Get Free Shipping on orders over $79
Virtual Clothing : Theory and Practice - Pascal Volino

Virtual Clothing

Theory and Practice

By: Pascal Volino, Nadia Magnenat-Thalmann

eText | 6 December 2012

At a Glance

eText


$209.00

or 4 interest-free payments of $52.25 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.

on
Desktop
Tablet
Mobile

More in Graphical & Digital Media Applications

Typography 34 - Type Directors Club

eBOOK

$25.99

Artificial Intelligence and Photography - Stuart Oring

eBOOK

Beryl - Joanna Quinn

eBOOK

eBook

$31.49

Disney's Animated Classics : A Comprehensive Guide - Stephen Rötzsch Thomas

eBOOK