Get Free Shipping on orders over $89
Approaches to Digital Game Studies : New Formations of Games - Joshua Call
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Approaches to Digital Game Studies

New Formations of Games

By: Joshua Call (Editor), Betsy Brey (Editor), Gerald A. Voorhees (Editor), Matthew Wysocki (Editor)

Hardcover | 5 March 2026

At a Glance

Hardcover


RRP $190.00

$167.99

12%OFF

or 4 interest-free payments of $42.00 with

 or 

Ships in 3 to 5 business days

This collection expands the analytical framework of digital games by exploring them through the lens of genre analysis—the evaluation of the structural designs that provide the framework for the player's experience. Each chapter in this volume attends to a unique game genre that is newly emerged or revisited, and often new under-addressed in critical scholarship to theorize where games are situated currently and establish new ground in Game Studies for the future.

As video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artifacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade. Each section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signaling things that exist currently, tracing their emergence and evolution, and theorizing what such affordances might mean for the future.

The first section considers emerging genres as a function of the material conditions of play, and the game experience. The second section examines many of the formal/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience.

More in Digital Animation

Movie Making For Kids For Dummies - Nick Willoughby

RRP $49.95

$38.75

22%
OFF
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
The Animator's Survival Kit - Richard E. Williams

RRP $99.99

$64.75

35%
OFF
Successful Digital Painting : What You Need to Know - Gilles Beloeil

RRP $242.00

$211.75

12%
OFF
Successful Digital Painting : What You Need to Know - Gilles Beloeil
The Nightmare Before Christmas : Key Films/Filmmakers - Brittany  Eldridge
The Animator's Blueprint : The Beginner's Guide to Mastering Moho - Chris Georgenes
Game Design Deep Dive : Cozy Games - Joshua Bycer

RRP $294.00

$254.75

13%
OFF
Game Design Deep Dive : Cozy Games - Joshua Bycer

RRP $105.00

$92.75

12%
OFF
Physics of Animation - Wilson Labriola

RRP $294.00

$254.75

13%
OFF
The Advanced Game Narrative Toolbox - Tobias  Heussner

RRP $294.00

$254.75

13%
OFF