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Three.js Cookbook : Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library - Jos Dirksen

Three.js Cookbook

Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

By: Jos Dirksen

eText | 30 January 2015 | Edition Number 1

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Book Description

This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don't need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

What you will learn

  • Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources
  • Build and transform Three.js geometries using simple properties and advanced matrix transformations
  • Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures
  • Apply realistic lighting and shadows to the 3D objects you have created
  • Animate particle systems created from scratch or from existing geometries
  • Work with animations, advanced physics, and collision detection

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