Get Free Shipping on orders over $79
Aaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers - Aaron Marks

Aaron Marks' Complete Guide to Game Audio

For Composers, Sound Designers, Musicians, and Game Developers

By: Aaron Marks

eText | 16 March 2017 | Edition Number 3

At a Glance

eText


$97.99

or 4 interest-free payments of $24.50 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.

Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.

Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.

Key Features

New, full color edition with a complete update of information.

Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.

Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.

Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4.

Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

on
Desktop
Tablet
Mobile

Other Editions and Formats

Paperback

Published: 20th March 2017

More in Digital, Video & New Media Arts

Ron Jeremy : The Hardest (Working) Man in Showbiz - Ron Jeremy

eBOOK

Tallulah! : The Life and Times of a Leading Lady - Joel Lobenthal

eBOOK

The Layout Look Book - Max Weber

eBOOK

Illustrators 54 - Society of Illustrators

eBOOK

$11.99

Films That Spill : Beyond the Cinema of Transgression - Marie Sophie Beckmann

eBOOK