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PlayStation®Mobile Development Cookbook - Michael Fleischauer

PlayStation®Mobile Development Cookbook

By: Michael Fleischauer

eText | 25 March 2013 | Edition Number 1

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Over 65 recipes that will help you create and develop amazing mobile applications!

Key Features

  • Learn how you can create your own fantastic PlayStation¬ÆMobile (PSM) applications
  • Develop 2D games quickly and easily, complete with graphics, audio, and input
  • Discover how to construct your own 3D world, import models, and even create texture and vertex shaders

Book Description

With the PlayStation¬ÆMobile SDK you can create stunning games for the PlayStation¬ÆVita and PlayStation,N¢Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations.

"PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK.

After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.

What you will learn

  • Discover how to handle multiple sources of input to really help you create something unique
  • Load and animate sprites within your own 2D game to get up and running quickly with the SDK
  • Harness the power of the GameEngine 2D library to make your workflow easier
  • Add engaging physics to your game projects with amazing ease
  • Learn how to play a variety of sound effects and music and increase player immersion
  • Create and navigate a 3D world, taking your visuals to the next level
  • Use 3D models and shaders to make your projects look stunning
  • Add multiplayer functionality for exciting competitive and cooperative gameplay

Who this book is for

If you've got some prior experience with C# and want to create awesome projects for the PlayStation¬ÆVita and PlayStation,N¢Certified devices, then this book is for you.
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