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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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Digital Animation

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  • Education and Analog Role-Playing Games : TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II - Susan Haarman
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  • Blender 2D Animation : The Complete Guide to the Grease Pencil - John M. Blain
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    John M. Blain
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  • THE PROMETHEAN PARTNERSHIP Becoming the Universe Architect in the Age of AI and Machine Learning A Lecture for Narrative Directors and Designers - Jami Todd
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  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
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    Liam Wickham
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  • Demystifying Game Studies - Michael Heron
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    Michael Heron
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  • Emerging Genres : New Formations of Games
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  • Playing with Balance : Game Economy Design - Oscar Clark
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    Oscar Clark
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    Miguel Sicart and Bo Kampmann Walther
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  • Create 3D CGI Quality Content for Microbiology with AI - Boleslaw Sobczyk
    Create 3D CGI Quality Content for Microbiology with AI
    Boleslaw Sobczyk
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  • Create 3D CGI Quality Content for Orthopedics with AI - Boleslaw Sobczyk
    Create 3D CGI Quality Content for Orthopedics with AI
    Boleslaw Sobczyk
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  • From Smart Cities to the Metaverse : Games, Immersive Experiences, and the Future of Digital Interaction - Noradila Nordin
    From Smart Cities to the Metaverse
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    Noradila Nordin, Norliza Katuk and Adib Habbal
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  • The Game Designer's Guide to Creating Licensed Tabletop Games - James Sheahan
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    James Sheahan
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  • The Art and Science of Virtual Content Creation : Beyond the Screen - Raquel Victoria Benítez Rojas
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    Raquel Victoria Benítez Rojas
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  • The Psychology of Esports Performance : Routledge Research Series in Esports and Video Gaming - Benjamin T. Sharpe
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    Benjamin T. Sharpe and Dylan R. Poulus
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  • Arcade chaos - Matthew taylor
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    Matthew taylor
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  • Game Engine Architecture : Volume I, Foundations and Core Engine Systems - Jason Gregory
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    Jason Gregory
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  • Contemporary Animation Research in Spain - Maria Pagès
    Contemporary Animation Research in Spain
    Maria Pagès
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  • Game Engine Architecture : Volume II, Graphics, Motion, and Sound - Jason Gregory
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    Jason Gregory
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  • The Animator's Onboarding Guide : From Day One to Long Term Career in TV, Film and Game Studios - Daniel Pratezina
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    Daniel Pratezina
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  • The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence - Jonathan Schaeffer
    The Games that Computers (and Humans) Play
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    Jonathan Schaeffer
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  • FORCE : How to Draw Heads, Hands and Feet - Mike Mattesi
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    Mike Mattesi
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  • The Video Games Textbook : History • Business • Technology - Brian J. Wardyga
    The Video Games Textbook
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    Brian J. Wardyga
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  • Research Methods and Project Management in Games - Pooya Soltani
    Research Methods and Project Management in Games
    Pooya Soltani
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  • Virtual Reality Audio : A Guide to Immersive Sound in Virtual Experiences - An?l Çamc?
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    An?l Çamc? and Jason Corey
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  • How to Cheat in Maya 2026 : Tools & Techniques for Animators - Kenny Roy
    How to Cheat in Maya 2026
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    Kenny Roy and Genevieve Freckelton
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  • Drawing Life Back Into Animation : A Personal Journey through the Toon Renaissance of the 1990s - Tom Sito
    Drawing Life Back Into Animation
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    Tom Sito
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  • The Game Needs to Change : Towards Sustainable Game Design - Patrick Prax
    The Game Needs to Change
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    Patrick Prax, Clayton Whittle and Trevin York
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  • Adaptation in the Age of Media Convergence : Transmedia - Johannes Fehrle
    Adaptation in the Age of Media Convergence
    Transmedia
    Johannes Fehrle and Werner Schäfke-Zell
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  • Game Audio Programming 5 : Principles and Practices - Guy Somberg
    Game Audio Programming 5
    Principles and Practices
    Guy Somberg
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  • The Fundamentals of C/C++ Game Programming : Using Target-based Development - Brian Beuken
    The Fundamentals of C/C++ Game Programming
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    Brian Beuken
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  • MASTERING 4K AI Videos : Analysis of 36 Platforms for Cinematic Production and Marketing The Complete 2026 Guide - Mr. Flower Design
    MASTERING 4K AI Videos
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    Mr. Flower Design
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  • The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - Jeffrey A. Okun
    The VES Handbook of Visual Effects
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  • How to become a professional videomaker? - Fernanda
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  • The AI Video Cheat Sheet : The Quick-Start Blueprint for Consistent Characters and Cinematic, High-Fidelity Results. - 3pple Amuche
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  • How To Make Trending AI Videos for Instagram, Youtube, Tiktok etc - Carl
    How To Make Trending AI Videos for Instagram, Youtube, Tiktok etc
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  • Extending and Customizing Unreal Engine Editor : Methods for Improving Workflow and More Robust Scripting - Roger Mattsson
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  • Create YouTube AI Music Empire - HLWonders
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    HLWonders
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  • Character Design Made Easy : A Complete Course to Creating Iconic and Memorable Characters - Brookes Eggleston
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    Brookes Eggleston
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  • AI for Creative Production : A handbook for the ethical use of AI in creating and processing text, images, video, and audio - Iain Anderson
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    Iain Anderson
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  • Raw Outrage : The Films of Phil Mulloy - Chris Robinson
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  • The Pocket Mentor for Careers in VFX : The Pocket Mentors for Games Careers - David Ferreira
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    David Ferreira
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  • The Pocket Lawyer for Comic Book Creators : A Legal Toolkit for Comic Book Artists and Writers - Esq. Thomas A. Crowell
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  • The Complete Guide to Photorealism for Visual Effects, Visualization, and Games - Eran Dinur
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    Eran Dinur
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  • Understanding AI Video Storytelling for Beginners : A Comprehensive Guide to Generative AI Tools, Advanced Prompting, and Technical Workflows to Create Professional Cinematic Content from Idea to Screen. - SEAN YEH
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    SEAN YEH
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  • The Geopolitical Economy of Esports : Routledge Research in Sport, Culture and Society - Simon Chadwick
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    Simon Chadwick, Yue Meng-Lewis, Donna Wong and Paul Widdop
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  • Essential Skills in Character Rigging - Nicholas B. Zeman
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    Nicholas B. Zeman
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  • Creating a Stop Motion Story - Unlock Your Imagination : An iPad Animation book - Craig Lauridsen
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    An iPad Animation book
    Craig Lauridsen
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  • Cartooning : Collins Need to Know? - John Byrne
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    John Byrne
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  • Learning Autodesk 3ds Max Design 2010: Essentials : The Official Autodesk 3ds Max Training Guide - Autodesk
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  • Vegas Pro 8 Editing Workshop - Douglas Spotted Eagle
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  • The Visual Effects Arsenal : VFX Solutions for the Independent Filmmaker - Bill Byrne
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  • Introduction to Computer Graphics : A Practical Learning Approach - Fabio Ganovelli
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  • HTML5 Game Engines : App Development and Distribution - Dan Nagle
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  • Blender for Animation and Film-Based Production - Michelangelo Manrique
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    Fletcher Dunn
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  • Game AI Pro 2 : Collected Wisdom of Game AI Professionals - Steven Rabin
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  • Hilarious Jokes for Minecrafters : Mobs, Creepers, Skeletons, and More - Michele C. Hollow
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    Michele C. Hollow, Jordon P. Hollow and Steven M. Hollow
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  • Gender, Age, and Digital Games in the Domestic Context : Routledge Advances in Game Studies - Alison Harvey
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