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Learning Cocos2d-x Game Development - Siddharth Shekar

Learning Cocos2d-x Game Development

By: Siddharth Shekar

eText | 23 September 2014 | Edition Number 1

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Book Description

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

What you will learn

  • Configure and create a Cocos2dx project on Windows
  • Understand the basics of Cocos2dx classes such as CCScene, CCLayer, and CCSprite
  • Develop different control schemes using buttons, a gyroscope, and a custom touch area
  • Implement various methods for collision detection such as circle collision and bounding box collision
  • Discover how to add and remove objects from the screen and update the score as well as Gameover condition
  • Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
  • Integrate ads and inapp purchases in the game to monetize the game

Who this book is for

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