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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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Digital Animation

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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Mathematics Education for a New Era : Video Games as a Medium for Learning - Keith Devlin
    Mathematics Education for a New Era
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    Keith Devlin
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Ken Greenebaum and Ronen Barzel
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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    Edward F. Maurina
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  • GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
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    Greg Penninck and Stuart Butler
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  • Mastering Technical Art in Unreal Engine : Materials and VFX - Greg Penninck
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    Greg Penninck and Stuart Butler
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  • The New Machine Cinema : Foundational Essays in AI Film Theory - Hooroo Jackson
    The New Machine Cinema
    Foundational Essays in AI Film Theory
    Hooroo Jackson
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
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    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
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    Nima Badizadegan
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  • Every Frame Counts : An Assistant Editor's Reference Book - Jared Simon
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    Jared Simon
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  • Now Media : The Evolution of Electronic Communication - Norman J. Medoff
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    Norman J. Medoff and Barbara K. Kaye
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  • Pixel Magic : How AI Bring Your Stories To Life - Barron Wilson
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    Barron Wilson
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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    Carolyn Handler Miller
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  • Video Marketing Maker - Digital World
    Video Marketing Maker
    Digital World
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  • Indistinguishability Obfuscation from Well-Studied Assumptions : ACM Books - Aayush Jain
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    Aayush Jain
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  • Calculated Imagery : A History of Computer Graphics in Hollywood Cinema - Mark J.P. Wolf
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    A History of Computer Graphics in Hollywood Cinema
    Mark J.P. Wolf
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  • Animation in Austria : An Almost Invisible Art - Florian Schmidlechner
    Animation in Austria
    An Almost Invisible Art
    Florian Schmidlechner
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  • Adopting Artificial Intelligence Tools in Higher Education : Student Assessment - Thangavel Murugan
    Adopting Artificial Intelligence Tools in Higher Education
    Student Assessment
    Thangavel Murugan
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  • Video Game Design For Dummies - Alexia Mandeville
    Video Game Design For Dummies
    Alexia Mandeville
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
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    Chris Backe
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  • Final Cut Pro Cookbook : Develop pro editing skills with over 70 recipes for advanced creative effects and efficient workflows - Mike Eddy
    Final Cut Pro Cookbook
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    Mike Eddy
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • Learn Blender Simulations the Right Way : Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Stephen Pearson
    Learn Blender Simulations the Right Way
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    Stephen Pearson
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  • Using Digital Video in Initial Teacher Education : Critical Guides for Teacher Educators - John McCullagh
    Using Digital Video in Initial Teacher Education
    Critical Guides for Teacher Educators
    John McCullagh
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  • Asian Histories and Heritages in Video Games : Routledge Advances in Game Studies - Yowei Kang
    Asian Histories and Heritages in Video Games
    Routledge Advances in Game Studies
    Yowei Kang, Kenneth C. C. Yang, Micha? Mochocki, Jakub Majewski and Pawe? Schreiber
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  • Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Matthew John Dyet
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    Multiclassing to Lead Game Development Teams
    Matthew John Dyet
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  • The Metaverse for Learning and Education - Maggi Savin-Baden
    The Metaverse for Learning and Education
    Maggi Savin-Baden and David Burden
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  • Shader Writing in Open Shading Language : With RenderMan® Examples - Mitch J. Prater
    Shader Writing in Open Shading Language
    With RenderMan® Examples
    Mitch J. Prater
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
    Graphics and Visualization
    Principles & Algorithms
    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
    Symbolic Dynamics and Geometry
    Using D* in Graphics and Game Programming
    Brian Guenter and Sung-Hee Lee
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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    $111.10
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Essentials of Interactive Computer Graphics : Concepts and Implementation - Kelvin Sung
    Essentials of Interactive Computer Graphics
    Concepts and Implementation
    Kelvin Sung, Peter Shirley and Steven Baer
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  • Discrete Simulation and Animation for Mining Engineers - John Sturgul
    Discrete Simulation and Animation for Mining Engineers
    John Sturgul
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
    Audio Anecdotes II
    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • The Ultimate Guide to Virtual Production : Revolutionizing Filmmaking and Beyond - Richard Frantzén
    The Ultimate Guide to Virtual Production
    Revolutionizing Filmmaking and Beyond
    Richard Frantzén
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
    Architecture and Videogames
    Intersecting Worlds
    Vincent Hui, Ryan Scavnicky and Tatiana Estrina
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  • Mastering Clip Studio Paint : Discover advanced CSP techniques to create breathtaking illustrations quickly and easily - Bruna Belfort
    Mastering Clip Studio Paint
    Discover advanced CSP techniques to create brea...
    Bruna Belfort
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • Designing the BBC : A History of Motion Graphics - Iain Macdonald
    Designing the BBC
    A History of Motion Graphics
    Iain Macdonald and Paula Williams
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
    Designing for Meaningful Routines
    Kenny K.N. Chow
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
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    The Pocket Mentors for Games Careers
    Simon Brewer
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  • The Nightmare Before Christmas : Animation: Key Films/Filmmakers - Dr. Filipa Antunes
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    Animation: Key Films/Filmmakers
    Dr. Filipa Antunes, Ms. Brittany Eldridge and Rebecca Williams
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  • Mr. In-Between : My Life in the Middle of the Animation Revolution - Bill Kroyer
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    My Life in the Middle of the Animation Revolution
    Bill Kroyer
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  • Intimate Animation - Ben Mitchell
    Intimate Animation
    Ben Mitchell and Laura-Beth Cowley
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
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    Craig Caldwell
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  • Dreaming a way (of) Life : The Films of Lewis Klahr - Chris Robinson
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    Dr Naim Tahir Baig
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  • The Complete Guide to Adobe Premiere Pro 2025 : Master video editing with expert tips, techniques, and workflows - Najihah Najlaa
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  • Maple Animation - John F. Putz
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  • Maya Python for Games and Film : A Complete Reference for Maya Python and the Maya Python API - Adam Mechtley
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  • The Routledge Handbook of Role-Playing Game Studies : Routledge Media and Cultural Studies Handbooks - José P. Zagal
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  • Motion Illustration : How to Use Animation Techniques to Make Illustrations Move - Adam Osgood
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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  • Mastering Canva's AI Features : A Comprehensive Guide - Steve Ramer
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