Get Free Shipping on orders over $79
Unity 3D Game Development by Example Beginner's Guide - Ryan Henson Creighton

Unity 3D Game Development by Example Beginner's Guide

By: Ryan Henson Creighton

Paperback | 25 September 2010

At a Glance

Paperback


$128.75

or 4 interest-free payments of $32.19 with

 or 

Ships in 10 to 15 business days

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory Doodle Jump, Paper Toss, and Canabalt, to name a few have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.

This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.

This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.

More in Graphical & Digital Media Applications

Destiny : Grimoire Anthology Vol. V - Bungie

RRP $52.99

$40.75

23%
OFF
Semiotics : The Basics - Daniel Chandler

$43.99

Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
Destiny Grimoire Anthology, Volume VII : Penumbra - Bungie

RRP $52.99

$45.75

14%
OFF
The Legend Of Zelda : Art & Artifacts - Nintendo

RRP $89.99

$64.99

28%
OFF
Web Engineering : Theory and Practice - Jeremiah Downey
This Way Up : When Maps Go Wrong (and Why it Matters) - Jay Foreman
Python All-in-One For Dummies : 3rd Edition - John C. Shovic

RRP $74.95

$55.75

26%
OFF
The Legend of Zelda : Hyrule Historia - Eiji Aonuma

RRP $69.99

$52.75

25%
OFF
The Art of Death Stranding - Titan Books

RRP $65.00

$48.99

25%
OFF
Computer Coding Python Games for Kids : DK Help Your Kids With - Carol Vorderman
Logic Pro For Dummies : 3rd Edition - Graham English

RRP $49.95

$38.75

22%
OFF
Famesick - Lena Dunham

Hardcover

$38.75

Pusheen Mini Nesting Dolls : Rp Minis - Claire Belton

RRP $22.99

$19.75

14%
OFF