Get Free Shipping on orders over $79
Cooperative Gaming : Diversity in the Games Industry and How to Cultivate Inclusion - Alayna Cole

Cooperative Gaming

Diversity in the Games Industry and How to Cultivate Inclusion

By: Alayna Cole, Jessica Zammit

eText | 14 July 2020 | Edition Number 1

At a Glance

eText


$81.39

or 4 interest-free payments of $20.35 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Description

Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience.

Key Features

• Explores the history of diversity in games

• Provides important information around what it is like to be a marginalized person in the industry

• Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers

Author Bios

Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry.

Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.

on
Desktop
Tablet
Mobile

Other Editions and Formats

Hardcover

Published: 14th July 2020

More in Computer Games & Online Games Strategy Guides

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

The History of Silent Hill - Samantha Morris

eBOOK

RRP $23.09

$18.99

18%
OFF
Final Fantasy VII Rebirth : Material Ultimania - Square Enix

eBOOK

Unplayable : Videogames for the Post-Anthropocene - Paolo Ruffino

eBOOK

Play Like a Fangirl : Creative Desire in Video Games - Kristine Ask

eBOOK