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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design
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Computer Games Design

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  • Playmakers : The Inside Stories of 30 Iconic Videogames, From Pong to Baldur's Gate 3 - Edge Magazine
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    Edge Magazine
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  • The Complete Guide to Photorealism for Visual Effects, Visualization, and Games - Eran Dinur
    The Complete Guide to Photorealism for Visual Effects, Visualization, and Games
    Eran Dinur
    eText
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  • How to Cheat in Maya 2026 : Tools & Techniques for Animators - Kenny Roy
    How to Cheat in Maya 2026
    Tools & Techniques for Animators
    Kenny Roy and Genevieve Freckelton
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    March 30th Release
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  • Next Level : Making Games That Make Themselves - Dr Mike Cook
    Next Level
    Making Games That Make Themselves
    Dr Mike Cook
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  • Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
    Games That Haunt Us
    Gothic Game Space as a Living Nightmare
    Stephanie Farnsworth
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  • Foundational Techniques for Mastering Environment and Character Concept Art - Lee Stocks
    Foundational Techniques for Mastering Environment and Character Concept Art
    Lee Stocks
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  • This is esports (and How to Spell it) : An Insider's Guide to the World of Pro Gaming - Paul Chaloner
    This is esports (and How to Spell it)
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    Paul Chaloner
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  • Nostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic - Vincent E. Rone
    Nostalgia and Videogame Music
    A Primer of Case Studies, Theories, and Analyse...
    Vincent E. Rone, Can Aksoy and Sarah Pozderac-Chenevey
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  • The Music of Nobuo Uematsu in the Final Fantasy Series : Studies in Game Sound and Music - Richard Anatone
    The Music of Nobuo Uematsu in the Final Fantasy Series
    Studies in Game Sound and Music
    Richard Anatone
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  • The SNES Encyclopedia : Every Game Released for the Super Nintendo Entertainment System - Chris Scullion
    The SNES Encyclopedia
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    Chris Scullion
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  • The Making of Tomb Raider - Daryl Baxter
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    Daryl Baxter
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  • Emerging Genres : New Formations of Games - Joshua Call
    Emerging Genres
    New Formations of Games
    Joshua Call, Betsy Brey, Gerald A. Voorhees and Dr. Matthew Wysocki
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  • Gaming Utopia : Ludic Worlds in Art, Design, and Media - Claudia Costa Pederson
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    Ludic Worlds in Art, Design, and Media
    Claudia Costa Pederson
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  • Subjective Experiences of Interactive Nostalgia - Ryan Lizardi
    Subjective Experiences of Interactive Nostalgia
    Ryan Lizardi
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  • The First World War in Computer Games - C. Kempshall
    The First World War in Computer Games
    C. Kempshall
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  • Designing Video Games : A step-by-step guide to creating great games - Stuart Maine
    Designing Video Games
    A step-by-step guide to creating great games
    Stuart Maine
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  • The Cores of Game Design : Mechanics, Economics, Narrative, and Aesthetics - Yvens R. Serpa
    The Cores of Game Design
    Mechanics, Economics, Narrative, and Aesthetics
    Yvens R. Serpa
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  • Playing the Middle Ages : Pitfalls and Potential in Modern Games - Robert Houghton
    Playing the Middle Ages
    Pitfalls and Potential in Modern Games
    Robert Houghton
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  • Rig it Right! : Maya Animation Rigging Concepts - Tina O'Hailey
    Rig it Right!
    Maya Animation Rigging Concepts
    Tina O'Hailey
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  • Directing Game Animation : Building a Vision and a Team with Intent - Mike Jungbluth
    Directing Game Animation
    Building a Vision and a Team with Intent
    Mike Jungbluth
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  • The World of Minecraft - Mojang AB
    The World of Minecraft
    Mojang AB and Edwin Evans-Thirlwell
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  • Game Design Deep Dive : Soulslike - Joshua Bycer
    Game Design Deep Dive
    Soulslike
    Joshua Bycer
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
    Maya for Games
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    Michael Ingrassia
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  • The Console Chronicles - Lost in Cult
    The Console Chronicles
    Lost in Cult
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  • Animation Craft : For 3D and 2D Animators - Jonathan Annand
    Animation Craft
    For 3D and 2D Animators
    Jonathan Annand
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  • How a Game Lives - Jacob Geller
    How a Game Lives
    Jacob Geller
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  • Storytelling for Spatial Computing and Mixed Reality : The Art of Augmenting Imagination - Rob Morgan
    Storytelling for Spatial Computing and Mixed Reality
    The Art of Augmenting Imagination
    Rob Morgan
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  • Press Start : The Complete History of Video Gaming From Mario to Minecraft - Erwan Cario
    Press Start
    The Complete History of Video Gaming From Mario...
    Erwan Cario
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  • Playful Classics : Classical Reception as a Creative Process - Dr Juliette Harrisson
    Playful Classics
    Classical Reception as a Creative Process
    Dr Juliette Harrisson, Dr Martin Lindner and Luis Unceta Gómez
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  • Face It : A Visual Reference for Multi-Ethnic Facial Modeling - Patricia Beckmann-Wells
    Face It
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    Patricia Beckmann-Wells and Scott Wells
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  • Playtesting Best Practices : Real World and Online - Chris Backe
    Playtesting Best Practices
    Real World and Online
    Chris Backe
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
    Worldbuilding for Game Designers
    CRC Press Guides to Tabletop Game Design
    Steve Dee
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  • The saga Uncharted : Chronicles of an explorer - Nicolas Deneschau
    The saga Uncharted
    Chronicles of an explorer
    Nicolas Deneschau and Bruno Provezza
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  • Decoding The Last of Us : The remnants of humanity - Nicolas Deneschau
    Decoding The Last of Us
    The remnants of humanity
    Nicolas Deneschau
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - PhD Steven Kielich
    The Metal Gear Solid Series
    Critical Essays and New Perspectives
    PhD Steven Kielich and Dr. Chris Hall
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
    Level Design Practices
    Christopher W. Totten and Adrian Sandoval
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
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    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Allegorithmic : The Company That Brought Substance to the World of 3D - Sébastien Deguy
    Allegorithmic
    The Company That Brought Substance to the World...
    Sébastien Deguy
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  • Graphic Design for Board Games : CRC Press Guides to Tabletop Game Design - Daniel Solis
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    CRC Press Guides to Tabletop Game Design
    Daniel Solis
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  • Eugene Jarvis : King of the Arcade - Dr Matthew Thomas Payne
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    King of the Arcade
    Dr Matthew Thomas Payne
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  • Mastering Technical Art in Unreal Engine : World Building - Greg Penninck
    Mastering Technical Art in Unreal Engine
    World Building
    Greg Penninck and Stuart Butler
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  • Mastering Technical Art in Unreal Engine : Materials and VFX - Greg Penninck
    Mastering Technical Art in Unreal Engine
    Materials and VFX
    Greg Penninck and Stuart Butler
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  • Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Michael Salmond
    Video Game Level Design
    How to Create Video Games with Emotion, Interac...
    Michael Salmond
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  • Code the Classics Volume I - David Crookes
    Code the Classics Volume I
    David Crookes, Andrew Gillett, Liz Upton, Eben Upton and Allister Brimble
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  • Farming Simulator Modding with Blender : A Step-by-step Guide to Creating, Optimizing and Publishing Mods - Jason van Gumster
    Farming Simulator Modding with Blender
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    Jason van Gumster and Stefan Maurus
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  • Fundamental Level Design and Analysis : A to B - Michael Beardwood
    Fundamental Level Design and Analysis
    A to B
    Michael Beardwood
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
    The Pocket Mentor for Video Game UX UI
    The Pocket Mentors for Games Careers
    Simon Brewer
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  • Anatomy of Game Design - Tom Smith
    Anatomy of Game Design
    Tom Smith
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  • The Art of Warhammer Video Games - Andy Hall
    The Art of Warhammer Video Games
    Andy Hall
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  • How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2014
    Get Spectacular Results Fast
    Michael McCarthy
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  • Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration - Greg Johnson
    Getting Started in ZBrush
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    Greg Johnson
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  • Holistic Mobile Game Development with Unity - Penny de Byl
    Holistic Mobile Game Development with Unity
    Penny de Byl
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  • Minecraft : The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything - Daniel Goldberg
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    Daniel Goldberg and Linus Larsson
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  • Costume Design for Video Games : An Exploration of Historical and Fantastical Skins - Sandy Appleoff Lyons
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    An Exploration of Historical and Fantastical Skins
    Sandy Appleoff Lyons
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  • Video Game Law : Everything you need to know about Legal and Business Issues in the Game Industry - S. Gregory Boyd
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    S. Gregory Boyd, Brian Pyne and Sean F. Kane
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    Minecraft Master Builds
    Mojang AB and Tom Stone
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  • Women in Classical Video Games : IMAGINES - Classical Receptions in the Visual and Performing Arts - Dr Kate Cook
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    Dr Kate Cook and Jane Draycott
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  • Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - Kassandra Arevalo
    Creating Games with Unreal Engine, Substance Painter, & Maya
    Models, Textures, Animation, & Blueprint
    Kassandra Arevalo, Matthew Tovar and Jingtian Li
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  • Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Jingtian Li
    Creating Games with Unity, Substance Painter, & Maya
    Models, Textures, Animation, & Code
    Jingtian Li, Adam Watkins, Kassandra Arevalo and Matthew Tovar
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  • An Essential Introduction to Maya Character Rigging - Cheryl Briggs
    An Essential Introduction to Maya Character Rigging
    Cheryl Briggs
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  • Unstable Aesthetics : Game Engines and the Strangeness of Modding - Professor Eddie Lohmeyer
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    Professor Eddie Lohmeyer
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    Joshua Bycer
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  • The Semiotics of Architecture in Video Games : Bloomsbury Advances in Semiotics - Dr Gabriele Aroni
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    Bloomsbury Advances in Semiotics
    Dr Gabriele Aroni
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    Teaching Games and Game Studies in the Literature Classroom
    Professor Tison Pugh and Professor Lynn Ramey
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  • How To Become A Game Designer - The ULTIMATE guide to breaking into the Game Industry - Joshua Brown
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    Joshua Brown
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  • The Advanced Roblox Coding Book: An Unofficial Guide, Updated Edition : Learn How to Script Games, Code Objects and Settings, and Create Your Own World! - Heath Haskins
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    Heath Haskins
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  • Buckminster Fuller's World Game and Its Legacy : Routledge Focus on Art History and Visual Studies - Timothy Stott
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    Dr. Feifei Xu and Prof. Dimitrios Buhalis
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    Daniel Reardon and David Wright
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  • The Complete Guide to Photorealism for Visual Effects, Visualization and Games - Eran Dinur
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    Professor Mathias Fuchs
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    Erwan Lafleuriel
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