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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • Teaching Video Game Design Fundamentals : A Guide for Educating with Practical Examples and Learning Materials - Andy Sandham
    Teaching Video Game Design Fundamentals
    A Guide for Educating with Practical Examples a...
    Andy Sandham
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  • Education and Analog Role-Playing Games : TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II - Susan Haarman
    Education and Analog Role-Playing Games
    TeachRPG - Tabletop Role-Playing Games in the C...
    Susan Haarman
    eText
    February 26th Release
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  • Playing with Balance : Game Economy Design - Oscar Clark
    Playing with Balance
    Game Economy Design
    Oscar Clark
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    March 27th Release
    $108.89
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  • The Laws of the Game : A Game Studies Book about Soccer - Miguel Sicart
    The Laws of the Game
    A Game Studies Book about Soccer
    Miguel Sicart and Bo Kampmann Walther
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    April 15th Release
    $181.50
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  • The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - Celia Hodent
    The Gamer's Brain
    How Neuroscience and UX Can Impact Video Game D...
    Celia Hodent
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    March 6th Release
    $108.99
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  • Games User Research Cookbook : Tools and Techniques for Better Player Experience - Micha? Mycka
    Games User Research Cookbook
    Tools and Techniques for Better Player Experience
    Micha? Mycka
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    March 24th Release
    $108.89
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  • Playing Politics in Digital Spaces : Life After Social Media - Frank Chouraqui
    Playing Politics in Digital Spaces
    Life After Social Media
    Frank Chouraqui, Alex Gekker, Bram Ieven, Saniye Ince and Sara Polak
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  • The Slingshot Formula : How Angry Birds Launched Their Way from Indie Game to Global Icon - Pascal Clarysse
    The Slingshot Formula
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    Pascal Clarysse
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  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
    Risk Management for Video Game Professionals
    Navigating Uncertainty in Game Development
    Liam Wickham
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  • Building Museum Games : A Practical Guide - Kellian Adams Pletcher
    Building Museum Games
    A Practical Guide
    Kellian Adams Pletcher
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  • Game AI Uncovered : Volume Four - Paul Roberts
    Game AI Uncovered
    Volume Four
    Paul Roberts
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  • How Video Games Made the Metaverse : From Pixels to Portals - Kelly Vero
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    From Pixels to Portals
    Kelly Vero
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  • Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
    Games That Haunt Us
    Gothic Game Space as a Living Nightmare
    Stephanie Farnsworth
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
    Foundational Techniques for Mastering Environment and Character Concept Art
    Lee Stocks
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    February 26th Release
    $113.99
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  • Designing the User Experience of Game Development Tools - David Lightbown
    Designing the User Experience of Game Development Tools
    David Lightbown
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  • The Role of Enemies in Military Shooter Video Games : On Hostile Ground - Kathrin Trattner
    The Role of Enemies in Military Shooter Video Games
    On Hostile Ground
    Kathrin Trattner
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  • Epistemic Genres : New Formations of Play - Gerald A. Voorhees
    Epistemic Genres
    New Formations of Play
    Gerald A. Voorhees, Joshua Call, Dr. Matthew Wysocki and Betsy Brey
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  • Demystifying Game Studies - Michael Heron
    Demystifying Game Studies
    Michael Heron
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  • The Pocket Mentor for Game Artists : The Pocket Mentors for Games Careers - Sander Flisijn
    The Pocket Mentor for Game Artists
    The Pocket Mentors for Games Careers
    Sander Flisijn
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  • Education and Analog Role-Playing Games : Theory and Pedagogy, Volume 1 - Susan Haarman
    Education and Analog Role-Playing Games
    Theory and Pedagogy, Volume 1
    Susan Haarman
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Michele Knobel
    Game-Based Learning in Action
    How an Expert Affinity Group Teaches With Games
    Michele Knobel, Colin Lankshear and Matthew Farber
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    $89.99
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
    The Game Maker's Apprentice
    Game Development for Beginners
    Jacob Habgood and Mark Overmars
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    $54.99
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin  C. Griffiths
    Virtual Ascendance
    Video Games and the Remaking of Reality
    Devin C. Griffiths
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
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    $82.99
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
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    $33.76
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
    Persuasive Games
    The Expressive Power of Videogames
    Ian Bogost
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    $41.11
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
    Communities of Play
    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
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    $37.14
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
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    $30.38
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
    HTML5 Games
    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
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    $51.69
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
    The difficult and definitive guide to what vide...
    David Myers
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    RRP $37.20
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  • Exploring Esports : Players, Fans, and the Esports Industry - Hee Jung Hong
    Exploring Esports
    Players, Fans, and the Esports Industry
    Hee Jung Hong and Sungkyung Kim
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    $89.09
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  • The Video Game Writer's Guide to Surviving an Industry That Hates You - Richard Dansky
    The Video Game Writer's Guide to Surviving an Industry That Hates You
    Richard Dansky
    eText
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    $118.80
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  • The Definitive Game Narrative Guide - Brian Kindregan
    The Definitive Game Narrative Guide
    Brian Kindregan and Diandra Anne Lasrado
    eText
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    $111.10
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  • Taking Video Out of the Game : A Game Developer's Guide to Total Blind Accessibility - Brandon Cole
    Taking Video Out of the Game
    A Game Developer's Guide to Total Blind Accessi...
    Brandon Cole
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    $117.70
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  • Designing Virtual Worlds : Volume I - Richard A. Bartle
    Designing Virtual Worlds
    Volume I
    Richard A. Bartle
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    $98.99
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  • Game Development Concepts in C++ : Elevate Your Skills with Unreal Engine - Sheikh Sohel Moon
    Game Development Concepts in C++
    Elevate Your Skills with Unreal Engine
    Sheikh Sohel Moon
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    $99.00
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  • Music in Esports : On the Convergence of the Music and Gaming Industries - Eulalia Febrer-Coll
    Music in Esports
    On the Convergence of the Music and Gaming Indu...
    Eulalia Febrer-Coll
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    $354.20
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  • Artificial Intelligence and Games : Artificial Intelligence (R0) - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Artificial Intelligence (R0)
    Georgios N. Yannakakis and Julian Togelius
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    $89.00
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  • Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems - Massimo Nardone
    Cybersecurity Threats and Attacks in the Gaming Industry
    Secure Game Players' and Developers' Data and S...
    Massimo Nardone
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    $50.00
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  • Procedural Content Generation via Machine Learning : An Overview - Matthew Guzdial
    Procedural Content Generation via Machine Learning
    An Overview
    Matthew Guzdial, Sam Snodgrass and Adam Summerville
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    $64.99
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  • Game Design Deep Dive : Metroidvania - Joshua Bycer
    Game Design Deep Dive
    Metroidvania
    Joshua Bycer
    eText
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    $108.89
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  • The Complete Guide to Videogame Performance Directing : Place, Time, Action - Tom Keegan
    The Complete Guide to Videogame Performance Directing
    Place, Time, Action
    Tom Keegan
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    $111.10
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  • Event-Database Architecture for Computer Games : Volume 1, Software Architecture and the Software Production Process - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 1, Software Architecture and the Softwar...
    Rodney Quaye
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  • Event-Database Architecture for Computer Games : Volume 2, Game Design and the Nature of the Beast - Rodney Quaye
    Event-Database Architecture for Computer Games
    Volume 2, Game Design and the Nature of the Beast
    Rodney Quaye
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    $96.79
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  • Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams - Matthew John Dyet
    Great Games Need Great Leaders
    Multiclassing to Lead Game Development Teams
    Matthew John Dyet
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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    $21.99
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
    The Pocket Mentor for Game Production
    The Pocket Mentors for Games Careers
    Doug Pennant
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    $63.79
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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    $108.89
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Game Economy Design : Metagame, Monetization and Live Operations - Charlie Czerkawski
    Game Economy Design
    Metagame, Monetization and Live Operations
    Charlie Czerkawski
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  • Video Games, Crime, and Control : Getting Played - Kevin F. Steinmetz
    Video Games, Crime, and Control
    Getting Played
    Kevin F. Steinmetz
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
    Cardboard Ghosts
    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition - Tim Fields
    Mobile & Social Game Design
    Monetization Methods and Mechanics, Second Edition
    Tim Fields
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • Graphics and Visualization : Principles & Algorithms - T. Theoharis
    Graphics and Visualization
    Principles & Algorithms
    T. Theoharis, Georgios Papaioannou, Nikolaos Platis and Nicholas M. Patrikalakis
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
    Symbolic Dynamics and Geometry
    Using D* in Graphics and Game Programming
    Brian Guenter and Sung-Hee Lee
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  • GPU Pro 2 - Wolfgang Engel
    GPU Pro 2
    Wolfgang Engel
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  • Interaction Design for 3D User Interfaces : The World of Modern Input Devices for Research, Applications, and Game Development - Francisco R. Ortega
    Interaction Design for 3D User Interfaces
    The World of Modern Input Devices for Research,...
    Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe and Malek Adjouadi
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  • GPU Pro 7 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 7
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game - Ian Millington
    Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics ...
    Ian Millington
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  • Real-Time Volume Graphics - Klaus Engel
    Real-Time Volume Graphics
    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama and Daniel Weiskopf
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  • Alternate Reality Games : Gamification for Performance - Charles Palmer
    Alternate Reality Games
    Gamification for Performance
    Charles Palmer and Andy Petroski
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - Marc Olano
    Real-Time Shading
    Marc Olano, John Hart, Wolfgang Heidrich and Michael McCool
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  • Game Physics Pearls - Gino van den Bergen
    Game Physics Pearls
    Gino van den Bergen and Dirk Gregorius
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Tools, Tips, and Techniques for Digital Audio
    Ken Greenebaum
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
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    Geometry, Topology, and Algorithms
    Rephael Wenger
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  • Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and XR Creators - Craig Caldwell
    Story Structure and Development
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    Craig Caldwell
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
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    The Pocket Mentors for Games Careers
    Simon Brewer
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  • Science Fiction Video Games - Neal Roger Tringham
    Science Fiction Video Games
    Neal Roger Tringham
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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
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    Rudolf Kremers
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  • Shadow Algorithms Data Miner - Andrew Woo
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    Andrew Woo and Pierre Poulin
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
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    Roberto Dillon
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  • Machine Learning, Animated : Chapman & Hall/CRC Machine Learning & Pattern Recognition - Mark Liu
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
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  • Collaboration in Media Studies : Doing and Being Together - Begüm Irmak
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    Begüm Irmak, Can Koçak, Onur Sesigür and Nazan Haydari
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  • Game Design Workshop : A Playcentric Approach to Creating Innovative Games - Tracy Fullerton
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  • Programming for Game Design : A Hands-On Guide with Godot - Wallace Wang
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    Wallace Wang and Tonnetta Walcott
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  • Tabletop Game Accessibility : Meeple Centred Design - Michael James Heron
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    Michael James Heron
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  • Pervasive Games : Theory and Design - Markus Montola
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    Markus Montola, Jaakko Stenros and Annika Waern
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  • Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry
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