Get Free Shipping on orders over $89
I Am Error : The Nintendo Family Computer / Entertainment System Platform - Nathan Altice

I Am Error

The Nintendo Family Computer / Entertainment System Platform

By: Nathan Altice

Paperback | 8 September 2017

At a Glance

Paperback


RRP $85.00

$65.99

22%OFF

or 4 interest-free payments of $16.50 with

 or 

Ships in 3 to 5 business days

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

In the 1987 Nintendo Entertainment System videogame Zelda II- The Adventure of Link, a character famously declared- I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.

Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.



The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

In the 1987 Nintendo Entertainment System videogame Zelda II- The Adventure of Link, a character famously declared- I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.

Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

More in Computer Games Design

Rosalina's Storybook - Nintendo

RRP $45.00

$35.75

21%
OFF
Computer Coding Python Games for Kids : DK Help Your Kids With - Carol Vorderman
The Legend Of Zelda : Art & Artifacts - Nintendo

RRP $89.99

$64.99

28%
OFF
The Art of Horizon : Zero Dawn - Paul Davies

RRP $65.00

$48.99

25%
OFF
The Legend of Zelda : Hyrule Historia - Eiji Aonuma

RRP $69.99

$52.75

25%
OFF
Destiny : Grimoire Anthology Vol. V - Bungie

RRP $52.99

$40.75

23%
OFF
The Art of Destiny, Volume 3

RRP $85.00

$61.99

27%
OFF
Sally Face : Art, Lore, and More - Steve Gabry

RRP $65.00

$48.99

25%
OFF
Successful Digital Painting : What You Need to Know - Gilles Beloeil

RRP $242.00

$211.75

12%
OFF
Successful Digital Painting : What You Need to Know - Gilles Beloeil
Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
Pattern Language for Game Design - Christopher Barney

RRP $118.00

$102.75

13%
OFF
Architectural Approach to Level Design : Second edition - Christopher W.  Totten