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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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Digital Animation

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  • Gut-Busting Puns for Minecrafters : Endermen, Explosions, Withers, and More - Brian Boone
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    Brian Boone and Amanda Brack
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  • Gesture Drawing : A Story-Based Approach - April Connors
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    April Connors
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  • Animation Production : Documentation and Organization - PhD Robert B. Musburger
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    PhD Robert B. Musburger
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  • The Art of Drawing Folds : An Illustrator's Guide to Drawing the Clothed Figure - Kelly Brine
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    Kelly Brine
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  • Introduction to Game Physics with Box2D - Ian Parberry
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    Ian Parberry
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  • 3D Printing Basics for Entertainment Design - Anne E. McMills
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    Anne E. McMills
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  • Frame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition - Tom Gasek
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    Tom Gasek
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  • The Unofficial Minecrafters Master Builder Workshop - Megan Miller
    The Unofficial Minecrafters Master Builder Workshop
    Megan Miller
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  • Know-It-All Trivia Book for Minecrafters : Over 800 Amazing Facts and Insider Secrets - Brian Boone
    Know-It-All Trivia Book for Minecrafters
    Over 800 Amazing Facts and Insider Secrets
    Brian Boone and Amanda Brack
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  • The Giant Book of Hacks for Minecrafters : A Giant Unofficial Guide Featuring Tips and Tricks Other Guides Won't Teach You - Megan Miller
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    Megan Miller
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  • Introduction to Web Interaction Design : With HTML and CSS - Michael Macaulay
    Introduction to Web Interaction Design
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    Michael Macaulay
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  • National Association of Broadcasters Engineering Handbook - Garrison C. Cavell
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    Garrison C. Cavell
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  • Science for the Curious Photographer : An Introduction to the Science of Photography - Jr. Charles Johnson
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    Jr. Charles Johnson
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  • The Green Screen Makerspace Project Book - Todd Burleson
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    Todd Burleson
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  • Design Computing : An Overview of an Emergent Field - Brian Johnson
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    Brian Johnson
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  • Blender 3D : Characters, Machines, and Scenes for Artists - Enrico Valenza
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    Enrico Valenza, Christopher Kuhn, Romain Caudron and Pierre-Armand Nicq
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  • Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing - Jere Miles
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    Game Development from Concept to Publishing
    Jere Miles
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  • Becoming a Video Game Artist : From Portfolio Design to Landing the Job - John Pearl
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    John Pearl
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  • The Fundamentals of Animation : Fundamentals - Paul Wells
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    Paul Wells and Samantha Moore
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  • Technology in Physical Activity and Health Promotion : Routledge Research in Physical Activity and Health - Zan Gao
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    Routledge Research in Physical Activity and Health
    Zan Gao
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  • Mini Hacks for Minecrafters: Mastering 1.9 : The Unofficial Guide to the Combat Update - Megan Miller
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    Megan Miller
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  • Hysterical Jokes for Minecrafters : Blocks, Boxes, Blasts, and Blow-Outs - Brian Boone
    Hysterical Jokes for Minecrafters
    Blocks, Boxes, Blasts, and Blow-Outs
    Brian Boone
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  • 101 Secrets from a Pokemon Master - Justin Ryan
    101 Secrets from a Pokemon Master
    Justin Ryan
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  • Mini Hacks for Pokemon GO Players: Catching : Skills, Tips, and Techniques for Capturing Monsters - Justin Ryan
    Mini Hacks for Pokemon GO Players: Catching
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    Justin Ryan
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  • 3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max - Jamie Cardoso
    3D Photorealistic Rendering
    Interiors & Exteriors with V-Ray and 3ds Max
    Jamie Cardoso
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  • The Moving Image Workshop : Introducing animation, motion graphics and visual effects in 45 practical projects - Heather D. Freeman
    The Moving Image Workshop
    Introducing animation, motion graphics and visu...
    Heather D. Freeman
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  • Digital Queer Cultures in India : Politics, Intimacies and Belonging - Rohit K. Dasgupta
    Digital Queer Cultures in India
    Politics, Intimacies and Belonging
    Rohit K. Dasgupta
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  • Creating Web Animations : Bringing Your UIs to Life - Kirupa Chinnathambi
    Creating Web Animations
    Bringing Your UIs to Life
    Kirupa Chinnathambi
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  • Fluid Engine Development - Doyub Kim
    Fluid Engine Development
    Doyub Kim
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  • Interactive Stories and Video Game Art : A Storytelling Framework for Game Design - Chris Solarski
    Interactive Stories and Video Game Art
    A Storytelling Framework for Game Design
    Chris Solarski
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  • To Pixar and Beyond : My Unlikely Journey with Steve Jobs to Make Entertainment History - Lawrence Levy
    To Pixar and Beyond
    My Unlikely Journey with Steve Jobs to Make Ent...
    Lawrence Levy
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  • Storytelling for Virtual Reality : Methods and Principles for Crafting Immersive Narratives - John Bucher
    Storytelling for Virtual Reality
    Methods and Principles for Crafting Immersive N...
    John Bucher
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  • Mastering Unity 5.x : Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! - Alan Thorn
    Mastering Unity 5.x
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    Alan Thorn
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  • My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2 : Pre-production skills and Creating digital graphics - Kevin Wells
    My Revision Notes: OCR Cambridge Nationals in Creative iMedia L 1 / 2
    Pre-production skills and Creating digital grap...
    Kevin Wells
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  • 2D to VR with Unity5 and Google Cardboard - Roberto Dillon
    2D to VR with Unity5 and Google Cardboard
    Roberto Dillon
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  • Storytelling for Interactive Digital Media and Video Games - Nicholas B. Zeman
    Storytelling for Interactive Digital Media and Video Games
    Nicholas B. Zeman
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  • Animated Performance : Bringing Imaginary Animal, Human and Fantasy Characters to Life - Nancy Beiman
    Animated Performance
    Bringing Imaginary Animal, Human and Fantasy Ch...
    Nancy Beiman
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  • Learning Android Game Development : Learn the art of making Android games and turn your game development dreams into reality - Nikhil Malankar
    Learning Android Game Development
    Learn the art of making Android games and turn ...
    Nikhil Malankar
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  • Procedural Generation in Game Design - Tarn Adams
    Procedural Generation in Game Design
    Tarn Adams and Tanya Short
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  • Sketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook - Professor Peter Parr
    Sketching for Animation
    Developing Ideas, Characters and Layouts in You...
    Professor Peter Parr
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  • New Realities in Audio : A Practical Guide for VR, AR, MR and 360 Video. - Stephan Schütze
    New Realities in Audio
    A Practical Guide for VR, AR, MR and 360 Video.
    Stephan Schütze and Anna Irwin-Schütze
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  • Minecrafter Architect: The Builder's Idea Book : Details and Inspiration for Creating Amazing Builds - Miller Megan
    Minecrafter Architect: The Builder's Idea Book
    Details and Inspiration for Creating Amazing Bu...
    Miller Megan
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  • Minecrafter Engineer: Awesome Mob Grinders and Farms : Contraptions for Getting the Loot - Megan Miller
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    Megan Miller
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  • Quality of Experience Paradigm in Multimedia Services : Application to OTT Video Streaming and VoIP Services - Muhammad Sajid Mushtaq
    Quality of Experience Paradigm in Multimedia Services
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    Muhammad Sajid Mushtaq and Abdelhamid Mellouk
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  • The Unofficial Encyclopedia of Ultimate Challenges for Minecrafters : New Adventures and Thrilling Dares to Take Your Game to the Next Level - Megan Miller
    The Unofficial Encyclopedia of Ultimate Challenges for Minecrafters
    New Adventures and Thrilling Dares to Take Your...
    Megan Miller
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  • Fluid Simulation for Computer Graphics - Robert Bridson
    Fluid Simulation for Computer Graphics
    Robert Bridson
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  • Mini Hacks for Pokemon GO Players : Secret Tips for Mastering the Game - Justin Ryan
    Mini Hacks for Pokemon GO Players
    Secret Tips for Mastering the Game
    Justin Ryan
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  • Mini Hacks for Pokemon GO Players: Combat : Skills, Tips, and Techniques for Capture and Battle - Justin Ryan
    Mini Hacks for Pokemon GO Players: Combat
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    Justin Ryan
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  • Hacks for Minecrafters: Mods : The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You - Megan Miller
    Hacks for Minecrafters: Mods
    The Unofficial Guide to Tips and Tricks That Ot...
    Megan Miller
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  • Journalism Design : Interactive Technologies and the Future of Storytelling - Skye Doherty
    Journalism Design
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    Skye Doherty
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  • Workflow : A Practical Guide to the Creative Process - Doron Meir
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    Doron Meir
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  • Essential Skills in Organic Modeling - Nicholas B. Zeman
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    Nicholas B. Zeman
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  • Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers - Celine Tricart
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    Celine Tricart
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  • Applied Media Studies : Theory and Practice - Kirsten Ostherr
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    Kirsten Ostherr
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  • Real-Time Rendering : Computer Graphics with Control Engineering - Gabriyel Wong
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    Gabriyel Wong and Jianliang Wang
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  • Games User Research : A Case Study Approach - Miguel Angel Garcia-Ruiz
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    Miguel Angel Garcia-Ruiz
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  • Coding for Minecrafters : Unofficial Adventures for Kids Learning Computer Code - Ian Garland
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  • The Big Book of Hacks for Minecrafters : The Biggest Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You - Megan Miller
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  • Hilarious Jokes for Minecrafters : Mobs, Creepers, Skeletons, and More - Michele C. Hollow
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    Michele C. Hollow, Jordon P. Hollow and Steven M. Hollow
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  • Jokes for Minecrafters : Booby Traps, Bombs, Boo-Boos, and More - Michele C. Hollow
    Jokes for Minecrafters
    Booby Traps, Bombs, Boo-Boos, and More
    Michele C. Hollow, Jordon P. Hollow and Steven M. Hollow
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  • Stop Motion Handbook 3.1 - Craig Lauridsen
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  • V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max - Lee Wylde
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  • Physics for Animators - Michele Bousquet
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  • Flash Mobile : Developing Android and iOS Applications - Matthew David
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  • Interactive InDesign CS5 : Take your Print Skills to the Web and Beyond - Mira Rubin
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  • Professional Storyboarding : Rules of Thumb - Sergio Paez
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    Sergio Paez
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  • Tradigital 3ds Max : A CG Animator's Guide to Applying the Classical Principles of Animation - Richard Lapidus
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    Richard Lapidus
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  • Making 'Toons That Sell Without Selling Out : The Bill Plympton Guide to Independent Animation Success - Bill Plympton
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    Bill Plympton
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  • Layout and Composition for Animation - Ed Ghertner
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  • How to Cheat in 3ds Max 2011 : Get Spectacular Results Fast - Michele Bousquet
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  • Write Your Way into Animation and Games : Create a Writing Career in Animation and Games - Christy Marx
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  • Modeling in Silo : The Official Guide - Antony Ward
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  • Real-World Flash Game Development : How to Follow Best Practices AND Keep Your Sanity - Christopher Griffith
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  • Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time - Bill Loguidice
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    Bill Loguidice and Matt Barton
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  • Flash + After Effects : Add Broadcast Features to Your Flash Designs - Chris Jackson
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  • Blender Production : Creating Short Animations from Start to Finish - Roland Hess
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    Roland Hess
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  • The GameMaker Standard : Focal Press Game Design Workshops - David Vinciguerra
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  • Animation: A World History : Volume III: Contemporary Times - Giannalberto Bendazzi
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  • Animation: A World History : Volume I: Foundations - The Golden Age - Giannalberto Bendazzi
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    Giannalberto Bendazzi
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