Get Free Shipping on orders over $89
Multiplayer Game Programming : Architecting Networked Games - Josh Glazer

Multiplayer Game Programming

Architecting Networked Games

By: Josh Glazer, Sanjay Madhav

eText | 20 November 2015 | Edition Number 1

At a Glance

eText


$65.95

or 4 interest-free payments of $16.49 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

The Practical Guide to Building Reliable Networked Multiplayer Games

 

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

 

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

 

This guide's content has been extensively tested through the authors' multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

 

Coverage includes

  • How games have evolved to meet the challenges of networked environments
  • Using Internet communication protocols and standards in game development
  • Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
  • Formatting game data for efficient Internet transmission
  • Synchronizing states so all players share the same world
  • Organizing networking topologies for large-scale games
  • Overcoming latency and jitter problems that cause delays or lost data
  • Scaling games without compromising performance
  • Combating security vulnerabilities and software cheats
  • Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
  • Integrating gamer services such as matchmaking, achievements, and leaderboards
  • Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

 

 

on
Desktop
Tablet
Mobile

More in Computer Games & Online Games Strategy Guides

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

The History of the Pokemon Games - James Batchelor

eBOOK

RRP $23.09

$18.99

18%
OFF
The History of Silent Hill - Samantha Morris

eBOOK

RRP $23.09

$18.99

18%
OFF
The Unofficial History of Mario Games - Ryan Janes

eBOOK

RRP $23.09

$18.99

18%
OFF
Final Fantasy VII Rebirth : Material Ultimania - Square Enix

eBOOK