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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Graphics Programming
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Graphics Programming

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  • Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS - Yadu Rajiv
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  • Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape - Jennifer Harder
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  • Combinatorial Image Analysis : 19th International Workshop, IWCIA 2018, Porto, Portugal, November 22-24, 2018, Proceedings - Reneta P. Barneva
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  • Inclusive Design for a Digital World : Designing with Accessibility in Mind - Regine M. Gilbert
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    Regine M. Gilbert
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  • Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings - Stefan Göbel
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    Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma and Polona Caserman
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  • Graphics Recognition. Current Trends and Evolutions : 12th IAPR International Workshop, GREC 2017, Kyoto, Japan, November 9-10, 2017, Revised Selected Papers - Alicia Fornés
    Graphics Recognition. Current Trends and Evolutions
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    Alicia Fornés and Bart Lamiroy
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  • Algorithms and Complexity : 14th International Conference, CIAC 2025, Rome, Italy, June 10-12, 2025, Proceedings, Part I - Irene Finocchi
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    Irene Finocchi and Loukas Georgiadis
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  • Algorithms and Complexity : 14th International Conference, CIAC 2025, Rome, Italy, June 10-12, 2025, Proceedings, Part II - Irene Finocchi
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    Irene Finocchi and Loukas Georgiadis
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  • A Beginner's Guide to Digital Image Repair in Photoshop: Volume 1 : Touching Up Your Historical Photos - Jennifer Harder
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    Jennifer Harder
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  • Recent Trends in Intelligence Enabled Research : Proceedings of the 5th International Symposium on Signal and Image Processing, ISSIP 2024 - Siddhartha Bhattacharyya
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  • 3D Scene Modeling and Robotics Interaction : Computer Science (R0) - Xin Yang
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    Xin Yang, Baocai Yin and Xiaopeng Wei
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  • Blender Scripting with Python : Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4 - Isabel Lupiani
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  • WALCOM: Algorithms and Computation : 19th International Conference and Workshops on Algorithms and Computation, WALCOM 2025, Chengdu, China, February 28 - March 2, 2025, Proceedings - Shin-ichi Nakano
    WALCOM: Algorithms and Computation
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  • Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage : EARTH 2023 - Alessandro Luigini
    Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
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  • Master Photo and Video Editing with Metal : A Practical Approach to Leveraging Metal Media Editing Software - Bogdan Redkin
    Master Photo and Video Editing with Metal
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    Bogdan Redkin and Victor Yaskevich
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  • A Beginner's Guide to Digital Image Repair in Photoshop: Volume 2 : Color Adjustments, Filters, and Animation - Jennifer Harder
    A Beginner's Guide to Digital Image Repair in Photoshop: Volume 2
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  • On Raising a Digital Human : A Personal Evolution - Norman I. Badler
    On Raising a Digital Human
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  • Advanced Styles and Insights with Midjourney : Imagine Beautiful AI Prompts - Irina Shamaeva
    Advanced Styles and Insights with Midjourney
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  • Foundation Mathematics for Computer Science : A Visual Approach - John Vince
    Foundation Mathematics for Computer Science
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    John Vince
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  • Game Development with Unreal Engine 5 Volume 1 : Design Phase - Tiow Wee Tan
    Game Development with Unreal Engine 5 Volume 1
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  • Deep Learning for 3D Point Clouds : Computer Science (R0) - Wei Gao
    Deep Learning for 3D Point Clouds
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  • Computers and Games : 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers - Michael Hartisch
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    Michael Hartisch, Chu-Hsuan Hsueh and Jonathan Schaeffer
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  • An Introduction to C & GUI Programming - Simon Long
    An Introduction to C & GUI Programming
    Simon Long
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  • Point Cloud Compression : Technologies and Standardization - Ge Li
    Point Cloud Compression
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    Ge Li, Wei Gao and Wen Gao
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  • Game Design for Free-to-Play Live Service : Synthesis Collection of Technology (R0) - Stanislav Stankovi?
    Game Design for Free-to-Play Live Service
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    Stanislav Stankovi?
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  • UX Design with Figma : User-Centered Interface Design and Prototyping with Figma - Tom Green
    UX Design with Figma
    User-Centered Interface Design and Prototyping ...
    Tom Green and Kevin Brandon
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  • Creating Infographics with Adobe Illustrator: Volume 3 : Interactive Infographics and the Creative Cloud - Jennifer Harder
    Creating Infographics with Adobe Illustrator: Volume 3
    Interactive Infographics and the Creative Cloud
    Jennifer Harder
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  • Creating Infographics with Adobe Illustrator: Volume 2 : 2D and 3D Graphics - Jennifer Harder
    Creating Infographics with Adobe Illustrator: Volume 2
    2D and 3D Graphics
    Jennifer Harder
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  • Combinatorial Optimization and Applications : 16th International Conference, COCOA 2023, Hawaii, HI, USA, December 15-17, 2023, Proceedings, Part II - Weili Wu
    Combinatorial Optimization and Applications
    16th International Conference, COCOA 2023, Hawa...
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  • Encyclopedia of Computer Graphics and Games : Reference Module Computer Science and Engineering - Newton Lee
    Encyclopedia of Computer Graphics and Games
    Reference Module Computer Science and Engineering
    Newton Lee
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  • Creating Infographics with Adobe Illustrator: Volume 1 : Learn the Basics and Design Your First Infographic - Jennifer Harder
    Creating Infographics with Adobe Illustrator: Volume 1
    Learn the Basics and Design Your First Infographic
    Jennifer Harder
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  • Python Graphics : A Reference for Creating 2D and 3D Images - Bernard Korites
    Python Graphics
    A Reference for Creating 2D and 3D Images
    Bernard Korites
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  • Coding Art : A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps - Mathias Funk
    Coding Art
    A Guide to Unlocking Your Creativity with the P...
    Mathias Funk and Yu Zhang
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  • Autonomous Vehicles and Virtual Reality : The New Automobile Industrial Revolution - Andras Kemeny
    Autonomous Vehicles and Virtual Reality
    The New Automobile Industrial Revolution
    Andras Kemeny
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  • AI-generated Content : First International Conference, AIGC 2023, Shanghai, China, August 25-26, 2023, Revised Selected Papers - Feng Zhao
    AI-generated Content
    First International Conference, AIGC 2023, Shan...
    Feng Zhao and Duoqian Miao
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  • Introduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender - Gianpiero Moioli
    Introduction to Blender 3.0
    Learn Organic and Architectural Modeling, Light...
    Gianpiero Moioli
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  • Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders - Daniel Ilett
    Building Quality Shaders for Unity®
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    Daniel Ilett
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  • Interactive Data Processing and 3D Visualization of the Solid Earth - Daniel Patel
    Interactive Data Processing and 3D Visualization of the Solid Earth
    Daniel Patel
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  • 3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp - Ramakrishnan Mukundan
    3D Mesh Processing and Character Animation
    With Examples Using OpenGL, OpenMesh and Assimp
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  • Mathematics for Computer Graphics : Computer Science (R0) - John Vince
    Mathematics for Computer Graphics
    Computer Science (R0)
    John Vince
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  • Augmented Reality : Where We Will All Live - Jon Peddie
    Augmented Reality
    Where We Will All Live
    Jon Peddie
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  • Enhancing Adobe Acrobat Forms with JavaScript : Take Your Forms to the Next Level! - Jennifer Harder
    Enhancing Adobe Acrobat Forms with JavaScript
    Take Your Forms to the Next Level!
    Jennifer Harder
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  • Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs - Brad E. Hollister
    Essential Guide to RenderMan® Shading Plugin Development
    Understanding Bxdfs
    Brad E. Hollister
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  • Metaverse : Concept, Content and Context - Shenghui Cheng
    Metaverse
    Concept, Content and Context
    Shenghui Cheng
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  • Processing for Android : Create Mobile, Sensor-aware, and XR Applications Using Processing - Andrés Colubri
    Processing for Android
    Create Mobile, Sensor-aware, and XR Application...
    Andrés Colubri
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  • Stepping into Virtual Reality : Computer Science (R0) - Mario A. Gutiérrez A.
    Stepping into Virtual Reality
    Computer Science (R0)
    Mario A. Gutiérrez A., Frédéric Vexo and Daniel Thalmann
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  • Graph-Based Representations in Pattern Recognition : 13th IAPR-TC-15 International Workshop, GbRPR 2023, Vietri sul Mare, Italy, September 6-8, 2023, Proceedings - Mario Vento
    Graph-Based Representations in Pattern Recognition
    13th IAPR-TC-15 International Workshop, GbRPR 2...
    Mario Vento, Pasquale Foggia, Donatello Conte and Vincenzo Carletti
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  • Foundation Mathematics for Computer Science : A Visual Approach - John Vince
    Foundation Mathematics for Computer Science
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    John Vince
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  • A Concise Introduction to Scientific Visualization : Past, Present, and Future - Brad Eric Hollister
    A Concise Introduction to Scientific Visualization
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    Brad Eric Hollister and Alex Pang
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  • Basics of Virtual Reality : From the Discovery of Perspective to VR Glasses - Armin Grasnick
    Basics of Virtual Reality
    From the Discovery of Perspective to VR Glasses
    Armin Grasnick
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  • Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch - Abhishek Kumar
    Beginning VFX with Autodesk Maya
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    Abhishek Kumar
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  • Discrete and Computational Geometry, Graphs, and Games : 21st Japanese Conference, JCDCGGG 2018, Quezon City, Philippines, September 1-3, 2018, Revised Selected Papers - Jin Akiyama
    Discrete and Computational Geometry, Graphs, and Games
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    Jin Akiyama, Reginaldo M. Marcelo, Mari-Jo P. Ruiz and Yushi Uno
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  • Accurate Layer Selections Using Photoshop's Selection Tools : Use Photoshop and Illustrator to Refine Your Artwork - Jennifer Harder
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    Jennifer Harder
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  • Designing Human-Centric AI Experiences : Applied UX Design for Artificial Intelligence - Akshay Kore
    Designing Human-Centric AI Experiences
    Applied UX Design for Artificial Intelligence
    Akshay Kore
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  • Introduction to Photoshop : An Essential Guide for Absolute Beginners - Kevin Wilson
    Introduction to Photoshop
    An Essential Guide for Absolute Beginners
    Kevin Wilson
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  • Image and Video Color Editing : eBColl Synthesis Collection 12 - Shiguang Liu
    Image and Video Color Editing
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  • Computer Vision - ACCV 2022 : 16th Asian Conference on Computer Vision, Macao, China, December 4-8, 2022, Proceedings, Part I - Lei Wang
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  • Beginning Photo Retouching and Restoration Using GIMP : Learn to Retouch and Restore Your Photos like a Pro - Phillip Whitt
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  • Empowering Novel Geometric Algebra for Graphics and Engineering : 7th International Workshop, ENGAGE 2022, Virtual Event, September 12, 2022, Proceedings - Eckhard Hitzer
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  • Introduction to Computer Graphics : Using OpenGL and Java - Karsten Lehn
    Introduction to Computer Graphics
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    Karsten Lehn, Merijam Gotzes and Frank Klawonn
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  • Calculus for Computer Graphics : Computer Science (R0) - John Vince
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    John Vince
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  • Algorithms and Complexity : 13th International Conference, CIAC 2023, Larnaca, Cyprus, June 13-16, 2023, Proceedings - Marios Mavronicolas
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  • Triangle Mesh Watermarking and Steganography : Computer Science (R0) - Hang Zhou
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    Hang Zhou, Kejiang Chen, Zehua Ma, Feng Wang and Weiming Zhang
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  • WALCOM: Algorithms and Computation : 16th International Conference and Workshops, WALCOM 2022, Jember, Indonesia, March 24-26, 2022, Proceedings - Petra Mutzel
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  • Media Innovations AR and VR : Success Factors For The Development Of Experiences - Elle Langer
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  • Perspective Warps and Distorts with Adobe Tools: Volume 1 : Putting a New Twist on Photoshop - Jennifer Harder
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  • The History of the GPU - Steps to Invention : Computer Science (R0) - Jon Peddie
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  • Visual Computing for Cultural Heritage : Computer Science (R0) - Fotis Liarokapis
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  • Real VR - Immersive Digital Reality : How to Import the Real World into Head-Mounted Immersive Displays - Marcus Magnor
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