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Augmented Reality with Unity AR Foundation : A practical guide to cross-platform AR development with Unity 2020 and later versions - Jonathan Linowes

Augmented Reality with Unity AR Foundation

A practical guide to cross-platform AR development with Unity 2020 and later versions

By: Jonathan Linowes

eText | 16 August 2021 | Edition Number 1

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Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations

Key Features

  • Build functional and interactive augmented reality applications using the Unity 3D game engine
  • Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features like MARS
  • Implement common AR application user experiences needed to build engaging applications

Book Description

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. Unity AR Foundation enables developers to create augmented reality applications and games for a variety of target devices. If you want to develop your own AR apps using Unity, AR Foundation is the most powerful and flexible platform you can use.

Augmented Reality with Unity AR Foundation helps you accelerate your learning curve in AR development and gain experience through a variety of fun and interesting AR projects. The book provides practical advice and best practices for using Unity effectively that will have you up and running and productive quickly.

The book starts by helping you set up your development environment and the tools needed for AR development, including Unity and the AR Foundation toolkit. Next, you will build a fully functional AR application, in the form of a virtual art gallery, breaking down the implementation over several chapters. As you progress, the book will guide you through many additional AR projects written in a tutorial style that explore various use cases relating to the technology.

By the end of this AR book, you will be able to build and deploy your own AR applications, add interactions with real and virtual objects, and innovatively engage your users.

What you will learn

  • Discover Unity engine features to build AR applications and games
  • Get up to speed with Unity AR Foundation components and the XR API
  • Build a variety of AR projects using best practices and important AR user experiences
  • Understand core concepts of augmented reality technology and development for real-world projects
  • Use Unity engine for rendering, physics, user interface, special effects, audio, and more
  • Get familiar with Unity MARS (Mixed and Augmented Reality Studio) and MARS Companion App for professional AR development

Who This Book Is For

The augmented reality book is for game developers interested in developing augmented reality applications or games using the Unity 3D engine. Beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics and experience using existing AR applications, and beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

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