Get Free Shipping on orders over $79
Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders - Daniel Ilett

Building Quality Shaders for Unity®

Using Shader Graphs and HLSL Shaders

By: Daniel Ilett

eText | 17 October 2022

At a Glance

eText


$89.00

or 4 interest-free payments of $22.25 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.

This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.

By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!

You Will Learn To

• Use shaders across Unity's rendering pipelines

• Write shaders and modify their behavior with C# scripting

• Use Shader Graph for codeless development

• Understand the important math behind shaders, particularly space transformations

• Profile the performance of shaders to identify optimization targets

Who Is This Book For

This book is intended for beginners to shader development, or readers who may want to make the jump from shader code to Shader Graph. It will also include a section on shader examples for those who already know the fundamentals of shaders and are looking for specific use cases.

on
Desktop
Tablet
Mobile

More in Computer Games & Online Games Strategy Guides

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Pokemon and Philosophy : Pop Culture and Philosophy - Nicolas Michaud

eBOOK

How a Game Lives - Jacob Geller

eBOOK

$12.99

Of Floating Isles : On Growing Pains and Video Games - Kawika Guillermo

eBOOK