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From STEM to STEAM : Brain-Compatible Strategies and Lessons That Integrate the Arts - David A. Sousa

From STEM to STEAM

Brain-Compatible Strategies and Lessons That Integrate the Arts

Paperback Published: 26th April 2018
ISBN: 9781506322452
Number Of Pages: 264

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This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms. Starting with a synopsis of the importance of and possibilities with incorporating the arts into Science/Technology/Engineering/Math initiatives, the book also describes how to make a STEAM initiative successful. The lesson plans provided can be used in all grades from K through 12. Teachers and administrators in all of the schools the authors have worked with since the first edition have recognized that integrating the arts in STEM courses can awaken their own and their students' creativity. They found that STEAM could increase student engagement by making lessons more interesting and promote more in-depth discussions that leads to higher student achievement. However, many were concerned about how they could integrate the arts without a substantial investment of precious time and resources, as well as a tremendous shift in their instructional strategies. This book shows them how. In addition to updating the research, the revised edition includes a new chapter on how to adapt STEAM to meet the individual needs and limitations of a particular school or district, a new chapter containing teacher/administrator-developed guidelines for successfully implementing and maintaining STEAM, valuable comments and tips from teachers and curriculum supervisors who have planned and presented STEAM lessons and projects, an expanded discussion of the power of instructional intuition, and new research on how technology is rewiring students' brains.

Industry Reviews

From STEM to STEAM is the answer to the failure of STEM education in our schools. No one understands better than David Sousa and Tom Pilecki the importance of the arts-music, the visual arts and drama-in making science, technology, engineering and math come alive for teachers and students. This is true integrated STEAM instruction...and it works. I've seen the transformation in our schools.

Our teachers enjoy the freedom to be creative and in turn more effective! Their students are singing and dancing in math and performing live theater in science. They're remembering more, understanding more, and achieving more. They're innovating, too, with new ideas and new applications for what they're learning. They love integrated STEAM learning. I could not be more impressed with the change From STEM to STEAM has brought to our schools.

This second edition of From STEM to STEAM contains guidelines for integrating STEAM instruction into the classroom and across the curriculum. It provides the essential guideposts that marked the growth of our teachers as STEAM instructors and our schools as lively, high performing STEAM academies. But think of the guidelines less as targets to be met than as sheet music that brings us back repeatedly to the same melody in a full musical score. Thanks to From STEM to STEAM we're on key and making great music.

-- Daniel J. Ferris, Superintendent of Schools

This book on STEAM is a call to action by two genuine authorities on a matter of critical importance, for two very different reasons. First, in order to motivate K-12 students, we need to reach them where they are-and little kids are inherently interested in the natural world around them. If we motivate them, they will persist and graduate. And if they are motivated by science, we will ultimate have more college graduates with highly marketable skills in STEM fields-areas of great demand in today's economy. Second, adding the Arts to STEM to create STEAM acknowledges that the arts and science are linked. As the author of several biology textbooks, I rely on art to convey ideas that are very difficult to explain with language only. STEAM is the wave of the future, so BUY THIS BOOK!"

-- Donald J. Farish, Ph.D., President

From STEM to STEAM has been a tremendous help as teachers and teachers-to-be gear up for providing STEM education to their pupils. This well-conceived and well-done publication was immediately chosen as a text to help course participants to improve their crafts. From STEM to STEAM provides a necessary layer of STEM education so that that the affective domain is given the importance it deserves. This is a welcome addition to the professional's bookshelf!

-- Sister Remigia Kushner, Congregation of Saint Joseph, Director, School Leadership Program

Acknowledgements
About the Authors
Introduction
Why a Second Edition?
WhatÎ"-s New?
Looking to the Arts
How This Book Can Help to Implement STEAM
Chapter Contents
Who Should Use This Book?
WhatÎ"-s Coming?
1. Why STEM Should Become STEAM
The Power of the Arts
The Real Purpose of Schooling
The Arts Are Basic to the Human Experience
Why Teach the Arts?
The Arts and STEM Do Have Differences
STEM Learning Needs the Arts
WhatÎ"-s Coming?
Major Points to Ponder
2. What Science Says About the Arts and Creativity
Brain Organization
A Note of Caution
Thinking and Learning
Convergent and Divergent Thinking
Divergent Thinking Challenges the BrainÎ"¶ThatÎ"-s a Good Thing!
Divergent Thinking Changes the BrainÎ"¶ThatÎ"-s a Better Thing!
Why DonÎ"-t Schools Engage in More Divergent Thinking?
Mind-Set: It Can Hinder or Improve Achievement
The Arts, STEM, and Creativity
Creativity Versus Intelligence
Stages of Creative Thinking
Everyone Can Be Creative
Creativity in the History of Science
Creativity in STEM Areas
Does Technology Foster Creativity?
3. Bringing STEAM into Schools
What Is Arts Integration?
What is STEAM?
Helping Teachers Discover Their Creativity and Craft
Different Schools and Implementation Formats
The Impact of School Climate
Diverse Local and Socio-Economic Backgrounds
Implementing the STEAM Initiative
The Basic District Plan
Planning Guide
What We Are Learning
WhatÎ"-s Coming
Major Points to Ponder
4. Guidelines for Creating a STEAM School
STEAM Guidelines
Guideline 1: STEAM Mission and Planning
Guideline 2: STEAM in the Curriculum
Guideline 3: Professional Development for Teachers in STEAM Implementation
Guideline 4: STEAM Leadership in Management
Guideline 5: STEAM in Classroom Instruction
Guideline 6: STEAM Professional Learning Communities (PLCs)
Guideline 7: Expanding STEAM beyond STEM
Guideline 8: Futures in STEAM
Guideline 9: STEAM in Action in the Local and Global Community
Guideline 10: A STEAM Exhibition
What's Coming
Major Points to Ponder
5. Frequently Asked Questions about Integrating the Arts and STEM
What Are the Arts?
Addressing Some Common Frequently Asked Questions
Question 1: How Can I Do This if I Am Not an Artist and I Am Not Creative?
Question 2: What About Arts Integration Versus Art for ArtsÎ"- Sake?
Question 3: Is There a Difference Between an Artist and a Teaching Artist?
Question 4: Can a STEM Teacher Think Like an Artist and an Artist Think Like a STEM Teacher?
Question 5: How Do I Make My Schedule Provide for Arts Integration?
Question 6: Will Adding the Arts to STEM Affect My StudentsÎ"- Test Scores?
Question 7: What About Common Core State Standards? Curriculum? Textbook?
Arts Perception Worksheet
Answer Key
WhatÎ"-s Coming?
Major Points to Ponder
6. Implementing Arts Integration in the Primary Grades (KÎ"´4)
Importance of Movement
Science, Mathematics, and the Arts in the Primary Grades
Organization of the School and Its Culture
Self-Contained Versus Departmental Organization
Planning Tips for Arts Integration
Collaboration With Older Students in MathematicsÎ"¶The Î"£Buddy System'©'?'
  • ? at Its Best!
    Arts Integration: A Solo Act or a Duet?
    Ideas for Arts-Integrate Lesson Plans (Primary Grades)
    Grade KÎ"¶Mathematics
    Grade 2Î"¶Science
    Multigrade Arts-Related Activities About Different Animals
    WhatÎ"-s Coming?
    Major Points to Ponder
    7. Implementing Arts Integration in the Intermediate Grades (5Î"´8)
    A Day in the Life of a Middle School Student
    Departmental Organization
    Challenges of Middle School Schedules
    Keeping Students Interested: Comparing Music and Science
    Teacher to Teacher Collaborations
    STEM Teacher and Arts Teacher Collaborations
    STEM Teacher and Guest Teaching Artist Collaborations
    LetÎ"-s Hit the Road! Making a STEAM Class Trip Relevant
    Guidelines for the Lesson Plan Format
    Grade 7Î"¶Science
    Grade 6Î"¶Mathematics
    Sample Intermediate Grades Arts-Integration Lesson Plan Format
    Sample Geometric Templates for Lesson
    WhatÎ"-s Coming
    Major Points to Ponder
    8. Implementing Arts Integration in the High School Grades (9Î"´12)
    STEAM and the Culture of the High School
    Remembering the Purpose of High Schools
    The Value of Grit
    Arts Classes, Arts Integration, or Both?
    The Arts Show the Human Side of STEM
    Planning for an Arts-Integrated Lesson: Rerun or New Show?
    Pushing STEAM Along
    Sample Interest Survey for High School STEM Students
    Sample Comparisons of Traditional STEM and Arts-Integrated STEAM Lessons
    Science (Biology)Î"¶Grades 9 to 12: Î"£ItÎ"-s Alive!'©'?'
  • ?: Creating the Human Skeletal Form and Systems from Found Objects
    Mathematics/ScienceÎ"¶Grades 9 to 12: Î"£Living Land'©'?'
  • ?: Designing and Building a Community Garden
    WhatÎ"-s Coming
    Major Points to Ponder
    9. What We Are Learning from the Field
    About the Original Appetizers
    ScienceÎ"¶Grade K: Î"£My World Through My Eyes'©'?'
  • ?
    ScienceÎ"¶Grades 1 to 5: Habitat
    ScienceÎ"¶Grades 3 to 9: Digest-a-Fabric
    ScienceÎ"¶Grades 3 to 12: Using Drama in Science Lessons
    ScienceÎ"¶Grades 5 to 9: Î"£Cell Creation'©'?'
  • ?
    ScienceÎ"¶Grades 9 to 12: Learning About Nature Through Watercolor
    MathematicsÎ"¶Grades 2 to 3: Î"£Oceans of Time'©'?'
  • ?
    MathematicsÎ"¶Grades 3 to 6: Introducing Artists in Mathematics Lessons
    MathematicsÎ"¶Grades 6 to 8: Î"£Fave Films and Probability'©'?'
  • ?
    MathematicsÎ"¶Grades 9 to 12: Î"£Millennium Mural'©'?'
  • ?
    WhatÎ"-s Coming
    Major Points to Ponder
    10. Putting It All Together
    A Few General Guidelines for KÎ"´12 Lessons
    Theory of Multiple Intelligences
    BloomÎ"-s (Revised) Taxonomy Is Alive and Well
    Sample KÎ"´12 Lessons: Examples of Arts-Related Activities in Science Topics
    Sample Template for Designing a STEAM Unit Across Grade Levels
    Professional Development to Maintain STEAM
    Role of the Building Principal/Head Teacher
    Peer Coaching
    Study Groups
    Action Research
    Workshops on New Research
    Maximizing Professional Development
    Conclusion
    Major Points to Ponder
    Addressing Some Common Frequently Asked Questions
    Resources
    Appendix A: STEAM Lesson Plan Appetizers in Science, Technology, and Engineering
    The Appetizers
    ScienceÎ"¶Grades 1 to 8: Earth to Table
    ScienceÎ"¶Grades 3 to 9: Learning Pitch/Frequency With a Bottle Xylophone
    ScienceÎ"¶Grades 5 to 9: Using Mobiles to Teach About Levers
    ScienceÎ"¶Grades 6 to 12: Î"£Born This Way'©'?'
  • ?
    ScienceÎ"¶Grades 9 to 12: Î"£The Case of the Origins of Life'©'?'
  • ?: Sherlock HolmesÎ"- Î"£Bigger Than Life'©'?'
  • ? Case!
    ScienceÎ"¶Grades 9 to 12: Earth Structures Described Through Mime and Theater
    Appendix B: STEAM Lesson Plan Appetizers in Mathematics
    The Appetizers
    MathematicsÎ"¶Grades 3 to 12: Using Drama in Mathematics Lessons
    MathematicsÎ"¶Grades 9 to 12: Using Fibonacci to Make Memorable Music
    MathematicsÎ"¶Grades 9 to 10: A Geometry Field Hunt
    References
    Index
  • ISBN: 9781506322452
    ISBN-10: 150632245X
    Audience: Professional
    Format: Paperback
    Language: English
    Number Of Pages: 264
    Published: 26th April 2018
    Publisher: SAGE Publications Inc
    Country of Publication: US
    Dimensions (cm): 27.94 x 21.59  x 1.52
    Weight (kg): 0.73
    Edition Number: 2
    Edition Type: Revised

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