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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Game AI Uncovered Focus : Character AI - Paul Roberts
    Game AI Uncovered Focus
    Character AI
    Paul Roberts
    eText
    September 14th Release
    $115.49
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  • Trial of the Space Invaders : The Case that Changed Video Games - Simon Parkin
    Trial of the Space Invaders
    The Case that Changed Video Games
    Simon Parkin
    eBook
    January 2027 Release
    $15.99
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  • Data Driven Game Development : Transforming Player Data into a Better Player Experience - Nicklaus Goh
    Data Driven Game Development
    Transforming Player Data into a Better Player E...
    Nicklaus Goh
    eText
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  • Video Game Law : Everything you need to know about Legal and Business Issues in the Game Industry - S. Gregory Boyd
    Video Game Law
    Everything you need to know about Legal and Bus...
    S. Gregory Boyd, Brian Pyne and Sean F. Kane
    eText
    September 16th Release
    $150.75
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  • Game AI Uncovered Focus : Decision-Making - Nicholas Dent
    Game AI Uncovered Focus
    Decision-Making
    Nicholas Dent
    eText
    October 27th Release
    $115.49
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  • Technical Animation in Video Games - Matthew Lake
    Technical Animation in Video Games
    Matthew Lake
    eText
    October 20th Release
    $115.75
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  • Quest Giving : A Pocket Guide For Motivating People To Do Arbitrary Things - Nathan Savant
    Quest Giving
    A Pocket Guide For Motivating People To Do Arbi...
    Nathan Savant
    eText
    September 9th Release
    $115.49
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  • The Game Audio Director's Guide - Rob Bridgett
    The Game Audio Director's Guide
    Rob Bridgett
    eText
    October 22nd Release
    $83.59
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  • Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms - Geoffrey Engelstein
    Building Blocks of Tabletop Game Design
    An Encyclopedia of Mechanisms
    Geoffrey Engelstein and Isaac Shalev
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  • Pattern Language for Game Design - Christopher Barney
    Pattern Language for Game Design
    Christopher Barney
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  • Game Design Deep Dive : Cozy Games - Joshua Bycer
    Game Design Deep Dive
    Cozy Games
    Joshua Bycer
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  • The Advanced Game Narrative Toolbox - Tobias Heussner
    The Advanced Game Narrative Toolbox
    Tobias Heussner
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  • Student of the Game : Navigating a Decade in the Video Game Industry - Chase Bethea
    Student of the Game
    Navigating a Decade in the Video Game Industry
    Chase Bethea
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  • An Introduction to Virtual and Augmented Reality : Designing Impactful Experiences - Marco Gillies
    An Introduction to Virtual and Augmented Reality
    Designing Impactful Experiences
    Marco Gillies and Sylvia Xueni Pan
    eText
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  • Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
    Facial Animation in 3D, Games, and Extended Realities
    Amrinder Singh Romana
    eBook
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    $106.00
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume II - Carolyn Handler Miller
    Digital Storytelling
    A Creator's Guide to Interactive Entertainment,...
    Carolyn Handler Miller
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  • Integrated Storytelling by Design : Concepts, Principles and Methods for New Narrative Dimensions - Klaus Sommer Paulsen
    Integrated Storytelling by Design
    Concepts, Principles and Methods for New Narrat...
    Klaus Sommer Paulsen
    eText
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  • Play, Life and Imagination : Essays on Gender, Sex, Games and Self - David Seelow
    Play, Life and Imagination
    Essays on Gender, Sex, Games and Self
    David Seelow
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  • Game AI Uncovered : Volume Five - Paul Roberts
    Game AI Uncovered
    Volume Five
    Paul Roberts
    eText
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  • How to Thrive in the Games Industry : The Long Game - Harvey Newman
    How to Thrive in the Games Industry
    The Long Game
    Harvey Newman
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  • Affective Learning and Serious Games - Kaoru Sumi
    Affective Learning and Serious Games
    Kaoru Sumi
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  • The Game Maker's Apprentice : Game Development for Beginners - Jacob Habgood
    The Game Maker's Apprentice
    Game Development for Beginners
    Jacob Habgood and Mark Overmars
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    $54.99
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  • Computer Animation : Algorithms and Techniques - Rick Parent
    Computer Animation
    Algorithms and Techniques
    Rick Parent
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    $82.99
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  • Racing the Beam : The Atari Video Computer System - Nick Montfort
    Racing the Beam
    The Atari Video Computer System
    Nick Montfort and Ian Bogost
    eText
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    $30.86
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  • Persuasive Games : The Expressive Power of Videogames - Ian Bogost
    Persuasive Games
    The Expressive Power of Videogames
    Ian Bogost
    eText
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    $36.42
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  • Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - Celia Pearce
    Communities of Play
    Emergent Cultures in Multiplayer Games and Virt...
    Celia Pearce
    eText
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    $33.39
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  • Codename Revolution : The Nintendo Wii Platform - Steven E. Jones
    Codename Revolution
    The Nintendo Wii Platform
    Steven E. Jones and George K. Thiruvathukal
    eText
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  • Virtual Ascendance : Video Games and the Remaking of Reality - Devin C. Griffiths
    Virtual Ascendance
    Video Games and the Remaking of Reality
    Devin C. Griffiths
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  • Games are not : The difficult and definitive guide to what video games are - David Myers
    Games are not
    The difficult and definitive guide to what vide...
    David Myers
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  • HTML5 Games : Creating Fun with HTML5, CSS3 and WebGL - Jacob Seidelin
    HTML5 Games
    Creating Fun with HTML5, CSS3 and WebGL
    Jacob Seidelin
    eText
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    $51.69
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  • Game-Based Learning in Action : How an Expert Affinity Group Teaches With Games - Matthew Farber
    Game-Based Learning in Action
    How an Expert Affinity Group Teaches With Games
    Matthew Farber
    eBook
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    RRP $90.57
    $81.61
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  • How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2014
    Get Spectacular Results Fast
    Michael McCarthy
    eText
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    $98.99
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  • iOS Game Programming with Xcode and Cocos2d - Justin Dike
    iOS Game Programming with Xcode and Cocos2d
    Justin Dike
    eText
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    $128.69
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan Thorn
    Unity 4 Fundamentals
    Get Started at Making Games with Unity
    Alan Thorn
    eText
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    $92.39
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  • Games As A Service : How Free to Play Design Can Make Better Games - Oscar Clark
    Games As A Service
    How Free to Play Design Can Make Better Games
    Oscar Clark
    eText
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    $108.89
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  • Production Pipeline Fundamentals for Film and Games - Renee Dunlop
    Production Pipeline Fundamentals for Film and Games
    Renee Dunlop
    eText
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    $98.99
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  • Vintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time - Bill Loguidice
    Vintage Game Consoles
    An Inside Look at Apple, Atari, Commodore, Nint...
    Bill Loguidice and Matt Barton
    eText
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    $98.99
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Steve Horowitz
    The Essential Guide to Game Audio
    The Theory and Practice of Sound for Games
    Steve Horowitz
    eText
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    $108.89
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  • The Fundamentals of C/C++ Game Programming : Using Target-based Development - Brian Beuken
    The Fundamentals of C/C++ Game Programming
    Using Target-based Development
    Brian Beuken
    eText
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    $144.75
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  • From the Mental State of Noise to the New Frontiers of Techno-Human Cognition : Creative Disruptions Across AI, Gaming, Modelling, French Theory, and Politics - Cécile Malaspina
    From the Mental State of Noise to the New Frontiers of Techno-Human Cognition
    Creative Disruptions Across AI, Gaming, Modelli...
    Cécile Malaspina
    eText
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    $124.29
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  • Designing the User Experience of Game Development Tools - David Lightbown
    Designing the User Experience of Game Development Tools
    David Lightbown
    eText
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    $117.75
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  • Moral Conversion and Video Games : The Case of 'Spec Ops. The Line' - Frank G. Bosman
    Moral Conversion and Video Games
    The Case of 'Spec Ops. The Line'
    Frank G. Bosman
    eText
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    $50.59
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  • The Role of Enemies in Military Shooter Video Games : On Hostile Ground - Kathrin Trattner
    The Role of Enemies in Military Shooter Video Games
    On Hostile Ground
    Kathrin Trattner
    eText
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    $98.99
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  • Playing with Balance : Game Economy Design - Oscar Clark
    Playing with Balance
    Game Economy Design
    Oscar Clark
    eText
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    $115.49
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  • The Laws of the Game : A Game Studies Book about Soccer - Miguel Sicart
    The Laws of the Game
    A Game Studies Book about Soccer
    Miguel Sicart and Bo Kampmann Walther
    eText
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    $190.29
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  • Games User Research Cookbook : Tools and Techniques for Better Player Experience - Micha? Mycka
    Games User Research Cookbook
    Tools and Techniques for Better Player Experience
    Micha? Mycka
    eText
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  • Playing Politics in Digital Spaces : Life After Social Media - Frank Chouraqui
    Playing Politics in Digital Spaces
    Life After Social Media
    Frank Chouraqui, Alex Gekker, Bram Ieven, Saniye Ince and Sara Polak
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  • Building Museum Games : A Practical Guide - Kellian Adams Pletcher
    Building Museum Games
    A Practical Guide
    Kellian Adams Pletcher
    eText
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    $51.29
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  • The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design - Celia Hodent
    The Gamer's Brain
    How Neuroscience and UX Can Impact Video Game D...
    Celia Hodent
    eText
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    $115.75
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  • Exploring Esports : Players, Fans, and the Esports Industry - Hee Jung Hong
    Exploring Esports
    Players, Fans, and the Esports Industry
    Hee Jung Hong and Sungkyung Kim
    eText
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    $92.39
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  • Interaction and Player Research in Game Development : 4th International Workshop, WIPlay 2025, Belo Horizonte, Brazil, September 8, 2025, Proceedings - Ticianne Darin
    Interaction and Player Research in Game Development
    4th International Workshop, WIPlay 2025, Belo H...
    Ticianne Darin, Kamila Rios, Georgia Cruz, Leonardo Tórtoro and Diego Ricca
    eText
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    $129.00
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  • A Gamer's Introduction to Programming with MonoGame : Welcome Brave Adventurer! - Aaron Langille
    A Gamer's Introduction to Programming with MonoGame
    Welcome Brave Adventurer!
    Aaron Langille
    eText
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  • The Game Needs to Change : Towards Sustainable Game Design - Patrick Prax
    The Game Needs to Change
    Towards Sustainable Game Design
    Patrick Prax, Clayton Whittle and Trevin York
    eText
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    $78.09
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  • Game Audio Programming 5 : Principles and Practices - Guy Somberg
    Game Audio Programming 5
    Principles and Practices
    Guy Somberg
    eText
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  • Romance in the Digital Game : Routledge Advances in Popular Culture Studies - Amy Brierley-Beare
    Romance in the Digital Game
    Routledge Advances in Popular Culture Studies
    Amy Brierley-Beare
    eText
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  • Cultural Perspectives in Video Game Audio - Mohammad R. Azadehfar
    Cultural Perspectives in Video Game Audio
    Mohammad R. Azadehfar
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  • The Complete Guide to Photorealism for Visual Effects, Visualization, and Games - Eran Dinur
    The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
    Eran Dinur
    eText
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    $83.75
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  • Game Engine Architecture : Volume II, Graphics, Motion, and Sound - Jason Gregory
    Game Engine Architecture
    Volume II, Graphics, Motion, and Sound
    Jason Gregory
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    $150.75
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  • The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence - Jonathan Schaeffer
    The Games that Computers (and Humans) Play
    A Non-Technical Introduction to Artificial Inte...
    Jonathan Schaeffer
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  • Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
    Games That Haunt Us
    Gothic Game Space as a Living Nightmare
    Stephanie Farnsworth
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  • The Psychology of Esports Performance : Routledge Research Series in Esports and Video Gaming - Benjamin T. Sharpe
    The Psychology of Esports Performance
    Routledge Research Series in Esports and Video ...
    Benjamin T. Sharpe and Dylan R. Poulus
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  • The Game Designer's Guide to Creating Licensed Tabletop Games - James Sheahan
    The Game Designer's Guide to Creating Licensed Tabletop Games
    James Sheahan
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  • The Video Games Textbook : History • Business • Technology - Brian J. Wardyga
    The Video Games Textbook
    History • Business • Technology
    Brian J. Wardyga
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  • Research Methods and Project Management in Games - Pooya Soltani
    Research Methods and Project Management in Games
    Pooya Soltani
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  • Game Engine Architecture : Volume I, Foundations and Core Engine Systems - Jason Gregory
    Game Engine Architecture
    Volume I, Foundations and Core Engine Systems
    Jason Gregory
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  • The Definitive Game Narrative Guide - Brian Kindregan
    The Definitive Game Narrative Guide
    Brian Kindregan and Diandra Anne Lasrado
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  • Taking Video Out of the Game : A Game Developer's Guide to Total Blind Accessibility - Brandon Cole
    Taking Video Out of the Game
    A Game Developer's Guide to Total Blind Accessi...
    Brandon Cole
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  • Designing Virtual Worlds : Volume I - Richard A. Bartle
    Designing Virtual Worlds
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    Richard A. Bartle
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  • Game Development with Godot 4 : A Complete Introduction - Alan Thorn
    Game Development with Godot 4
    A Complete Introduction
    Alan Thorn
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  • Esports and the World Anti-Doping Code : Routledge Research in Sport, Culture and Society - Lovely Dasgupta
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    Routledge Research in Sport, Culture and Society
    Lovely Dasgupta
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  • Education and Analog Role-Playing Games : Theory and Pedagogy, Volume 1 - Susan Haarman
    Education and Analog Role-Playing Games
    Theory and Pedagogy, Volume 1
    Susan Haarman
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  • Extending and Customizing Unreal Engine Editor : Methods for Improving Workflow and More Robust Scripting - Roger Mattsson
    Extending and Customizing Unreal Engine Editor
    Methods for Improving Workflow and More Robust ...
    Roger Mattsson
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  • The Pocket Mentor for Careers in VFX : The Pocket Mentors for Games Careers - David Ferreira
    The Pocket Mentor for Careers in VFX
    The Pocket Mentors for Games Careers
    David Ferreira
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  • The Official Raspberry Pi Handbook 2026 : Astounding projects with Raspberry Pi computers - The Makers of Raspberry Pi Official magazine
    The Official Raspberry Pi Handbook 2026
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    The Makers of Raspberry Pi Official magazine
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  • The Pocket Mentor for Game Artists : The Pocket Mentors for Games Careers - Sander Flisijn
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    The Pocket Mentors for Games Careers
    Sander Flisijn
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
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    Lee Stocks
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  • Education and Analog Role-Playing Games : TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II - Susan Haarman
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    Susan Haarman
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  • Game AI Uncovered : Volume Four - Paul Roberts
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    Paul Roberts
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  • How Video Games Made the Metaverse : From Pixels to Portals - Kelly Vero
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    Kelly Vero
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    Michael Heron
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  • Epistemic Genres : New Formations of Play - Gerald A. Voorhees
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    Gerald A. Voorhees, Joshua Call, Dr. Matthew Wysocki and Betsy Brey
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  • Risk Management for Video Game Professionals : Navigating Uncertainty in Game Development - Liam Wickham
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    Liam Wickham
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  • IBM 1401 Programming Systems - Anonymous
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  • The Oak Ridge ALGOL Compiler for the Control Data Corporation 1604 : Preliminary Programmer's Manual - Bumgarner
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  • The Geopolitical Economy of Esports : Routledge Research in Sport, Culture and Society - Simon Chadwick
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