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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design

Computer Games Design

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  • Animation Craft : For 3D and 2D Animators - Jonathan Annand
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    Jonathan Annand
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
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    Erwan Cario
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    Andy Hall
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    Stuart Maine
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  • A Guide to Movie Based Video Games, 1982-2000 : 1982-2000 - Christopher Carton
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    Chris Backe
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  • Creating High-Quality Vegetation for Games - Chico Spans
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    Chico Spans
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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    Steve Dee
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  • This is esports (and How to Spell it) : An Insider's Guide to the World of Pro Gaming - Paul Chaloner
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    Paul Chaloner
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  • Nostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic - Vincent E. Rone
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    Vincent E. Rone, Can Aksoy and Sarah Pozderac-Chenevey
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  • The Music of Nobuo Uematsu in the Final Fantasy Series : Studies in Game Sound and Music - Richard Anatone
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    Richard Anatone
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  • The SNES Encyclopedia : Every Game Released for the Super Nintendo Entertainment System - Chris Scullion
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    Daryl Baxter
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  • Face It : A Visual Reference for Multi-Ethnic Facial Modeling - Patricia Beckmann-Wells
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    Patricia Beckmann-Wells and Scott Wells
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    The First World War in Computer Games
    C. Kempshall
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  • Subjective Experiences of Interactive Nostalgia - Ryan Lizardi
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    Ryan Lizardi
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  • Gaming Utopia : Ludic Worlds in Art, Design, and Media - Claudia Costa Pederson
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    Claudia Costa Pederson
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    Nicolas Deneschau and Bruno Provezza
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    Nicolas Deneschau
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
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    Yvens R. Serpa
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    Sébastien Deguy
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
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    Michael Beardwood
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
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    Steven Kielich and Chris Hall
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
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    Christopher W. Totten and Adrian Sandoval
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
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    Rob Morgan
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
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    James Cartlidge
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  • Push Play : Gaming For a Better World - Songyee Yoon
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    Songyee Yoon
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    Steven Goodwin
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  • Playful Classics : Classical Reception as a Creative Process - Dr Juliette Harrisson
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    Dr Juliette Harrisson, Dr Martin Lindner and Luis Unceta Gómez
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
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    Michael Salmond
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    Daniel Solis
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  • Code the Classics Volume I - David Crookes
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    Jason van Gumster and Stefan Maurus
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    Tom Smith
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    Dariush Derakhshani
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    Gregory S. Johnson
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    Mike Jungbluth
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    Joshua Bycer
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    Chris Roda
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    David Crookes, Andrew Gillett, Liz Upton, Simon Brew and Sean M. Tracey
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    Matthew Lake
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    Nicolas Deneschau
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    Michael Ingrassia
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    Robert Houghton
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    Mojang AB and Edwin Evans-Thirlwell
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  • How to Cheat in Maya 2017 : Tools and Techniques for Character Animation - Paul Naas
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    Paul Naas
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    Armin Hala?
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    Mike Mattesi
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    Cyane Tornatzky and Brendan Kelley
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  • Game Design Deep Dive : Role Playing Games - Joshua Bycer
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    Joshua Bycer
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  • Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding - Bryan Hikari Hartzheim
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    Jenny Harder
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    Samuel King
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    Dr Gabriele Aroni
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