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Maya Python for Games and Film : A Complete Reference for the Maya Python API - Adam Mechtley

Maya Python for Games and Film

A Complete Reference for the Maya Python API

By: Adam Mechtley, Ryan Trowbridge

eText | 28 September 2011 | Edition Number 1

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This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

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