Get Free Shipping on orders over $79
Fundamentals of Computer Graphics : International Student Edition - Steve Marschner

Fundamentals of Computer Graphics

International Student Edition

By: Steve Marschner, Peter Shirley

eText | 30 September 2021 | Edition Number 5

At a Glance

eText


$249.75

or 4 interest-free payments of $62.44 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
  • Updated coverage of existing topics
  • The absorption and reworking of several chapters to create a more natural flow to the book

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

on
Desktop
Tablet
Mobile

Other Editions and Formats

Hardcover

Published: 30th September 2021

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

More in Graphical & Digital Media Applications

Artificial Intelligence and Photography - Stuart Oring

eBOOK

How a Game Lives - Jacob Geller

eBOOK

$12.99

On Designing Well - Pree Kolari

eBOOK

Beryl - Joanna Quinn

eBOOK

eBook

$31.49

Statistics by Simulation : A Synthetic Data Approach - Carsten F. Dormann

eBOOK