mentor for Animators : The Pocket Mentors for Games Careers - Hollie Newsham
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    Hollie Newsham
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  • Cartooning : Collins Need to Know? - John Byrne
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    John Byrne
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  • How to Cheat in Adobe Animate CC : How To Cheat - Myra Ferguson
    How to Cheat in Adobe Animate CC
    How To Cheat
    Myra Ferguson and Chris Georgenes
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  • Video Game Design : Principles and Practices from the Ground Up - Michael Salmond
    Video Game Design
    Principles and Practices from the Ground Up
    Michael Salmond
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  • Rigging for Games : A Primer for Technical Artists Using Maya and Python - Eyal Assaf
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    Eyal Assaf
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  • 3D Game Textures : Create Professional Game Art Using Photoshop - Luke Ahearn
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    Luke Ahearn
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  • Sidemen: The Book : The subject of the hit new Netflix documentary - The Sidemen
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    The Sidemen
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  • 3D Technology in Fine Art and Craft : Exploring 3D Printing, Scanning, Sculpting and Milling - Bridgette Mongeon
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  • The Nostalgia Nerd's Retro Tech : Computer, Consoles & Games - Peter Leigh
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    Peter Leigh
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan Thorn
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  • Becoming a Video Game Artist : From Portfolio Design to Landing the Job - John Pearl
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  • Every Game is an Island : Endings and Extremities in Video Games - Riccardo Fassone
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  • Interactive Stories and Video Game Art : A Storytelling Framework for Game Design - Chris Solarski
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  • Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda - Jennifer deWinter
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  • Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration - Greg Johnson
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  • Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything - Daniel Goldberg
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  • 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines - William Culbertson
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  • Video Game Law : Everything you need to know about Legal and Business Issues in the Game Industry - S. Gregory Boyd
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  • Phantasmal Spaces : Archetypical Venues in Computer Games - Mathias Fuchs
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  • The Unpredictability of Gameplay : Mediated Forms and Modes of Reception - Mark R. Johnson
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