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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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Digital Animation

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  • Learn Blender Simulations the Right Way : Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Stephen Pearson
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  • Using Digital Video in Initial Teacher Education : Critical Guides for Teacher Educators - John McCullagh
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    John McCullagh
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  • Face It : A Visual Reference for Multi-Ethnic Facial Modeling - Patricia Beckmann-Wells
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    Patricia Beckmann-Wells and Scott Wells
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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    Carolyn Handler Miller
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  • Creating High-Quality Vegetation for Games - Chico Spans
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    Chico Spans
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
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    Ryan Zhao
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
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    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
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    Alex Epstein
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
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    Dariush Robertson
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  • The Art of Generative AI Prompting Unlocking The Creative Power of AI Through Strategic and Creative Prompting - Lawrence E. Dumas Jr.
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    Lawrence E. Dumas Jr.
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  • Motion Illustration : How to Use Animation Techniques to Make Illustrations Move - Adam Osgood
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    Adam Osgood
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    Daniel Solis
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  • The Power of Games : Business Impacts and Innovation Opportunities - William B Rouse
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    William B Rouse
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
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    Charlie Czerkawski
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  • Video Games, Crime, and Control : Getting Played - Kevin F. Steinmetz
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    Kevin F. Steinmetz
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
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    Yvens R. Serpa
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  • Asian Histories and Heritages in Video Games : Routledge Advances in Game Studies - Yowei Kang
    Asian Histories and Heritages in Video Games
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    Yowei Kang, Kenneth C. C. Yang, Micha? Mochocki, Jakub Majewski and Pawe? Schreiber
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  • Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Matthew John Dyet
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    Matthew John Dyet
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  • Programming 2D Games - Charles Kelly
    Programming 2D Games
    Charles Kelly
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro
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    Wolfgang Engel
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  • Real Sound Synthesis for Interactive Applications - Perry R. Cook
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    Perry R. Cook
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  • Learning Java Through Games - Lubomir Stanchev
    Learning Java Through Games
    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Adopting Artificial Intelligence Tools in Higher Education : Teaching and Learning - Thangavel Murugan
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    Thangavel Murugan
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  • Allegorithmic : The Company That Brought Substance to the World of 3D - Sébastien Deguy
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    Sébastien Deguy
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  • Digital Media, Projection Design, and Technology for Theatre - Alex Oliszewski
    Digital Media, Projection Design, and Technology for Theatre
    Alex Oliszewski, Daniel Fine and Daniel Roth
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Thomas Lucka
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
    GPGPU Programming for Games and Science
    David H. Eberly
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  • 3D Graphics for Game Programming - JungHyun Han
    3D Graphics for Game Programming
    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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    David Eberly
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
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    Monetization Methods and Mechanics, Second Edition
    Tim Fields and Brandon Cotton
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  • Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia - Ross Berger
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    Ross Berger
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  • Animation Nation : How We Built A Cartoon Empire - Michael Hirsh
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    How We Built A Cartoon Empire
    Michael Hirsh
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  • Mastering Canva's AI Features : A Comprehensive Guide - Steve Ramer
    Mastering Canva's AI Features
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    Steve Ramer
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  • The Pocket Mentor for Game Audio : The Pocket Mentors for Games Careers - Greg Lester
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    Greg Lester and Jonny Sands
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  • Learning Video Game Design on the Tabletop - Ethan Ham
    Learning Video Game Design on the Tabletop
    Ethan Ham
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  • The New Machine Cinema : Foundational Essays in AI Film Theory - Hooroo Jackson
    The New Machine Cinema
    Foundational Essays in AI Film Theory
    Hooroo Jackson
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  • Clockwork Game Design - Keith Burgun
    Clockwork Game Design
    Keith Burgun
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
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    Kenny K.N. Chow
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  • 25 Video Hooks That Get You OVER 1 Million Views : Viral Video Series, #1 - My Online Billboard
    25 Video Hooks That Get You OVER 1 Million Views
    Viral Video Series, #1
    My Online Billboard and Dallas Slough
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    Jr. John Pile
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    Elara Phoenix
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  • OpenGL Insights - Patrick Cozzi
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
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    Wolfgang Engel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
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    Fawzi Mesmar
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
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    Doug Pennant
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  • Playtesting Best Practices : Real World and Online - Chris Backe
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    Chris Backe
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  • Indistinguishability Obfuscation from Well-Studied Assumptions : ACM Books - Aayush Jain
    Indistinguishability Obfuscation from Well-Studied Assumptions
    ACM Books
    Aayush Jain
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  • Calculated Imagery : A History of Computer Graphics in Hollywood Cinema - Mark J.P. Wolf
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    Mark J.P. Wolf
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  • Animation in Austria : An Almost Invisible Art - Florian Schmidlechner
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    Florian Schmidlechner
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  • Adopting Artificial Intelligence Tools in Higher Education : Student Assessment - Thangavel Murugan
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    Thangavel Murugan
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  • Video Game Design For Dummies - Alexia Mandeville
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  • Final Cut Pro Cookbook : Develop pro editing skills with over 70 recipes for advanced creative effects and efficient workflows - Mike Eddy
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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  • Architecture and Videogames : Intersecting Worlds - Vincent Hui
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  • Mastering Clip Studio Paint : Discover advanced CSP techniques to create breathtaking illustrations quickly and easily - Bruna Belfort
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  • Intimate Animation - Ben Mitchell
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
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    Alan Watt and Fabio Policarpo
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  • Game Physics Pearls - Gino van den Bergen
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  • Real-Time Shadows - Elmar Eisemann
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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  • The Nightmare Before Christmas : Animation: Key Films/Filmmakers - Dr. Filipa Antunes
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
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  • The Animation Smears Book : Uncovering Film's Most Elusive Technique - Christian Avender
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
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