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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design
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Computer Games Design

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  • Game Devs & Others : Tales from the Margins - Tanya DePass
    Game Devs & Others
    Tales from the Margins
    Tanya DePass
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  • Game Design Deep Dive : Platformers - Joshua Bycer
    Game Design Deep Dive
    Platformers
    Joshua Bycer
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    $79.19
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  • Games, Learning, and Society : Learning and Meaning in the Digital Age - Constance Steinkuehler
    Games, Learning, and Society
    Learning and Meaning in the Digital Age
    Constance Steinkuehler
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  • Indie Games : The Complete Introduction to Indie Gaming - Mike Diver
    Indie Games
    The Complete Introduction to Indie Gaming
    Mike Diver
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  • How to Cheat in Maya 2017 : Tools and Techniques for Character Animation - Paul Naas
    How to Cheat in Maya 2017
    Tools and Techniques for Character Animation
    Paul Naas
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  • Reverse Design : Final Fantasy VI - Patrick Holleman
    Reverse Design
    Final Fantasy VI
    Patrick Holleman
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  • Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming - Penny de Byl
    Holistic Game Development with Unity 3e
    An All-in-One Guide to Implementing Game Mechan...
    Penny de Byl
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  • Reverse Design : Half-Life - Patrick Holleman
    Reverse Design
    Half-Life
    Patrick Holleman
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  • The Nostalgia Nerd's Retro Tech : Computer, Consoles & Games - Peter Leigh
    The Nostalgia Nerd's Retro Tech
    Computer, Consoles & Games
    Peter Leigh
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  • Story Mode : The Creative Writer's Guide to Narrative Video Game Design - Professor Julialicia Case
    Story Mode
    The Creative Writer's Guide to Narrative Video ...
    Professor Julialicia Case, Professor Eric Freeze and Professor Salvatore Pane
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  • Push Play : Gaming For a Better World - Songyee Yoon
    Push Play
    Gaming For a Better World
    Songyee Yoon
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  • Thematic Integration in Board Game Design : CRC Press Guides to Tabletop Game Design - Sarah Shipp
    Thematic Integration in Board Game Design
    CRC Press Guides to Tabletop Game Design
    Sarah Shipp
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  • The Legend of Final Fantasy X - Damien Mecheri
    The Legend of Final Fantasy X
    Damien Mecheri
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  • Rig it Right! : Maya Animation Rigging Concepts - Tina O'Hailey
    Rig it Right!
    Maya Animation Rigging Concepts
    Tina O'Hailey
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  • Technical Animation in Video Games - Matthew Lake
    Technical Animation in Video Games
    Matthew Lake
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  • The Mysteries of Monkey Island : All about to take on the pirates! - Nicolas Deneschau
    The Mysteries of Monkey Island
    All about to take on the pirates!
    Nicolas Deneschau
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  • Homebrew Game Development and The Extra Lives of Consoles - Robin Wilde
    Homebrew Game Development and The Extra Lives of Consoles
    Robin Wilde
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  • FORCE Fabric : How to Draw Clothes - Mike Mattesi
    FORCE Fabric
    How to Draw Clothes
    Mike Mattesi
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    $79.19
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  • An Artistic Approach to Virtual Reality - Cyane Tornatzky
    An Artistic Approach to Virtual Reality
    Cyane Tornatzky and Brendan Kelley
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
    Game Design Deep Dive
    Role Playing Games
    Joshua Bycer
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    $94.59
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  • Women in Classical Video Games : IMAGINES - Classical Receptions in the Visual and Performing Arts - Dr Kate Cook
    Women in Classical Video Games
    IMAGINES - Classical Receptions in the Visual a...
    Dr Kate Cook and Jane Draycott
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  • A Handheld History : A Handheld History - Lost in Cult
    A Handheld History
    A Handheld History
    Lost in Cult
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  • Creative Character Design for Games and Animation - Jenny Harder
    Creative Character Design for Games and Animation
    Jenny Harder
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  • The Semiotics of Architecture in Video Games : Bloomsbury Advances in Semiotics - Dr Gabriele Aroni
    The Semiotics of Architecture in Video Games
    Bloomsbury Advances in Semiotics
    Dr Gabriele Aroni
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  • Teaching Games and Game Studies in the Literature Classroom - Professor Tison Pugh
    Teaching Games and Game Studies in the Literature Classroom
    Professor Tison Pugh and Professor Lynn Ramey
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  • How To Become A Game Designer - The ULTIMATE guide to breaking into the Game Industry - Joshua Brown
    How To Become A Game Designer - The ULTIMATE guide to breaking into the Game Industry
    Joshua Brown
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  • Minecraft Master Builds - Mojang AB
    Minecraft Master Builds
    Mojang AB and Tom Stone
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  • Game Design Deep Dive : Free-to-Play - Joshua Bycer
    Game Design Deep Dive
    Free-to-Play
    Joshua Bycer
    eText
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    $94.59
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  • The Legend of Dragon Quest : Creation - universe - decryption - Daniel Andreyev
    The Legend of Dragon Quest
    Creation - universe - decryption
    Daniel Andreyev
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    $21.99
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  • The Works of Fumito Ueda : A Different Perspective on Video Games - Damien Mecheri
    The Works of Fumito Ueda
    A Different Perspective on Video Games
    Damien Mecheri
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    $21.99
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  • Fallout : A Tale of Mutation - Erwan Lafleuriel
    Fallout
    A Tale of Mutation
    Erwan Lafleuriel
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    $21.99
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  • Virtual and Augmented Reality for Architecture and Design - Ernesto Filgueiras and Francisco Rebelo Elisângela Vilar
    Virtual and Augmented Reality for Architecture and Design
    Ernesto Filgueiras and Francisco Rebelo Elisângela Vilar
    eText
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    $102.29
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  • A Guide to Movie Based Video Games, 1982-2000 : 1982-2000 - Christopher Carton
    A Guide to Movie Based Video Games, 1982-2000
    1982-2000
    Christopher Carton
    eBook
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    RRP $33.99
    $27.27
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  • Digital Character Creation for Video Games and Collectibles - Samuel King
    Digital Character Creation for Video Games and Collectibles
    Samuel King
    eText
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    $108.89
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  • A Complete Guide to Character Rigging for Games Using Blender - Armin Hala?
    A Complete Guide to Character Rigging for Games Using Blender
    Armin Hala?
    eText
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    $108.89
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  • Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding - Bryan Hikari Hartzheim
    Hideo Kojima
    Progressive Game Design from Metal Gear to Deat...
    Bryan Hikari Hartzheim
    eText
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    $40.49
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  • World War Two Simulated : Digital Games and Reconfigurations of the Past - Curtis D. Carbonell
    World War Two Simulated
    Digital Games and Reconfigurations of the Past
    Curtis D. Carbonell
    eBook
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    RRP $172.86
    $155.99
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  • A Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production - Benjamin Bauer
    A Practical Guide to Level Design
    From Theory to Practice, Diplomacy and Production
    Benjamin Bauer
    eText
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    $100.09
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  • Reverse Design : Diablo II - Patrick Holleman
    Reverse Design
    Diablo II
    Patrick Holleman
    eText
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    $104.49
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  • The Legend of Dragon Quest : Creation - universe - decryption - Daniel Andreyev
    The Legend of Dragon Quest
    Creation - universe - decryption
    Daniel Andreyev
    eBook
    Instant Digital Delivery
    $21.99
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
    All-in-One: Learn Maya, 3ds Max, ZBrush, and Ph...
    Andrew Gahan
    eText
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    $115.50
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  • Game Programming for Artists - Jarryd Huntley
    Game Programming for Artists
    Jarryd Huntley and Hanna Brady
    eText
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    $104.49
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  • The Works of Fumito Ueda : A Different Perspective on Video Games - Damien Mecheri
    The Works of Fumito Ueda
    A Different Perspective on Video Games
    Damien Mecheri
    eBook
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    $21.99
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  • They Create Worlds : The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 - Alexander Smith
    They Create Worlds
    The Story of the People and Companies That Shap...
    Alexander Smith
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    $155.10
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  • Virtual Vernacular - Sarah Bonser
    Virtual Vernacular
    Sarah Bonser
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    $104.49
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  • Reverse Design : Chrono Trigger - Patrick Holleman
    Reverse Design
    Chrono Trigger
    Patrick Holleman
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    $104.49
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  • An Essential Introduction to Maya Character Rigging - Cheryl Briggs
    An Essential Introduction to Maya Character Rigging
    Cheryl Briggs
    eText
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    $94.75
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  • Unstable Aesthetics : Game Engines and the Strangeness of Modding - Professor Eddie Lohmeyer
    Unstable Aesthetics
    Game Engines and the Strangeness of Modding
    Professor Eddie Lohmeyer
    eText
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    $55.79
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  • Digital Zombies, Undead Stories : Narrative Emergence and Videogames - Dr. Lawrence May
    Digital Zombies, Undead Stories
    Narrative Emergence and Videogames
    Dr. Lawrence May
    eText
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    $59.39
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  • Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - Kassandra Arevalo
    Creating Games with Unreal Engine, Substance Painter, & Maya
    Models, Textures, Animation, & Blueprint
    Kassandra Arevalo, Matthew Tovar and Jingtian Li
    eText
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    $125.40
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  • Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Jingtian Li
    Creating Games with Unity, Substance Painter, & Maya
    Models, Textures, Animation, & Code
    Jingtian Li, Adam Watkins, Kassandra Arevalo and Matthew Tovar
    eText
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    $111.10
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  • Tradigital Animate CC : 12 Principles of Animation in Adobe Animate - Stephen Brooks
    Tradigital Animate CC
    12 Principles of Animation in Adobe Animate
    Stephen Brooks
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    $81.39
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  • Real Time Visual Effects for the Technical Artist - Chris Roda
    Real Time Visual Effects for the Technical Artist
    Chris Roda
    eText
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    $108.89
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  • 3D Modeling & Animation : A Primer - Magesh Chandramouli
    3D Modeling & Animation
    A Primer
    Magesh Chandramouli
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  • Resident Evil - Volume 1 : Of Zombies and Men - Nicolas Courcier
    Resident Evil - Volume 1
    Of Zombies and Men
    Nicolas Courcier, Mehdi El Kanafi and Bruno Provezza
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  • Gamification for Tourism : Aspects of Tourism : Book 92 - Dr. Feifei Xu
    Gamification for Tourism
    Aspects of Tourism : Book 92
    Dr. Feifei Xu and Prof. Dimitrios Buhalis
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel Reardon
    The Digital Role-Playing Game and Technical Communication
    A History of Bethesda, BioWare, and CD Projekt Red
    Daniel Reardon and David Wright
    eText
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  • Game Design Deep Dive : Roguelikes - Joshua Bycer
    Game Design Deep Dive
    Roguelikes
    Joshua Bycer
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  • Game Anim : Video Game Animation Explained - Jonathan Cooper
    Game Anim
    Video Game Animation Explained
    Jonathan Cooper
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    $100.75
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  • 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines - William Culbertson
    3ds Max Basics for Modeling Video Game Assets
    Volume 2: Model, Rig and Animate Characters for...
    William Culbertson
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  • How to Cheat in Blender 2.7x : How To Cheat - Alan Thorn
    How to Cheat in Blender 2.7x
    How To Cheat
    Alan Thorn
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  • The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition : Learn How to Script Games, Code Objects and Settings, and Create Your Own World! - Heath Haskins
    The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition
    Learn How to Script Games, Code Objects and Set...
    Heath Haskins
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    $12.99
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  • Environment Art in the Game Industry : A Guide to Rich and Realistic Environments Using Substance Designer - Henry Kelly
    Environment Art in the Game Industry
    A Guide to Rich and Realistic Environments Usin...
    Henry Kelly
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    $104.49
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  • Life Is a Game : What Game Design Says about the Human Condition - Dr. Edward Castronova
    Life Is a Game
    What Game Design Says about the Human Condition
    Dr. Edward Castronova
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  • Buckminster Fuller's World Game and Its Legacy : Routledge Focus on Art History and Visual Studies - Timothy Stott
    Buckminster Fuller's World Game and Its Legacy
    Routledge Focus on Art History and Visual Studies
    Timothy Stott
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  • Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series - Veysi ??ler
    Contemporary Topics in Computer Graphics and Games
    Selected Papers from the Eurasia Graphics Confe...
    Veysi ??ler, Ha?met Gürçay, Hasan Kemal Süher and Güven Çatak
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  • Costume Design for Video Games : An Exploration of Historical and Fantastical Skins - Author
    Costume Design for Video Games
    An Exploration of Historical and Fantastical Skins
    Author
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