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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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Digital Animation

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  • Computer Facial Animation - Frederic I. Parke
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  • Cloth Modeling and Animation - Donald House
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
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  • Game Design Deep Dive : Real-Time Strategy - Joshua Bycer
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  • 25 Video Hooks That Get You OVER 1 Million Views : Viral Video Series, #1 - My Online Billboard
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    My Online Billboard and Dallas Slough
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  • 2D Graphics Programming for Games - Jr. John Pile
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    Jr. John Pile
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    Elara Phoenix
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    Patrick Cozzi and Christophe Riccio
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  • On the Animation Trail : 20 Years of Animation Festival History - Nancy Denney-Phelps
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
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    Ryan Zhao
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
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    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
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    Alex Epstein
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  • Face It : A Visual Reference for Multi-Ethnic Facial Modeling - Patricia Beckmann-Wells
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    Patricia Beckmann-Wells and Scott Wells
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
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    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Every Frame Counts : An Assistant Editor's Reference Book - Jared Simon
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  • Indistinguishability Obfuscation from Well-Studied Assumptions : ACM Books - Aayush Jain
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  • Calculated Imagery : A History of Computer Graphics in Hollywood Cinema - Mark J.P. Wolf
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    Mark J.P. Wolf
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  • Animation in Austria : An Almost Invisible Art - Florian Schmidlechner
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  • Adopting Artificial Intelligence Tools in Higher Education : Student Assessment - Thangavel Murugan
    Adopting Artificial Intelligence Tools in Higher Education
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    Alexia Mandeville
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  • The Art of Generative AI Prompting Unlocking The Creative Power of AI Through Strategic and Creative Prompting - Lawrence E. Dumas Jr.
    The Art of Generative AI Prompting Unlocking The Creative Power of AI Through Strategic and Creative Prompting
    Lawrence E. Dumas Jr.
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • Adobe Animate Classroom in a Book (2023 Release) - Russell Chun
    Adobe Animate Classroom in a Book (2023 Release)
    Russell Chun
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  • Adobe Creative Cloud Classroom in a Book : Design Software Foundations with Adobe Creative Cloud - Joseph Labrecque
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  • Animated Storytelling - Liz Blazer
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    Liz Blazer
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  • The Nightmare Before Christmas
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  • Learn Blender Simulations the Right Way : Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Stephen Pearson
    Learn Blender Simulations the Right Way
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    Stephen Pearson
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
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    The Pocket Mentors for Games Careers
    Simon Brewer
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  • The Nightmare Before Christmas : Animation: Key Films/Filmmakers - Dr. Filipa Antunes
    The Nightmare Before Christmas
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    Dr. Filipa Antunes, Ms. Brittany Eldridge and Rebecca Williams
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
    Cardboard Ghosts
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    Amabel Holland
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
    Real Sound Synthesis for Interactive Applications
    Perry R. Cook
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  • Production Volume Rendering : Design and Implementation - Magnus Wrenninge
    Production Volume Rendering
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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  • Cloud Computing and Digital Media : Fundamentals, Techniques, and Applications - Kuan-Ching Li
    Cloud Computing and Digital Media
    Fundamentals, Techniques, and Applications
    Kuan-Ching Li
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    Advanced Rendering Techniques
    Wolfgang Engel
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    Wolfgang Engel
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  • Adopting Artificial Intelligence Tools in Higher Education : Teaching and Learning - Thangavel Murugan
    Adopting Artificial Intelligence Tools in Higher Education
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  • Allegorithmic : The Company That Brought Substance to the World of 3D - Sébastien Deguy
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  • Digital Media, Projection Design, and Technology for Theatre - Alex Oliszewski
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    Game Development Tools
    Marwan Ansari
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
    Mastering Technical Art in Unreal Engine
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    Greg Penninck and Stuart Butler
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  • The New Machine Cinema : Foundational Essays in AI Film Theory - Hooroo Jackson
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    Hooroo Jackson
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  • Game Engine Gems 3 - Eric Lengyel
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  • Minecraft : Roll for Adventure: The Temple of the Charged Creeper - Matt Forbeck
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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    JungHyun Han
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    Keith Devlin
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Ken Greenebaum and Ronen Barzel
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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    Edward F. Maurina
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    Zeke Sanders
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