Get Free Shipping on orders over $79
Artificial Intelligence for Computer Games : An Introduction - John David Funge

Artificial Intelligence for Computer Games

An Introduction

By: John David Funge

Paperback | 2 December 2019 | Edition Number 1

At a Glance

Paperback


$234.75

or 4 interest-free payments of $58.69 with

 or 

Ships in 10 to 15 business days

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

More in Games Development & Programming

Fundamentals of Computer Graphics - Steve Marschner
Theory of Fun for Game Design - Raph Koster

RRP $85.75

$68.60

20%
OFF
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Videogame Architecture : Building Virtual Spaces - Luke Caspar Pearson

RRP $100.00

$70.99

29%
OFF
Technical Animation in Video Games - Matthew Lake
Building Museum Games : A Practical Guide - Kellian Adams  Pletcher
Building Museum Games : A Practical Guide - Kellian Adams  Pletcher

RRP $190.00

$167.99

12%
OFF