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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Graphics Programming
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Graphics Programming

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  • Combinatorial Optimization and Applications : 13th International Conference, COCOA 2019, Xiamen, China, December 13-15, 2019, Proceedings - Yingshu Li
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    Yingshu Li, Mihaela Cardei and Yan Huang
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  • Modelling and Simulation : Exploring Dynamic System Behaviour - Louis G. Birta
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  • Multi-Modality Imaging : Applications and Computational Techniques - Mauren Abreu de Souza
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    Mauren Abreu de Souza, Humberto Remigio Gamba and Helio Pedrini
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  • Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS - Yadu Rajiv
    Developing Turn-Based Multiplayer Games
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  • Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape - Jennifer Harder
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    Jennifer Harder
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  • Combinatorial Image Analysis : 19th International Workshop, IWCIA 2018, Porto, Portugal, November 22-24, 2018, Proceedings - Reneta P. Barneva
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    Reneta P. Barneva, Valentin E. Brimkov and João Manuel R.S. Tavares
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  • Inclusive Design for a Digital World : Designing with Accessibility in Mind - Regine M. Gilbert
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  • Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings - Stefan Göbel
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    Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma and Polona Caserman
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  • Graphics Recognition. Current Trends and Evolutions : 12th IAPR International Workshop, GREC 2017, Kyoto, Japan, November 9-10, 2017, Revised Selected Papers - Alicia Fornés
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  • Beginning ARKit for iPhone and iPad : Augmented Reality App Development for iOS - Wallace Wang
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  • Representations, Analysis and Recognition of Shape and Motion from Imaging Data : 7th International Workshop, RFMI 2017, Savoie, France, December 17-20, 2017, Revised Selected Papers - Liming Chen
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    Liming Chen, Boulbaba Ben Amor and Faouzi Ghorbel
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  • Developing Bots with QnA Maker Service : Integration with Azure Bot Service and Microsoft Bot Framework - Kasam Shaikh
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  • Augmented Reality : Where We Will All Live - Jon Peddie
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  • Advances in Image and Graphics Technologies : 11th Chinese Conference, IGTA 2016, Beijing, China, July 8-9, 2016, Proceedings - Author
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  • Computer-Aided Architectural Design: The Next City - New Technologies and the Future of the Built Environment : 16th International Conference, CAAD Futures 2015, São Paulo, Brazil, July 8-10, 2015. Selected Papers - Gabriela Celani
    Computer-Aided Architectural Design: The Next City - New Technologies and the Future of the Built Environment
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    Gabriela Celani, David Moreno Sperling and Juarez Moara Santos Franco
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  • Advances in Human Factors in Communication of Design : Proceedings of the AHFE 2018 International Conference on Human Factors in Communication of Design, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA - Amic G. Ho
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  • Rational Bases and Generalized Barycentrics : Applications to Finite Elements and Graphics - Eugene Wachspress
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  • Practical Shader Development : Vertex and Fragment Shaders for Game Developers - Kyle Halladay
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  • Rules of Play : Game Design Fundamentals - Katie Salen Tekinbas
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  • Plasticity in Sensory Systems - Jennifer K. E. Steeves
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  • Peripheral Vision : Bell Labs, the S-C 4020, and the Origins of Computer Art - Zabet Patterson
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    Zabet Patterson
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  • Image and Video-Based Artistic Stylisation : Computational Imaging and Vision : Book 42 - Author
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  • Disney Stories : Getting to Digital - Krystina Madej
    Disney Stories
    Getting to Digital
    Krystina Madej and Newton Lee
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  • Crowd Simulation : Computer Science (R0) - Daniel Thalmann
    Crowd Simulation
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    Daniel Thalmann and Soraia Raupp Musse
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  • Advanced Methods in Computer Graphics : With examples in OpenGL - Ramakrishnan Mukundan
    Advanced Methods in Computer Graphics
    With examples in OpenGL
    Ramakrishnan Mukundan
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  • Interactive 3D Multimedia Content : Models for Creation, Management, Search and Presentation - Wojciech Cellary
    Interactive 3D Multimedia Content
    Models for Creation, Management, Search and Pre...
    Wojciech Cellary and ?Krzysztof Walczak
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  • Introduction to Computer Graphics : Using Java 2D and 3D - Frank Klawonn
    Introduction to Computer Graphics
    Using Java 2D and 3D
    Frank Klawonn
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  • Knowledge Visualization Currents : From Text to Art to Culture - Francis T. Marchese
    Knowledge Visualization Currents
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    Francis T. Marchese
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  • Consumer Depth Cameras for Computer Vision : Research Topics and Applications - Kurt Konolige
    Consumer Depth Cameras for Computer Vision
    Research Topics and Applications
    Kurt Konolige, Juergen Gall, Helmut Grabner, Xiaofeng Ren and Andrea Fossati
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  • New Developments in the Visualization and Processing of Tensor Fields : Dagstuhl 2009 Seminar - David H. Laidlaw
    New Developments in the Visualization and Processing of Tensor Fields
    Dagstuhl 2009 Seminar
    David H. Laidlaw and Anna Vilanova
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  • High Performance Deformable Image Registration Algorithms for Manycore Processors - James Shackleford
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    James Shackleford, Nagarajan Kandasamy and Gregory Sharp
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  • Visual Computing for Medicine : Theory, Algorithms, and Applications - Bernhard Preim
    Visual Computing for Medicine
    Theory, Algorithms, and Applications
    Bernhard Preim and Charl P Botha
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  • Interactive Data Processing and 3D Visualization of the Solid Earth - Daniel Patel
    Interactive Data Processing and 3D Visualization of the Solid Earth
    Daniel Patel
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  • 3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp - Ramakrishnan Mukundan
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  • Mathematics for Computer Graphics : Computer Science (R0) - John Vince
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    Computer Science (R0)
    John Vince
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  • Augmented Reality : Where We Will All Live - Jon Peddie
    Augmented Reality
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    Jon Peddie
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  • Enhancing Adobe Acrobat Forms with JavaScript : Take Your Forms to the Next Level! - Jennifer Harder
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    Jennifer Harder
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  • Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs - Brad E. Hollister
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    Brad E. Hollister
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  • Metaverse : Concept, Content and Context - Shenghui Cheng
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  • Introduction to Computer Graphics : Using OpenGL and Java - Karsten Lehn
    Introduction to Computer Graphics
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    Karsten Lehn, Merijam Gotzes and Frank Klawonn
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  • Stepping into Virtual Reality : Computer Science (R0) - Mario A. Gutiérrez A.
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    Mario A. Gutiérrez A., Frédéric Vexo and Daniel Thalmann
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  • Graph-Based Representations in Pattern Recognition : 13th IAPR-TC-15 International Workshop, GbRPR 2023, Vietri sul Mare, Italy, September 6-8, 2023, Proceedings - Mario Vento
    Graph-Based Representations in Pattern Recognition
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  • Essential Python for the Physicist : Physics and Astronomy (R0) - Giovanni Moruzzi
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  • Practical Paint.NET : The Powerful No-Cost Image Editor for Microsoft Windows - Phillip Whitt
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  • Topological Methods in Data Analysis and Visualization VI : Theory, Applications, and Software - Ingrid Hotz
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  • Quaternions for Computer Graphics : Computer Science (R0) - John Vince
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  • Rethinking Virtual Places - Erik M. Champion
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  • Discrete and Computational Geometry, Graphs, and Games : 21st Japanese Conference, JCDCGGG 2018, Quezon City, Philippines, September 1-3, 2018, Revised Selected Papers - Jin Akiyama
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  • WALCOM: Algorithms and Computation : 16th International Conference and Workshops, WALCOM 2022, Jember, Indonesia, March 24-26, 2022, Proceedings - Petra Mutzel
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    Foundation Mathematics for Computer Science
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  • Beginning Photo Retouching and Restoration Using GIMP : Learn to Retouch and Restore Your Photos like a Pro - Phillip Whitt
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  • Empowering Novel Geometric Algebra for Graphics and Engineering : 7th International Workshop, ENGAGE 2022, Virtual Event, September 12, 2022, Proceedings - Eckhard Hitzer
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  • Algorithms and Complexity : 13th International Conference, CIAC 2023, Larnaca, Cyprus, June 13-16, 2023, Proceedings - Marios Mavronicolas
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  • Computer Vision - ACCV 2022 : 16th Asian Conference on Computer Vision, Macao, China, December 4-8, 2022, Proceedings, Part I - Lei Wang
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  • VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4 - Abhishek Kumar
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  • Algorithms  and Complexity : 12th International Conference, CIAC 2021, Virtual Event, May 10-12, 2021, Proceedings - Tiziana Calamoneri
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  • Multi-Platform Graphics Programming with Kivy : Basic Analytical Programming for 2D, 3D, and Stereoscopic Design - Moisés Cywiak
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