Get Free Shipping on orders over $89
Virtual Reality Cinema : Narrative Tips and Techniques - Eric Williams

Virtual Reality Cinema

Narrative Tips and Techniques

By: Eric Williams, Carrie Love, Matt Love

eText | 17 February 2021 | Edition Number 1

At a Glance

eText


$83.59

or 4 interest-free payments of $20.90 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium.

Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there's no screen to contain an image and no specific stage upon which to perform.

Virtual Reality Cinema will prepare you to approach your own cine-VR projects via:

  • Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects;
  • More than a hundred photos and illustrations to explain complex concepts;
  • Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD;
  • New techniques developed at Ohio University's Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium.

This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

on
Desktop
Tablet
Mobile

Other Editions and Formats

Hardcover

Published: 18th February 2021

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

More in Specific Films

Why I Fight : The Belt Is Just an Accessory - B.J. Penn

eBOOK

RRP $25.99

$20.99

19%
OFF
Somewhere in the Night - Nicholas Christopher

eBOOK

The Dharma of Star Wars - Matthew Bortolin

eBOOK

Elia Kazan : A Biography - Richard Schickel

eBOOK

RRP $21.99

$17.99

18%
OFF
Michael Moore Is a Big Fat Stupid White Man - David T. Hardy

eBOOK