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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design
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Computer Games Design

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  • The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition : Learn How to Script Games, Code Objects and Settings, and Create Your Own World! - Heath Haskins
    The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition
    Learn How to Script Games, Code Objects and Set...
    Heath Haskins
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  • Environment Art in the Game Industry : A Guide to Rich and Realistic Environments Using Substance Designer - Henry Kelly
    Environment Art in the Game Industry
    A Guide to Rich and Realistic Environments Usin...
    Henry Kelly
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  • Digital Zombies, Undead Stories : Narrative Emergence and Videogames - Lawrence May
    Digital Zombies, Undead Stories
    Narrative Emergence and Videogames
    Lawrence May
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  • An Essential Introduction to Maya Character Rigging - Cheryl Briggs
    An Essential Introduction to Maya Character Rigging
    Cheryl Briggs
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  • Unstable Aesthetics : Game Engines and the Strangeness of Modding - Eddie Lohmeyer
    Unstable Aesthetics
    Game Engines and the Strangeness of Modding
    Eddie Lohmeyer
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  • Game Design Deep Dive : Roguelikes - Joshua Bycer
    Game Design Deep Dive
    Roguelikes
    Joshua Bycer
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  • Gamification for Tourism : Aspects of Tourism : Book 92 - Dr. Feifei Xu
    Gamification for Tourism
    Aspects of Tourism : Book 92
    Dr. Feifei Xu and Prof. Dimitrios Buhalis
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel Reardon
    The Digital Role-Playing Game and Technical Communication
    A History of Bethesda, BioWare, and CD Projekt Red
    Daniel Reardon and David Wright
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  • 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines - William Culbertson
    3ds Max Basics for Modeling Video Game Assets
    Volume 2: Model, Rig and Animate Characters for...
    William Culbertson
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    $118.80
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  • Life Is a Game : What Game Design Says about the Human Condition - Edward Castronova
    Life Is a Game
    What Game Design Says about the Human Condition
    Edward Castronova
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  • Gamish : A Graphic History of Gaming - Edward Ross
    Gamish
    A Graphic History of Gaming
    Edward Ross
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  • Indie Games : The Complete Introduction to Indie Gaming - Mike Diver
    Indie Games
    The Complete Introduction to Indie Gaming
    Mike Diver
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  • 3ds Max Basics for Modeling Video Game Assets: Volume 1 : Model a Complete Game Environment and Export to Unity or Other Game Engines - William Culbertson
    3ds Max Basics for Modeling Video Game Assets: Volume 1
    Model a Complete Game Environment and Export to...
    William Culbertson
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  • On Video Games : The Visual Politics of Race, Gender and Space - Soraya Murray
    On Video Games
    The Visual Politics of Race, Gender and Space
    Soraya Murray
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  • The Strange Works of Taro Yoko : From Drakengard to NieR: Automata - Nicolas Turcev
    The Strange Works of Taro Yoko
    From Drakengard to NieR: Automata
    Nicolas Turcev
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  • Creative Character Design 2e - Bryan Tillman
    Creative Character Design 2e
    Bryan Tillman
    eText
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  • High Score! Expanded : The Illustrated History of Electronic Games 3rd Edition - Rusel DeMaria
    High Score! Expanded
    The Illustrated History of Electronic Games 3rd...
    Rusel DeMaria
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  • Reverse Design : Final Fantasy VII - Patrick Holleman
    Reverse Design
    Final Fantasy VII
    Patrick Holleman
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  • Fallout : A Tale of Mutation - Erwan Lafleuriel
    Fallout
    A Tale of Mutation
    Erwan Lafleuriel
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  • Mechanical Creations in 3D : A Practical Look into Complex and Technical Setups for Animation & VFX - Stewart Jones
    Mechanical Creations in 3D
    A Practical Look into Complex and Technical Set...
    Stewart Jones
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  • Reverse Design : Super Mario World - Patrick Holleman
    Reverse Design
    Super Mario World
    Patrick Holleman
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  • Game Devs & Others : Tales from the Margins - Tanya DePass
    Game Devs & Others
    Tales from the Margins
    Tanya DePass
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  • Game Design Deep Dive : Platformers - Joshua Bycer
    Game Design Deep Dive
    Platformers
    Joshua Bycer
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  • Reverse Design : Chrono Trigger - Patrick Holleman
    Reverse Design
    Chrono Trigger
    Patrick Holleman
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  • The FORCE Companion : Quick Tips and Tricks - Mike Mattesi
    The FORCE Companion
    Quick Tips and Tricks
    Mike Mattesi and Swendly Benilia
    eText
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  • The Legend of Dragon Quest : Creation - universe - decryption - Daniel Andreyev
    The Legend of Dragon Quest
    Creation - universe - decryption
    Daniel Andreyev
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  • Reverse Design : Diablo II - Patrick Holleman
    Reverse Design
    Diablo II
    Patrick Holleman
    eText
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  • The Works of Fumito Ueda : A Different Perspective on Video Games - Damien Mecheri
    The Works of Fumito Ueda
    A Different Perspective on Video Games
    Damien Mecheri
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  • They Create Worlds : The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 - Alexander Smith
    They Create Worlds
    The Story of the People and Companies That Shap...
    Alexander Smith
    eText
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    $155.10
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  • Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX - Stewart Jones
    Digital Creature Rigging
    Wings, Tails & Tentacles for Animation & VFX
    Stewart Jones
    eText
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    $125.40
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  • An Introduction to GameGuru - Michael Matthew Messina
    An Introduction to GameGuru
    Michael Matthew Messina
    eText
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    $111.10
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  • Holistic Game Development with Unity 3e : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming - Penny de Byl
    Holistic Game Development with Unity 3e
    An All-in-One Guide to Implementing Game Mechan...
    Penny de Byl
    eText
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    $108.99
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  • Reverse Design : Half-Life - Patrick Holleman
    Reverse Design
    Half-Life
    Patrick Holleman
    eText
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    $104.49
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  • Reverse Design : Final Fantasy VI - Patrick Holleman
    Reverse Design
    Final Fantasy VI
    Patrick Holleman
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  • Visual Design Concepts For Mobile Games - Chirstopher Carman
    Visual Design Concepts For Mobile Games
    Chirstopher Carman
    eText
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  • Costume Design for Video Games : An Exploration of Historical and Fantastical Skins - Author
    Costume Design for Video Games
    An Exploration of Historical and Fantastical Skins
    Author
    eText
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    $108.89
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  • Video Game Law : Everything you need to know about Legal and Business Issues in the Game Industry - S. Gregory Boyd
    Video Game Law
    Everything you need to know about Legal and Bus...
    S. Gregory Boyd, Brian Pyne and Sean F. Kane
    eText + CoachMe
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    $145.20
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  • Phantasmal Spaces : Archetypical Venues in Computer Games - Mathias Fuchs
    Phantasmal Spaces
    Archetypical Venues in Computer Games
    Mathias Fuchs
    eText
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    $58.49
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  • The Unpredictability of Gameplay : Mediated Forms and Modes of Reception - Mark R. Johnson
    The Unpredictability of Gameplay
    Mediated Forms and Modes of Reception
    Mark R. Johnson
    eText
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    $60.29
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  • The Pocket Mentor for Careers in VFX : The Pocket Mentors for Games Careers - David Ferreira
    The Pocket Mentor for Careers in VFX
    The Pocket Mentors for Games Careers
    David Ferreira
    eText
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    $71.49
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  • Games, Learning, and Society : Learning and Meaning in the Digital Age - Constance Steinkuehler
    Games, Learning, and Society
    Learning and Meaning in the Digital Age
    Constance Steinkuehler
    eText
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    $81.95
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  • Wargames : From Gladiators to Gigabytes - Martin van Creveld
    Wargames
    From Gladiators to Gigabytes
    Martin van Creveld
    eText
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    $47.95
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  • Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series - Veysi ??ler
    Contemporary Topics in Computer Graphics and Games
    Selected Papers from the Eurasia Graphics Confe...
    Veysi ??ler, Ha?met Gürçay, Hasan Kemal Süher and Güven Çatak
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  • Game Anim : Video Game Animation Explained - Jonathan Cooper
    Game Anim
    Video Game Animation Explained
    Jonathan Cooper
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  • Rig it Right! : Maya Animation Rigging Concepts - Tina O'Hailey
    Rig it Right!
    Maya Animation Rigging Concepts
    Tina O'Hailey
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  • Rigging for Games : A Primer for Technical Artists Using Maya and Python - Eyal Assaf
    Rigging for Games
    A Primer for Technical Artists Using Maya and P...
    Eyal Assaf
    eText
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  • Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda - Jennifer deWinter
    Shigeru Miyamoto
    Super Mario Bros., Donkey Kong, The Legend of Z...
    Jennifer deWinter
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan Thorn
    How to Cheat in Unity 5
    Tips and Tricks for Game Development
    Alan Thorn
    eText
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  • 3D Technology in Fine Art and Craft : Exploring 3D Printing, Scanning, Sculpting and Milling - Bridgette Mongeon
    3D Technology in Fine Art and Craft
    Exploring 3D Printing, Scanning, Sculpting and ...
    Bridgette Mongeon
    eText
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    $89.09
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  • How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2014
    Get Spectacular Results Fast
    Michael McCarthy
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  • Holistic Mobile Game Development with Unity - Penny de Byl
    Holistic Mobile Game Development with Unity
    Penny de Byl
    eText
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    $97.90
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  • Game Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan
    Game Art Complete
    All-in-One: Learn Maya, 3ds Max, ZBrush, and Ph...
    Andrew Gahan
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    $115.50
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  • Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing - Jere Miles
    Unity 3D and PlayMaker Essentials
    Game Development from Concept to Publishing
    Jere Miles
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    $129.80
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  • Becoming a Video Game Artist : From Portfolio Design to Landing the Job - John Pearl
    Becoming a Video Game Artist
    From Portfolio Design to Landing the Job
    John Pearl
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  • Brenda Laurel : Pioneering Games for Girls - Carly A. Kocurek
    Brenda Laurel
    Pioneering Games for Girls
    Carly A. Kocurek
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  • Talking to Artists / Talking to Programmers : How to Get Programmers and Artists Communicating - Wendy Despain
    Talking to Artists / Talking to Programmers
    How to Get Programmers and Artists Communicating
    Wendy Despain
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  • Every Game is an Island : Endings and Extremities in Video Games - Riccardo Fassone
    Every Game is an Island
    Endings and Extremities in Video Games
    Riccardo Fassone
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  • Tradigital Animate CC : 12 Principles of Animation in Adobe Animate - Stephen Brooks
    Tradigital Animate CC
    12 Principles of Animation in Adobe Animate
    Stephen Brooks
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  • How to Cheat in Adobe Animate CC : How To Cheat - Myra Ferguson
    How to Cheat in Adobe Animate CC
    How To Cheat
    Myra Ferguson and Chris Georgenes
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  • Game Programming for Artists - Jarryd Huntley
    Game Programming for Artists
    Jarryd Huntley and Hanna Brady
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • World War Two Simulated : Digital Games and Reconfigurations of the Past - Curtis D. Carbonell
    World War Two Simulated
    Digital Games and Reconfigurations of the Past
    Curtis D. Carbonell
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    RRP $189.79
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