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Books > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • All Books (1986)
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  • Artificial Intelligence and Games - Georgios N. Yannakakis
    Artificial Intelligence and Games
    Georgios N. Yannakakis and Julian Togelius
    Paperback
    $59.99
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  • Location-Based Gaming : Play in Public Space - Dale Leorke
    Location-Based Gaming
    Play in Public Space
    Dale Leorke
    Paperback
    $84.99
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  • Python, PyGame, and Raspberry Pi Game Development - Sloan Kelly
    Python, PyGame, and Raspberry Pi Game Development
    Sloan Kelly
    Paperback
    $59.99
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  • Hands-On Game Development without Coding : Create 2D and 3D games with Visual Scripting in Unity - Lucas Bertolini
    Hands-On Game Development without Coding
    Create 2D and 3D games with Visual Scripting in...
    Lucas Bertolini
    Paperback
    $56.09
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  • Gamification Mindset : Human-Computer Interaction Series - Ole Goethe
    Gamification Mindset
    Human-Computer Interaction Series
    Ole Goethe
    Hardcover
    $229.00
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  • eSports is Business : Management in the World of Competitive Gaming - Tobias M. Scholz
    eSports is Business
    Management in the World of Competitive Gaming
    Tobias M. Scholz
    Hardcover
    $99.00
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  • BBC micro: bit Recipes : Learn Programming with Microsoft MakeCode Blocks - Pradeeka Seneviratne
    BBC micro: bit Recipes
    Learn Programming with Microsoft MakeCode Blocks
    Pradeeka Seneviratne
    Paperback
    $74.99
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  • Game Development with Ren'Py : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine - Robert Ciesla
    Game Development with Ren'Py
    Introduction to Visual Novel Games Using Ren'Py...
    Robert Ciesla
    Paperback
    $59.99
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  • Arduino : The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! - James Arthur
    Arduino
    The complete guide to Arduino for beginners, in...
    James Arthur
    Paperback
    $16.49
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  • Narrative Design and Authorship in Bloodborne : An Analysis of the Horror Videogame - Madelon Hoedt
    Narrative Design and Authorship in Bloodborne
    An Analysis of the Horror Videogame
    Madelon Hoedt and Matthew Wilhelm Kapell
    Paperback
    $65.95
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  • Arduino : The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! - James Arthur
    Arduino
    The complete guide to Arduino for beginners, in...
    James Arthur
    Hardcover
    RRP $32.99
    $32.75
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  • Cultures and Beyond : The Podcast Transcripts - RANDY ELLEFSON
    Cultures and Beyond
    The Podcast Transcripts
    RANDY ELLEFSON
    Paperback
    RRP $40.69
    $39.99
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  • Narrative Design for Writers - Edwin McRae
    Narrative Design for Writers
    Edwin McRae and Rachel Rees
    Paperback
    RRP $24.19
    $23.75
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  • Narrative Design for Writers, Large Print - Edwin McRae
    Narrative Design for Writers, Large Print
    Edwin McRae and Rachel Rees
    Paperback
    RRP $29.69
    $27.75
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  • Beginning Unity Android Game Development : From Beginner to Pro - Kishan Takoordyal
    Beginning Unity Android Game Development
    From Beginner to Pro
    Kishan Takoordyal
    Paperback
    $89.99
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  • Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmicâs Substance Painter - Abhishek Kumar
    Beginning PBR Texturing
    Learn Physically Based Rendering with Allegorit...
    Abhishek Kumar
    Paperback
    $89.99
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  • Flutter Projects : A practical, project-based guide to building real-world cross-platform mobile applications and games - Simone Alessandria
    Flutter Projects
    A practical, project-based guide to building re...
    Simone Alessandria
    Paperback
    $48.39
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  • Towards Game Translation User Research : Elements in Translation and Interpreting - MikoÅ?aj Deckert
    Towards Game Translation User Research
    Elements in Translation and Interpreting
    MikoÅ?aj Deckert, Krzysztof W. Hejduk and Miguel Á. Bernal-Merino
    Paperback
    RRP $35.95
    $34.99
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  • Towards Game Translation User Research : Elements in Translation and Interpreting - MikoÅ?aj Deckert
    Towards Game Translation User Research
    Elements in Translation and Interpreting
    MikoÅ?aj Deckert, Krzysztof W. Hejduk and Miguel Á. Bernal-Merino
    Hardcover
    RRP $109.95
    $96.75
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  • The Authoring Problem : Challenges in Supporting Authoring for Interactive Digital Narratives - Charlie Hargood
    The Authoring Problem
    Challenges in Supporting Authoring for Interact...
    Charlie Hargood, David E. Millard and Alex Mitchell
    Paperback
    $259.01
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  • Play to Submission : Gaming Capitalism in a Tech Firm - Tongyu Wu
    Play to Submission
    Gaming Capitalism in a Tech Firm
    Tongyu Wu
    Paperback
    $53.22
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  • Game Programming with Unity and C# : A Complete Beginner's Guide - Casey Hardman
    Game Programming with Unity and C#
    A Complete Beginner's Guide
    Casey Hardman
    Paperback
    $99.00
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
    Game Development with Unreal Engine 5 Volume 1
    Design Phase
    Tiow Wee Tan
    Paperback
    $99.00
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  • Exploring Game Mechanics : Principles and Techniques to Make Fun, Engaging Games - Maithili Dhule
    Exploring Game Mechanics
    Principles and Techniques to Make Fun, Engaging...
    Maithili Dhule
    Paperback
    $54.99
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  • Introduction to Java Through Game Development : Learn Java Programming Skills by Working with Video Games - Victor G. Brusca
    Introduction to Java Through Game Development
    Learn Java Programming Skills by Working with V...
    Victor G. Brusca
    Paperback
    $64.99
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  • GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games - Ben Tyers
    GameMaker Fundamentals
    Learn GML Programming to Start Making Amazing G...
    Ben Tyers
    Paperback
    RRP $74.99
    $74.75
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  • Video Game of the Year : A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 - Jordan Minor
    Video Game of the Year
    A Year-by-Year Guide to the Best, Boldest, and ...
    Jordan Minor
    Paperback
    RRP $39.99
    $35.75
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  • Procedural Generation in Godot : Learn to Generate Enjoyable Content for Your Games - Christopher Pitt
    Procedural Generation in Godot
    Learn to Generate Enjoyable Content for Your Games
    Christopher Pitt
    Paperback
    $64.99
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  • Missile Commander : A Journey to the Top of an Arcade Classic - Tony Temple
    Missile Commander
    A Journey to the Top of an Arcade Classic
    Tony Temple
    Hardcover
    $49.49
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  • Beginning Unity Editor Scripting : Create and Publish Your Game Tools - Benny Kok
    Beginning Unity Editor Scripting
    Create and Publish Your Game Tools
    Benny Kok
    Paperback
    $89.99
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  • How to Make a Game : Go From Idea to Publication Avoiding the Common Pitfalls Along the Way - Minhaz-Us-Salakeen Fahme
    How to Make a Game
    Go From Idea to Publication Avoiding the Common...
    Minhaz-Us-Salakeen Fahme and Tanimul Haque Khan
    Paperback
    $74.99
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  • Simulation and Gaming for Social Design : Translational Systems Sciences - Ryoju Hamada
    Simulation and Gaming for Social Design
    Translational Systems Sciences
    Ryoju Hamada, Toshiyuki Kaneda and Terukazu Kumazawa
    Hardcover
    $219.00
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  • Visual Computing for Cultural Heritage : Springer Series on Cultural Computing - Anastasios Doulamis
    Visual Computing for Cultural Heritage
    Springer Series on Cultural Computing
    Anastasios Doulamis, Nikolaos Doulamis, Fotis Liarokapis and Athanasios Voulodimos
    Paperback
    $259.01
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  • Next-Generation Applications and Implementations of Gamification Systems : Advances in Human and Social Aspects of Technology - Filipe Portela
    Next-Generation Applications and Implementations of Gamification Systems
    Advances in Human and Social Aspects of Technology
    Filipe Portela and Ricardo Queirós
    Hardcover
    $454.41
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  • HCI in Games: Serious and Immersive Games : Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II - Xiaowen Fang
    HCI in Games: Serious and Immersive Games
    Third International Conference, HCI-Games 2021,...
    Xiaowen Fang
    Paperback
    $84.99
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  • Video Games and Well-being : Press Start - Rachel Kowert
    Video Games and Well-being
    Press Start
    Rachel Kowert
    Paperback
    $89.99
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  • Spectrum Machine Language for the Absolute Beginner : Retro Reproductions - William Tang
    Spectrum Machine Language for the Absolute Beginner
    Retro Reproductions
    William Tang
    Paperback
    $27.75
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  • Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser - Andre Alves Garzia
    Roguelike Development with JavaScript
    Build and Publish Roguelike Genre Games with Ja...
    Andre Alves Garzia
    Paperback
    $74.99
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  • VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4 - Abhishek Kumar
    VR Integrated Heritage Recreation
    Using Blender and Unreal Engine 4
    Abhishek Kumar
    Paperback
    RRP $99.00
    $98.75
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  • Learning to Play : Reinforcement Learning and Games - Aske Plaat
    Learning to Play
    Reinforcement Learning and Games
    Aske Plaat
    Hardcover
    $119.00
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  • Spectrum Machine Language for the Absolute Beginner : Retro Reproductions - William Tang
    Spectrum Machine Language for the Absolute Beginner
    Retro Reproductions
    William Tang
    Hardcover
    $41.99
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  • Artificial Superintelligence : Coordination & Strategy - Roman V. Yampolskiy
    Artificial Superintelligence
    Coordination & Strategy
    Roman V. Yampolskiy and Allison Duettmann
    Paperback
    RRP $99.88
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  • The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition : Learn How to Script Games, Code Objects and Settings, and Create Your Own World! - Heath Haskins
    The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition
    Learn How to Script Games, Code Objects and Set...
    Heath Haskins
    Paperback
    $29.99
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  • C16 Machine Language for the Absolute Beginner : Retro Reproductions - Melbourne House
    C16 Machine Language for the Absolute Beginner
    Retro Reproductions
    Melbourne House
    Paperback
    $36.75
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  • Handbook of Research on Gamification Dynamics and User Experience Design : Advances in Web Technologies and Engineering - Oscar Bernardes
    Handbook of Research on Gamification Dynamics and User Experience Design
    Advances in Web Technologies and Engineering
    Oscar Bernardes, Vanessa Amorim and Antonio Carrizo Moreira
    Hardcover
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  • The Structure of Game Design : International Series on Computer, Entertainment and Media Technology - Wallace Wang
    The Structure of Game Design
    International Series on Computer, Entertainment...
    Wallace Wang
    Paperback
    $84.99
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  • Quality of Experience Modeling for Cloud Gaming Services : T-labs in Telecommunication Services - Saman Zadtootaghaj
    Quality of Experience Modeling for Cloud Gaming Services
    T-labs in Telecommunication Services
    Saman Zadtootaghaj
    Paperback
    $199.00
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  • Plunkett's Games, Apps & Social Media Industry Almanac 2024 : Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies - Jack W. Plunkett
    Plunkett's Games, Apps & Social Media Industry Almanac 2024
    Games, Apps & Social Media Industry Market Rese...
    Jack W. Plunkett
    Paperback
    $549.99
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  • Universal Design in Video Games : Active Participation Through Accessible Play - Adam Palmquist
    Universal Design in Video Games
    Active Participation Through Accessible Play
    Adam Palmquist, Izabella Jedel and Ole Goethe
    Hardcover
    $259.01
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  • Procedural Content Generation via Machine Learning : An Overview - Adam Summerville
    Procedural Content Generation via Machine Learning
    An Overview
    Adam Summerville, Sam Snodgrass and Matthew Guzdial
    Hardcover
    $64.99
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  • Generative AI Essentials : Unlocking creativity and innovation with generative AI - Hariom Singh
    Generative AI Essentials
    Unlocking creativity and innovation with genera...
    Hariom Singh and Priyanka Singh
    Paperback
    $67.09
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  • Session Types - Simon J. Gay
    Session Types
    Simon J. Gay and Vasco T. Vasconcelos
    Hardcover
    RRP $92.95
    $84.75
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  • Crafting Games with Python & Pygame : Game Development Unleashed - Frahaan Hussain
    Crafting Games with Python & Pygame
    Game Development Unleashed
    Frahaan Hussain and Kameron Hussain
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  • Make games with Python : Create your own entertainment with Raspberry Pi - Sean M. Tracey
    Make games with Python
    Create your own entertainment with Raspberry Pi
    Sean M. Tracey
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • User Experience for Serious Games in Virtual Reality : T-Labs Series in Telecommunication Services - Tanja Kojic
    User Experience for Serious Games in Virtual Reality
    T-Labs Series in Telecommunication Services
    Tanja Kojic
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  • Computers and Games : 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers - Chu-Hsuan Hsueh
    Computers and Games
    12th International Conference, CG 2024, Virtual...
    Chu-Hsuan Hsueh, Michael Hartisch and Jonathan Schaeffer
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  • Jacked : The Rockstar Story of Guns, Games and Grand Theft Auto - David Kushner
    Jacked
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    David Kushner
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  • Game Theory : Critical Concepts in the Social Sciences - Yanis Varoufakis
    Game Theory : Critical Concepts in the Social Sciences
    Yanis Varoufakis and Anthony Housego
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  • Game Theory : Critical Concepts in the Social Sciences - Yanis Varoufakis
    Game Theory : Critical Concepts in the Social Sciences
    Yanis Varoufakis and Anthony Housego
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  • Game Theory : Critical Concepts in the Social Sciences - Yanis Varoufakis
    Game Theory : Critical Concepts in the Social Sciences
    Yanis Varoufakis and Anthony Housego
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  • Game Theory : Critical Concepts in the Social Sciences - Yanis Varoufakis
    Game Theory : Critical Concepts in the Social Sciences
    Yanis Varoufakis and Anthony Housego
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  • Programming Concepts In Java - Robert Burns
    Programming Concepts In Java
    Robert Burns
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  • Programming Concepts In Java - Robert Burns
    Programming Concepts In Java
    Robert Burns
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  • Event-Database Architecture for Computer Games : Two Volume Set - Rodney Quaye
    Event-Database Architecture for Computer Games
    Two Volume Set
    Rodney Quaye
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  • Game Development with Godot 4 : A Complete Introduction - Alan  Thorn
    Game Development with Godot 4
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    Alan Thorn
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  • Performance, Reliability and Availability Evaluation of Computational Systems - Paulo Romero Martins Maciel
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    Paulo Romero Martins Maciel
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  • Event-Database Architecture for Computer Games : Two Volume Set - Rodney Quaye
    Event-Database Architecture for Computer Games
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    Rodney Quaye
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  • 'Fundamentals of Image, Audio, and Video Processing Using MATLAB®' and 'Fundamentals of Graphics Using MATLAB®' : Two Volume Set - Ranjan Parekh
    'Fundamentals of Image, Audio, and Video Processing Using MATLAB®' and 'Fundamentals of Graphics Using MATLAB®'
    Two Volume Set
    Ranjan Parekh
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  • Practical Linear Algebra : A Geometry Toolbox - Gerald Farin
    Practical Linear Algebra
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    Gerald Farin and Dianne Hansford
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  • Reset : Changing the Way We Look at Video Games - Rusel DeMaria
    Reset
    Changing the Way We Look at Video Games
    Rusel DeMaria
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