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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design
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Computer Games Design

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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • Playful Classics : Classical Reception as a Creative Process - Dr Juliette Harrisson
    Playful Classics
    Classical Reception as a Creative Process
    Dr Juliette Harrisson, Dr Martin Lindner and Luis Unceta Gómez
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
    Video Game Level Design
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    Michael Salmond
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
    Farming Simulator Modding with Blender
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    Jason van Gumster and Stefan Maurus
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • Introducing Autodesk Maya - Dariush Derakhshani
    Introducing Autodesk Maya
    Dariush Derakhshani
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  • Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration - Gregory S. Johnson
    Getting Started in ZBrush
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    Gregory S. Johnson
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  • Retro Gaming with Raspberry Pi : Nearly 200 Pages of Video Game Projects - The Makers of The MagPi magazine
    Retro Gaming with Raspberry Pi
    Nearly 200 Pages of Video Game Projects
    The Makers of The MagPi magazine
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  • Code the Classics Volume II - Simon Brew
    Code the Classics Volume II
    Simon Brew, Allister Brimble, David Crookes and Andrew Gillett
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  • Essential Programming for the Technical Artist - Chris Roda
    Essential Programming for the Technical Artist
    Chris Roda
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  • FORCE Fabric : How to Draw Clothes - Mike Mattesi
    FORCE Fabric
    How to Draw Clothes
    Mike Mattesi
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  • A Complete Guide to Character Rigging for Games Using Blender - Armin Hala?
    A Complete Guide to Character Rigging for Games Using Blender
    Armin Hala?
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  • An Artistic Approach to Virtual Reality - Cyane Tornatzky
    An Artistic Approach to Virtual Reality
    Cyane Tornatzky and Brendan Kelley
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
    Game Design Deep Dive
    Role Playing Games
    Joshua Bycer
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  • Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding - Bryan Hikari Hartzheim
    Hideo Kojima
    Progressive Game Design from Metal Gear to Deat...
    Bryan Hikari Hartzheim
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  • World War Two Simulated : Digital Games and Reconfigurations of the Past - Curtis D. Carbonell
    World War Two Simulated
    Digital Games and Reconfigurations of the Past
    Curtis D. Carbonell
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  • A Guide to Movie Based Video Games, 1982-2000 : 1982-2000 - Christopher Carton
    A Guide to Movie Based Video Games, 1982-2000
    1982-2000
    Christopher Carton
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  • Women in Classical Video Games : IMAGINES - Classical Receptions in the Visual and Performing Arts - Dr Kate Cook
    Women in Classical Video Games
    IMAGINES - Classical Receptions in the Visual a...
    Dr Kate Cook and Jane Draycott
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  • A Handheld History : A Handheld History - Lost in Cult
    A Handheld History
    A Handheld History
    Lost in Cult
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  • Digital Character Creation for Video Games and Collectibles - Samuel King
    Digital Character Creation for Video Games and Collectibles
    Samuel King
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  • Creative Character Design for Games and Animation - Jenny Harder
    Creative Character Design for Games and Animation
    Jenny Harder
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  • Technical Animation in Video Games - Matthew Lake
    Technical Animation in Video Games
    Matthew Lake
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  • The Mysteries of Monkey Island : All about to take on the pirates! - Nicolas Deneschau
    The Mysteries of Monkey Island
    All about to take on the pirates!
    Nicolas Deneschau
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  • Playing the Middle Ages : Pitfalls and Potential in Modern Games - Robert Houghton
    Playing the Middle Ages
    Pitfalls and Potential in Modern Games
    Robert Houghton
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
    Game Design Deep Dive
    Soulslike
    Joshua Bycer
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  • Story Mode : The Creative Writer's Guide to Narrative Video Game Design - Professor Julialicia Case
    Story Mode
    The Creative Writer's Guide to Narrative Video ...
    Professor Julialicia Case, Professor Eric Freeze and Professor Salvatore Pane
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    $32.99
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
    Modeling and Texturing Techniques with Maya and...
    Michael Ingrassia
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  • The Console Chronicles - Lost in Cult
    The Console Chronicles
    Lost in Cult
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  • The World of Minecraft - Mojang AB
    The World of Minecraft
    Mojang AB and Edwin Evans-Thirlwell
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  • Rig it Right! : Maya Animation Rigging Concepts - Tina O'Hailey
    Rig it Right!
    Maya Animation Rigging Concepts
    Tina O'Hailey
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    $96.99
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  • Directing Game Animation : Building a Vision and a Team with Intent - Mike Jungbluth
    Directing Game Animation
    Building a Vision and a Team with Intent
    Mike Jungbluth
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  • Minecraft Master Builds - Mojang AB
    Minecraft Master Builds
    Mojang AB and Tom Stone
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    $9.99
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  • Game Design Deep Dive : Free-to-Play - Joshua Bycer
    Game Design Deep Dive
    Free-to-Play
    Joshua Bycer
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    $94.59
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  • The Semiotics of Architecture in Video Games : Bloomsbury Advances in Semiotics - Dr Gabriele Aroni
    The Semiotics of Architecture in Video Games
    Bloomsbury Advances in Semiotics
    Dr Gabriele Aroni
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    RRP $55.79
    $50.99
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  • Teaching Games and Game Studies in the Literature Classroom - Professor Tison Pugh
    Teaching Games and Game Studies in the Literature Classroom
    Professor Tison Pugh and Professor Lynn Ramey
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    RRP $59.38
    $53.99
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  • The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition : Learn How to Script Games, Code Objects and Settings, and Create Your Own World! - Heath Haskins
    The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition
    Learn How to Script Games, Code Objects and Set...
    Heath Haskins
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    $12.99
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  • An Essential Introduction to Maya Character Rigging - Cheryl Briggs
    An Essential Introduction to Maya Character Rigging
    Cheryl Briggs
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  • Unstable Aesthetics : Game Engines and the Strangeness of Modding - Professor Eddie Lohmeyer
    Unstable Aesthetics
    Game Engines and the Strangeness of Modding
    Professor Eddie Lohmeyer
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    $55.79
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  • Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - Kassandra Arevalo
    Creating Games with Unreal Engine, Substance Painter, & Maya
    Models, Textures, Animation, & Blueprint
    Kassandra Arevalo, Matthew Tovar and Jingtian Li
    eText
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    $125.40
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  • Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Jingtian Li
    Creating Games with Unity, Substance Painter, & Maya
    Models, Textures, Animation, & Code
    Jingtian Li, Adam Watkins, Kassandra Arevalo and Matthew Tovar
    eText
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    $111.10
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  • Digital Zombies, Undead Stories : Narrative Emergence and Videogames - Dr. Lawrence May
    Digital Zombies, Undead Stories
    Narrative Emergence and Videogames
    Dr. Lawrence May
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    $59.39
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  • The Legend of Dragon Quest : Creation - universe - decryption - Daniel Andreyev
    The Legend of Dragon Quest
    Creation - universe - decryption
    Daniel Andreyev
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  • The Works of Fumito Ueda : A Different Perspective on Video Games - Damien Mecheri
    The Works of Fumito Ueda
    A Different Perspective on Video Games
    Damien Mecheri
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  • Fallout : A Tale of Mutation - Erwan Lafleuriel
    Fallout
    A Tale of Mutation
    Erwan Lafleuriel
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  • How To Become A Game Designer - The ULTIMATE guide to breaking into the Game Industry - Joshua Brown
    How To Become A Game Designer - The ULTIMATE guide to breaking into the Game Industry
    Joshua Brown
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  • Real Time Visual Effects for the Technical Artist - Chris Roda
    Real Time Visual Effects for the Technical Artist
    Chris Roda
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    $108.89
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  • Tradigital Animate CC : 12 Principles of Animation in Adobe Animate - Stephen Brooks
    Tradigital Animate CC
    12 Principles of Animation in Adobe Animate
    Stephen Brooks
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    $81.39
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  • 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines - William Culbertson
    3ds Max Basics for Modeling Video Game Assets
    Volume 2: Model, Rig and Animate Characters for...
    William Culbertson
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    $118.80
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  • Game Design Deep Dive : Roguelikes - Joshua Bycer
    Game Design Deep Dive
    Roguelikes
    Joshua Bycer
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    $79.19
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  • The FORCE Companion : Quick Tips and Tricks - Mike Mattesi
    The FORCE Companion
    Quick Tips and Tricks
    Mike Mattesi and Swendly Benilia
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    $83.59
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  • Reverse Design : Diablo II - Patrick Holleman
    Reverse Design
    Diablo II
    Patrick Holleman
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  • They Create Worlds : The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 - Alexander Smith
    They Create Worlds
    The Story of the People and Companies That Shap...
    Alexander Smith
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    $155.10
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  • The Works of Fumito Ueda : A Different Perspective on Video Games - Damien Mecheri
    The Works of Fumito Ueda
    A Different Perspective on Video Games
    Damien Mecheri
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  • Reverse Design : Chrono Trigger - Patrick Holleman
    Reverse Design
    Chrono Trigger
    Patrick Holleman
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  • Game Programming for Artists - Jarryd Huntley
    Game Programming for Artists
    Jarryd Huntley and Hanna Brady
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  • Visual Design Concepts For Mobile Games - Chirstopher Carman
    Visual Design Concepts For Mobile Games
    Chirstopher Carman
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  • Buckminster Fuller's World Game and Its Legacy : Routledge Focus on Art History and Visual Studies - Timothy Stott
    Buckminster Fuller's World Game and Its Legacy
    Routledge Focus on Art History and Visual Studies
    Timothy Stott
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  • Environment Art in the Game Industry : A Guide to Rich and Realistic Environments Using Substance Designer - Henry Kelly
    Environment Art in the Game Industry
    A Guide to Rich and Realistic Environments Usin...
    Henry Kelly
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  • The Complete Guide to Photorealism for Visual Effects, Visualization and Games - Eran Dinur
    The Complete Guide to Photorealism for Visual Effects, Visualization and Games
    Eran Dinur
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  • 3D Modeling & Animation : A Primer - Magesh Chandramouli
    3D Modeling & Animation
    A Primer
    Magesh Chandramouli
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  • Resident Evil - Volume 1 : Of Zombies and Men - Nicolas Courcier
    Resident Evil - Volume 1
    Of Zombies and Men
    Nicolas Courcier, Mehdi El Kanafi and Bruno Provezza
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  • Gamification for Tourism : Aspects of Tourism : Book 92 - Dr. Feifei Xu
    Gamification for Tourism
    Aspects of Tourism : Book 92
    Dr. Feifei Xu and Prof. Dimitrios Buhalis
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel Reardon
    The Digital Role-Playing Game and Technical Communication
    A History of Bethesda, BioWare, and CD Projekt Red
    Daniel Reardon and David Wright
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  • Game Anim : Video Game Animation Explained - Jonathan Cooper
    Game Anim
    Video Game Animation Explained
    Jonathan Cooper
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  • A Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production - Benjamin Bauer
    A Practical Guide to Level Design
    From Theory to Practice, Diplomacy and Production
    Benjamin Bauer
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